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102 Using Iterative Development for Better Project Management

10:45 AM - 11:45 AM Wednesday, October 29

Project Management

Successive approximation, rapid prototyping, agile methods—they all call for iterative development. With each iteration you take a product out to the learners and gather new input into your designs. Does this completely mess with everything we’ve learned about the ADDIE model? How do you know when to stop iterating? How do you convince your project sponsors to go along? Is this just an excuse for releasing shoddy work?

Learn from actual case studies and LLAMA (lot like agile methods approach) methods how to create opportunities for iterations as you plan your instructional-design projects. You will explore a number of different iteration approaches, what to do with the information gathered at each cycle, and pitfalls to avoid.

In this session, you will learn:

  • How to keep your project on budget and on time
  • How to plan iterations for each phase of your project
  • When to say when to iterations
  • What to do with the information you gather

Audience:
Novice to advanced developers, instructional designers, managers, and directors. No previous knowledge or skill required.

Technology discussed in this session:
N/A

Megan Torrance

CEO—Chief Energy Officer

TorranceLearning

Megan Torrance is the chief energy officer of TorranceLearning, an eLearning design and development firm. She has spent over two decades knee-deep in projects involving change management, instructional design, consulting, and systems deployment. Megan thrives on design excellence and elegant project management. She and the TorranceLearning team have developed the LLAMA project management approach, blending Agile with excellent instructional design techniques. TorranceLearning projects have won IELA and Brandon Hall awards, as well as the 2014 xAPI Hyperdrive contest at DevLearn.

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103 Using Book Clubs and Online Debates for Engagement and Learning

10:45 AM - 11:45 AM Wednesday, October 29

Innovation

Engaging learners online in an authentic way presents challenges for instructors and designers trying to create effective and pedagogically sound courses. An ideal educational experience happens when students encounter a cognitive presence, a social presence, and a teaching presence. Such an experience can also be grounded within the community of inquiry model and personal learning environment.

In this case-study session, you will explore how book clubs became the stepping stone to transform a traditional online asynchronous classroom activity to an engaging, social, and active online-learning experience through asynchronous peer interaction and collaboration. You will learn how these book clubs provided the scaffolding for small-group debates. You will discover how Southern New Hampshire University successfully implemented asynchronous online book clubs and debates in a combined community and global Health course. You will discuss overcoming potential difficulties and limitations in the successful deployment of collaborative activities within a learning management system.

In this session, you will learn:

  • How to implement collaborative strategies in an online environment
  • How book clubs and debates can create student engagement and learning opportunities
  • How to reference the community-of-inquiry model in asynchronous activities
  • Design, development, and implementation techniques for group forums, wikis, and discussions

Audience:
Novice designers and directors.

Technology discussed in this session:
Collaboration and other tools available in Blackboard, Adobe Connect, Skype, etc.

Janet Syed

Instructional Designer

Southern New Hampshire University Online

Janet Syed, MEd, is a lead instructional designer at Southern New Hampshire University, where her chief goal is to maximize the range and pedagogical effectiveness of technology. Her curricular development work is grounded in careful analysis of users’ needs and capabilities in order to enhance and exploit the potential of technology to communicate with all learners. She seeks versatile applications of instructional-design best practices and the application of universal design to ensure equitable access to diverse audiences. She creates multi-media-rich opportunities to support learning so her students can interact collaboratively through various online mediums.

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104 Collective Digital Storytelling: Learning in the 21st Century

10:45 AM - 11:45 AM Wednesday, October 29

Instructional Design

Organizational storytelling can be a powerful learning approach, but it suffers from many obstacles. Storytellers often lack skill in developing a cohesive narrative and delivery. Often the relatability of the narrative misses the mark. Content, relevancy, and usefulness should always be paramount and the current quality of many training-related videos is mediocre at best

In this session you will learn how collective digital storytelling (CDS) combines methodologies of organization development, digital video capture, and collective/systemic storytelling to create a platform that is extremely engaging to learners. You will explore how CDS puts learners in more active positions so that they are storytellers as well as story-receivers. You will discover how peer-to-peer communication enables the learners to become the teachers and vice-versa. You will leave this session understanding how CDS provides a new and energizing way to use video as part of eLearning.

In this session, you will learn:

  • The definition and description of collective digital storytelling (CDS) and an overview of the process
  • How to augment video capture with organization development approaches to generate richer and more meaningful content
  • Synthesis methods used to turn independent story lines into a cohesive narrative that reflects adult learning needs
  • Uses and applications for collective digital storytelling (CDS)

Audience:
Intermediate and advanced developers, project managers, and managers.

Technology discussed in this session:
Video capture, video editing, and examples of and outcomes of projects.

Terry Mroczek

Sole Proprietor

Individual and Organization Development Consulting

Terry Mroczek is the sole proprietor of Individual and Organization Development Consulting. She is an experienced organization development consultant with more than 25 years of experience with a concentration in the areas of change management, executive and leadership development, coaching, training design and delivery, performance management, team development, and succession planning. She has been the lead consultant for the implementation of many projects which have led to improved performance and the attainment of organization objectives. Terry has consulted for and conducted training programs for organizations in the energy, manufacturing, transportation, healthcare, chemicals, and bioscience industries.

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105 Something Old, Something New: A Fresh Look at ID

10:45 AM - 11:45 AM Wednesday, October 29

Instructional Design

Some developers pay instructional design (ID) no attention at all. Some have never heard of it, and do not see any reason to get to know it. You can see instructional design being criticized in blogs, Twitter streams, and other areas. It’s too slow. It’s too wordy. It’s not techie enough. It’s not appreciated by customers or clients. What you don’t find are alternatives or even a shared definition. If you ask 100 instructional designers for a definition, you won’t get just one definition, you’ll get many—or shrugged shoulders. Shouldn’t we try to establish a shared, contemporary perspective on it before we consign it to the scrapheap of history?

In this session participants will revisit instructional design. You will explore what it is, and then dig deeper to explore what it really is in practice. You will discuss what instructional design looks like when it is done well. You will discover the relationships between ID and technology, and how the two work best together.

In this session, you will learn:

  • The true value of instructional design
  • How instructional design works in practice
  • Why instructional design is often criticized
  • How technology can be leveraged in instructional design

Audience:
Novice to advanced designers, developers, and managers.

Allison Rossett

Principal

Allison Rossett & Associates

Dr. Allison Rossett, long-time Professor of Educational Technology at San Diego State University, is in the Training magazine HRD Hall of Fame, and was a member of the ASTD International Board of Directors. Recipient of ASTD’s recognition for lifelong contributions to workplace learning and performance and designated a 2008 LEGEND, Allison co-authored Job Aids and Performance Support: Moving from Knowledge in the Classroom to Knowledge Everywhere and a new edition of her book, First Things Fast. Rossett edited The ASTD E-Learning Handbook: Best Practices, Strategies, and Case Studies for an Emerging Field. She also wrote a white paper for the American Management Association, Blended Learning Opportunities and another, on learner engagement, for Adobe Systems. Allison’s client list includes IBM, HP, Ingersoll Rand, the Getty Conservation Institute, Fidelity Investments, Kaiser Permanente, BP, the IRS, Amgen, Royal Bank of Scotland, USAA, National Security Agency, Transportation Security Administration, and several eLearning start-ups. Allison was awarded the Guild Master Award in 2013 for her accomplishments and contributions to the eLearning community.

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106 Interactive Video for Training: Secrets of Success

10:45 AM - 11:45 AM Wednesday, October 29

Media

Using video for eLearning is here to stay. But it’s almost impossible to answer fundamental questions about whether or not your training video is reaching its goals. In many cases, you don’t even know if the viewer is still in the same room after they’ve clicked play.

In this revealing and interactive session, you will learn practical tips and tricks to produce interactive training and eLearning videos. You will explore real-world examples of how corporations and other large organizations are using video combined with seamless interactivity to provide traditional training and on-demand performance support. You will learn secrets to share with your colleagues and staff on how you can transform existing training and eLearning videos into learning workhorses and how to give your learners access to the information that matters most at just the right moment leaving them energized, empowered, and ready for the task at hand.

In this session, you will learn:

  • How to produce video with interactivity in mind
  • How to enhance memory retention and behavior change with video
  • The three secrets to interactive-video success
  • The must-have tools for interactivity
  • Interactive videos that worked

Audience:
Intermediate and advanced designers, project managers, managers, and directors who have used video to try to meet learning objectives or managed others who have done so.

Technology discussed in this session:
YouTube Annotations, Interlude, HapYak Interactive Video, Adobe Captivate, Articulate Storyline, and various video-hosting solutions.

Ty Marbut

Executive Producer

Ty Marbut Instructional Video

Ty Marbut, executive producer at Ty Marbut Instructional Video, works as an independent producer of instructional multimedia, teaches beginning video production, and leads video strategy and production for the School of Business Administration at Portland State University’s online degree programs. Ty was a producer on several documentary film productions, and has served every role in production and post-production on hundreds of interactive video eLearning modules. His educational background in cognitive psychology (specifically pedagogy with multimedia) brings his academic background and the skills gained from numerous training-focused video productions to help trainers become effective video producers and video teachers, particularly when budget is limited and efficacy is critical.

Cass Sapir

Production Director

HapYak Interactive Video

Cass Sapir, a production director at HapYak Interactive Video, is an Emmy-nominated educational documentary producer, videographer, and entrepreneur. At NOVA/WGBH Cass was responsible for multiple phases of production including concept development, story research, national and international production planning, and management and science writing. Cass was the lead researcher and coordinating producer for numerous NOVA documentaries including The Fabric of the Cosmos, The Big Energy Gamble, and NOVA scienceNOW: How Smart Are Animals? Cass currently leads all in-house video production for HapYak Interactive Video where he advises numerous corporate, higher education, and other large organizations in developing and executing an interactive-video strategy.

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107 Readying Your Organization for the eLearning Revolution: Analytics

10:45 AM - 11:45 AM Wednesday, October 29

Data and Measurement

With the financial advantages of big data gaining global attention, C-level managers and senior business leaders are beginning to demand better reporting and improved accountability across all organizational divisions. While the goal of measuring learning seems unreachable for most in the training division, the reality is that these technological advancements mean that disruption in the training industry is inevitable. These innovations will enable unprecedented reporting of training effectiveness, business impact, and return on training investment.

In this session you will learn about the looming industry disruption, including the advantages and the benefits. You will explore the tools to develop an overarching strategy to prepare your organization for the change and provide tools to communicate with your training team, peers, and other business leaders. You will discuss strategies for planning a long-term change within your organization. This session will examine what’s happening with analytics in a logical and easy-to-understand way. You will leave this session understanding what you need to know about analytics, what you need to do now, and how to do it.

In this session, you will learn:

  • True learning measurement and how to separate useful and meaningful data from the noise
  • The effects of big data on the way training is currently done
  • Strategy for communicating to other business leaders, peers, and teams
  • Tools for developing a roadmap for change within your organization

Audience:
Intermediate and advanced managers, directors, and executives with an interest in the future of eLearning, decision-making authority, and/or the responsibility to manage change.

Technology discussed in this session:
Enterprise Infrastructure, learning management systems, HRIS, learning record stores, the cloud, and analytics dashboards.

Glenn Bull

CEO, Founder & Director

Skilitics

Glenn Bull is the founder and CEO of Skilitics, maker of an enterprise-level eLearning development platform designed for building sophisticated soft skills training. Glenn is the visionary behind the cloud-based solution, which eliminates much of the pain created by traditional eLearning development practices and leads a new wave of eLearning development focused on ROI. The Skilitics platform is fast gaining attention for its revolutionary approach to training and in 2012 won two gold Brandon Hall awards for Best Advance in Content Authoring and Best Use of Mobile Learning. Glenn spearheads the company’s global strategy and champions a major shift in mindset for training stakeholders.

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108 Getting New Sellers’ Feet on the Street with mLearning

10:45 AM - 11:45 AM Wednesday, October 29

Mobile

The process of getting newly hired salespeople trained and actively selling products is a key concern for most businesses. Organizations typically throw new hires into a classroom for a week or two, and then send them on their way with a couple of three-ring binders and with little or no follow-up. Grainger was seeking faster and more innovative ways to make its new hires successful while recognizing that people learn better over time.

In this case-study session you will explore how Grainger’s L&D team redesigned the onboarding process around each seller’s smartphone, tablet, or laptop as their primary access point to their training. You’ll discover how this restructured approach uses a combination of learning modules, live and virtual classroom experiences, interactive forums, and game mechanics to make the new-hire learning experience more continuous, inclusive, and engaging. You will learn how we overcame the challenges of packaging and delivering varied formal-learning experiences and informal-learning interactions, both online and via mobile app, in a highly secure IT environment.

In this session, you will learn:

  • The importance of mobile and online access to all on-boarding tasks
  • How to integrate with other internal systems like single sign-on, Cisco Webex, and an LMS
  • How to use a blended-learning environment with interactive forums, gamification, and ride-along surveys
  • The importance of a highly-customized interface from the application’s launch icon to a fully customized user experience

Audience:
Novice designers, developers, project managers, managers, and directors.

Technology discussed in this session:
Microsoft Office Professional, Epic Learning’s GoMo authoring tool, Adobe Acrobat Professional, Articulate Storyline, and Cisco Webex—all delivered and accessible via OnPoint Digital’s CellCast Solution mobile-learning platform on Apple iOS devices.

Robert Gadd

President

OnPoint Digital

Robert Gadd is the co-founder and president of OnPoint Digital, where he directs the company’s technology strategy and vision. Robert is a recognized industry leader and frequent speaker on learning solutions and mobile-learning (mLearning) technologies. Prior to founding OnPoint in 2001, he was president of eDeploy.com, a web-based project collaboration developer for technology OEMs, carriers, and systems integrators based in Denver, CO. Prior to eDeploy, Robert was the chief technology officer of Datatec Systems, a leading systems integrator for Global 2000 companies with worldwide operations and more than 1,000 employees. He is co-host of “This Week in mLearning,” a podcast exploring all aspects of mLearning. Robert was awarded the Guild Master Award in 2014 for his accomplishments and contributions to the eLearning community.

Mira Mendlovitz

Learning Development Consultant

Independent

Mira Mendlovitz, an independent learning development consultant, has been in the learning and development field for more than 25 years. She has been involved in all facets of learning including management, analysis, delivery, and design. Mira works with internal clients to develop a wide range of learning solutions. She has led the implementation of virtual classrooms within the learning arena and has been involved in the creation and implementation of virtual sessions. She now also leads the mLearning charge for her previous company and continues to find and implement new technologies to support the transfer of learning.

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109 Accessibility 101: How Inclusive Are Your Course Designs?

10:45 AM - 11:45 AM Wednesday, October 29

Content Strategy

There is an increasing demand for accessibility in learning content, yet many instructional designers are unsure if they are doing a good job of meeting the needs of learners with disabilities. There is a need for instructional designers to discover what they can do to accommodate and enhance content for users of all abilities.

In this session participants will learn from the accessibility lessons learned in supporting the Connect-Ability project, an online education initiative for individuals with disabilities seeking gainful employment. You will explore how assistive technology (AT) is used and how course designs support accessible content. You will discuss 508 standards, other accessible guideline information, and the practical application of tips to incorporate in your design. You will examine the different considerations to consider for inclusive design based on working with a diverse population of users. This session will help you become more comfortable understanding your learners and how to ask important questions that can influence your course designs.

In this session, you will learn:

  • Why 508 compliance is an important factor in course design and important 508 standards to follow
  • What tools to consider when developing accessible content
  • How JAWS users engage with content and the importance of using headers in content
  • How to be creative and still meet accessibility requirements
  • About the various types of disabilities to consider
  • Considerations for building accessible courses/content
  • The top 10 design goals to consider for designing accessible content
  • If your courses are inclusive

Audience:
Novice to advanced designers, developers, project managers, and directors.

Technology discussed in this session:
JAWS (screen readers), Lectora, closed captioning and various eLearning tools, Blackboard, 508 standards, and others.

Tisha Radcliffe

Associate Director of Instructional Design

CT Distance Learning Consortium

Tisha Radcliffe is the associate director of instructional design for the CT Distance Learning Consortium. She holds an MS in education and specializes in instructional design (ID) for online learning. Tisha is passionate about providing learning opportunities to users of all abilities, especially adult learners. She has over 10 years of experience in the online learning field, which has focused in the areas of ID, eLearning course development and management, and faculty development in higher education. Additionally she has experience with online learning and training in the K12, state agency, and small business sectors. Tisha is proficient in a myriad of eLearning development tools and platforms. She is knowledgeable about the implementation of online courses from both student and facilitator perspectives.

Lory Woods

Senior Training Consultant

Travelers

Lory Woods is a senior training consultant with Travelers. She holds an MS degree in educational technology with a focus on instructional design. She has experience developing a variety of computer based educational materials, teaching educational technology in a university setting, and supporting technology in the K-12 classroom. Lory also has several years of experience developing and supporting IT systems.

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110 Avoid Death by PowerPoint via Simple Software Simulations

10:45 AM - 11:45 AM Wednesday, October 29

Instructional Design

How can you make computer application training interesting and effective for your learners? Software simulations can be an effective way to train employees on new applications. However, creating complex simulations is expensive and time consuming. Simplistic simulations are often ineffective, resulting in boring eLearning (often referred to as death by PowerPoint).

 In this session participants will learn tips and tricks that can be used to make software simulations much more effective and less time-consuming for the developer. You will explore the value of learner-centric workflow analysis, storyboarding, character development, interactions, and much more.

 In this session, you will learn:

  • About learner-centric workflow, a development approach to creating engaging software simulations
  • Key SME questions
  • How to use simple scenarios via storyboarding and character development
  • Alternatives to tracking completions

Audience:
Novice to advanced designers, developers, project managers, and managers.

Technology discussed in this session:
N/A

Sara Dickens

Sr. Systems Training Specialist

Children’s Hospital Los Angeles

Sara Dickens is a senior systems training specialist at Children’s Hospital of Los Angeles. She is an expert in the field of eLearning, with experience at St. Jude Medical, Princess Cruises, Northrop Grumman, and Presbyterian Healthcare. Sara holds degrees in both computer science (3-D) and ISD.

Mike Bray

Senior System Training Specialist

Children’s Hospital Los Angeles

Mike Bray, a senior system training specialist with Children’s Hospital Los Angeles, earned a degree in business management at Pepperdine University while working full-time as an instructional designer and eLearning developer. For the past 25 years Mike has continued to build learning products and systems for Unocal, CB Richard Ellis, and Children’s Hospital Los Angeles

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111 Change Your Delivery Strategy: They’ll Love You for It!

10:45 AM - 11:45 AM Wednesday, October 29

Strategy

Most learners and stakeholders want an efficient learning experience that can increase their competency as quickly as possible. Most training teams want a scalable, flexible, and sustainable solution. Yet too often training programs fail to deliver on these expectations because we try to cram too much information into too short a timeframe using the wrong type of solution.

In this participatory session, you will examine a case study in which Guardian Analytics made similar mistakes and their lessons learned. In small groups, you’ll use the case study to identify training problems and determine options for more effective and relevant customer training. You will explore the warning signs of a poorly planned training project, discover approaches to ensuring programs are scalable, flexible, and sustainable, and learn strategies to ensure you are connecting with your learners. You are encouraged to share your own experiences with inefficient training and the methods you used, if any, to address the problem.

In this session, you will learn:

  • The warning signs of ineffective or inefficient training
  • The importance of regarding training as an extension of your company’s product rather than as a necessary evil
  • Why you must understand your learners’ needs—and the consequences of not doing so
  • Effective methods used to successfully flip training into a blended solution

Audience:
Novice to advanced designers, developers, project managers, and directors

Technology discussed in this session:
Jive platform, Captivate, and SmarterPath (a social learning LMS).

Tricia Ransom

Sr. Learning Specialist

Guardian Analytics

Tricia Ransom is a senior learning specialist at Guardian Analytics, where she designs, develops, and delivers customer training. With over 15 years of experience as an L&D consultant, eLearning developer, instructional designer, and facilitator, Tricia focuses on creating short, relevant, and social learning solutions. She holds a master’s degree in training and development from Roosevelt University, Chicago.

