Embracing Technologies for Training & Development Produced by The eLearning Guild Co-located with Adobe Learning Summit

Concurrent Session Details

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DevLearn 2012 Conference & Expo Block 6
601 World-class Learning Delivery Using Open-source Systems
602 Creativity Has Deadlines Too: Managing Innovation in a Fast-moving Business
603 Getting Started with Mobile Learning
604 World-class Learning Delivery Using Free Tools and Systems
605 Thriving as a One-person eLearning Department
606 Gamification Tools and Resources
607 Methods for Designing Serious Games from Indie to AAA Titles
608 Open Source, User-centric, and Mind Blowing
609 Selecting a Learning Management System for a Global Organization
610 Curation: Moving Beyond the Buzzword
611 Designing for Multiple Delivery Modes
612 Social and Informal Learning: What the Research Says
613 Panel: Everything You Need to Know about Tin Can
601

World-class Learning Delivery Using Open-source Systems

Friday, November 2, 2012 8:30 AM - 9:30 AM

Two years ago, NikeU started looking for an LMS to replace its existing system. It had to be everything that typical LMSs weren't: user-friendly, well branded, and customizable for the needs of Nike learners. But most of all, it had to reflect Nike's corporate learning values - providing opportunity and ultimately allowing the learner to direct his or her own goals and paths. Too often, companies are hesitant, or completely closed, to the idea of sharing their internal stories with others. At this session you'll get an open and candid view of NikeU's road to a successful launch of a major new technology, and a chance to speak with the design and development team about their processes and challenges along the way.

In this case-study session, participants will learn how Nike set out to build its own LMS using almost entirely open-source technology. You'll see the final product and learn its evolution, from wish list to full-fledged, enterprise-wide learning support system. You'll discover the organizational and technological challenges faced that will help you decide whether the build-your-own route will work for your organization.

In this session, you will learn:

  • How to identify must-have vs. nice-to-have features in a potential LMS
  • How to identify ways in which an LMS can complement - or conflict with - an organization's processes and culture
  • How to evaluate whether using open-source technology is right for your organization
  • How to get involved in open-source communities and start the implementation of an open-source project of your own

Audience:
No prerequisite knowledge is required.

Joe Campbell
Director of DTC Talent Development, ID, and iLearn
Nike
Joe Campbell is the global director of DTC talent development and learning platforms for Nike. Joe joined Nike in June of 2010 and, in addition to leading talent development for Nike retail, he’s also responsible for designing and developing Nike’s next-generation learning infrastructure: NikeU. Joe loves helping individuals and organizations achieve their potential. Before joining Nike, he worked for 10 years at Sun Microsystems, where he was the head of employee development, ranked the top enterprise-training organization in ASTD’s 2009 BEST awards. Joe holds degrees in economics and psychology from Stanford University and a M.Ed. degree from Cardiff University in the U.K.
Chris Rosso
Global Manager for ID and Learning Platforms
NIKE
Chris Rosso is the global manager for ID and learning platforms for Nike, Inc. Chris leads instructional design and learning systems architecture. Prior to Nike, Chris worked for Apple, Inc. as an instructional designer, then later as a curriculum manager. Chris has also done extensive work designing learning solutions for non-profits. Chris earned his undergraduate degree from the New School for Social Research, a master of divinity degree from Pacific School of Religion and the Graduate Theological Union in Berkeley, and an M.S.Ed. degree with a concentration in online teaching and learning from California State University, East Bay.
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602

Creativity Has Deadlines Too: Managing Innovation in a Fast-moving Business

Friday, November 2, 2012 8:30 AM - 9:30 AM

How do you prioritize creativity in the face of tight deadlines and limited resources? What can you do to balance a desire to create innovative eLearning with the needs of your business stakeholders? What are the tradeoffs every eLearning professional must make to be engaging, effective and efficient? Whether you're an instructional designer, an eLearning developer, or a manager, you've undoubtedly faced these challenges. Your organization wants quality training content on time and on budget - you just need to examine your options.

Participants in this case-study session will learn how the Salesforce.com curriculum development team makes the most of the tools and resources they already have through innovative collaboration methods and a straightforward instructional design approach. You'll learn that whatever your time and money constraints, the talent of your team is your greatest asset. You'll be able to validate that you share the problems you face with people from organizations of all shapes and sizes, and you'll get practical advice on how one company has successfully faced this challenge by using instructional design and collaboration strategies unrestricted by time and money constraints.

