DevLearn 2016 Concurrent Sessions

DevLearn 2016 offers you the largest, most comprehensive, most cutting-edge learning technologies program in the world. The event includes more than 125 concurrent sessions covering all the critical topics that will help you develop new skills and expertise in the management, design, and development of technology-based learning.

Specialized Focuses

In addition to the great tracks at DevLearn 2016 Conference & Expo, there are a number of specialized sessions curated to help you put your skills into practice immediately.

Receive hands-on training and follow along with the instructor step-by-step.

Explore new ways you can use tools and techniques to create unique solutions.

Learn from your peers as they share problems, solutions, and results.

Build your understanding of how virtual, augmented, and mixed realities can be used in L&D.

Focus on skills that will take your work to new heights.

To give a brief overview of their sessions, many speakers have provided sessions trailers which are located on the description pages of those sessions. To view a complete list of these trailers, please visit our YouTube playlist page.

Sessions in Games and Gamification Track

10:45 AM Wed, November 16

Track: Games and Gamification

Learners are distracted with daily competing priorities and struggle to retain information presented through digital learning. Ebbinghaus’ forgetting curve shows that retention rates are abysmal. Educators and instructional designers are pressed for time and resources to deliver learning that maximizes retention and desired outcomes.

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1:15 PM Wed, November 16

Track: Games and Gamification

Many eLearning professionals are attempting to use gamification and serious games to spark employee engagement and drive learning retention; it seems everyone is working to make the best serious game that will enhance learning objectives and retention. The biggest setbacks for some have been little to no planning, tough-to-pinpoint metrics, little to no implementation strategy, and insufficient or nonexistent post-deployment support.

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2:15 PM Wed, November 16

Track: Games and Gamification

Gamification is here to stay, as more and more organizations are using learning games to help improve performance and achieve business results. Find out how Learning Pool’s multi-device, SCORM-compatible game engine is making budget barriers a thing of the past and placing rapid, customizable learning games firmly in the present. Game on!

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3:00 PM Wed, November 16

Track: Games and Gamification

Gamification is a multibillion-dollar business that has touched a wide variety of fields, but especially learning and development. At the same time, according to research from Gartner, approximately 80 percent of gamification projects fail. So how can you use gamification in a way that’s actually successful? You need to think like game designers and go beyond the buzzwords and definitions.

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10:45 AM Thu, November 17

Track: Games and Gamification

“Gamification,” “learning games,” and “serious games”: These are trendy buzzwords in L&D right now, but how can you actually create these experiences yourself if you’re not a game designer? Designing your first learning game can be a daunting task, and it’s quite common to think you don’t have the skill set or tools needed. But in many cases, you actually do have a tool for creating games, and it’s one you likely know well: Articulate Storyline. That’s right: With a few tips and tricks, you can actually create rich and engaging learning games using Storyline.

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11:00 AM Thu, November 17

Track: Games and Gamification

The task of incorporating gaming into an organization’s learning solutions can seem overwhelming. The lack of understanding as to what gamification and gaming are confuses the issue, and many of the off-the-shelf vendor solutions offer only rudimentary gamification techniques. No wonder organizations tend to discount gamification and associate these techniques with “playing Jeopardy” and not meaningful learning.

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1:15 PM Thu, November 17

Track: Games and Gamification

It’s harder and harder to catch the attention of learners, especially field sales representatives. It is also difficult to encourage them to practice important skills like sales techniques and how to speak with customers in different situations. While they need to practice these critical skills to succeed in their roles, they don’t always take the time to do so. What could engage this audience?

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3:00 PM Thu, November 17

Track: Games and Gamification

Poor leadership is a significant drain on organizations, with some estimates claiming it costs the US economy billion of dollars a year. That’s why leadership development remains a top priority for many companies. But while organizations want to invest in this training, in many cases the training they offer doesn’t fully meet the needs of the leaders taking it. So where should you look for inspiration on how to make your leadership development more effective? Games!

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8:30 AM Fri, November 18

Track: Games and Gamification

Many instructional designers would like to incorporate games into their projects but aren’t sure how to get started and often find the prospect of designing a game to be intimidating. What are the various approaches to instructional game design? How do you determine which approach is most appropriate for your instructional need, taking into account your budget and timeline? And how do you get started designing a game?

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10:00 AM Fri, November 18

Track: Games and Gamification

Yesterday’s sales enablement strategies are no longer enough for the “new normal” that most L&D professionals face. The marketplace grows more competitive each year, and the regulatory landscape is always shifting. Trainers must help reps become trusted partners to their customers, and that means moving beyond just features and benefits selling.

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