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112 Membership Has Its Privileges

10:45 AM - 11:45 AM Wednesday, October 29

Social

Too often, when we get rooted in our projects, we become very self-centered in our work. We forget there are people just like us struggling in the exact same way. We begin to convince ourselves that our way is the only way and, creatively, we can shut down very quickly under the weight of our workload. The panic, stress, and insecurity all lead us to not put our best work out there and, what’s more, to not share our work in pursuit of improvement and feedback.

In this session you will explore an individual case study turned confessional in which the presenter realized he did everything mentioned above (and then some), and the benefits and value he realized when he changed his approach to professional development. You will discuss the benefits of coming out of your cave and opening up via membership in professional organizations. By attending this session you will discover simple steps that can lead to amazing benefits, both professionally and personally.

In this session, you will learn:

  • The importance and benefits of membership in a professional organization
  • The importance and benefits of being involved and active, professionally, via social media
  • The limitations you may be experiencing without even realizing them
  • That community is key to professional development

Audience:
Novice designers, developers, project managers, managers, and directors.

Shawn Rosler

Lead Analyst/Project Manager—EHR CBT Dev Team

Geisinger Health Systems

Shawn Rosler, a lead analyst and project manager for Geisinger Health Systems, has been an instructional designer and developer of dynamic, interactive, and highly efficient computer and web-based training for over 10 years; he’s also a frequent contributor to industry-based publications. From adult learning theory to the real-world application of converting instructor-led training to a computer or web base, he is an evangelist for economic effectiveness.

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113 The Top 10 Research Findings in Games

10:45 AM - 11:45 AM Wednesday, October 29

Games and Gamification

The concept of using games for learning is a very popular topic right now. It is also a controversial topic, as there are people who support games for learning, and others who question their value. Part of this divide is the existing confusion regarding how games support learning, and what research-based approaches are most effective.

In this session you will explore the most current research findings related to applying games in corporate learning and training environments. You will discuss how you can apply the research findings via tips for implementing game-based solutions. You will examine the skills needed to build effective game-based training programs, learn why many organizations struggle to get started in games, and get lessons to take away from other organizations’ successful implementations.

In this session, you will learn:

  • The most current games-research findings
  • Which findings are most relevant to your game programs
  • New heuristics for game implementation
  • What new research might bolster your case for incorporating games

Audience:
Novice designers, project managers, managers, and directors.

Technology discussed in this session:
Games.

Alicia Sanchez

Games Czar

Czarina Games

Dr. Alicia Sanchez specializes in implementing games and simulations in a variety of learning environments. Alicia has served as a Research Psychologist at the Naval Air Warfare Center, a research faculty member for the Institute of Simulation and Training, an adjunct faculty member for the University of Central Florida’s (UCF’s) Digital Media program, and a research scientist for the Virginia Modeling Analysis and Simulation Center. In December 2010, she launched the first ever U.S. Department of Defense Casual Games site, a site already visited over 250,000 times. Alicia holds a Ph.D. from UCF in Modeling and Simulation.

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114 The eLearning Guild Research Overview: The xAPI—Liberating Learning Design

10:45 AM - 11:45 AM Wednesday, October 29

xAPI

Many practitioners think that learning research is pie-in-the-sky information that is of value for academics but of little value for practitioners. But good practitioner research is practical research that points practitioners and their managers towards better practice and helps them make the important decisions.

In this session, you will hear the main conclusions from the recent Guild research report, The Experience API: Liberating Learning Design. You will explore the various findings of the report and how the information is valuable for day-to-day practice. You will have the opportunity to discuss the research and ask questions. You will leave this session with a deeper understanding of the Experience API and how it can be used to enhance your learning programs.

In this session, you will learn:

  • The interesting data, charts, and insights from Guild research reports you can use
  • The main conclusions from recent Guild research reports
  • How Guild research helps you improve your practice and make better decisions
  • What experts in the field are thinking and doing

Audience:
All.

Technology discussed in this session:
The xAPI.

Steve Foreman (Host)

President

InfoMedia Designs

Steve Foreman is President of InfoMedia Designs, a provider of eLearning infrastructure consulting services and technology solutions to Fortune 500 companies, academic institutions, and government agencies. Since establishing his consulting practice in 1983, Steve has spent 30+ years working with forward-looking companies to find new and effective ways to apply computer technology to support human performance. His work includes enterprise learning strategy, LMS selection and implementation, learning-technology architecture and integration, expert-knowledge harvesting, knowledge management, and innovative performance-support solutions that blend working and learning.

Jason Haag

Research Analyst

Advanced Distributed Learning (ADL) Initiative

Jason Haag is the mobile learning team lead and a research analyst for the Advanced Distributed Learning (ADL) Initiative. His interest and background is in learning systems, web technology, and standards. Jason spent eight years supporting the US Navy’s eLearning program in both engineering and management roles before joining ADL in 2009. He is currently employed by the Tolliver Group and provides systems engineering and technical assistance (SETA) support for ADL; his primary focus is mobile learning research, including instructional design and performance support, mobile device platforms and technology, interface design for learning, and best practices for implementation.

Andy Johnson

Contractor

Problem Solutions

Andy Johnson, a contractor with Problem Solutions, has supported the ADL contract since 2000. He spent much of that time learning and executing the technical specification SCORM, and he created real-world SCORM architecture for programs such as the Joint Knowledge Development and Distribution Capability (JKDDC). He is now the lead on the new tracking specification called the Experience API. Andy holds a BS degree in computer science and a master’s degree in education from UW Madison.

Craig Wiggins

Community Manager

Advanced Distributed Learning Initiative

Craig Wiggins is a senior instructional designer for Problem Solutions, through which he supports the Advanced Distributed Learning Initiative (ADL) as a community manager, particularly for the Experience API (xAPI) and other learning technologies. Craig has worked primarily to design and develop eLearning in the commercial, military, and US federal government contexts. He holds a bachelor of arts degree in anthropology and a masters of education degree in curriculum development.

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115 B.Y.O.L.: Building Interactive Slides in Storyline

10:45 AM - 11:45 AM Wednesday, October 29

Tools

Articulate Storyline is a very powerful tool for eLearning. It is also extremely easy to use, enabling novice users to quickly learn how to build courses and add interactivity to content. Interactivity is what can make even the most boring content more engaging.

In this hands-on session you will explore a number of different ways to build interactivity into an eLearning course using Articulate Storyline. You will examine different types of interactions, and when each type of interaction works best. You will build interactions during the session, including click-and-reveal, drag-and-drop, and mouse-over effects.

In this session, you will learn:

  • How to determine which Storyline tool might be best for certain interactions
  • How to build a click-and-reveal style interaction
  • How to build a drag-and-drop style interaction
  • How to build a mouse-over effect

Audience:
Intermediate designers and developers with some experience and familiarity with Storyline.

Technology discussed in this session:
Storyline.

Participant technology requirements:
A PC or Mac running Windows and Storyline.

Stefanie Lawless

Senior Learning Consultant

Yukon Learning

Stefanie Lawless is a senior learning consultant at Yukon Learning, where she develops content and teaches the use of Articulate products to other eLearning content developers. She spent more than seven years training people on internally developed software products and policies and off-the-shelf software products, as well as developing eLearning content for various departments in a school system. Stefanie holds a BS in information technology and an MBA from Western Governor's University.

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116 B.Y.O.L.: Build a Mobile Roleplay in an Hour with ZebraZapps

10:45 AM - 11:45 AM Wednesday, October 29

Tools

Research shows that only 20 percent of corporate learning happens during formal training, regardless of the delivery modality. However, 70 percent of learning occurs during on-the-job experiences. One way of bringing more job experience into formal training is through online roleplay simulations. The challenge most organizations have is the belief that simulations are too expensive, take too long to build, or require skill sets they cannot support.

In this hands-on session, participants will learn how to build a complex and effective roleplay that will run on a mobile device using ZebraZapps. You will explore how easily you can build the simulation by creating your own in 60 minutes. You will leave this session with the tools, content, and media to make simulation-based learning a reality for your organization.

In this session, you will learn:

  • An overview of ZebraZapps
  • The components of an effective roleplay
  • How to build a roleplay from scratch using ZebraZapps
  • How to publish the app for mobile delivery

Audience:
Novice to advanced designers, developers, and managers.

Technology discussed in this session:
ZebraZapps.

Participant technology requirements:
A laptop with Internet access.

Steve Lee

Co-founder

Allen Interactions

Steve Lee has been in the eLearning Industry for over 15 years as an award-winning instructional designer, eLearning developer, project manager, and renowned “Trusted Advisor,” assisting companies developing their own internal learning development teams. Mr. Lee developed multiple large-scale military aviation eLearning projects before starting Allen Interactions with Dr. Michael Allen in 1993. As a College Professor of Computer Science for over 14 years, he has developed/instructed curriculum on hardware, gaming, and information security, and is considered an expert in the use of multiple delivery platforms, game theory, and social networking in eLearning.

Christopher Allen

Product Manager

Allen Interactions

Christopher Allen is the ZebraZapps product manager at Allen Interactions, providing direction to feature development and design, product training, and market focus. Christopher brings more than seven years of experience in digital content creation and distribution, as well as leadership experience in publishing and sales management. He holds a Master’s Degree in Organizational Management from The George Washington University and is an active triathlete.

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201 Cloud-based or Desktop: Which Authoring Tool Is Right for You?

1:15 PM - 2:15 PM Wednesday, October 29

Tools

Today’s eLearning developers have amazing desktop and cloud-based solutions to choose from. However, deciding which tool will best suit an organization’s learning and development needs, both today and in the future, can be an overwhelming challenge. There are a number of factors that you need to explore and understand before you can make a proper authoring-tool purchase decision.

In this session you will explore the pros and cons of desktop and cloud-based content authoring tools. You will learn where each type of tool excels and where it has challenges. You will examine a framework for understanding and evaluating features and benefits as they pertain to different learning development environments. You will leave this session understanding which option best suits your learning development model, which meets your budget goals, and which provides you the most flexibility going forward, making your next purchasing decision easier and more impactful.

In this session, you will learn:

  • The pros and cons of desktop authoring tools
  • The pros and cons of cloud-based authoring tools
  • A framework for evaluating your learning development processes and needs
  • How to choose an authoring system that best matches your learning development (and budget) needs

Audience:
Novice to advanced developers, project managers, managers, directors, and VPs who understand their organization’s learning development model and the challenges they face when deploying authoring tools.

Technology discussed in this session:
Software as a service (SaaS), desktop authoring, and cloud-based authoring.

Paul Schneider

SVP Business Development

dominKnow

Paul Schneider, the senior vice president of business development for dominKnow Learning Systems, has worked in the area of distance communication technologies in academia and corporate for over 18 years, primarily focusing on distance learning. Paul has provided services in most areas of learning, including instructional design, distance education, mobile training, and performance support. He currently oversees operations and business development at dominKnow Learning Systems. Paul holds a PhD in counseling psychology from the University of Illinois, Urbana-Champaign.

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202 Learning from Marketing—eLearning Engagement for Self-directed Learners

1:15 PM - 2:15 PM Wednesday, October 29

Instructional Design

Getting self-directed learners to jump into their LMS and click through the curriculum can be as simple as individual requirements and goals. But people are more effective learners when they are engaged and eager to interact with the content. While we have struggled with this in the training world, the marketing world has had great success in this area.

In this session participants will explore a number of techniques used in the field of marketing that can be applied to learning programs to make content more engaging. You will also explore the types of marketing techniques that can ruin engagement. You will discuss ways that marketing techniques can be tweaked and adapted to better serve organizational learning. You will leave this session with a plan and components that can be used to market your learning content.

In this session, you will learn:

  • The core elements that help marketers engage viewers
  • How those elements can be leveraged to engage learners
  • Which elements can ruin engagement
  • An example of a plan and components for marketing learning content

Audience:
Novice and intermediate designers, developers, managers, directors, and VPs who understand their learners’ consumption habits.

Technology discussed in this session:
Websites, video, mobile.

Eric Oakland

Chief Innovation Officer

TruScribe

As chief innovation officer at TruScribe, Eric Oakland, along with a team of whiteboard video creators, is charged with seeking out innovations in the video and whiteboard-animation industry. Eric saw the foundation of digital video being built while working for a Chicago-based video production company, where he led the creative development of animated videos. As creative director, he helped national and global corporations craft their messages and delivery mediums for internal campaigns. Collaborating with behavioral psychologist Dr. Susan Weinschenk, he developed the first whiteboard videos and video-production process based on the Scribology method, which focuses on viewer attention and information retention.

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203 Designing For When It Matters

1:15 PM - 2:15 PM Wednesday, October 29

Strategy

To meet the real needs of an organization’s learning and performance strategy, learning programs have to be designed appropriately. On principle, this means acquiring performance objectives, mapping to meaningful practice, presenting models that guide application, supporting with reasonable examples, and making the experience engaging. In practice, you have subject matter experts who don’t have access to what they do, tools that are aligned with knowledge presentation, pre-existing processes and practices that are hard to change, stakeholders who mistake sizzle for steak, and limits on schedule and budget.

In this session, you will explore a case study of an organization’s attempt to successfully meld meaningful outcomes under pragmatic constraints. We’ll discuss what worked, what adjustments had to be made, and what’s still left to figure out. You will leave this session with better context of how to build a learning strategy that works when it really matters.

In this session, you will learn:

  • The principles of learning that achieve outcomes
  • The barriers to success and the tradeoffs that have to be made
  • The lessons learned from a serious attempt to change

Audience:
Novice to advanced designers, developers, project managers, and managers.

Technology discussed in this session:
N/A

Clark Quinn

Executive Director

Quinnovation

Clark Quinn is the executive director at Quinnovation, where he consults on performance systems architecture and strategy. Clark combines a deep background in cognitive science with broad experience in technology, delivering innovative and successful solutions for Fortune 500 organizations, government, not-for-profits, and education. An in-demand presenter, Clark is also the author of numerous articles and four books, including titles on games and mlearning as well as his most recent, Revolutionize Learning & Development: Performance and Innovation Strategy for the Information Age. Clark holds a PhD in cognitive psychology from the University of California, San Diego, and was awarded the Guild Master Award in 2012 for his accomplishments and contributions to the eLearning community.

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204 The Good, the Bad, and the Ugly of Gamification

1:15 PM - 2:15 PM Wednesday, October 29

Games and Gamification

Gamification is one of the hottest buzzwords in the learning world, yet its true benefits are not yet proven or fully understood. We need stories about what works and what doesn’t to enable us to grasp and harness the power and possibilities of this shiny new toy. Instructional designers, trainers, consultants, and others need to know how gaming can work alongside or integrated with both better-known and emerging tools.

In this case-study session you will explore the theory and practice of gamification with concrete stories of both success and failure and the key ingredients of each. You will learn the failures of Success Factors’ first gamification effort, and the lessons learned. You will also examine how it applied those lessons to its next gamification initiative, learn how it succeeded, and see the results. You will walk through the entire step-by-step process of the project, including program design, game mechanics, and technical details.

In this session, you will learn:

  • How to create a successful gamification initiative
  • How to apply basic game elements to a learning event
  • The most important pitfalls to avoid
  • Step-by-step game creation
  • How to gain executive buy-in for learning games
  • How to judge what aspects of gamification will and won’t work for your audience
  • How to optimize content for gamification
  • Quick wins for game mechanics independent of your platform

Audience:
Intermediate designers, developers, project managers, and managers, ideally with a basic knowledge of game design and mobile-application design and development.

Technology discussed in this session:
Responsive design, Google Docs, SurveyMonkey, and Amazon Web Services.

Enzo Silva

Learning Strategist

SAP

Enzo Silva, senior instructional designer for SAP, is an avid learner and instructor who worked in the language-learning field for many years in his home country of Brazil. Enzo is involved in learning mediated by social media, virtual worlds, and games. He currently resides in the greater Atlanta, Georgia area.

Lauren Fernandez

Professional Skills & Development Instructor

Success Factors, an SAP Company

Lauren Fernandez, a professional skills and development instructor for SuccessFactors, specializes in early talent development for SAP’s programs for recent university graduates focusing on key leadership skills for career advancement. She is interested in new, innovative, and creative approaches for millennial-targeted training. Prior to her current role, Lauren was a project manager for the SuccessFactors award-winning learning and development team. Lauren holds a BS degree in economics with an emphasis in business management from the University of California at Santa Cruz.

Omar Zaki

Senior Instructional Designer

SuccessFactors, an SAP Company

Omar Zaki develops technical training and custom software tools for innovative learning programs as a senior instructional designer on the award-winning learning team at SuccessFactors, an SAP company. Omar specializes in developing reusable technological solutions to augment learning in non-traditional training environments such as MOOC, asynchronous, and self-directed learning, and has extensive experience in the telecom, billing, and HR industries. Omar holds a BS degree in computer science from the Georgia Institute of Technology and worked as a software development consultant before becoming an instructional designer and programming instructor in 2007.

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205 Don’t Let Your Interface Get in the Way of Your User

1:15 PM - 2:15 PM Wednesday, October 29

UI/UX Design

It’s hard enough to get learners to engage with the content of your eLearning course. This issue is compounded even further when learners can’t figure out how to use the course in the first place. All too often, new eLearning designers put their focus solely into designing the learning content, while at the same time ignoring the interface it’s encapsulated in. This leads to confusion on the part of the learner and disrupts the learning process.

In this session, participants will explore five simple rules for designing an eLearning user interface that promotes engagement, interaction, and learning. Using real-life examples, you will examine how simple interface changes can remove visual distraction and redundancy. You will leave this session able to improve your eLearning courses by removing user interface distraction and promoting intuitive action by the learner.

In this session, you will learn:

  • How bad user interface decisions distract from the learning process
  • Five rules for designing effective eLearning user interfaces
  • How to visually distinguish interactive elements from your course content
  • How to promote intuitive action by the user through visual cues

Audience:
Novice and intermediate designers and developers with a basic knowledge of the purpose and use of eLearning.

Technology discussed in this session:
Articulate Storyline, Articulate Studio.

Tanya Seidel

VP, Strategic Development

Artisan E-Learning

Tanya Seidel is the vice president of strategic development of Artisan E-Learning. She manages the development and delivery of custom eLearning courses for a variety of clients and works on strategic projects to improve quality while reducing cycle time. Tanya spent nearly eight years working for Trivantis, the makers of Lectora. She has been involved in not only creating instructor-led and web-based training programs and materials, but also in leading the design and development of eLearning authoring software and learning management systems.

Tim Slade

E-Learning Authoring Tools Trainer

Artisan E-Learning

Tim Slade is an authoring tools trainer for Artisan E-Learning. Tim has many years of experience working with business leaders and stakeholders at all levels, in both the private and public sectors. Starting his eLearning career at Kohl’s Department Stores, Tim worked in several business areas where he used eLearning, video, and print media to enhance training and communications content for audiences of more than 140,000. Today, he works to help others elevate their eLearning and communications content to the next level.

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206 Five Trends Leading to the End of the LMS

1:15 PM - 2:15 PM Wednesday, October 29

LMS / Infrastructure

Learners are increasingly taking control of their learning. As a result, the role of the learning department is changing from steering to facilitating. The trends affecting this change are already visible, however many learning professionals do not know how what they mean or how to respond to them. Even if they recognize the environment changing around them, they do not know what to do or how to adapt. These changes could ultimately signal the end of the learning department staple—the LMS.

In this session you will explore the five trends that are changing the future of organizational learning: self-directed learning, personalized or adaptive learning, curation, anywhere-anytime-any-device learning, and specialized learning content. You will learn what these trends are and how these trends are leading. You will explore why the LMS, in its current form, may not fit in the future. You will leave this session understanding these trends and how you can prepare yourself and your organization for the future.

In this session, you will learn:

  • The trends that will change the world of learning and development
  • Why the LMS may be dead five years from now
  • What you as a learning professional can do to prepare for this change
  • What you as an organization should do to prepare for this change

Audience:
Novice to advanced designers, developers, managers, and directors.