In this session, you will learn:

  • How to make a business case for eLearning innovation
  • Strategies for innovation that are unrestricted by time and money constraints
  • Collaboration strategies that accelerate innovation
  • How to manage stakeholder expectations and communicate progress

Audience:
Intermediate designers, developers, project managers, and managers. Participants should have some experience building/managing eLearning in a fast-paced environment.

Brendan Peterson
Manager, Training and Certification
Salesforce.com
Brendan Peterson is the senior manager of training and certification for Salesforce.com. Brendan has designed, developed, and managed eLearning for over a decade. He has worked as a learning strategist at DigitalThink, as a learning solutions architect at Apple, and as a curriculum developer and manager at Salesforce.com.
Brooke Macellaro-Wickman
Curriculum Developer
Salesforce.com
Brooke Macellaro-Wickman is a curriculum developer for Salesforce.com. Brooke has worked more than a decade as a technical instructor, curriculum and course designer, and human performance consultant. She has worked with innovative global leaders like Siemens Communications and Ubisoft. Brooke’s primary focus at salesforce.com is creating eLearning that tells a story, supports certification, and actively engages the administrator, end user, and consultant audiences.
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603

Getting Started with Mobile Learning

Friday, November 2, 2012 8:30 AM - 9:30 AM

Many organizations see mobile learning as something new, something difficult, something expensive! Where do they start? How much will it cost? Is there an audience for this? These, and many other questions are often reasons to put off looking at mobile learning in greater depth.

Participants in this session will use elements of the JISC Mobile InfoKit to facilitate conversations around just how new mobile learning is. You'll realize that in all likelihood your organization has already started its mobile journey. You'll participate in an interactive exercise designed to help your organization get its foot in the door with mobile learning by exploring your organization, its learners, their challenges, and what (often free) mobile technologies already exist to help meet your needs. You'll get ideas for quick wins to help you on your way and you'll be able to go straight back to your organization and start implementing some solutions.

In this session, you will learn:

  • That you have probably already started your mobile learning journey
  • Five areas for quick wins within your organization
  • How other organizations have gotten their foot in the door with mobile learning
  • How to get "under the radar" in implementing mobile learning within your organization

Audience:
Novice and intermediate professionals. Other than a vague understanding of the fact that mobile devices allow you to place native content upon them and access it when required, there is no prerequisite knowledge or skill.

Craig Taylor
Learning Technologies Manager
Bupa International
Craig Taylor, the learning technologies manager for Bupa International, has been involved in the training/L&D field since 1993, when he cut his teeth in the training-delivery world while serving in the British Army. His subsequent learning and development roles have been in the rail and nuclear power industries, where he began to recognize the benefits modern technology can bring to organizations. Craig also spent some time working as a solutions consultant for an international award-winning eLearning vendor.
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604

World-class Learning Delivery Using Free Tools and Systems

Friday, November 2, 2012 8:30 AM - 9:30 AM

With shrinking budgets and constrained resources, it is more important than ever to make the most of the resources you have when designing learning experiences. The increasing popularity of the Web, including cloud-based applications and other free tools, make it easier than ever to create and develop learning experiences that don't have to cost a bundle.

This session will show you some of the latest free online tools that will enable faster and easier development and delivery of learning both online and on-ground. You'll come away with a list of free tools as well as some ideas for how to incorporate them into your design and development processes right away.

In this session, you will learn:

  • What free online tools are available and useful for learning
  • How to use these tools to develop and deliver quality learning experiences
  • How to repurpose social tools for learning purposes

Audience:
Novice and intermediate designers, developers, and project managers interested in the current online tools landscape. Little prerequisite knowledge is required.

Tracy Parish
Education Technology Specialist
Southlake Regional Health Centre
Tracy Parish is an education technology specialist in the organizational development department for Southlake Regional Health Centre in Ontario, Canada. Tracy has a diverse educational background of computer programming, adult educational training, and eLearning design and development. Since implementing the organization’s LMS, she now administrates the system and designs and develops courses to populate the system with an extensive catalog. Collaboration with hospital educators, from a wide variety of disciplines, has allowed this collection to expand to carry both clinical and non-clinical titles for staff as well as for patients.
Stevie Rocco
Assistant Director for Learning Design, College of Earth and Mineral Sciences
Penn State University
Stevie Rocco is the assistant director for learning design at the College of Earth and Mineral Sciences at Penn State University. She has 13 years’ experience working with faculty to create and manage online learning. At Penn State, her team works to create tools and technologies that improve online course experiences. In addition, Stevie consults on a wide variety of topics, including faculty development for online teaching, accessibility, usability, open source and free tools, and social media. Stevie holds a BS degree in secondary education and an MEd degree in adult education.
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605

Thriving as a One-person eLearning Department

Friday, November 2, 2012 8:30 AM - 9:30 AM

The current trend is for companies to run as efficiently as possible, which means tight budgets and minimal headcount. According to a survey conducted by The eLearning Guild, 80 percent of eLearning departments consist of five employees or less. If you are one of those individuals in a very small department, it's probably challenging for you to meet the time demands of handling every detail related to creating and administering online training while also keeping spending within a restricted budget.