Technology discussed in this session:
Mobile devices, Experience API, LMSs, and authoring tools.

Kasper Spiro

CEO

easygenerator

Kasper Spiro has over 25 years of experience in learning and user performance support. His learning experience ranges from teaching, authoring textbooks, and designing and creating eLearning to knowledge management, and user performance support. As a manager, his experience ranges from being CEO of an early Internet startup to his current position. He has a passion for learning, learning technology, and innovation and he is on a mission to make the best eLearning authoring system in the world and innovate eLearning along the way.

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207 The Five Best Design Practices for Virtual and Blended Learning

1:15 PM - 2:15 PM Wednesday, October 29

Virtual Classroom

Designing for face-to-face delivery is hard enough. How do you transfer those skills to the virtual- and blended-delivery environments? The shift can be daunting because instructional designers don’t have as much experience in virtual deliveries as participants do. Couple that with the fact that when a design falls apart, the participants usually know about it before the facilitator does so spending time on a tight design is critical up front. Plus, designing in the wrong way can be expensive when it comes to programming and technology adoption costs.

In this session you will explore five best practices for designing for the virtual and blended environments. You will learn how to apply traditional design principles in this new delivery landscape. You will discuss the value of an environmental analysis, and how it helps you understand the technology landscape. You will leave this session with an understanding of the common blended-learning design roadblocks and how to overcome them.

In this session, you will learn:

  • How to determine the desired learning outcomes and how to assess mastery of these outcomes
  • How to conduct an environmental analysis to fully understand the learning technology landscape
  • How to map learning objectives to the most appropriate learning outcomes
  • How to create an assessment plan for the individual learning components and for the entire blended program
  • How to create a validated instructional-design plan to manage the development of the blended program

Audience:
Intermediate designers and developers with experience creating learning objectives and familiarity with what learning technologies are available at their organizations.

Technology discussed in this session:
Virtual classrooms, eLearning, and more.

Jennifer Hofmann

President

InSync Training

Jennifer Hofmann is the president of InSync Training, a consulting firm that specializes in the design and delivery of synchronous eLearning. Featured in Forbes' most powerful women issue, she has led InSync Training to the Inc. 5000 as the 10th-fastest growing education company in the US. Jennifer is the author of The Synchronous Trainer's Survival Guide: Facilitating Successful Live and Online Courses, Meetings and Events and Live and Online! Tips, Techniques, and Ready-To-Use Activities for the Virtual Classroom and a co-author or contributor to a number of books. Her newest book is Body Language in the Bandwidth—How Facilitators, Producers, Designers, and Learners Connect, Collaborate & Succeed in the Virtual Classroom. She also moderates InSync Center, an online community for synchronous training professionals.

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208 Leveraging Device Affordances to Master Mobile Learning

1:15 PM - 2:15 PM Wednesday, October 29

Mobile

Mobile design and development is a new discipline for many in the learning industry. A user-centric design-thinking approach is necessary for positive results. However, this type of approach is counter to how most of us have approached instructional design and we must understand it if we are to truly address the mobile learner’s needs.

In this interactive session you will learn how to build amazing mobile learning by leveraging the device’s unique affordances. You will discuss what device affordances are and explore various examples of them. You will examine how best to embrace learner needs and match them against mobile opportunities. You will brainstorm and share your ideas on how to leverage these affordances in learning programs. All content generated during the session will be shared back to the participants for later use.

In this session, you will learn:

  • What device affordances are
  • Why they matter and how to use them
  • Some quick ideas for creating true mobile learning
  • How to embrace the learner’s needs and design effective mobile learning

Audience:
Novice designers, developers, project managers, and managers with a basic understanding of mobile devices and their usage.

Technology discussed in this session:
Mobile devices.

Chad Udell

Managing Director

Float

Chad Udell is the managing director of Float. Chad creates strategies and designs and develops mobile learning web and app solutions for industry-leading Fortune 500 companies. He is recognized as an expert in design and development, and speaks regularly at conferences on design, development, and mobile learning. Chad, who holds a BS degree in graphic design from Bradley University, is the author of Learning Everywhere: How Mobile Content Strategy is Transforming Training and Mastering Mobile Learning: Tips and Techniques for Success.

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209 When Responsive Training Isn’t Enough

1:15 PM - 2:15 PM Wednesday, October 29

Responsive Design

Developing content that is meaningful and accessible in a world of multiple devices and varied platforms is a huge challenge for today’s instructional designer. Content developers have to first consider the context in which the training is being consumed, and then try to navigate the devices that might access that training today and in the future. Responsive training design is being heralded as a panacea for this training delivery dilemma, but is it enough?

In this session participants will examine the concept of adaptive or intelligent responsive training development. You will explore a framework to evaluate a training need and the context in which the training is being delivered. You will discuss development strategies and techniques such as simplifying content when needed and adding extra when it makes sense. This session will explore real-world examples and offer 15 tried and true tips for making responsive eLearning adaptive, intelligent, and as effective as it can be no matter what the end user’s device is.

In this session, you will learn:

  • The difference between responsive and adaptive training
  • The current frameworks for responsive and adaptive training development
  • What learning opportunities are best suited to adaptive responsive design
  • Fifteen tried and true tips for making eLearning adaptive and responsive

Audience:
Novice to advanced designers, developers, project managers, and managers with a general understanding of training development and the issues confronting designers trying to develop for a multi-device world.

Technology discussed in this session:
Responsive design, HTML5, iOS and Android OS, various Android and iOS devices (phone and tablet).

Chris Van Wingerden

VP Learning Solutions

dominKnow

Chris Van Wingerden is the vice president of learning solutions for dominKnow Learning Systems. Chris has been involved with eLearning and mLearning content design and creation projects for more than a decade. A self-confessed mobile addict, Chris’s background in learning and instructional design means that he is always looking for ways to ensure any technologies used in training and development serve the critical purposes of learning, for both the organization and its employees. Chris has led instructional design and training projects in many fields—from the resource industry to the financial sector, from government to retail, and most everything in between. Chris holds degrees in adult education and English literature.

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210 Practical Uses of Intelligent Structured Content

1:15 PM - 2:15 PM Wednesday, October 29

Content Strategy

The volume of content in most organizations is getting to a point where manually curating content for various audiences is becoming overwhelming. Sifting through thousands of eLearning packages for relevance to a certain topic, role, or location can be a very time consuming task. The delivery may change, the style of content may change, the packaging and location of content may change, but the volume will continually expand making finding relevant content increasingly difficult for our audiences.

In this session you will learn how computers and systems can be used to curate content for our audiences. You will explore why allowing computers and systems to understand what content is about will allow those systems to filter content that is relevant to a user’s needs or relevant to the context of a user’s situation. You will discover how this will make the increasing volume of eLearning content more manageable. You will leave this session understanding how building intelligence into our content will allow the systems that deliver content to identify the context, understand it, and bring that contextually relevant material to our audience.

In this session, you will learn:

  • What structured content and intelligent content means
  • How to design intelligent content
  • Practical uses for intelligent structured content
  • Tools and development techniques for creating structured eLearning
  • Practical advantages of using intelligent content

Audience:
Intermediate and advanced designers, developers, and managers who are familiar with custom eLearning content development using both rapid authoring tools and custom code. Knowledge of LMS systems, learning record stores, and how computers interact with each would be beneficial.

Technology discussed in this session:
XML, JSON, HTML, JavaScript, rapid authoring tools, structured content tools, intelligent content design, learning management systems, learning record stores, and computer intelligence.

Robert Christie

Digital Learning Systems Specialist

Metrix Group

Rob Christie, a digital learning systems specialist for Metrix Group, has been developing content management and delivery platforms and systems for eLearning and mLearning for the last 13 years. Rob is an expert in technical problem solving and strategy in web design, web application programming, eLearning development, and eLearning systems design and development. His experience ranges from ground-up builds of enterprise eLearning management systems including process design, implementation, and deployment to prototyping bleeding-edge/experimental eLearning technology. He is a leader in the implementation of structured content for eLearning and intelligent-content schema design.

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211 Full-cycle eLearning Project Management Tips

1:15 PM - 2:15 PM Wednesday, October 29

Project Management

Building eLearning isn’t just about design and development. Each eLearning course or module you develop is essentially a project. Project management can be a daunting task, from goal definition to the post-mortem review. However, proper management of eLearning projects can have more of an impact on success than even design and development.

In this session you will explore an overview of the total project cycle. You will develop an understanding of each phase of the process and learn practical tips for each step along the way. You will leave this fast-moving session with a lot of practical information that can be useful to beginning or advanced project managers in a one-man shop or in a team environment.

In this session, you will learn:

  • How to set project goals
  • How to determine resource needs
  • How and why to choose an authoring tool
  • How to manage the development process
  • How to manage the quality-control process
  • How to deploy to a LMS
  • How to do the project post-mortem preview

Audience:
Novice to advanced designers, developers, project managers, and managers.      

Technology discussed in this session:
N/A

Rick Zanotti

President

RELATE Corporation

Rick Zanotti is the founder and president of RELATE Corporation, an eLearning and multimedia development firm. Prior to RELATE, Rick worked for companies such as LFP, Marsh & McLennan, Day Runner, and Citibank NA. A management consultant, multimedia author, instructional designer, voiceover talent, and videographer, Rick has taught police, military personnel, and students in several countries. Rick studied engineering and business administration with a minor in information systems.

Lieve Weymeis

Consultant/trainer

Lilybiri’s Consultancy/Training

Lieve Weymeis is a consultant and trainer with Lilybiri’s Consultancy/Training. After years of teaching and research in project management and eLearning, Lieve is now freelancing and specializing in advanced Adobe Captivate; in 2009, she was invited to join the advisory board for Captivate. As an Adobe Certified Expert, Adobe Community Professional, and Adobe Education Leader, Lieve has presented about Captivate and flipped classes both online and face-to-face in the Captivate community and on social media.

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212 How to Integrate a Disruptive Embedded Performer Support Methodology

1:15 PM - 2:15 PM Wednesday, October 29

Performance Support

Our current training paradigm does an admirable job of transferring knowledge, but no matter how well we accomplish this transfer, knowledge retention works against us when what we really need is flawless performance at the point of work. In short, our training paradigm was never intended to support performers at the point of work. It never was, and it never will be. It’s time for a little disruption!

In this session you will explore embedded performer support (EPS), a new discipline that will evolve any existing training strategy to include the work context where true business value is either generated...or lost. Participants will examine new techniques, new technologies, and new agile development methods to address a rapidly growing need by all businesses. You will learn how integrating EPS tactics and technology into your L&D strategy will compensate for the convergence of learning with work.

In this session, you will learn:

  • How to map a holistic learning and performance environment
  • How to expand and evolve discovery efforts
  • How to build agile, rapid design, development, and delivery of content
  • How to determine the right mix of technology for an EPS solution
  • Where to begin

Audience:
Intermediate and advanced designers, managers, directors, VPs, CLOs, and executives.

Technology discussed in this session:
EPS.

Gary Wise

Workforce Performance Strategist

Human Performance Outfitters

Gary Wise is a workforce performance strategist for Human Performance Outfitters. Gary, who has deep roots in performance consulting, has been radicalized by the convergence of learning with work. He promotes a message of disruptive innovation and shows marginal respect for long-held paradigms that limit learners to knowledge transfer and then ignore performers at the point of work where they face critical moments of need. He is a graduate of the University of Georgia’s Terry College of Business.

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213 Subject Experts as Course Developers: Tools, Templates, and Support

1:15 PM - 2:15 PM Wednesday, October 29

Strategy

Training demands are greater that any one central training department can meet. Departments are always making their own training despite lacking the skills or tools to make it truly effective. Even if subject-matter experts want to partner with a full instructional-design project team, they rarely have the time to do so. And yet despite these challenges, end users still require and deserve a high level of quality in their training programs.

In this case-study session you will learn how Pacific Gas and Electric’s (PG&E) Academy created a number of self-support tools, “brown bags,” communities of practice, and guidelines that enable any business unit to build their own instructor-led training, web-based training, or virtual learning. You will discover how these tools enabled the organization to build more training with fewer resources in a shorter amount of time. You will leave this session with a number of tools, templates, and guidelines that you can take back and adapt for your own organization.

In this session, you will learn:

  • What tools, templates, and guidelines are needed to make a self-support model work for all business units
  • What evaluation measures, checklists, and coaching need to be in place to ensure quality
  • What the business impact is when other groups share in the course-development process
  • How you can adapt and leverage internal training-department standards across the business
  • How you can leverage similar tools, templates, guidelines, and support methods in your organization

Audience:
Novice project managers and managers with a basic understanding of the course development process.

Technology discussed in this session:
Instructor led training, PowerPoint, Microsoft Word, Adobe Connect, Articulate Studio ’13, SharePoint, Yammer, iMovie/iPhone, and Show and Share video portal.

Chuck Barritt

Sr. Learning Strategist

Pacific Gas & Electric

Chuck Barritt has over 20 years of experience in designing, developing, and delivering blended learning solutions for Oracle, Cisco, Apple, Google, and Pacific Gas & Electric (PG&E). Chuck currently is operationalizing virtual-learning technology and instructional best practice at PG&E, balancing innovation with a return on investment. Chuck is focused on learning solutions that blend online communities (text and video), virtual learning, web- based training, instructor-led training, and mobile learning. Chuck has authored papers and a book on reusable learning objects.

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214 Seven Surprising Ways the xAPI Can Improve eLearning Design

1:15 PM - 2:15 PM Wednesday, October 29

xAPI

There are a number of misunderstandings and misconceptions about the Experience API (xAPI). Many learning departments and organizations aren’t quite sure what the benefits are of xAPI and how to integrate it into their learning solutions. In a time when mobile technologies and informal workplace environments are on the rise, designing comprehensive learning programs to take advantage of these devices and environments can be daunting without the right technology to tie it all together, one that will help improve learning overall.

In this session you will discuss ways the xAPI can improve your learning programs. You will examine the authoring tools that publish for xAPI and how xAPI can drive leaderboards to make learning more engaging. Participants will discover that the effort to implement xAPI is smaller than expected and absolutely worth it. This session will demonstrate seven novel ways that xAPI can be used to overcome some of the most common learning challenges organizations face today.

In this session, you will learn:

  • How to describe xAPI in your own words and explain how it works
  • Innovative ways to use xAPI to make learning more engaging and fun in your organizations
  • How other organizations have used xAPI
  • How to find xAPI resources and communities online

Audience:
Intermediate and advanced designers, developers, project managers, managers, directors, and executives with a basic understanding of eLearning design and development as well as a basic understanding of learning goals and objectives.

Technology discussed in this session:
The xAPI, learning record stores (LRS), the LMS and LCMS, Articulate Storyline, Lectora, WordPress.

Ian Huckabee

CMO

Principled Technologies

Ian Huckabee, the CMO of Principled Technologies, has more than 20 years of operations-management experience in communication-technology industries. Ian is a digital strategist and technologist specializing in social media and training, and has formed partnerships with leading technology companies in the learning and social-media spaces. Prior to founding Weejee Learning, he was vice president of audio operations and marketing for Sony Music Entertainment in New York. Ian served on the board of directors of the Consumer Electronics Association’s TechHome division, representing the wired-home channel.

John Delano

CEO/Co-founder

Saltbox

John Delano is the CEO and co-founder of Saltbox, where he empowers learning development leaders to create innovative performance development ecosystems. A synergist, his experience in learning development, consulting, and entrepreneurship with companies such as AT&T, Comcast, and T-Mobile provides a perspective that crosses the line from academic theory to practical tactics based on real-world success. John works with learning leaders who want to challenge the status quo, disrupt outdated learning models, and innovate to achieve their goals. He holds a bachelor’s degree from the University of Washington and a master’s degree from the University of Portland.

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215 B.Y.O.L.: Everything You Always Wanted to Know About Interactivity in Captivate

1:15 PM - 2:15 PM Wednesday, October 29

Tools

It’s all too easy to create boring eLearning with any authoring tool, including Adobe Captivate. What we need to engage learners is to make them interact with the content, not just watch and listen. Interaction does not mean just hitting next, back, and menu, nor does it mean just pressing a glossary button or a mute button. It means pulling the learner into the content and having interactivity involve them at the level of doing, not just seeing.

In this hands-on session, participants will explore the various ways that Adobe Captivate can provide opportunities to provide learners with true interactivity. You will examine ready-made interactions along with drag and drop and other interactive elements. You will discover how quiz questions can be used to engage learners along the way as well. You will leave this session having covered all of the ways you can have your eLearning lessons interact with the learner....yes, all of the ways.

In this session, you will learn:

  • To use Captivate’s built-in interactions
  • To use buttons, click areas, roll overs, and drag and drop
  • To use quiz questions for more than just quizzing
  • To engage learners in every way possible

Audience:
Novice and intermediate designers and developers with a passing understanding of Captivate.

Technology discussed in this session:
Adobe Captivate.

Participant technology requirements:
A laptop with Adobe Captivate installed.

Joe Ganci

President

eLearningJoe

Joe Ganci is president of eLearningJoe, a custom learning company. Since 1983 he has been involved in every aspect of multimedia and learning development. Joe is considered a guru for his expertise in eLearning development, and he consults with clients worldwide. His eLearning tool reviews appear each month in Learning Solutions Magazine, and he has been the recipient of several awards for his work in eLearning. His mission is to improve the quality of eLearning with practical approaches that work. He loves to help others achieve their goals. Joe was awarded the Guild Master Award in 2013 for his accomplishments and contributions to the eLearning community.

Pooja Jaisingh

Senior eLearning Evangelist

Adobe Systems

Pooja Jaisingh, a senior eLearning evangelist at Adobe Systems, has worked for more than 12 years as a teacher trainer, eLearning instructional designer, and eLearning evangelist for Adobe Systems. In all her roles, Pooja promotes eLearning as a mode of delivery and she has created a host of eLearning courses. In her current role, she conducts numerous seminars and workshops, educating folks about the features of Adobe Systems’ eLearning products. Pooja holds a master’s degree in education and economics and a doctorate in educational technology.

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216 B.Y.O.L.: Using Storyline to Build 508-compliant Courses

1:15 PM - 2:15 PM Wednesday, October 29

Tools

Courses that meet the Americans with Disabilities Act (ADA) accessibility requirements are in high demand. However, many instructional designers lack the understanding of what 508 compliance really means, and the competency to effectively develop compliant courses.

In this hands-on session participants will explore how Articulate Storyline can help you create eLearning modules that are more accessible for users. You will discuss some of the important issues related to 508 compliance. You will learn how to use alternate text to describe screen elements. You will build courses with closed captioning effects. You will leave this session understanding the Storyline features that support accessible content.

In this session, you will learn:

  • To list some of the more pressing issues regarding eLearning and 508 compliance
  • To use alternate text to describe onscreen elements
  • To build courses with closed captioning effects
  • To determine which Storyline features support accessible content

Audience:
Novice and intermediate designers and developers who are familiar and comfortable with the basic functions of Storyline.

Technology discussed in this session:
ADA section 508, use of alternate text, closed captioning, Storyline.

Participant technology requirements:
PC or Mac running Windows, Storyline.

Ron Price

Chief Learning Officer

Yukon Learning

Ron Price has over 30 years of combined experience in organizational development, instructional design, business coaching, leadership development, and experiential learning. Ron’s unique background has allowed him to work with a broad array of customers, ranging from schools like Duke University’s Fuqua School of Business to multi-national companies like BP, ConocoPhillips, and PepsiCo. He facilitates training on Rapid eLearning and develops eLearning solutions using the Articulate suite of products. Ron is passionate about all things learning and is frequently requested as a speaker at learning industry events.

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301 Corporate MOOCs: Adapting an Academic Model for Corporate Learning

4:15 PM - 5:15 PM Wednesday, October 29

MOOCs

The promise of MOOCs is appealing … massive to scale an organization’s limited resources, online on any device, open to people who wouldn’t otherwise have access, but that course part? It gets boring fast. Courses can be too linear, too logical, and too long for digital learners. It’s time to face up to the fact that courses are an artificial way to learn, invented 150 years ago to make farmers into obedient assembly line workers.

In this session you will explore a new way of looking at MOOCs and how they can be applied to corporate learning. You will learn how MOOCs can be fascinating, engaging communities that have bite-sized content at their fingertips. You will explore the results of a recent experiment—a MOOC on corporate MOOCs—and discuss many of the lessons learned along the way. You will leave this session with a number of tips that can be applied to help build a fascinating MOOC people will love.

In this session, you will learn:

  • Alternatives to traditional course models in MOOCs
  • Strategies for creating bite-sized learning opportunities
  • Lessons from a public MOOC implementation
  • Tips to apply in building your own MOOC

Audience:
Novice to advanced designers, developers, project managers, and managers.      

Technology discussed in this session:
MOOCs.

Judy Albers

Learning Technology Strategist

Intrepid Learning

Judy Albers, a learning strategist for Intrepid Learning, combines marketing, learning, and technology expertise to help leading companies take their online learning to the next level. Judy has been the lead learning strategist for online customer learning experiences that have won major learning, marketing, strategy, and website awards. Prior to Intrepid, Judy served as first vice president of learning technology, at JPMorgan Chase, and facilitated Bank One’s learning governance council during its three straight years as the top rated bank in the Training top 100. She holds an MS.Ed degree in instructional design from Purdue University.

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302 Unleash Skynet: Building a Simple AI to Increase Engagement

4:15 PM - 5:15 PM Wednesday, October 29

Innovation

If you talk to game developers most will agree that building a functional artificial intelligence (AI) for a game engine is usually the most time-consuming part of development. Are there tools that we can use to rapidly develop the look and feel of AI without the resource drain of full AI development? Despite the fact that our development tools have greatly enhanced our abilities to create compelling, engaging content, adding AI elements to our courses can seem like a “bridge too far” for many developers.

In this session, you will explore how adding AI to gamified content can increase your user engagement. You will review some of the attributes of artificial intelligence. You will examine a series of tools you can use to add AI to your content. You will review a demonstration and case study of the AI engine that RAPS created to power a certification training game.

In this session, you will learn:

  • How using AI in your courses can increase engagement
  • How to incorporate simple AI concepts into your course design
  • Techniques for planning and executing your AI behavior
  • How to utilize certain AI strategies in your courses

Audience:
Intermediate designers, developers, project managers, and directors with a basic understanding and appreciation of general game-playing concepts.

Technology discussed in this session:
Articulate Storyline, Adobe After Effects, Adobe Photoshop.

Brian Savoie

Director, Learning Technology

Regulatory Affairs Professional Society (RAPS)

Brian Savoie leads the technological development of courseware directed at regulatory and quality staff within medical device and pharmaceutical companies. Under Brian's oversight, RAPS Online University has seen 100% growth in three of the past five years. Brian is also an award-winning writer and producer who focuses on educational video production. His program, “Mesopotamia: From Nomads to Farmers,” won the Cine Special Jury Prize – one of the highest awards an educational film can receive.

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303 Making an Engaging eLearning Video with Great Audio

4:15 PM - 5:15 PM Wednesday, October 29

Media

You’ve created a video, and visually it looks great. At the same time, something about it feels flat to you. You’ve shared the video with others and it seems sort of flat to them as well. The problem is often not with the visuals; it’s with the audio. Video often needs more than just voices to be engaging.

In this session, you’ll explore how to build a memorable soundtrack for your eLearning programs. You will discover how a soundtrack can take videos to new heights and facilitate higher levels of understanding among viewers. You will examine a number of techniques that eLearning developers can leverage to create soundtracks for learning programs. You will leave this session understanding the value a soundtrack can add to eLearning, and tips for how you can build one yourself.

In this session, you will learn:

  • Why you need to think beyond the sound your voiceover is making
  • When music can enhance and when it can detract from your training
  • What makes a good soundtrack and how to form it
  • How to do multi-track mixing and mix-down for your training video
  • How easy it is to imagine great sound and create it
  • Where to get sound effects (SFX) and how to integrate them into your eLearning video soundtrack

Audience:
Intermediate and advanced designers, developers, project managers, and managers.

Stephen Haskin

Principal

Industrial Strength Learning

Stephen Haskin, the principal of Industrial Strength Learning, started in video production and computing in the 1970s. He has worked with digital video and eLearning since the late 1980s, and has been at the forefront of streaming media. Previously, Stephen was a producer and director of film and video and won many awards for his work. He worked for the University of Michigan for several years, but has now returned to the private sector where he currently directs and consults for distance-learning projects and video. Stephen frequently speaks at conferences and seminars, is the author of three books, and is writing a fourth book about media and learning.

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304 Gaining Business Leadership Support: eLearning as a Capitalized Investment

4:15 PM - 5:15 PM Wednesday, October 29

Strategy

Management often views training efforts as a line expense for a specific period. Rarely is any type of training activity considered an investment apart from specific tangible elements. eLearning and mLearning initiatives are considered investments since they require tangible financial requirements, including technology and supporting infrastructure viewed as capital expenditures.

In this session you will discuss the specific financial literacy tools used to build a comprehensive financial structure to support your eLearning and mLearning projects and gain senior management buy-in. You will explore why trying to convince based only on qualitative factors is insufficient. You will use tools including cost-volume-profit, break-even, and net-present-value to evaluate a training investment—the same tools senior management uses to run the business.

In this session, you will learn:

  • How to define capital investment evaluation tools and apply financial tools to build an effective case for eLearning and mLearning
  • How to utilize the financial results to build a case for an initiative
  • The skills to communicate eLearning and mLearning effectiveness
  • How to implement an eLearning and mLearning budgetary forecasting process to demonstrate the extended impact the initiative will have on an organization
  • How to benchmark financial performance to evaluate the lifecycle of the initiative and assess whether external sources are more effective

Audience:
Novice and intermediate project managers, managers, directors, and VPs with basic comprehension of financial concepts.

Technology discussed in this session:
Excel spreadsheets.

Ajay Pangarkar

E-Performance Strategist

CentralKnowledge

Ajay Pangarkar is the president of CentralKnowledge, a renowned performance strategist, and a leading authority on integrating employee performance strategies into the Balanced Scorecard. Ajay is a Certified Management Accountant (CMA) and a Certified Training & Development Professional (CTDP). In 2009, with his partner, Teresa Kirkwood, Ajay published his third book, The Trainer’s Balanced Scorecard: A Complete Resource for Linking Learning and Growth to Organizational Strategy. His other books are The Trainer’s Portable Mentor (2008) and Building Business Acumen for Trainers: Skills to Empower the Learning Function (2006). Ajay is also an award-winning writer, and one of the recipients of TrainingIndustry.com’s 2014 Readership Award.

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305 Going Under the Hood of Responsive Design

4:15 PM - 5:15 PM Wednesday, October 29

Responsive Design

It is increasingly challenging for designers and developers to create content that works well across an ever-increasing number of devices. Screen sizes and aspect ratios vary tremendously, and instructional designers and developers do not have the resources to create multiple versions of each project for each type of potential device.  Responsive design has allowed learning content to be flexibly displayed across the diversity of devices while maintaining a single content source.

In this session you’ll learn the HTML and CSS code that creates responsive interactions. You will explore how responsive design is coded. You will discover how responsive design can provide you with high levels of control over your content and how it appears across the gamut of devices used to consume eLearning content. You will leave this session with a greater understanding of how responsive design works and how it can enhance your eLearning projects.

In this session, you will learn:

  • The syntax of responsive design code in CSS
  • How to create optimized views for mobile, tablet, and other specialized devices
  • Techniques to hide and reveal content as appropriate for different-sized devices
  • To evaluate code produced by eLearning tools and further optimize for better responsive design

Audience:
Intermediate and advanced designers, developers, project managers, and managers.        

Technology discussed in this session:
N/A

Mark Lassoff

Founder and President

LearnToProgram Media

Mark Lassoff is the founder and president of LearnToProgram Media, a company that produces online courses that teach web and mobile development. Writing his first programs on a Commodore 64 at age 11, Mark has been coding for over 30 years; more than 500,000 students have learned programming online from him. Mark is the publisher of LearnToProgram Magazine, a digital magazine for people learning programming. He is the author of more than 25 online courses and six books.

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306 Big Data: Training Needs You Don’t Know About But Have Already Captured

4:15 PM - 5:15 PM Wednesday, October 29

Data and Measurement

Many training professionals find it challenging to know if training was effective on the job or if part of the organizational system is not supporting the training delivered. While many training departments collect data under Kirkpatrick’s levels one or two, few are able to track data beyond that. Training departments need a methodology for finding out training needs without on the job observation or having trainees return for a test.

In this session participants will explore the problem-based inquiry (PBI), a method used to systematically mine data that already exists at the organizational level that provides insight into what may need addressing with training. You will learn how this information is mined from the organizational help desk’s database of actions workers struggle with on the job. You will explore the tools and methodologies needed to use the PBI method. You will discover how inexpensive the PBI method is to employ and how it utilizes data already captured by the organization by the help desk.

In this session, you will learn:

  • How to indirectly evaluate training programs
  • How to use the problem-based inquiry method
  • The benefits of indirect training evaluation
  • How to use data already captured to improve training

Audience:
Novice to advanced designers, developers, project managers, managers, and directors with a basic appreciation for the need to assess training effectiveness.

Technology discussed in this session:
The problem-based inquiry methodology.

Matthew Casey

VP of Content and Accreditations

VectorLearning

Dr. Matthew Casey has over 10 years' experience in training solution design, implementation, and testing in a variety of business settings. Matt’s background includes training evaluation methods, training program management in both centralized and decentralized environments, technical communications management, instructional design program management, quality assurance, and help desk management.

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307 Creating Learning Games That Scale

4:15 PM - 5:15 PM Wednesday, October 29

Games and Gamification

As training professionals we know that practice and repetition builds skills, reinforces knowledge, and aids information retention and recall. However our traditional learning solutions and tools often struggle to provide practice opportunities that allow learners to apply knowledge and build skills in realistic, risk free environments. Even when we have practice opportunities in our curriculum, they may often lack the engagement that motivates learners to repeat and build proficiency and/or mastery over time, and they are difficult to scale to larger audiences.

In this session you will explore the power of games as a tool for learner practice. You will examine the design and development considerations that can help you create learning games that scale across large groups. You will discuss the differences between gamification and learning games, and understand when and where the two should and shouldn’t be used. You will leave this session understanding how games can be used to build measurable proficiency over time for a wide audience.

In this session, you will learn:

  • How to identify opportunities for game-based learning within your business
  • How to design games and use game mechanics
  • How game experiences can be indicators of proficiency and/or performance
  • Why you should think about building reusable-content engines

Audience:
Novice to advanced designers, developers, project managers, managers, and directors with a basic knowledge of instructional design and experience with games.

Technology discussed in this session:
Game mechanics, Flash, HTML, C#, SQL, CallLab, and FlexQuest Creator.

Ryan Alm

Director of eLearning and Multimedia

Fidelity Investments

Ryan Alm has spent the past 11 years in the training industry including facilitation, instructional design, e-Learning design/development, and currently as the Director of Learning Technologies for Fidelity Investments' Workplace Investing Training group. In his current role, Ryan oversees the production processes, R&D, tools and staffing of the organization's team of e-Learning developers, consultants and instructional designers. He’s a life-time student of “all things design,” and has combined this interest with a passion for learning to elevate the design and development of technology- based instructional solutions. Ryan holds a B.A. in Economics from the University of Cincinnati.

James Hill

Senior eLearning Consultant

Fidelity Investments

James Hill is a senior eLearning consultant for the PI-FI learning and development organization at Fidelity Investments. He has pioneered many learning-game solutions during his four years at Fidelity, developing scalable gaming solutions that allow instructional designers to concentrate on the learning content and rapidly produce engaging emotive learning content. Prior to joining Fidelity, James was an eLearning developer for over 18 years working in Europe and the USA with clients like Bentley, Aston Martin, and Porsche to create innovative and creative learning solutions.

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308 Google Glass and the Future of Mobile Learning

4:15 PM - 5:15 PM Wednesday, October 29

Performance Support

As valuable as courses are, there will always be times when performance support is more appropriate. But in order to have really effective just-in-time learning support, people need to be able find and use it quickly and effortlessly. Performance support needs to be available wherever you are and whenever you need it. More importantly, the performance-support tools of the future are hands free.

In this session you will explore Google Glass, and the possibilities that hands-free devices like it open up for mobile learning and performance support. You will learn how Google Glass works, and examine examples of unique learning and performance solutions being developed for the device. You will compare how wearable performance support compares to that delivered on other mobile devices such as smartphones and tablets. You will leave the session with new ideas and inspiration for how you might use mobile devices and wearable technology in your own organization.

In this session, you will learn:

  • How you can use Google Glass for distance coaching
  • Why Google Glass is so effective for hands-free performance support
  • How you can use Google Glass for context-sensitive performance support
  • What the future of immersive learning might hold

Audience:
Novice designers and developers.

Technology discussed in this session:
Google Glass, smartphones, tablets, and Oculous Rift.

Ruth Haddon

COO

LEO Learning

Ruth Haddon, the COO of LEO Learning, joined the company as a university graduate. She soon worked her way up through the ranks over seven years, eventually becoming a finalist for E-learning Designer of the Year at the E-learning Awards. When LEO opened its New York office, she moved to the new location as COO.

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309 Intelligent Learning Design: Redefining Blended Learning

4:15 PM - 5:15 PM Wednesday, October 29

Instructional Design

Changing technologies, changing learner behaviors and characteristics, and the way that content is delivered today all impact how learning should be architected. As learning professionals, what are we to make of the explosion of new technologies and their promise to transform how we learn?

In this session participants will be introduced to key considerations for integrating the promise of technologies such as collaboration tools, social networks, and more, into effective learning solutions that achieve tangible results. You will discuss how new technologies and business trends are fundamentally impacting the way we communicate, learn, and share information at work, home, and in our communities. You will examine how to leverage technologies in the context of broader business and social trends to make an impact in your organization.

You will explore a framework upon which new learning programs that leverage new technologies can be implemented.

In this session, you will learn:

  • How to identify traits and characteristics of learners today
  • To assess how new technologies have changed how learning content is offered
  • Relevant industry examples that showcase how technology is used to better enable learning
  • To define a framework from which blended learning design can stem

Audience:
Novice and intermediate designers, managers, and directors with a general knowledge of instructional design principles.

Technology discussed in this session:
A variety of leading edge technologies, tools, and examples of new learning (Yammer, TedEd, QStream, etc.), including the corporate MOOC.

Sarah Thompson

Director, Learning Services

Xerox Learning Services

Sarah Thompson is the director of learning services for Xerox Learning Services. Sarah is a practitioner with more than 20 years of experience, helping companies plan, design, and implement strategic learning initiatives. With a background in technology and a focus on education, her key experience includes designing and developing innovative learning solutions, including virtual, micro-content, mobile, and online portals. In 2008, Chief Learning Officer Magazine gave Sarah their Gold Learning in Practice Award for Excellence in Content.

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310 Ignite! Meme-ing the Future of Learning

4:15 PM - 5:15 PM Wednesday, October 29

Innovation

Technology has completely changed the way we live, work, and learn. Technology has brought us the Internet, smartphones, tablets, and many more tools that have changed our lives forever. Of course, these same technologies have also brought us memes like Socially Awkward Penguin, Success Kid, and yes, Grumpy Cat.

In this session these two worlds collide as six industry experts use today’s memes to explore the current and future state of learning. The rules of each presentation are simple: Each speaker’s presentation has 20 slides that automatically advance every 20 seconds. That provides each speaker with six minutes and 40 seconds to paint their vision for the future of learning. And there’s one last rule—slides can only use common Internet memes for visuals. Join us for what is sure to be a fun and informative session.

In this session, you will learn:

  • How learning has evolved in recent years
  • How Ignite session formats can create unique learning opportunities
  • What learning might look like years from now
  • Way more about Internet memes than you ever thought possible

Audience:
Novice to advanced designers, developers, and managers.

Technology discussed in this session:
Various technologies.

David Kelly (Host)

Senior Vice President and Executive Director

The eLearning Guild

David Kelly is the senior vice president and executive director of The eLearning Guild. David has been a learning and performance consultant and training director for more than 15 years. He is a leading voice exploring how technology can be used to enhance training, education, learning, and organizational performance. David is an active member of the learning community and can frequently be found speaking at industry events. He has contributed to organizations including ATD, eLearn Magazine, LINGOs, and more. David is also known for his curation efforts, especially related to conferences and events for learning and performance professionals.

Joe Ganci

President

eLearningJoe

Joe Ganci is president of eLearningJoe, a custom learning company. Since 1983 he has been involved in every aspect of multimedia and learning development. Joe is considered a guru for his expertise in eLearning development, and he consults with clients worldwide. His eLearning tool reviews appear each month in Learning Solutions Magazine, and he has been the recipient of several awards for his work in eLearning. His mission is to improve the quality of eLearning with practical approaches that work. He loves to help others achieve their goals. Joe was awarded the Guild Master Award in 2013 for his accomplishments and contributions to the eLearning community.

Jane Bozarth

eLearning Coordinator

State of North Carolina

Jane Bozarth is a veteran classroom trainer who transitioned to eLearning in the late 1990s and has never looked back. As leader of the State of North Carolina’s award-winning eLearning program, Jane specializes in finding low-cost ways of providing online training solutions. She is the author of several books, including eLearning Solutions on a Shoestring, Social Media for Trainers, and Show Your Work: The Payoffs and How-To's of Working Out Loud. Jane holds a doctorate in training and development and was awarded the Guild Master Award in 2013 for her accomplishments and contributions to the eLearning community.

Cammy Bean

Vice President of Learning Design

Kineo US

Cammy Bean is the VP of learning design for Kineo, a global provider of learning solutions. Cammy has worked with hundreds of organizations over the past almost 20 years to design technology-based learning solutions, from soft-skills tutorials to internal communication pieces. She writes the popular eLearning blog Learning Visions and is the author of The Accidental Instructional Designer: Learning Design for the Digital Age.

Chad Udell

Managing Director

Float

Chad Udell is the managing director of Float. Chad creates strategies and designs and develops mobile learning web and app solutions for industry-leading Fortune 500 companies. He is recognized as an expert in design and development, and speaks regularly at conferences on design, development, and mobile learning. Chad, who holds a BS degree in graphic design from Bradley University, is the author of Learning Everywhere: How Mobile Content Strategy is Transforming Training and Mastering Mobile Learning: Tips and Techniques for Success.

Jeannette Campos

Adjunct Faculty

University of Maryland, Baltimore County

Jeannette Campos, adjunct faculty at the University of Maryland, Baltimore County, has provided consultative services in the design, development, and delivery of creative learning solutions to clients in the government, nonprofit, academic, and commercial markets. She holds a master of arts degree in instructional systems designs from the University of Maryland, Baltimore County. She has also served as adjunct faculty at the National Labor College and the Community College System of New Hampshire.

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311 Developing a Mobile Learning Strategy for Workers on the Go

4:15 PM - 5:15 PM Wednesday, October 29

Mobile

On the job performance support is often a key area of professional development that may not always be adequately addressed or sustainable, particularly in instances where workers are part of a mobile/virtual workforce. Traditional forms of training are often leveraged to bridge performance gaps and provide ongoing development opportunities. However, the methods often fail to deliver on the performance support needs of today’s mobile worker.

In this session participants will explore a case study from Saint Elizabeth Health Care that identified the readiness and value of implementing a mobile learning strategy to bridge performance and training gaps by providing just-in-time and just-enough training at the point of need. You will learn from the findings of a pilot study that was conducted to observe the readiness of front line staff to leverage mLearning and the impact it might have as a sustainable performance and training strategy. You will leave this session able to able to identify key factors required to build an mLearning strategy and many fundamental design principles of mLearning.

In this session, you will learn:

  • The key factors required to build an mLearning strategy
  • The fundamental design principles for mLearning
  • The difference in design strategies between mLearning and other forms of training design
  • How mLearning advances just-in-time and just-enough training at the point of need of training strategy

Audience:
Novice and intermediate designers, developers, managers, and directors.