This session will help one- or few-person shops maximize time and resources through personal and peer-gathered experience on not only how to survive in this environment ... but thrive. This session, which will include a group discussion on tested best practices, is packed with a wealth of knowledge and valuable takeaways that participants can immediately take back to their respective organizations.

In this session, you will learn:

  • Innovative strategies to save time, so you can devote more time to your highest priorities
  • How to prepare SMEs (and other cooks in your eLearning kitchen), so development work is streamlined
  • Which tools are best for novice users, and how they can save both short-term and long-term time
  • How to get the most out of a tight budget
  • Where to find free or cheap training access assets and resources

Audience:
Novice-to-advanced designers, developers, project managers, and managers, and anyone with a very small eLearning department.

Lisa Goldstein
eLearning Manager
LKQ Corporation
For the past 10 years, Lisa Goldstein has been creating eLearning programs within a variety of industries. She currently works as a one-person eLearning Department for both employees and customers in a large (10,000+ employee) company. Four years ago she created an eLearning University from scratch that is now very successful and that is an embraced learning environment with 300+ engaging courses in multiple languages. She has lots of experience working with frugal companies and tight budgets with very high expectations, and she has exceeded all expectations. She also has years of experience as an entertaining live trainer.
Rebecka Anderson
eLearning Specialist
Virginia Commonwealth University
Rebecka Anderson is an eLearning specialist at Virginia Commonwealth University (VCU). In this role she serves as the one-stop shop for all eLearning projects, including Webinars. Prior to her work with VCU, she was a distance learning and technology manager at Sonoma State University. Over the past 14 years she has designed and created more than 100 trainings and Webinars. While providing instructional design support, Rebecka handles all technical details, including graphic design and multimedia. She holds a master’s degree in adult education from the University of New Hampshire.
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606

Gamification Tools and Resources

Friday, November 2, 2012 8:30 AM - 9:30 AM

Many organizations are searching for tools and resources that will allow them to implement gamification constructs without investing heavily in the development of pilot programs.

This session will introduce participants to the appropriate use of gamification within organizations and highlight tools and resources that you can use to support the implementation of gamification initiatives. You will also gain a deeper understanding of the tools and media resources that you can use to create, enhance, deploy, and track a gamification implementation.

In this session, you will learn:

  • What gamification is and how you can leverage it
  • What sorts of tools you can use to implement gamification in your organization
  • How the use of media and tools can augment your gamification
  • How you can track and store the results of your gamification program

Audience:
Novice-to-advanced designers, developers, project managers, managers, and directors. A basic understanding of what types of performance or behaviors they would like to drive within their organizations is desirable.

Kris Rockwell
CEO
Impact Games
Kris Rockwell is the CEO of Impact Games. After gaining his MA degree from Duquesne University in 1998, Kris went to work for US Airways as the manager of the media production and support group, where he oversaw the development of the computer-based training systems for the Boeing 737-300/400 fleet and developed the data collection tool for the Advanced Qualification Program. In 2003 Kris founded Hybrid Learning Systems. Over the past 10 years, he's has worked ?to implement innovative solutions with a focus on gamification and gaming applications. In 2010, Hybrid acquired Impact Games to further its development in gaming and socially responsible initiatives. Kris’s recent work has focused on newer concepts, including additive printing and sensors.
Alicia Sanchez
Serious Games Czar
Defense Acquisition University
Dr. Alicia Sanchez specializes in implementing games and simulations in a variety of learning environments. Alicia has served as a Research Psychologist at the Naval Air Warfare Center, a research faculty member for the Institute of Simulation and Training, an adjunct faculty member for the University of Central Florida’s (UCF’s) Digital Media program, and a research scientist for the Virginia Modeling Analysis and Simulation Center. In December 2010, she launched the first ever U.S. Department of Defense Casual Games site, a site already visited over 250,000 times. Alicia holds a Ph.D. from UCF in Modeling and Simulation.
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607

Methods for Designing Serious Games from Indie to AAA Titles

Friday, November 2, 2012 8:30 AM - 9:30 AM

There is a market demand for serious games in the consumer and educational markets. However, the actual design and production of these games can be a confusing and daunting task. As educators, it will be helpful to see examples of real-world development and design issues.