Technology discussed in this session:
Mobile phones.

John Stathakos

Director, Learning Solutions

Saint Elizabeth Health Care

John Stathakos is the Director of the Learning Solutions team at Saint Elizabeth Health Care. In this role, John guides the strategy and production of eLearning, blended learning, classroom-based training, mLearning, leadership, intranet, and orientation. He manages a team of learning professionals, and liaises with stakeholders and partners to ensure his team creates high-caliber solutions that enhance on-the-job performance and business results. Before joining Saint Elizabeth, John worked as a professor, teaching computer- supported learning at the post-secondary level. He holds a PhD degree in instructional design and computer applications, and has 12 years’ experience as an instructional designer developing courses for academic, government, and military- sponsored organizations.

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312 Inspiring Motivation in eLearning: Self-determination Theory in Practice

4:15 PM - 5:15 PM Wednesday, October 29

Instructional Design

eLearning is often viewed as a brain dump of knowledge and there is far too little examination of how to motivate the learner. Engaging design elements and interactivity can inspire the learner to complete the module, but it doesn’t necessarily inspire the learner to keep learning and growing. There is a huge opportunity to incorporate motivational strategies from educational psychology in a practical way in eLearning.

In this session you will learn about self-determination theory (SDT), a motivational theory identifying the three basic human needs that are required for growth and achievement: autonomy, competence, and relatedness. You will discuss this theory and explore the proven business benefits of using SDT to motivate learners. You will examine practical examples of how this theory can be realized through the design of thoughtful web-based training deliverables. You will leave this session with a new way of looking at strategies for eLearning that can have long-term positive results for retention, employee development, and employee performance.

In this session, you will learn:

  • What SDT is
  • The three basic learner needs identified in SDT
  • How applying SDT in training helps you meet business and training goals
  • Specific strategies for inspiring motivation in web-based training initiatives

Audience:
Novice designers, developers, project managers, and managers with knowledge of analyzing, designing, or developing learning solutions.

Kristianna Fallows

Supervisor Learning Design

JetBlue University

Kristianna Fallows, supervisor of learning design at JetBlue University, has been designing instruction for 13 years. She holds a bachelor’s degree in technical writing and is currently pursuing a master’s degree in applied learning and instruction. Throughout her career, she has focused on developing learning solutions that meet specific needs for her clients, resulting in consistent recognition from past and current employers.

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313 Is the IT Group Giving You a Hard Time? It May Be About to Get Worse.

4:15 PM - 5:15 PM Wednesday, October 29

Content Strategy

Learning professionals have long battled what is allowable from an organization’s IT group. Understanding why IT has these issues is the best method of lowering these barriers. In today’s world, data theft has become big business. The IT group sees allowing personal laptops and mobile devices onto organizational networks as a surefire method to data disaster. As such, IT groups often shut all the doors to minimize risks. Opening those doors can yield huge benefits and can be relatively easy—if you know how.

In this session you will learn how easy it is for someone to infiltrate your learning program and use it to attack your organization. You will learn a number of rules you need to employ during development to ensure your training remains safe and how following these rules will put your IT department at ease. You will explore how this process will lower the barriers to successful project implementation.

In this session, you will learn:

  • Why IT likes to say no
  • How to change your online behavior to stay safe and protect your organization
  • Basic mLearning development rules to keep your product clean
  • How easy it is for an attacker to infiltrate your organization’s IT infrastructure
  • How to ensure your mLearning development is not a cause for concern

Audience:
Novice to advanced designers, developers, project managers, and directors.

Technology discussed in this session:
HTML, Base64, Android, and iPhone.

Steve Howard

Manager of Technical Training Development

FireEye

Steve Howard is manager of technical training development for FireEye. Steve has spent over 15 years developing engaging instructional content, both as an associate and a consultant, for many diverse industries, such as department stores, utilities, the US Navy, healthcare, finance, real estate, and high tech. Steve’s passion is utilizing technology to its best for learning solutions.

Neil Lasher

Senior Instructional Designer

FireEye

Neil Lasher, the senior instructional designer for FireEye, is a Fellow of the UK Learning and Performance Institute. Over the last 25 years, Neil has assisted hundreds of companies of all sizes with their learning design and strategy. In 2012 Neil worked for the organizing committee of the London 2012 Olympics, helping to roll out one million hours of learning to 200,000 contractors and volunteers. A recognized expert and thought leader in instructional design and workplace analytics for using technology in learning, Neil is now part of a team of experts delivering learning at FireEye, ranked fourth on the Deloitte 2012 Technology Fast 500.

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314 How Sears Built a Competency Reporting System Using the xAPI

4:15 PM - 5:15 PM Wednesday, October 29

xAPI

The tools and technologies that exist today in large learning and development organizations are complex, and they don’t always play nice with each other. This makes it very difficult to build useful reports from the results of learning experiences in multiple systems. One of the new tools that is available that can address this problem is the Experience API (xAPI).

In this session, you will learn about the Sears rollup reporting infrastructure for dozens of competencies across over 200,000 people. You will examine the processes and underlying technologies that are working together as part of the competency reporting system, including the xAPI, HRIS, reporting system, and LMS. You will explore a real example of how to leverage the xAPI and existing systems to reach desired business outcomes. You will discuss implementation challenges and share learnings about the design and planning stages of an enterprise LRS implementation.

In this session, you will learn:

  • How Sears is using an LRS to aggregate data from multiple LMS systems
  • How to translate and migrate historical data from existing systems into an LRS
  • What tools and techniques were used to drive large scale near real-time competency rollup reporting
  • How to sync HRIS data with an LRS to define groups of people

Audience:
Novice to advanced developers, project managers, managers, and directors with a basic high-level knowledge of the xAPI and related LMS/content technologies.

Technology discussed in this session:
Reporting systems, HR information systems, multiple LMSs, the xAPI, learning record stores.

Ali Shahrazad

Co-founder and COO

Saltbox

Ali Shahrazad is the co-founder and COO of Saltbox, where he is responsible for customer success, sales, and marketing. Ali has 12 years of experience in sales training and operations. He has published research in the IEEE Ultrasonics International Symposium on medical device technology while at the University of Washington. Ali is also a contributor to the Experience API eLearning standard.

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315 B.Y.O.L.: Ten Tips and Tricks for Stretching Lectora

4:15 PM - 5:15 PM Wednesday, October 29

Tools

Lectora is a popular development tool that is more powerful than most instructional designers realize. Lectora is extremely malleable, making it possible to do almost anything you can design. However, some users are unaware of how to get the most out of the authoring tool.

In this hands-on session, participants will explore tips and tricks for getting the most out of Lectora. You will learn to control functionality based on current date, move an item in a group individually, and put an item on top of a Flash object. You will examine how to display a student’s name as first-last (switching from last-first), build and display a countdown (or count-up), and how to time events to audio.

In this session, you will learn:

  • How to control functionality based on current date
  • How to move an item in a group individually
  • How to put an item on top of a Flash object
  • How to display a student’s name as first-last (switch from last-first)
  • How to build and display a countdown (or count-up)
  • How to change selected items in a list box based on outside user interaction
  • How to reset individual form elements
  • How to time events to audio
  • How to build conditional functionality with multiple decision points

Audience:
Novice and intermediate designers and developers who are familiar with Lectora X, Inspire, 11, or a comparable rapid development tool.

Technology discussed in this session:
Lectora (version X, Inspire, or 11 are appropriate for this session).

Participant technology requirements:
Laptop with Lectora installed.

Rebecca Goldberg

Instructional Designer/eLearning Developer

Travelers Insurance Company

Rebecca Goldberg has been involved in internal training at Travelers for ten years. She’s worked on all levels of training planning, design, development, and delivery, presenting a wide range of topics (from application training to soft-skill development) to diverse audiences (entry-level to executive). She strives to deliver training products that motivate learners to seek out educational experiences, and which use technology as a tool for increasing knowledge transfer and retention.

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316 B.Y.O.L.: Variables: What Every New Storyline User Wants to Know

4:15 PM - 5:15 PM Wednesday, October 29

Tools

As eLearning developers we often get caught up in designing only what we know from experience. The same holds true with eLearning developers using Articulate Storyline. The more you know, the more options and ideas become evident to solving instructional design challenges. The more you know about variable programming in Storyline, the more the world opens up to unlimited design possibilities.

In this hands-on session participants will explore the basics of Articulate Storyline variable programming. You will examine when it is best to use a variable, and when variable programming may not be the right solution. You will discover what a Boolean variable is and review some applications for its use. You will explore numerous tips, techniques, and a few trickeries to get the most out of variables. You will leave this session with several practice source files to practice using variables in your own projects.

In this session, you will learn:

  • About variable types and their differences
  • The various uses of variable types
  • The best time to use a variable
  • Tips on how to best manage multiple variables

Audience:
Novice and intermediate designers and developers with a good understanding of object states, layers, and triggers using Articulate Storyline.

Technology discussed in this session:
Articulate Storyline.

Participant technology requirements:
Laptop with licensed copy of Articulate Storyline or a 30-day trial version.

Kevin Thorn

Chief NuggetHead and Owner

NuggetHead Studioz

Kevin Thorn is an award-winning eLearning designer with over 30 years’ experience in the training industry, with the last decade in eLearning. After retiring from the Army as a trainer, Kevin earned a technology management degree in pursuit of an IT career. When his interest in technology meshed with his passion for training, he found a new career in eLearning. Kevin’s experience in instructional design, storyboarding, eLearning development, LMS implementation, illustration, graphic design, storytelling, cartooning, and comics provides an awareness and knowledge to successfully work any eLearning project from cradle to grave.

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401 Data Privacy in Learning: Content and Character

10:30 AM - 11:30 AM Thursday, October 30

Content Strategy

Data privacy is an issue that is rising in importance around the globe. As more examples of privacy violations are becoming public, the need for learning professionals to focus on data privacy increases. However, most learning professionals have never really put much thought into data privacy or how privacy factors into our design and development.

In this session you will explore two key areas of concern for data privacy in learning. You will examine the importance of learner data, and how companies control how learner data is being used. You will also discuss the increasing frequency in which organizations are extending their content development to SMEs, and the increased risk that places on protecting data in materials. You will leave this session able to assess your own organization’s possible risks, and how to reduce them.

In this session, you will learn:

  • How your training materials may be putting you at risk for privacy infringement
  • Steps that other companies are taking to minimize risk
  • How to create governance around data
  • How to manage SME-produced content without being Big Brother

Audience:
Novice designers, managers, and directors.

Technology discussed in this session:
N/A

Gail Edington

Lead Functional Consultant

hyperCision

Gail Edington is the lead functional consultant for hyperCision, and has been a learning business and technology practitioner and consultant for over 14 years. After a corporate career in a variety of HR specialties, Gail focused her professional interests on global learning and governance, learning management systems, and learning technologies. She has worked with numerous Fortune 500 companies, specializing in validated and regulated training areas and content management.

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402 Eight Smooth Steps to eLearning Evaluation

10:30 AM - 11:30 AM Thursday, October 30

Data and Measurement

In the world of Big Data, organizations are increasingly using data and technology to better understand the value of their investments and efforts. As training professionals, it is imperative that we also use data to communicate the impact of our work. Many learning professionals avoid data and measurement because it seems like a daunting task, but it doesn’t have to be.

In this session, you will examine eight smooth steps for involving stakeholders in developing an evaluation framework for your eLearning initiatives. You will discover how this framework can be foundational for creating a common language for stakeholders. You will learn how the use of this framework can minimize the number of implementation issues, and provide a structure for the ongoing assessment of eLearning programs.

In this session, you will learn:

  • The importance of evaluation for eLearning
  • About an evaluation framework for implementing eLearning
  • Ways to foster eLearning evaluation
  • The importance of setting a common language with stakeholders

Audience:
Novice to advanced designers, developers, project managers, and managers.

Andy Whitaker

Experience API Strategist

Rustici Software

Andy Whitaker is an Experience API (xAPI) strategist at Rustici Software. Andy has been heavily involved with the Experience API from some of the earliest beta stages. His primary responsibilities at Rustici Software are to help people better understand xAPI, and how best to leverage xAPI and Rustici Software’s Watershed LRS in their own organizations.

Margie Johnson

Training and Facilitation Solutions Director

Metro Nashville Public Schools

Dr. Margie Johnson is the training and facilitation solutions director for the Metropolitan Nashville Public Schools, where she is leveraging various technology tools and adult-learning theory to empower approximately 10,000 employees. Margie has extensive experience in training and development. Starting out as a middle-school classroom teacher, she has spent the last 12 years providing adult training and development.

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403 Immersive Learning: They Did It, So Can You!

10:30 AM - 11:30 AM Thursday, October 30

Instructional Design

Organizations often recognize that the best way to improve performance is through practice, but they have struggled to shift their learning design from knowledge acquisition to performance improvement. Immersive learning is a new way of thinking about training design, and companies are looking for examples to help them see how immersive design can help them with their unique needs.

In this session participants will examine a number of case studies from organizations who have implemented immersive learning solutions and have seen success. You will explore immersive learning being used to address a variety of organizational issues. You will learn how immersive design can solve complex organizational problems in effective ways. You will leave this session with an arsenal of examples that can be used to successfully implement immersive learning in your organization.

In this session, you will learn:

  • What immersive learning is
  • How organizations have successfully used immersive design to solve organizational problems
  • The basic steps in immersive design
  • Tips for getting your organization started with immersive design

Audience:
Novice to advanced designers, developers, project managers, managers, and directors.

Technology discussed in this session:
Games, simulations, virtual worlds, mobile learning, virtual learning environments, augmented reality, alternate reality games, immersive learning environments, video.

Koreen Pagano

Director, Enterprise Product

lynda.com

Koreen Pagano is the director of enterprise product for lyndaCampus at lynda.com. Koreen helps people learn more effectively. She advocates new ways of using technology for organizational learning, emphasizing performance improvement and behavior change. She has strong ties to education, having received her MS degree in curriculum and instruction from Penn State University. She helped start Freire Charter School in 1999, and founded Tandem Learning in 2008 to demonstrate the untapped potential of immersive learning design. An internationally recognized speaker and organizational consultant, Koreen teaches graduate courses at Harrisburg University, writes the blog Learning in Tandem, and authored the upcoming book Immersive Learning.

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404 Bustin’ Down the Silos: Using an LCMS to Manage Learning Content

10:30 AM - 11:30 AM Thursday, October 30

Strategy

One of the most challenging aspects of developing learning programs is managing the sheer volume of content generated on a daily basis. There are eLearning modules, demos, simulations, videos, job aides, quick-start guides, webinars, ILT decks, graphs, flowcharts, assessments, animations, podcasts, and the source and media files to go along with each. The most frustrating aspect of all this is the number of times developers are forced to reinvent the wheel because, while the perfect content may already exist in one format it is incompatible with content in another format.

In this session you will discuss how implementing a learning-content management system (LCMS) can help address many of the content curation and organizational issues facing learning-development teams today. Using athenahealth as a case study, you’ll review the process they went through in choosing a vendor, getting leadership buy-in, the ups and downs of implementation, what custom work needed to be done, bringing over legacy content, convincing IDs that learning another new tool would be worth it, what worked as promised, and what didn’t.

In this session, you will learn:

  • The challenges of trying to curate and update tremendous amounts of content
  • The advantages of using an LCMS to develop and manage learning content
  • How athenahealth implemented an LCMS during the chaos of a major software release
  • How athenahealth plans to utilize the power of the LCMS in the future
  • Lessons from an LCMS implementation

Audience:
Novice to advanced designers, developers, project managers, and managers who have experience as an instructional designer.

Technology discussed in this session:
Kenexa Premier LCMS.

Ted Henning

Director of Product Education

athenahealth

Ted Henning is director of product education for athenahealth. He has been an instructional designer, developer, and project manager for over 12 years starting in the video- game industry, then moving up through animation, software, finance, and finally now, where he belongs, in Healthcare IT. Ted holds a master’s degree in education technology and has taught graduate-level classes in instructional design and education technology at National University for the past nine years.

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405 Using Simulations to Capture and Deploy Experience

10:30 AM - 11:30 AM Thursday, October 30

UI/UX Design

Experience is the most meaningful type of learning learners can engage in. Experience implies using skills in context and applying critical thinking to any situation. We have to provide as realistic an experience as possible to learners without putting people at risk. Multiple-branching and multiple-outcome simulations help learners develop critical judgment to address what to do in real scenarios, creating true experiences that will translate easily to real-life situations.  

In this session you will learn the distinction between experience and instruction and explore the methodology of experience design. You will explore scenarios from simulations that provide insight and help you better understand the tools and levers of experience design and how you can leverage them. You will begin to develop a simulation by applying the concepts of experience design to a business or performance challenge. You will also review some of the different tools that are available in the market to develop applications without the need for programming.

In this session, you will learn:

  • To understand experience design as a tool for achieving the development goals of your organization
  • How to determine when to use simulations to support your overall learning objectives
  • How to make the simulation experience “sticky” to support learner retention and application
  • How to effectively capture and deploy experience in a simulation format

Audience:
Novice and intermediate designers, developers, project managers, managers, and directors.

Technology discussed in this session:
Simulations.

Joe Ganci

President

eLearningJoe

Joe Ganci is president of eLearningJoe, a custom learning company. Since 1983 he has been involved in every aspect of multimedia and learning development. Joe is considered a guru for his expertise in eLearning development, and he consults with clients worldwide. His eLearning tool reviews appear each month in Learning Solutions Magazine, and he has been the recipient of several awards for his work in eLearning. His mission is to improve the quality of eLearning with practical approaches that work. He loves to help others achieve their goals. Joe was awarded the Guild Master Award in 2013 for his accomplishments and contributions to the eLearning community.

Glenn Bull

CEO, Founder & Director

Skilitics

Glenn Bull is the founder and CEO of Skilitics, maker of an enterprise-level eLearning development platform designed for building sophisticated soft skills training. Glenn is the visionary behind the cloud-based solution, which eliminates much of the pain created by traditional eLearning development practices and leads a new wave of eLearning development focused on ROI. The Skilitics platform is fast gaining attention for its revolutionary approach to training and in 2012 won two gold Brandon Hall awards for Best Advance in Content Authoring and Best Use of Mobile Learning. Glenn spearheads the company’s global strategy and champions a major shift in mindset for training stakeholders.

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406 The Top 10 Authoring Tools of 2014—and the Forecast for 2015

10:30 AM - 11:30 AM Thursday, October 30

Tools

Choosing an authoring tool can be very challenging, especially as the number of authoring tool options continues to grow. In 2014 there are almost 190 different authoring tool options available to organizations. Understanding which authoring tools work best in different contexts is critical in order to make the best purchasing decision.

In this session participants will explore the speaker’s top 10 authoring tools for 2014, as well as the criteria used to provide the ranking. You will explore the various capabilities that today’s authoring tools provide, and which capabilities provide the most value. You will also look ahead to 2015 and beyond to identify where the market is heading and what new capabilities developers can expect.

In this session, you will learn:

  • The top 10 authoring tools for 2014
  • The top mobile authoring tool in the market
  • Trends in the authoring tool market that will impact consumers
  • Forecasts for 2015

Audience:
Novice to advanced designers, developers, managers, directors, and executives with a basic understanding of authoring tools, either by previous use or from exploring the market to buy one.

Technology discussed in this session:
Authoring tools.

Craig Weiss

CEO

E-Learning 24/7

Craig Weiss, CEO of E-Learning 24/7, is a thought leader and expert in the eLearning industry, including mLearning. Named recently as the second most-influential person in the world for eLearning, Craig is an analyst and blogger. Since 2009, when he launched his blog, his forecasts have been over 90% accurate. Back in 2009, Craig predicted that the growth of mLearning would be tied to tablets, which turned out to be true.

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407 Game Design for Learning

10:30 AM - 11:30 AM Thursday, October 30

Games and Gamification

When well-conceived and executed, games can greatly enhance learner engagement, but randomly adding game principles to learning can result in colossal failure and many hours of wasted time. One way to assure a positive impact on learning is to approach designs from the game perspective first, rather than trying to gamify existing or planned learning.