Participants in this session will gain a clear understanding of their options to design and develop serious games for their specific audience. You'll learn various methods for game design and development, along with practical tips to implement serious game design concepts and apply them in today's market.

In this session, you will learn:

  • Multiple real-world game design methods
  • How to utilize a game design and development lesson plan
  • Your options in game design and development, whether you have a team of one or 100
  • Some forecasts for the future of the serious-game market

Audience:
Intermediate designers, developers, and instructors. Participants do not need any game design or programming experience to appreciate this session. Those with classroom experience will appreciate the practical items presented to target the educational game market.

Dexter Chow
Chief Creative Officer
GarageGames
Dexter Chow is the chief creative officer of GarageGames. Dexter has been in game development as a designer, producer, and marketer for 20 years. He has worked on pioneering CD-ROM projects like Myst, Living Books (the first multimedia eBook series), and the innovative digital drama In the First Degree. He has also been a teacher of game design and production at the Art Institute of California.
Geoff Beckstrom
Lead Technical Writer
GarageGames
Geoff is the lead technical writer for GarageGames. Geoff has been an eLearning instructor and professional for over 10 years. He has instructed employees and managers with Microsoft, Dell, Wyeth Pharmaceuticals, and M&M Mars. Currently Geoff works with educational professionals to augment computer programming and game design courses.
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608

Open Source, User-centric, and Mind Blowing

Friday, November 2, 2012 8:30 AM - 9:30 AM

Does a software company that uses education to build relationships with customers and prospective customers want to offer the same user experience as the online education companion site to a bestselling book or an enterprise LMS for over 130,000 employees does?

Participants in this session will examine 10 cases and learn how attention to user interface design and great art direction can create user experiences that blow your audience's mind ... and help organizations achieve their goals. Great products, from the iPad to sport cars, capture our attention and devotion based on great design and user experience. The same can be true for learning portals. You'll explore how the flexibility of an open-source solution, Totara, is enabling learning organizations to create great user experience and user interface (UX/UI) design and capture the attention and devotion of learners.

In this session, you will learn:

  • How to leverage use cases to define user experience requirements
  • How to use agile methods to refine your approach and get it right
  • How leading organizations are using great design to capture the hearts and minds of their employees and partners
  • How to create dynamic learning environments that engage and retain your audience

Audience:
Novice and intermediate professionals with experience in enterprise learning and experience deploying and/or managing an LMS.

Steven Lowenthal
CEO
Kineo
Steven Lowenthal has more than 15 years of experience as a training and development leader. He has held leadership roles at organizations including Berlitz International, CognitiveArts, University HealthSystem Consortium, and SAI Global.
Jonathan Newman
Vice President of Product Solutions
Totara Learning
Jonathan Newman, vice president of technical solutions for Totara Learning, is a technical director with 12 years of diversified interactive experience and a strong record of achievement. He has experience working with a broad range of companies including internet start-ups, consultancies, and large corporations.
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609

Selecting a Learning Management System for a Global Organization

Friday, November 2, 2012 8:30 AM - 9:30 AM

To successfully implement personnel development initiatives, organizations need a way to store, track, and administer development programs. Learning management systems link learning initiatives and records management; however, selecting an LMS that can meet current and future organizational needs is quite challenging.

Session participants will leave this session with a process and templates that will enable you to confidently select an LMS or LCMS that is appropriate and relevant to your organization's needs.

In this session, you will learn:

  • How to identify your business needs for managing learning initiatives
  • How to develop an effective cross-functional team for evaluating technology solutions
  • How to create a template for evaluating potential solutions
  • How to sell your solution to management and ensure buy-in

Audience:
Intermediate-to-advanced professionals with a working knowledge of IT terminology, including LMS-specific terminology such as SCORM, as well as knowledge of virtual and physical training environments.

Rachel Hutchinson
Development Manager
Hilti
Rachel Hutchinson is the development manager for Hilti. A CPLP and internal training consultant, Rachel is experienced with evaluating business situations to identify gaps, determining which gaps can be closed using training, and developing and implementing training initiatives to improve bottom-line performance. Adept at leading teams and producing well-structured training materials to develop the value and potential of human capital, she is skilled in collaboration, specifically working with management teams to establish comprehensive and cost-effective professional development.
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610

Curation: Moving Beyond the Buzzword

Friday, November 2, 2012 8:30 AM - 9:30 AM

Curation is a term that is becoming more and more common in the learning field. Unfortunately, most people do not understand what curation is, why curation is important, how it will impact their role, and how to leverage it for their organization. And yet it is a critical future competency for those in the field.

During the session you will learn the definition of curation, and the various types and levels of curation that exist (including aggregation, filtering, elevation, mash- or match-ups, and timelines). You’ll see examples of each that show the value curation adds to learning programs, as well as techniques that contributed to the examples.

In this session, you will learn:

  • How to define curation and the core types of curation that will impact learning.
  • How curation will impact the learning industry
  • Techniques to get you started with curation.
  • Technology's role in curation
  • Applications of curation in learning

Audience: Those interested in learning more about the value of curation. There is no prerequisite.

David Kelly
Program Director
The eLearning Guild
David Kelly has been an internal learning and performance consultant and training director for over 10 years. As a leader in local ASTD chapters, he served as a local board member and national adviser. Dave is active in the learning community, and often speaks at industry conferences and events. In 2011, the eLearning Council voted him one of the 10 most influential eLearning bloggers for his blog, “Misadventures in Learning.” He is also known for his curation efforts, especially related to conferences and events for learning and performance professionals.
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611

Designing for Multiple Delivery Modes

Friday, November 2, 2012 8:30 AM - 9:30 AM

A frequent criticism of eLearning is it does not meet the learning style needs of all learners. Further, localization requirements and limitations in access and bandwidth frustrate the successful deployment of an eLearning strategy. Designers are left with difficult trade-offs when creating learning interventions to meet the needs of a broad, geographically dispersed, and heterogeneous target population. These challenges are particularly acute in the international development sector.

The Global Giveback program provides the opportunity for learning professionals to work with international nonprofit organizations to develop courseware. Session participants will learn the methods used in the Global Giveback 2012 to design multiple delivery modalities from the outset without incurring unreasonable extra costs. By considering the different requirements in the early stages of development, and by creating templates and mapping models for learning objectives, interactions, assessments, and transfer exercises, volunteers were able to create four delivery modes for each topic, including self-led eLearning, facilitated asynchronous virtual, facilitated synchronous virtual, and face-to-face learning. These four modes enabled use of the courses by virtually anyone working in the developing world, no matter how remote or technologically limited.

In this session, you will learn:

  • The advantage of designing for multiple delivery modes at the outset
  • The use of mapping learning objectives, interactions, assessments, and transfer exercises among different delivery modes
  • How to minimize localization requirements with multiple delivery modes
  • The reuse of learning across multiple delivery modes

Audience:
Intermediate professionals interested in designing multiple delivery modalities from the outset without incurring unreasonable extra costs.

Eric Berg
Executive Director
LINGOs
Eric Berg began in social work and remedial education with the NJ Department of Community Affairs and the YMCA. He worked in the Street Academy Program in Harlem and Newark and with rural youth in Maine. He then took a turn to “the dark side” and began a 25 year career in the private sector which began with the founding of a training and development firm that was recognized as an INC 500 company. After a successful career in the private sector, he volunteered in the non-profit sector with Social Venture Partners, The Rensselaerville Institute and Mercy Corps and eventually as the first Executive Director of LINGOs
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612

Social and Informal Learning: What the Research Says

Friday, November 2, 2012 8:30 AM - 9:30 AM

Despite the fact that research clearly indicates that we primarily learn informally and socially, most of our training and L&D departments continue to focus on formal classroom learning. Research tells us that we can have better and more efficient learning using informal and social methods. In this interactive session, Ben Betts and Patti Shank, authors of two of The eLearning Guild’s recent Research Reports, will discuss their findings, including how you can apply them.

In this session, you will learn:

  • What social and informal learning are
  • How social and informal learning benefit learners and organizations
  • Why and when learners prefer them to formal learning
  • The risks involved with these methods
  • How to support social and informal learning
  • What NOT to do

Audience:
This session is for anyone who is responsible for making decisions about learning strategies in their organization, particularly those interested in learning how to make social and informal learning work for their organization. The session will benefit anyone at any level.