In this session, you will learn about a proven approach to designing games for learning that maximizes the likelihood of success, especially when the games are built with a specific purpose in mind. You will explore how this approach works for both physical and virtual games, including game-based learning deployed on mobile devices. After exposure to the process and key principles, you will apply some of the core concepts to create a game for a fictional business problem.

In this session, you will learn:

  • How to design games for learning
  • How to devise an appropriate game metaphor that aligns with your culture and audience
  • How to identify which game elements are appropriate for your game
  • When and how to test and validate your game

Audience:
Novice to advanced designers, developers, managers, and directors.

Technology discussed in this session:
Paper-and-pencil design, Articulate Storyline, Articulate Studio ’13, Microsoft PowerPoint, and mobile devices.

 

Joseph Fournier

Learning Program Manager

Anthem

Joseph Fournier is a learning program manager at Anthem, a position in which he works with professionals across the enterprise, exploring and promoting better ways to leverage mobile technology in the learning context. Joe has been involved with technology-enabled learning for nearly 30 years.

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408 Using Enterprise Social Networks to Create a Virtual Learning Environment

10:30 AM - 11:30 AM Thursday, October 30

Social

Today’s employees need to use different types of tools and they must learn how to assimilate and perform their job with limited training time and support. By using a social-networking site for a virtual-learning environment (VLE) learners can interact with experienced employees, learn how to properly use the company’s internal social network, and properly navigate through systems and repositories.

In this session you will explore how to use an enterprise social-networking site to create a well-designed VLE that will enhance the traditional corporate classroom and the learning experience. To increase performance outcomes you will identify key principles that support social and informal learning using a VLE. You will learn how to encourage participation and collaboration, and get engagement using a classroom VLE. You will leave this session understanding how a VLE can enhance participant performance, engagement, and learning experience, and reduce time to proficiency.

In this session, you will learn:

  • Ways to incorporate social approaches that support learning and performance outcomes
  • How to encourage participation, collaboration, and engagement using Web 2.0 technology
  • How to enhance formal content by using a virtual learning environment
  • The advantages of social capabilities within the classroom
  • How to build a virtual learning environment using a social platform

Audience:
Novice and intermediate designers, managers, training managers, and facilitators.

Technology discussed in this session:
Jive, virtual learning environments, social collaboration, and SharePoint.

Yvonney Huth

VP Emerging Learning Technology and Tools

Citigroup

Yvonney Huth is the vice-president of emerging learning technology and tools for Citigroup’s Citi Learning North America Consumer. Yvonney’s responsibilities include leading global, large-scale learning-technology efforts that span multiple lines of business. She drives the execution of the learning technology strategy and is responsible for the entire learning-technology implementation lifecycle from ideation through implementation. Yvonney holds a master’s degree in adult education from the University of Illinois at Urbana-Champaign.

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409 Alice in Techland

10:30 AM - 11:30 AM Thursday, October 30

Social

A conversation begins, most often, with a question. IT blogger Selena Deckelmann suggests that when those in control “ask women directly to speak up, we open the door for participation,” and diversity and inclusion can begin. “If we insist on equal participation, the structure of our organizations will change. The first time I spoke up in a user group was terrifying, but I did so because a peer politely, but repeatedly, asked me to speak.”

In this session you will learn from an observational research study of gender participation in the fields that comprise technology. You will explore the various opportunities that exist for inclusion. You will discuss the barriers that are the most difficult to break through for women who have all the skills and talent necessary to be successful. You will discover strategies to encourage conversations that lead to more participation and greater inclusion.

In this session, you will learn:

  • How to explain the concepts of diversity and inclusion as they relate to underserved populations
  • How to describe how inclusion strengthens practice communities and leads to better overall creativity and performance
  • How to illustrate the positive and negative factors that impact a single gender and how those factors can be mitigated
  • How to apply lessons learned regarding implementing strategies for a more diverse workforce
  • How to demonstrate an understanding of the case study outcomes and how they can lead to new approaches and methodologies for increased cooperation and participation among a diverse workforce

Audience:
Novice to advanced designers, developers, project managers, and managers.      

Technology discussed in this session:
N/A

Myra Travin

Senior Learning Architect

UNIVentures

Myra Travin, the senior learning architect for UNIVentures, is an educational futurist and instructional project manager with significant experience in implementation of instructional design, organizational development, leadership development, change management, and sales/CRM projects in higher education and Fortune 500 companies such as Hewlett- Packard, BP, Walgreens, PwC, Appen, and SPSS, and public sector agencies such as Los Alamos National Labs and the Ministry of Forests in Canada. Myra is currently contributing educational and mentoring expertise as a member of the Advisory Board for Collective Changes, a worldwide mentorship program for women.

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410 Practical Applications of the Serious eLearning Manifesto

10:30 AM - 11:30 AM Thursday, October 30

Instructional Design

Most instructional designers can recognize a strongly designed and developed eLearning program. However, there is a noticeable gap between the accepted standards of what makes quality eLearning, and the reality of what the industry produces. We understand what quality eLearning looks like, but too often we fail to deliver on that standard. Many instructional designers struggle with maintaining eLearning quality standards when confronted with the realities of organizational project constraints.

In this session, you will learn strategies for maintaining quality and developing impactful eLearning programs while dealing with reasonable project constraints. You will discuss the standards of eLearning quality that the Serious eLearning Manifesto includes. You will explore methods to implement the Serious eLearning Manifesto’s principles, and see examples that show the principles put into practice. You will examine common project constraints that can take away from eLearning quality, and share strategies for overcoming those barriers.

In this session, you will learn:

  • The differences between typical, minimally effective eLearning and high impact, serious eLearning
  • How to economically implement many of the Serious eLearning Manifesto’s principles
  • How to evaluate alternative instructional approaches
  • What to require when setting acceptance criteria for developing courseware

Audience:
Intermediate designers, developers, and project managers.

Technology discussed in this session:
Desktop and mobile eLearning.

Michael Allen

Chairman & CEO

Allen Interactions

Michael Allen is known for pioneering multimedia learning technologies, interactive instructional paradigms, and rapid- prototyping processes—bringing each forward into leading corporate enterprises. He was the founder and CEO of Authorware, a revolutionary eLearning authoring tool. Authorware merged with MacroMind/Paracomp to become Macromedia, which was later acquired by Adobe. With a PhD in educational psychology from The Ohio State University, he is an adjunct associate professor at the University of Minnesota Medical School, a sought after conference speaker, and a prolific writer. Michael was awarded the Guild Master Award in 2014 for his accomplishments and contributions to the eLearning community.

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411 The Internet of Things—Applications in eLearning

10:30 AM - 11:30 AM Thursday, October 30

Innovation

The Internet of Things (IoT) is expected to touch and transform every facet of our lives. From industry automation and automobile connectivity to wearable devices and smart-home appliances, it will make our way of living more enriching. Learning will also undergo many changes as a part of this evolution, though it will likely be a bumpy road getting there.

In this session you will explore how the Internet of Things can impact the world of eLearning. You will discuss specific examples of how IoT can enrich interactive learning, games-based learning, and on-demand learning to improve the overall learning experience. You will examine industry trends on how learning is evolving from the traditional formats to a more social and collaborative culture, and how IoT supports that evolution. You will explore numerous use cases that will show where IoT fits into the current learning and performance paradigm, and how it will influence our field in the future.

In this session, you will learn:

  • How Internet of Things key concepts apply in the context of eLearning
  • How one needs to approach eLearning content creation differently in an IoT environment
  • How one can make their content ready for IoT devices
  • How IoT is applicable in eLearning

Audience:
Novice and intermediate developers, project managers, managers, directors, and VPs.

Technology discussed in this session:
Kinect, Raspberry Pi, and 3-D printing.

Shrikant Pattathil

President

Harbinger Systems

Over a career spanning more than a decade, Shrikant Pattathil has designed technology solutions with ingenuity and innovation for a variety of businesses across the U.S. Shrikant is a strategic advisor to many eLearning organizations and an experienced speaker in the eLearning community. His contributions in eLearning specifications have even been recognized by the Aviation Industry CBT Committee. He has also architected the Offline Content Player, a unique product from Harbinger that is used for eLearning in disconnected mode. Shrikant holds a Bachelor’s degree in Computer Engineering.

Maheshkumar Kharade

Associate Architect

Harbinger Systems

Maheshkumar Kharade is an associate architect at Harbinger Systems and a member of the company’s technology forum and proposal engineering group. He is an active contributor in the technology arm of Harbinger’s marketing division. Maheshkumar has over eight years of experience in the design and development of enterprise applications in the business intelligence, health care, and eLearning domains. His core technology expertise is in Java, J2ee, Java frameworks and libraries, Android, big data, and the cloud. He is frequently invited as a guest speaker at management colleges and universities. Maheshkumar holds a bachelor’s degree in information technology from Pune University.

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412 Adding Support to an Employee Performance Ecosystem

10:30 AM - 11:30 AM Thursday, October 30

Performance Support

Chances are that your organization already has one or more learning management system in place. Chances are that you also have a learning content management system, enterprise resource planning, a human resource management system, knowledge management, and/or customer relationship management systems in place. Now you are looking at adding performance support to the mix. Technology can be an enabler and driver of efficiency, but it can also be complex, cumbersome, and confusing. But all systems have one primary intent: To increase the performance of employees.

In this session, participants will take a closer look at the relationship between learning management, learning content management, knowledge management, and performance support systems. You will develop an approach to integrate these systems cohesively to eliminate content creation and maintenance redundancies. And you will examine how performance support can be the broker of information from the learning ecosystem to systems that live in the workplace ecosystem.

In this session, you will learn:

  • Where performance support fits into the existing learning and performance ecosystem
  • How different learning systems relate to one another
  • How to integrate multiple systems
  • How to eliminate content creation and maintenance redundancies

Audience:
Intermediate and advanced designers, developers, managers, and directors.

Technology discussed in this session:
LMS, LCMS, ERP, HRMS, knowledge management systems, CRM.

Gary Wise

Workforce Performance Strategist

Human Performance Outfitters

Gary Wise is a workforce performance strategist for Human Performance Outfitters. Gary, who has deep roots in performance consulting, has been radicalized by the convergence of learning with work. He promotes a message of disruptive innovation and shows marginal respect for long-held paradigms that limit learners to knowledge transfer and then ignore performers at the point of work where they face critical moments of need. He is a graduate of the University of Georgia’s Terry College of Business.

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413 Creating a Process Flow for Designing and Developing eLearning

10:30 AM - 11:30 AM Thursday, October 30

Project Management

Most organizations focus on the quality of the eLearning they develop, but have you ever considered the quality of the workflows used to create that eLearning? We always face the challenge of doing more faster but with fewer resources. As such it is critical that an organization’s eLearning-development workflows are organized and efficient. Many organizations resist the need for more organization under the reasoning that the process is time-consuming; the opposite is actually true.

In this case-study session you will examine a process and workflow utilized at Union Bank for designing and developing eLearning for LMS delivery and for availability via SharePoint. You will explore the bank’s rigorous testing process and discuss some of the pitfalls and lessons that were learned during development of the process plan. You will leave this session understanding how to ensure quality and an excellent end-user experience via a process flow that allows for rigorous planning and testing.

In this session, you will learn:

  • How to document and implement the multiple steps of a process flow for modern eLearning design and development
  • How to create a testing document for testing courses with multiple paths
  • How to ask the right questions when working with SMEs
  • How to differentiate testing and implementation plans for content launching from an LMS vs. content delivered via SharePoint

Audience:
Novice and intermediate designers, developers, and project managers with design and development experience and familiarity with various authoring tools.

Technology discussed in this session:
Articulate Storyline, Articulate Studio, UPK, and Lectora.

Caryn Nadeau

VP Area Manager of eLearning Design/Development

Union Bank

Caryn Nadeau, eLearning design and development area manager, Union Bank, is a certified professional in learning and performance. With over 15 years’ experience designing, developing, and facilitating learning, Caryn’s experience in learning and development spans everything from in-person instructor-led training, to webinars and eLearning design and development. Caryn holds a BA degree in business from Mount St. Mary’s College in Los Angeles, CA. She also holds a certificate in instructional systems design from the University of North Florida.

Cheryl Stuart

VP Mgr. Learning Technologies/Corporate Services

Union Bank

Cheryl Stuart, vice president and manager for learning technologies and corporate services at Union Bank, has over 24 years’ experience designing, developing, and facilitating learning solutions. Cheryl’s experience in learning and development spans everything from in-person instructor-led training, to blended solutions and consulting. Cheryl manages a team of highly engaged learning professionals responsible for the learning infrastructure, technology solutions, eLearning, and corporate services consulting. The team also manages the tuition-reimbursement program, and regulatory compliance training. Cheryl holds a BS degree in biomedical science from Texas A&M University.

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414 xAPI Hyperdrive Showcase

10:30 AM - 11:30 AM Thursday, October 30

xAPI

Interest in the Experience API has grown steadily in the last few years, but most of the conversations exploring the topic were either conceptual or technical in nature. There have few case studies showing the xAPI in practice, and those that did exist focused more on the technical application of the specification rather than on business value.

Adoption of the Experience API (xAPI) continues to grow, and we are now seeing examples of xAPI case studies that focus on the business value that is being provided by the use of the specification. In this session, you will learn from the three winning entries from xAPI Hyperdrive, the competition that took place before DevLearn began. You will leave this session better understanding the business value that innovative use of the xAPI can provide to organizations.

In this session, you will learn:

  • From examples of the xAPI being used to innovate learning
  • How the xAPI can provide business value
  • What the business case is for xAPI use
  • The future potential of the xAPI

Audience:
Intermediate and advanced designers, developers, project managers, and managers.

Technology discussed in this session:
The Experience API.

Aaron Silvers

Partner

MakingBetter

After years of classroom teaching, Aaron Silvers taught himself to create interactive learning experiences with Macromedia (now Adobe) Flash for clients including the National Football League, and ultimately working with Advanced Distributed Learning (ADL) and contributing to the Sharable Content Object Reference Model (SCORM). As the lead content developer, Aaron prototyped content examples used around the world and across the eLearning industry. An early adopter of emerging technologies, Aaron enjoys the variety of challenges in connecting people to knowledge and to each other. Aaron consults on how technologies enable and accelerate formal, experiential, and social learning.

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415 B.Y.O.L.: Enhance the Effectiveness of Quizzes Using Adobe Captivate

10:30 AM - 11:30 AM Thursday, October 30

Tools

When you limit your design to the default question slides in Captivate, the result can often be a boring assessment. Being aware of the basics of these slide designs and of the quizzing system variables allows developers to extend the functionality of the default slides. By tweaking these default slides you can create simple games that can turn a basic quiz into a challenging experience.

In this hands-on session you will go beyond the basic template of a Captivate question slide and explore ways to enhance the default interaction. You will examine techniques including replacing text with image or audio, knowledge slides, remediation, intermediate score slides, control navigation, drag and drop, scored objects, and more. You will also clarify the process, possibilities, and limitations of the Captivate questions slide template.

In this session, you will learn:

  • To understand the default process and objects in question and score slide
  • To know the quizzing system variables
  • How to add intermediate score slides and shape buttons
  • The use of the advanced interaction panel
  • How to create custom question slides based on widgets or interactions
  • How to create custom question slides with standard objects
  • How to use the drag & drop wizard for question slides

Audience:
Novice to advanced designers and developers with a basic knowledge of Captivate.

Technology discussed in this session:
Adobe Captivate (latest version) on a Windows or Mac machine.

Participant technology requirements:
Latest version of Adobe Captivate on a Windows or Mac machine.

Lieve Weymeis

Consultant/trainer

Lilybiri’s Consultancy/Training

Lieve Weymeis is a consultant and trainer with Lilybiri’s Consultancy/Training. After years of teaching and research in project management and eLearning, Lieve is now freelancing and specializing in advanced Adobe Captivate; in 2009, she was invited to join the advisory board for Captivate. As an Adobe Certified Expert, Adobe Community Professional, and Adobe Education Leader, Lieve has presented about Captivate and flipped classes both online and face-to-face in the Captivate community and on social media.

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416 B.Y.O.L.: Exploring Video and eLearning Best Practices

10:30 AM - 11:30 AM Thursday, October 30

Media

Video will become increasingly important as a method of imparting knowledge as our populace transitions from a linear written-word culture to a global and visual culture. Many instructional designers and developers would like to implement “how-to” videos in their programs but do not know how to go about it. Practitioners are unable to leverage the power of video instruction into their presentations and eLearning projects.

In this session you will explore the practical problems associated with incorporating video in eLearning. You will discuss utilizing both desktop and camcorder video regarding content, planning, size, format, streaming solutions, and accessibility from a learning management system. You will examine the challenges of transitioning from a linear- and text-based information structure to a mainly non-structured visual knowledge culture. You will leave this session equipped with the knowledge to record and produce appropriate videos for your eLearning projects.

In this session, you will learn:

  • The value of video learning in instructional design
  • From practical examples of video-based eLearning
  • How to leverage video in eLearning with common tools
  • The steps required to create a short video and import it into Storyline

Audience:
Novice designers, developers, and project managers with basic instructional design, eLearning development, and computer software skill and knowledge.

Technology discussed in this session:
Microsoft Windows, Office, Articulate Studio, Camtasia Studio, Adobe Captivate, microphone, video camcorder, and associated editing software.

Participant technology requirements:
Laptop computer, Camtasia Studio (evaluation copy available), and Articulate Storyline (evaluation copy available).

David Demyan

Instructional Designer

Spectorial

David Demyan is an instructional designer at Spectorial. He is a rapid eLearning specialist with broad expertise in the knowledge transfer of technical subject matter. He provides training and development services in instructional design using Camtasia Studio and Articulate Storyline, with supporting video, audio, and image editing tools. David is a recognized expert in the use of video in eLearning programs. His specialty is technical and software simulations for training and knowledge assessment. He has performed consulting and training duties for commercial, educational, and governmental entities. David is the author of eLearning with Camtasia Studio and an instructor at lynda.com.

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501 Building Responsive Mobile Content with Adobe Captivate 8

1:15 PM - 2:15 PM Thursday, October 30

Tools

There’s a growing demand from organizations to create courses that work on both mobile and desktop platforms. The currently available tools have a hard time doing this, and many times you must create multiple courses for each type of screen. In addition, content only resizes to fit these various screens; it doesn’t truly change based on each device.

In this session you will learn about the latest release of Adobe Captivate 8, and the huge advances it enables in responsive mobile design. You will explore how this software enables users to build in one view, and support multiple mobile devices at the same time. You will discover how this software enables developers to create courses that actually change design and content layout based on different devices. You will leave this session understanding how this software provides greater efficiency and improves your learning programs.

In this session, you will learn:

  • How Adobe Captivate 8 can automatically adjust your content based on different devices
  • How to create responsive mobile interactions in Adobe Captivate 8
  • How to create responsive themes in Adobe Captivate 8
  • How to publish Adobe Captivate courses to ensure mobile compatibility

Audience:
Novice to advanced designers, developers, and managers.

Technology discussed in this session:
Adobe Captivate 8, responsive themes, and responsive interactions.

Shawn Scivally

Co-Owner

eLearning Brothers

Shawn Scivally is the founder and President of eLearning Brothers, LLC and e LearningTemplates.com. He is as passionate about visual design in e-Learning as he is about being a husband, swing pusher, buffalo wings lover, unicyclist, and amateur BBQ griller. He has over eight years experience developing gut- busting multimedia presentations, online training, and graphic design. Previously he developed online training for Chase Bank and Wendy’s restaurants, both of which jobs were awesome experiences as they run excellent training programs.

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502 More Than Numbers: Data, Analytics, and Design

1:15 PM - 2:15 PM Thursday, October 30

Data and Measurement

The availability of (and demand for) data around learning has grown dramatically. Tools like the Experience API (xAPI) make it increasingly easy to acquire data about learner’s activities, but this will provide little benefit to instructional designers or learners if we do not design to acquire meaningful data, know how to interpret that data, or know how to improve our learning design based on that data.

In this session participants will explore the use of data in the context of learning systems design. You will examine some basic principles surrounding the effective use of data and how to design to provide meaningful feedback. You will discuss concepts including comparative mapping of novice to expert practices and learner experiences with formal courses and other activities. You will explore the application of principles from UXD, web analytics, and business intelligence to design for meaningful (and actionable) contextual data. Examples of how using data generated by the xAPI that can be used for predictive analytics to make interventions seamless for the end user will also be discussed.

In this session, you will learn:

  • How to apply principles from fields including business intelligence and web analytics to learning design
  • How to design to gather meaningful data within the context of course goals and overall performance objectives
  • How to use data analytics to improve course design
  • Potential pitfalls of data interpretation

Audience:
Novice, intermediate, and advanced designers, developers, project managers, and managers. A conceptual knowledge of the xAPI is useful, but not required.

Technology discussed in this session:
The xAPI, learning record stores.

Sean Putman

Vice President of Learning Development

Altair Engineering

Sean Putman, vice president of learning development for Altair Engineering and the owner of Intellectus Learning, has been an instructor, instructional designer, and developer for over 15 years. He has spent his career designing and developing training programs, both instructor-led and online, for many different industries but he has had a strong focus on creating material for software companies. Sean has also spent the last few years focusing on the use and deployment of the Experience API and its effect on learning interventions. Sean has spoken at many industry conferences on the subject.

Janet Laane Effron

Data Scientist

HT2

Janet Laane Effron is a data scientist at HT2, where she develops learning analytics models to support the meaningful evaluation of learning data and performance measures. Janet’s focus areas include designing both for improved data collection and analysis and using data and analytics to drive improved design. She has worked on xAPI design projects related to designing for performance outcomes and designing both for and in response to data and analytics. Janet’s also interested in information science, applied cognitive science, and game design principles. Additionally, she is a leader in developing the entrepreneurship ecosystem in southwest Indiana through a variety of forums linking public, private, and education stakeholders.

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503 Designing Non-linear Games Where the Learners Are the Authors

1:15 PM - 2:15 PM Thursday, October 30

Games and Gamification

Games and gamification are the latest fads, but getting learners to play games only exposes them to learning content and develops first-level reflexes. This risks confining learning to superficial understanding of the subject matter. We need games to solidify what the trainee has learned, but to do that we must redefine the responsibilities and the role of trainers.

In this session you will explore how you can use games to solidify what was learned by simulating real scenarios, placing the subject of learning back in its context, and creating perspective to build awareness of the impact of choices and alternatives. You will examine how this is possible via games in which the learners themselves author the content. You will leave this session understanding how learner-created games immerse learners in the content and enhance logic, strategy, style, and form, regardless of the subject matter.

In this session, you will learn:

  • How a new generation of tools is about to emerge and transform training techniques
  • How learners can be authors of content and be motivated by that role
  • How trainers can plan their training sessions around learners’ creativity
  • How non-linear logic leads to a deeper perception of the subject matter
  • How collaboration can be an exciting and creative experience
  • How creating permanent open-ended objects leads to longer-term engagement in learning
  • How trainers can share and support one another in original ways

Audience:
Novice to advanced designers, developers, project managers, managers, and directors with a sensitivity to the importance of motivation as a factor of effective learning.

Technology discussed in this session:
ChatScaper.

Peter Isackson

Chief Visionary Officer

SkillScaper

Peter Isackson, chief visionary officer of SkillScaper, is a recognized pioneer in technology based learning. A native Californian, he was one of the first authors and producers of interactive video for training in the 1980s, working in France and the UK. In 1988 he founded Interaxis, the first French company for digital publishing in the training field. He has been actively developing the culture of multimedia and online learning for more than 30 years. For the past four years he has led a team developing visual non-linear tools for authoring learning games with the revolutionary orientation of “learning by designing.” In 2010 he received an award for innovation from the Young Chamber of Commerce of Versailles.

Salvatore Moccia

Director of External and International Development

Catholic University of Valencia

Salvatore Moccia is the director of external and international development for the Catholic University of Valencia. Salvatore’s background includes 24 years spent as an officer in the Italian military, five years as a professor of management, and three years as an executive in the higher ed sector; he holds an MBA and a doctorate. Salvatore is also a columnist for a number of newspapers and a trainer and coach for in-company activities.

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504 What Is CMI-5 and Why Should You Care?

1:15 PM - 2:15 PM Thursday, October 30

Innovation

With the successful rollout of the Experience API (xAPI) the foundation for a new SCORM standard has been laid. By itself, xAPI is not a replacement for SCORM. Instead, xAPI defines communication between a learning experience and the learning record store, or LRS. While most of us agree that the majority of learning occurs outside the LMS, there is still some formal eLearning that will be maintained in the LMS.

In this session you will learn how the Aviation Industry CBT Committee (AICC), working with ADL, has stepped in to define a new LMS to eLearning specification as a layer on top of xAPI. You will discover the possibilities of AICC CMI-5, a flexible new design that some call “xAPI with some rules.” You will explore how CMI-5 works and the advantages it has over SCORM.

In this session, you will learn:

  • That xAPI is not a SCORM replacement
  • To define the existing issues with SCORM that should be addressed by a new specification
  • To define how AICC CMI-5 will fix several SCORM issues
  • To define the interoperability of AICC CMI-5

Audience:
Intermediate designers, developers, and CLOs with some familiarity with both SCORM and xAPI.

Technology discussed in this session:
AICC CMI5, xAPI, SCORM.

Art Werkenthin

President

RISC

Art Werkenthin, president of RISC, built his first learning management system (LMS) in 1988 and now has over 25 years’ experience working with LMS in the oil and gas, retail, finance, and other industries. Art is keenly interested in the xAPI specification, and RISC was an early adopter of this technology. Interested in expanding the xAPI to the LMS, Art has served for the past three years on the ADL cmi5 committee. In 2015, RISC demonstrated the first implementation of a cmi5 runtime engine embedded in its LMS. Art has presented on cmi5 at several conferences, including mLearnCon, DevLearn and xAPI Camp.

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505 Designing User-friendly Navigation for eLearning

1:15 PM - 2:15 PM Thursday, October 30

UI/UX Design

Have you ever reached a slide in an eLearning course where you were unsure what to do, or where to click? If so, you were the victim of bad navigation design—a common eLearning problem. One of the most challenging aspects of eLearning development can be designing clear and cohesive navigation that is easy for learners to follow, and that doesn’t lead to dead-ends.

In this session you will learn tips and best practices for designing user-friendly navigation in your eLearning that ensures users never have to guess about where to go, and can focus on the content. You will learn great ways to test your navigation and find out if it really works or not. You will learn the importance of incorporating a clear exit from your course, and how to create one.

In this session, you will learn:

  • How and when to add navigation instructions
  • Tips for designing consistent course navigation
  • Best practices for incorporating a clear exit from your course
  • How and why to thoroughly test your navigation

Audience:
Novice and intermediate designers, developers, and project managers with basic eLearning knowledge.

Technology discussed in this session:
Powerpoint and Storyline.

Nicole Legault

Community Manager

Articulate

Nicole Legault, community manager at Articulate, has a varied skillset that includes instructional design, eLearning development, graphic design, and social media. She has worked for several well-respected companies, including SMART Technologies and Langevin Learning Services. In her current position at Articulate, she helps people create better eLearning every day.

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506 What Corporate Learning Can Learn from the MOOC Experience

1:15 PM - 2:15 PM Thursday, October 30

MOOCs

Preconceptions of eLearning, lack of instructional design insight within organizations, disjointed learning ecosystems, and the perceived size of the task in front of them mean organizations have lacked the confidence to take their more complex programs into the online domain. However, online learning is opening the doors to more flexible, sustained, and comprehensive support for learners than ever before.

In this session you will explore a comprehensive analysis of the MOOC experience since 2012. You will examine the MOOC experience and how the highs and lows have informed the strategies and approaches taken by a range of organizations in their programs. You’ll discuss case studies from Telefonica, Transitions Optical, and The Institute of Practitioners in Advertising on how MOOCS have been applied to programs that include flipped classrooms, online CPD, and sponsored MOOCs. You will also explore the skills, tools, and technology needed to create the right ecosystem in which more complex online programs thrive.

In this session, you will learn:

  • Best practices in learning path design for complex subjects
  • How to create learner engagement through learning design, course orchestration, and facilitation
  • Where to spend, where to reuse, and where to save
  • How to create the business case for corporate MOOCs
  • When to curate from an existing MOOC and when to create your own
  • How to create the right learning ecosystem to support complex subjects online

Audience:
Intermediate and advanced managers and directors.

Technology discussed in this session:
MOOCs.

Lisa Minogue-White

Director of Learning Solutions

WillowDNA

Lisa Minogue-White is the director of learning solutions at WillowDNA, a presenter/reporter for Learning Now TV, and the host of Learning Now Radio. She is an expert on online distance learning, collaboration, and communities. Her team’s innovative blended learning solutions for IPG Mediabrands feature in Clive Shepherd’s latest book, More Than Blended Learning. Lisa pioneered WillowDNA’s learning pathway approach to complex online learning back in 2008, which has powered award-winning content development and inspired WillowDNA’s cloud LMS, Pathway. Her specialties include online learning strategy, communities, learning ecosystems, and corporate MOOCs.

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507 How to Maximize the Impact of Blended Learning Through SME Partnerships

1:15 PM - 2:15 PM Thursday, October 30

Strategy

In their clinical training, physicians and other clinicians are not learning the skills they need to lead their organizations through the rapid changes happening in health care. It has become more and more difficult to pull clinicians away from patient care to teach them core leadership skills. As a result, health care organizations are struggling to provide these critical skills with shrinking time and resources.

In this session participants will examine a case study on the physician leadership development program at NYU Langone Medical Center (NYULMC). You will discover how this program utilized a flipped learning approach to using a combination of eLearning and classroom training. You will discuss how key subject matter experts inside and outside of the organization partnered to determine how to best develop, design, and implement this training. You will explore an approach for building strong partnerships and collaboration to maximize the benefits of eLearning and classroom training. Participants will learn how to embed eLearning into larger training programs, target the training topics and content to your organizational environment, create personalized custom videos, and build capability for mobile access to your training.

In this session, you will learn:

  • To develop a strategy for developing and implementing blended learning strategies for leadership development programs
  • To build partnerships between SMEs and eLearning designers and developers
  • To create blended learning programs that maximize the potential of different learning modalities (lecture, discussion)
  • To customize eLearning that caters to your own blended learning program

Audience:
Novice to advanced designers, developers, project managers, managers, and directors with a basic understanding of adult learning principles.

Technology discussed in this session:
Articulate Storyline.

Jason Melillo

Instructional Designer, eLearning

NYU Langone Medical Center

Jason Melillo is the instructional designer of eLearning for NYU Langone Medical Center’s iDevelop LMS, which provides training to approximately 20,000 employees across the organization. He holds a bachelor of arts degree in mass communications from Quinnipiac University, a master of arts degree in learning technologies from Pepperdine University, and was the recipient of the 2013 Honorary Nursing Award at NYULMC for his work with the department of nursing education.

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508 How HTML5 Is Changing Today’s eLearning

1:15 PM - 2:15 PM Thursday, October 30

Tools

There’s a great deal of buzz in our industry about HTML5. Chances are that the development tool you’re using to create eLearning can output to HTML5, but most instructional designers are not sure why that feature is important. HTML5 is also a subject that, for many, is clouded in confusion, with learning professionals often unable to translate the technical discussion into understanding of what the technology makes possible.

In this session you will learn about the HTML5 core technology from an easily digestible and understandable perspective. You will discuss why HTML5 is important and what skills you need to develop to take advantage of it today. You will also explore what types of questions you should be asking of your team, developers, and LMS vendors. You will leave this session with a better understanding of HTML5, including why it is important and what resources, tools, and templates you have available to help you apply HTML5 immediately.

In this session, you will learn:

  • Five ways HTML5 can help your development team
  • Five ways HTML5 can improve your user experience
  • Fresh ideas you can apply immediately with your team
  • Free web apps to learn new skills
  • Using open-source web apps to improve your tool set today

Audience:
Novice and intermediate designers, developers, project managers, managers, and directors with a basic understanding of eLearning and how tools work.

Technology discussed in this session:
HTML5, CSS3, Fonts, JavaScript, Canvas vs SVG, Media formats, Adobe Edge Tools, iOS, Android, and browsers.

Nick Floro

Learning Architect & CEO

Sealworks Interactive Studios

Nick Floro is the president of Sealworks Interactive Studios. Nick has over 23 years of experience developing eLearning solutions, applications, and web platforms. He has worked with numerous Fortune 500 companies to help them understand the technology and develop innovative solutions to help their teams and customer base. Nick has won several awards from Apple and Fortune 500 organizations for productions and services. He is passionate about how design and technology can enhance learning and loves to share his knowledge and experience to teach, inspire, and motivate participants.

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509 When Remembering Really Matters

1:15 PM - 2:15 PM Thursday, October 30

Instructional Design

Remembering is a major challenge for all of us. Estimates range from zero to 90 percent on the amount of forgetting that occurs within days after training occurs. At times, this matters little because the focus is on compliance rather than actual performance. However, do learning professionals need to take a different approach in those instances when remembering really matters?

In this session you will learn from two corporate learning case studies that show how incorporating research-based design techniques into your learning solutions will improve knowledge and skill retention, which ultimately drives business outcomes. You’ll examine what was done in each case study, how it was done, and the results that were achieved via a single online learning game for sales reps. You’ll also explore the results for a larger, blended curriculum for the customers of a diagnostics company. You will discover four research-based strategies for remembering as well as four strategies for the initial “teach” of the skill or knowledge.

In this session, you will learn:

  • Four research-based strategies for building long-term retention of knowledge or skills
  • The optimal way to design and deliver feedback for long-term retention
  • How and why stories foster long-term memory
  • Four research-based design techniques for creating a learning experience that minimizes learner’s cognitive effort
  • How to incorporate the learning and retention strategies discussed in the session

Audience:
Intermediate designers, developers, project managers, and managers with knowledge of some of the basic lingo of instructional design, as well as the basics of business lingo.

Technology discussed in this session:
eLearning, mobile learning, classroom strategies, Lectora, Storyline.

Sharon Boller

President and Chief Product Officer

Bottom-Line Performance

Sharon Boller is president and chief product officer of Bottom-Line Performance (BLP), a learning-solutions firm she founded in 1995. Sharon has grown BLP from a single-woman sole proprietorship to a $3 million+ company with 30 team members. Under her direction, BLP created the Knowledge Guru learning game platform, a platform that has received numerous industry awards, including the coveted Brandon Hall Gold award for best innovation in gaming and technology (2014). Sharon co-teaches Guild Academy’s Game Design live online course.

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510 Top Tips for Responsive eLearning Instructional Design

1:15 PM - 2:15 PM Thursday, October 30

Responsive Design

“I need the content to work on a phone and a tablet as well as on a desktop.” This is a request we’re hearing more and more each day. In the new era of multi-device delivery, instruction designers struggle to find the one design to rule them all. How can you ensure solid instructional design across all those devices if your aim is to only build one course?

In this session, you will explore top tips for responsive eLearning design that you can start using right away. You will start with a brief overview of what responsive means and how it is different from traditional content. You will discuss the new world of scrolling pages and learn to love the scroll bar. You’ll examine audio strategies for multi-device delivery. You will explore examples built in Adapt, the open-source responsive eLearning framework. You will leave this session with practical ideas and inspiration to jumpstart your own responsive eLearning projects.

In this session, you will learn:

  • What responsive eLearning design means
  • How to identify if responsive design is the right approach for your organization
  • How to apply simple design strategies to your own responsive projects
  • How to optimize audio in a multi-device environment

Audience:
Intermediate and advanced designers, developers, and managers.

Technology discussed in this session:
Adapt.

Cammy Bean

Vice President of Learning Design

Kineo US

Cammy Bean is the VP of learning design for Kineo, a global provider of learning solutions. Cammy has worked with hundreds of organizations over the past almost 20 years to design technology-based learning solutions, from soft-skills tutorials to internal communication pieces. She writes the popular eLearning blog Learning Visions and is the author of The Accidental Instructional Designer: Learning Design for the Digital Age.

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511 Training Knowledge Workers Virtually at the World Bank

1:15 PM - 2:15 PM Thursday, October 30

Virtual Classroom

Like many organizations in today’s increasingly global marketplace, the Asia Pacific Region of World Bank Group has a workforce in 20 countries. The regional team has the daunting task of training global staff in an efficient manner. Since World Bank knowledge workers are also mobile and tech savvy, moving training to a virtual classroom that can be accessed on a laptop or mobile device was a logical solution.

In this session you will learn how to efficiently convert training programs and develop new programs. You will explore a four-step model that provides the framework to be used for virtual training for both operational and soft skills topics. You will discover the importance of planning as part of the model, as virtual training is a lot like video and audio broadcasting, where many hours are needed to prepare for a broadcast and disruptions and mistakes are amplified. Participants will leave the session with a toolkit for live virtual training and for calculating carbon footprint reduction when face-to-face training is replaced with virtual training.

In this session, you will learn:

  • How to apply a four-step model for designing and delivering virtual classroom training
  • How to determine facilitation team members and skills needed for each role
  • How to develop strategies to adjust content, images, and exercises from in-person training for a global audience in a virtual classroom
  • Best practices to use to avoid pitfalls when planning logistics for virtual classroom training

Audience:
Novice and intermediate designers, project managers, and managers with an understanding of the virtual classroom either from the participant and/or facilitator perspective, with a general understanding of one of the virtual classroom tools (Adobe Connect, WebEx, GoToMeeting, Saba Classroom).

Technology discussed in this session:
Virtual classroom/Adobe Connect.

Darlene Christopher

Knowledge & Learning Officer

World Bank

Darlene Christopher, CPLP, is a knowledge and learning officer for the World Bank, where she directs regional learning programs and provides technical leadership on distance learning programs for international government institutions. She has designed and delivered virtual training programs for global audiences for 10 years and has authored numerous articles and a book, The Successful Virtual Classroom, on the subject. Previously, Darlene held technology management positions at Disney Internet Group, 3Com, and Nextel. Darlene holds an MPA degree in international management from the Monterey Institute of International Studies and a BA degree in Spanish from the University of California, Davis.

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512 An Internal Training Program Heard Around the World on Twitter

1:15 PM - 2:15 PM Thursday, October 30

Social

Training for sales professionals at global pharmaceutical firm is robust, thorough, and frequent. However, the training curriculum of its marketing staff, who were being asked to be its commercial leaders, creating and delivering on business objectives and strategies as well as leading salespeople, was almost non-existent. Fixing this multi-layered challenge wouldn’t be as simple as implementing new training for marketers. Because so little training had existed previously, the company needed to change its culture to take its marketers’ attitudes from “why training?” to “I want more training!”

In this session you will learn how creating the firm's college of marketing helped its marketing staff elevate their skills and close gaps in organizational profitability. You will explore how it shifted the culture of its marketing organization from one that expected little to no training to one that embraced the value training could bring. You will learn about the implementation of “enrichment days” that allowed workers to step away from daily work and focus solely on their development, and how one enrichment event on digital and social marketing generated enough buzz to reach number three on Twitter for the day.

In this session, you will learn:

  • How to engage the business in a meaningful way to help set and execute learning strategies
  • How to leverage Twitter to engage learners
  • How to level-set marketing employees, some of whom need fundamental training
  • How to get the most from your keynote speakers

Audience:
Intermediate designers, developers, project managers, managers, directors, VPs, CLOs, and executives.

Technology discussed in this session:
Twitter.

Valerie Norvell

President

N-Tellect

Valerie Norvell, president of N-Tellect, is an entrepreneur and a recognized thought leader in human resources management, with specific expertise in talent management, learning design, and leadership development. As founder and chief executive of N- Tellect, Valerie envisions, designs, and implements novel business solutions that support some of the world’s best-known companies and their employees. Valerie’s background also includes three years as associate vice president, learning and talent management for Luxottica Retail, where she held responsibility for the talent management of 37,000 associates.