Patti Shank
Director of Research
The eLearning Guild
Patti Shank, PhD, CPT, is the research director of The eLearning Guild and president of Learning Peaks LLC, an internationally recognized instructional design/consulting firm. Patti is in Who's Who in Instructional Technology and is an often-requested speaker at training and instructional technology conferences. She is quoted frequently in training publications and is the co-author of Making Sense of Online Learning (Pfeiffer, 2004), editor of The Online Learning Idea Book (Pfeiffer, 2007, 2011), co-editor of The E-Learning Handbook (Pfeiffer, 2008), and co-author of Essential Articulate Studio ’09 (Jones and Bartlett, 2009).
Ben Betts
CEO/Research Engineer
HT2/University of Warwick
Ben Betts works at the University of Warwick’s renowned International Digital Laboratory, where he is currently engineering innovations to increase participation in collaborative online learning environments. Ben is also CEO of HT2, an award-winning innovator in learning technology, where his focus is on the implementation of social and games-based learning initiatives. He is an elected board member of the eLearning Network in the UK, holds an MBA degree specializing in organizational change, and was selected as one of the “30 under 30” thought leaders in learning. Ben speaks and writes widely on the subject of social and games-based learning.
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613

Panel: Everything You Need to Know about Tin Can

Friday, November 2, 2012 8:30 AM - 9:30 AM

For almost 15 years, eLearning has been largely shaped by one common technology: SCORM. But now there is a new standard that promises to change the way we structure and track learning. While still in beta, the next generation training and learning architecture from ADL – the Experience API (“Tin Can”) – is taking our entire industry by storm.

In this featured session, you’ll hear from the community’s leaders how Tin Can is changing the game when it comes to designing and developing learning experiences in the real world and online, on our desktops, and in our handsets. This panel will share their insights on what the technology can do for your organization today and where the industry goes next as a result.

Aaron Silvers (Host)
Community Manager
Advanced Distributed Learning (ADL)
After years of classroom teaching, Aaron Silvers taught himself to create interactive learning experiences with Macromedia (now Adobe) Flash for clients including the National Football League, and ultimately working with Advanced Distributed Learning (ADL) and contributing to the Sharable Content Object Reference Model (SCORM). As the lead content developer, Aaron prototyped content examples used around the world and across the eLearning industry. An early adopter of emerging technologies, Aaron enjoys the variety of challenges in connecting people to knowledge and to each other. Aaron consults on how technologies enable and accelerate formal, experiential, and social learning.
Clark Quinn
Executive Director
Quinnovation
Clark Quinn is the executive director at Quinnovation, where he consults on performance systems architecture and strategy. Clark combines a deep background in cognitive science with broad experience in technology, delivering innovative and successful solutions for Fortune 500 organizations, government, not-for-profits, and education. An in-demand presenter, Clark is also the author of numerous articles and three books, including Engaging Learning: Designing e-Learning Simulation Games and Designing mLearning: Tapping Into the Mobile Revolution for Organizational Performance. He is also senior director for interaction and mobile for the Internet Time Alliance, helping organizations work smarter. Clark holds a PhD in cognitive psychology from the University of California, San Diego.
Julie Dirksen
Learning Strategist
Usable Learning
Julie Dirksen is a consultant and instructional designer with more than 15 years’ experience creating highly interactive eLearning experiences for clients ranging from Fortune 500 companies to technology startups to grant-funded research initiatives. She’s interested in using neuroscience, change management, and persuasive technology to promote sustainable long-term learning and behavior change. Her MS degree in instructional systems technology is from Indiana University, and she’s been an adjunct faculty member at the Minneapolis College of Art and Design. She is the author of Design For How People Learn.
Stephanie Daul
Learning Solutions Consultant
W.W. Grainger
Stephanie Daul researches new learning and knowledge technologies and techniques, and designs performance improvement solutions for traditional classroom instruction, eLearning, and virtual sessions. Stephanie has a reputation for turning very complex technical solutions into user-friendly applications from which others can learn. Prior to her current role, she held a variety of positions in sales, supplier relationship management, and Human Resources. Stephanie holds a BS degree in education from Northern Illinois University, and a master’s in training and employee development from Roosevelt University.
Mike Rustici
President
Rustici Software
Mike Rustici is an internationally recognized SCORM guru. A veteran of the online training industry, Mike has a unique blend of both LMS development and content production experience. As an active member of the ADL SCORM community, he helps influence both the future direction of standards development and the interpretation of existing standards. Widely recognized as a leader in the field, Mike’s company, Rustici Software, has helped numerous clients become SCORM conformant.
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