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513 Building Solid Requirements: Asking for What You Want

1:15 PM - 2:15 PM Thursday, October 30

Instructional Design

I’ve often heard managers tell me that they have a course they like that meets their requirements, but it isn’t what they wanted or envisioned. I find myself asking “If it is what you asked for, but not what you wanted, why didn’t you ask for what you wanted?” This problem exists in many forms. The results can range from a disappointed client to the world losing the next great idea, all because we don’t always know how to ask for what we really want in our products.

In this session participants will discuss some of the issues that organizations have had to solve in building new content, as well as in other projects. You’ll address these issues as a series of example scenarios, working through them as a group. You will explore probing questions about what is important, how to ask questions of a vendor, and how to ferret out the details that could cause problems later on. You will leave this session able to adapt the process to build solid requirements in your future projects.

In this session, you will learn:

  • How to translate what you want into a list of requirements for your vendor
  • How to evaluate what you really want
  • The difference between what you want and what you need
  • To evaluate if you really want what you think you want

Audience:
Novice and intermediate project managers, managers, and directors.

Technology discussed in this session:
N/A

Grant Hansen

Director, Digital Product Management

American Red Cross

Grant Hansen is director of digital product management for the American Red Cross. He and his colleagues have earned numerous awards for their suite of mobile apps, including the 2013 CTIA iPhone Life Best in Show for Most Life Changing product, among numerous other honors. Grant recently took the reins of the Red Cross’s babysitting product portfolio and has launched two digital courses, one for tweens, and one for adult learners. He holds a master’s degree in digital communications from Fairleigh Dickenson University and a BA from Trenton State College.

Anthony Altieri

President and Founder

Omnes Solutions

Anthony Altieri is the president and founder of Omnes Solutions and a content subject matter expert. Anthony has worked on implementation teams for two public-facing LMSs for one of the most recognized non-profit organizations in all stages of the process. He currently manages over 100 hours of content viewed by students all over the globe. Anthony has lectured to audiences ranging from kindergarten students to medical professionals to corporate IT departments on topics ranging from the spread of HIV to network security to protecting your personal information.

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514 Content Wrangling: Applying Content Strategy and Information Architecture

1:15 PM - 2:15 PM Thursday, October 30

xAPI

We have all experienced huge courses, documents, and texts that are barely manageable by the instructional designer. In fact, much of how we design courses and even our documents makes it impossible for an employee to find the one piece of information they need at the time they need it. Since content is so dense, it makes finding meaningful information difficult, and it makes tracking anything useful in it even more difficult.

In this session you will explore the big picture of what technology is capable of today. You will dive into practices that will extend the lifespan and reduce the headache of how we create and manage content. You will learn tips on how to create content that is easier to track, can be used in many different areas (including mobile), and helps to populate more meaningful reports (both for management and the designers). You will discuss the value that content management systems (CMS) and learning record stores (LRS) play in forward-looking technology infrastructures.

In this session, you will learn:

  • How today’s technologies make creating content easier and more effective for designers
  • How today’s technologies make accessing content easier and more effective for workers
  • How you need to structure content so that it works on all devices
  • Why the LMS alone isn’t the backbone of your technology infrastructure

Audience:
Novice to advanced designers, developers, project managers, and managers.      

Technology discussed in this session:
LMS, CMS, LRS, the xAPI.

Aaron Silvers

Partner

MakingBetter

After years of classroom teaching, Aaron Silvers taught himself to create interactive learning experiences with Macromedia (now Adobe) Flash for clients including the National Football League, and ultimately working with Advanced Distributed Learning (ADL) and contributing to the Sharable Content Object Reference Model (SCORM). As the lead content developer, Aaron prototyped content examples used around the world and across the eLearning industry. An early adopter of emerging technologies, Aaron enjoys the variety of challenges in connecting people to knowledge and to each other. Aaron consults on how technologies enable and accelerate formal, experiential, and social learning.

Megan Bowe

Partner—Data Strategy

MakingBetter

Megan Bowe, a partner in MakingBetter, is a learning technology product manager turned standards evangelist and data strategist. Championing data-driven design, Megan works on projects that require a bigger lens to bring learning, portability of data, and formative analysis into focus. At MakingBetter, Megan helps people design reporting, data strategy, and products. At Knewton, Megan managed APIs and integration strategies, bringing adaptivity into various learning applications. At Rustici Software, Megan helped to launch the Experience API. Megan is a founding member on the board of directors for the Data Interoperability Standards Consortium.

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515 B.Y.O.L.: Combining Audio Design and Storytelling for Compelling eLearning

1:15 PM - 2:15 PM Thursday, October 30

Media

Rapid instructional development tools provide us with the ability to add narration and text-to-speech to eLearning courses, but many instructional designers aren’t using the audio medium to its full potential. Bringing quality audio design together with engaging stories can transform a click-and-read presentation into an immersive experience.

In this session participants will learn how to produce high quality audio for eLearning projects and how to combine this audio with storytelling techniques to create engaging eLearning experiences. You’ll explore inspirational examples from video games and radio that are directly applicable to eLearning. You’ll examine the equipment required and learn the basics of how to use Audacity, a free  open-source program, to record and optimize content. You’ll also explore strategies for recording and manipulating audio in order to tell better and more engaging stories.

In this session, you will learn:

  • How easy and cheap it is to create high quality audio
  • Examples of combining audio and storytelling to create powerful experiences
  • How to choose a microphone that suits your needs
  • How to use Audacity to record, manipulate, and optimize audio for eLearning
  • Basic guidelines for writing engaging narrative
  • How to use and manipulate audio in the service of that narrative

Audience:
Novice designers and developers with basic knowledge and experience using rapid instructional development tools.

Technology discussed in this session:
Video games, Audacity, basic microphone equipment.

Participant technology requirements:
Have Audacity installed and bring earbuds or headphones to the session if you plan on following along.

William Chinda

Sr. Technical Writer

Healthesystems

William Chinda is a technical writer for Healthesystems, where he develops and manages end-user documentation as well as performance support and eLearning solutions for internal clients. Prior to Healthesystems, he worked in the advertising and publishing industries as a graphic designer and ran an instructional YouTube channel with over 800,000 views. He holds an MEd from the University of South Florida and a BFA from the University of Central Florida.

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516 B.Y.O.L.: Getting Introduced to Moodle: How to Design Your First Course

1:15 PM - 2:15 PM Thursday, October 30

LMS / Infrastructure

In today’s training departments, a learning management system is a usually a necessary technology for organizations that utilize eLearning. However, these systems can be expensive, especially for organizations with minimal budgets. Finding low cost learning management system options that still provide the needed features for organizational learning can be a challenge.

In this hands-on session participants will learn about Moodle, a free open-source learning management system that many organizations use for their training and eLearning needs. You will explore how Moodle works from the user and admin perspective. You will walk through the steps for designing a course within Moodle, and what the learner experience of taking that course looks like. You will leave this session with the knowledge to begin exploring the use of Moodle in your own organization.

In this session, you will learn:

  • The basics of Moodle operation
  • How to design a course in Moodle
  • How to take the course online
  • How to get real time feedback

Audience:
Novice designers, developers, project managers, and managers with a basic understanding of instructional design.

Technology discussed in this session:
Web-based systems, Moodle.

 Participant technology requirements:
A windows/Mac laptop with web browser and Moodle installed.

Rupinder Kaur

Consultant

RK Consulting

Rupinder Kaur is a trainer and instructional designer who for the last eight years has worked in both the government and private sectors. Having graduated with distinction from an executive management program in Indore, Rupinder is currently affiliated with ISTD as a faculty trainer and as a volunteer with ASTD Atlanta.

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601 Gamification vs. Game-based Learning

3:00 PM - 4:00 PM Thursday, October 30

Games and Gamification

Gamification is the integration of game mechanics, or game dynamics, into a learning experience. Game-based training can be defined as a game designed for the purpose of solving a problem. However, these words are being used in parallel by the industry and it can be quite confusing.

In this session you will learn to clarify the differences between gamification and game-based training. You will explore examples of both from all around the industry. You will discuss the examples in detail to understand each of the learning experiences and explore the best practices in their development. You will leave this session with an understanding of the differences between serious games, gamification, and gameful design, and with the ability to begin applying the principles of each in your learning programs.

In this session, you will learn:

  • What serious games are and how they can be used for learning
  • What gamification is and how it can be used for learning
  • What gameful design is
  • Best practices for serious game development
  • Best practices for gamification
  • Best practices for game-based learning

Audience:
Novice and intermediate designers, developers, project managers, and managers.

Technology discussed in this session:
N/A

 

Andrew Hughes

President

Designing Digitally

Andrew Hughes, the founder and president of Designing Digitally, is a curriculum evaluator for ACICS, the private-college accreditation board. With extensive experience in education as a professor at both the University of Cincinnati and the Art Institute of Ohio—Cincinnati, the majority of his experience has been in the development of enterprise learning solutions for government and Fortune 500 clients. Andrew consulted for the Ohio Board of Regents and the US Department of Education for the Office of Innovation, where he helped to develop ground-breaking learning spaces for the K-12 sector.

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602 Building Online Training to Promote Learning Transfer and Behavior Change

3:00 PM - 4:00 PM Thursday, October 30

Instructional Design

The two goals of any eLearning program are to teach learners new information and then to enable them to transfer their new knowledge into their work. Learning transfer is a complex process, and most eLearning designers do not understand the simple steps that they can take to ensure that knowledge does transfer from the computer where the learners learn it to the work place where they need it.

In this engaging session, you will examine the scientific research demonstrating how you can use eLearning technologies to maximize learning transfer and positive behavior change. You will discover the three myths of eLearning and learn why overcoming these myths is critical in improving learning transfer. You will discuss how interactive eLearning, simulations, and social-learning environments can work together to sustain learning transfer and you will leave this session with a concise and useful overview of eLearning strategies that increase learning transfer.

In this session, you will learn:

  • How you can customize eLearning training to increase learning transfer
  • How pre-tests such as measuring a learner’s readiness for change can lead to a much higher learning transfer
  • Three myths that interfere with successful transfer of learning
  • Strategies to encourage executive buy-in on programs that promote learning transfer

Audience:
Novice to advanced designers, developers, project managers, managers, directors, VPs, CLOs, and executives.

Technology discussed in this session:
N/A

Art Kohn

Professor

Portland State University

Art Kohn, a professor of business at Portland State University, researches how to present information to maximize learning and memory. Art holds a PhD degree in cognitive science from Duke University. He was awarded the National Professor of the Year award from the American Psychological Association, and has won Fulbright Fellowships in cognitive psychology and distance education. He consults with the Centers for Disease Control on using social messaging for addressing HIV in the developing world. He and his company have produced more than 100 films, and he develops interactive media products for higher education and for corporate training. He is the author of Communicating with Psychology.

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603 Fad or Fab? #FlatDesign Is Now Trending

3:00 PM - 4:00 PM Thursday, October 30

Instructional Design

Flat design seems to be everywhere now. It’s the new look of our computer operating systems, our apps, websites, posters, book covers, and so many other places. Is this just a new fad or is this a fabulous new design trend that we in the eLearning industry need to pay more attention to in order to understand the fine points of flat design?

In this session participants will discuss the many advantages—and disadvantages—that are associated with flat design. You will look deeper into the fine details of flat design that instructional designers should be aware of and how to ensure we are using it appropriately. You will separate the hype from flat design and understand where it works effectively. You will leave this session with an understanding of whether this design style is just a passing fad or a trend we should be embracing.

In this session, you will learn:

  • What flat design is and why it is significant
  • The advantages and benefits of using flat design
  • The disadvantages and risks of using flat design
  • The differences between flat and skeuomorphic designs, and how/when to decide which to use
  • Where to find examples, inspiration, and resources to create your own flat designs

Audience:
Novice and intermediate designers, developers, project managers, and managers with a basic understanding of designing learning.

Technology discussed in this session:
N/A

Tracy Parish

Education Technology Specialist

Southlake Regional Health Centre

Tracy Parish is an education technology specialist in the organizational development department for Southlake Regional Health Centre in Ontario, Canada. Tracy has a diverse educational background of computer programming, adult educational training, and eLearning design and development. Since implementing the organization’s LMS, she now administrates the system and designs and develops courses to populate the system with an extensive catalog. Collaboration with hospital educators, from a wide variety of disciplines, has allowed this collection to expand to carry both clinical and non-clinical titles for staff as well as for patients.

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604 Innovative eLearning for Multiple Stakeholders

3:00 PM - 4:00 PM Thursday, October 30

Strategy

Instructional designers and eLearning professionals are often faced with the daunting task of designing learning interventions to meet the needs of multiple stakeholders quickly and effectively. Many eLearning solutions are perceived as boring, ineffective, or incapable of meeting learning goals effectively, leaving designers with an uphill battle to sell new ideas and concepts to colleagues. Even strong concepts and well-designed projects face barriers and challenges.

In this session participants will explore strategies to assess the needs of various stakeholders, pitch eLearning project ideas and garner support, work with subject-matter experts while staying within an appropriate project scope, and implement time and cost-saving tips in development. You will examine two eLearning projects, each utilizing simulation and case-based learning strategies to drive the design of immersive, story-driven projects that capture and hold stakeholder interest and ensure that learning objectives are achieved. You will leave the session with takeaways for managing risk encountered during various stages in the design process.

In this session, you will learn:

  • How to map performance/learning problems to concrete eLearning objectives, ensuring alignment of ideas with stakeholder needs
  • Effective ways to present your project ideas effectively to garner interest, enthusiasm, and support
  • Strategies for working with subject matter experts on determining content while keeping within a manageable scope
  • An effective process for designing interactive, case-based eLearning modules to engage and hold the interest of learners

Audience:
Novice designers, developers, and project managers with a clear understanding of instructional design frameworks (e.g., ADDIE) and the affordances and limitations of eLearning authoring platforms.

Technology discussed in this session:
Articulate Storyline.

Shawn McGinniss

Project Manager & Instructional Designer

Hunter-Bellevue School of Nursing, CUNY

Shawn McGinniss is a project manager and instructional designer for the Hunter-Bellevue School of Nursing at the City University of New York (CUNY), where he has worked in research, instructional design, training, and project management since 2006. He manages a faculty development program in teaching and learning with technology for 12 CUNY schools of nursing. He also works on interprofessional education projects on teamwork and communication skills in health care. Shawn holds an MSEd in learning, design, and technology from Purdue University and a BA in psychology from Pace University. His professional interests include faculty development, eLearning, case-based learning, distance education environments, and simulation in health professions education.

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605 The Impact of Wearable Technology on Performance Support

3:00 PM - 4:00 PM Thursday, October 30

Performance Support

Technological advances disrupt the status quo. We’ve seen this happen a number of times in the way we address learning and performance interventions. In the last few decades, the emergence of home computers brought us eLearning, and the proliferation of mobile and smartphones have brought us mLearning. Both of these technological advances have fundamentally changed how we look at learning and performance programs. Another technological advance is coming—one that will once again change some of our definitions and how we address performance issues: wearable technology.

In this session you will explore wearable technology and the world of opportunity that it presents for performance support. You will learn about different types of wearable technologies and how they are being positioned for consumer usage. You will discuss the unique affordances of these technologies and explore how you can use them for new types of performance support. You will also explore early use cases of wearable technology for education and performance support.

In this session, you will learn:

  • About different types of wearable technologies and how they are being positioned for consumer use
  • How wearable technology can be used for performance support
  • The unique affordances of wearable technology
  • How innovative companies are using wearable technology today

Audience:
Intermediate and advanced designers, developers, managers, and directors.

Technology discussed in this session:
Wearable technology.

David Kelly

Senior Vice President and Executive Director

The eLearning Guild

David Kelly is the senior vice president and executive director of The eLearning Guild. David has been a learning and performance consultant and training director for more than 15 years. He is a leading voice exploring how technology can be used to enhance training, education, learning, and organizational performance. David is an active member of the learning community and can frequently be found speaking at industry events. He has contributed to organizations including ATD, eLearn Magazine, LINGOs, and more. David is also known for his curation efforts, especially related to conferences and events for learning and performance professionals.

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606 Guerrilla Evaluation: Closing the Feedback Loop

3:00 PM - 4:00 PM Thursday, October 30

Data and Measurement

eLearning has a broken feedback loop, and it’s holding us back as a field. Because we usually can’t see our products being used, we lack the most basic information necessary to improve what we do. Traditional evaluation at best is costly and difficult to measure, and at worst either ignored all together or implemented in such a superficial way that it’s meaningless. Even good evaluation measures are not granular enough to inform future design decisions.

In this session you will explore the need for designers and developers to be able to see the impact of our creations in a meaningful way, so we can grow as a field. You will discuss the importance of this need being addressed in a way that is both inexpensive and easy to implement. You will examine the concept of “guerrilla evaluation” methods and what we can learn from the field of software usability. You will leave this session with a list of practices we need to add to that will ensure successful eLearning design.

In this session, you will learn:

  • How to recognize when you have a broken feedback loop
  • How to use user-experience best practices
  • How to conduct a guerrilla evaluation
  • How to ensure you are moving forward as a practitioner

Audience:
Novice to advanced designers, developers, project managers, managers, and directors.

Technology discussed in this session:
User-experience practices and guerrilla evaluation methods.

Julie Dirksen

Instructional Strategist

Usable Learning

Julie Dirksen is a consultant and instructional designer with more than 15 years’ experience creating highly interactive eLearning experiences for clients ranging from Fortune 500 companies to technology startups to grant-funded research initiatives. She’s interested in using neuroscience, change management, and persuasive technology to promote sustainable long-term learning and behavior change. Her MS degree in instructional systems technology is from Indiana University, and she’s been an adjunct faculty member at the Minneapolis College of Art and Design. She is the author of Design For How People Learn.

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607 Authentic Mobile Learning: Practical Examples

3:00 PM - 4:00 PM Thursday, October 30

Mobile

Learning to leverage the specific tools and capabilities in mobile devices can be challenging for eLearning developers. Effective mLearning goes beyond converting traditional eLearning for use on mobile and actually applies techniques of responsive design and maximizes technologies like geolocation and gestural inputs to become authentic mobile learning.  

In this session you will learn how to create authentic mobile-learning content, and how you can leverage the device-specific tools to create powerful mLearning experiences. You will explore examples of both authentic mLearning projects and of mLearning project creation. You will discuss how you can use device-specific tools and features to accomplish feats like location-aware learning. You will discover why intuitive gestural and physical inputs provide rich experiences that are most appropriate for mobile devices. You will explore examples of functional mLearning courses that leverage these capabilities, and learn how you can create these examples today.

In this session, you will learn:

  • Why mLearning courses should be different from eLearning courses
  • What responsive mLearning is and why you should employ it
  • How to use gestural inputs to control mLearning on devices
  • What makes mLearning experiences on devices authentic
  • Who will use authentic mLearning and how learners feel about it
  • Why location-based learning is important to the future of mLearning

Audience:
Intermediate designers, developers, project managers, managers, and directors with a basic understanding of eLearning, and an awareness of mLearning’s challenges.

Technology discussed in this session:
Android phones and tablets, iOS phones and tablets, and mLearning authoring tools.

Allen Partridge

Senior Technology Evangelist

Adobe Systems

Allen Partridge, PhD, is a senior technology evangelist at Adobe Systems and has a 20-year background in eLearning, education, game, and multimedia development. He has researched and reported on authentic educational solutions to audiences around the world over the past decade. Allen is well recognized for his many online video tutorials and eSeminars that are a mainstay of eLearning developers and trainers working to learn how to create effective online educational materials.

Sarah Gilbert

President

meLearning Solutions

Sarah Gilbert specializes in eLearning and mobile learning strategy, design, and development at meLearning Solutions. Working with organizations in a variety of industries globally, she creates unique learning experiences that improve knowledge retention, influence behavior, and increase productivity. Sarah's work has been published in The Book of Road-Tested Activities (2011) and 68 Tips for eLearning Engagement and Interactivity (2013). She regularly speaks at conferences and business events on the practical application of learning technology.

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608 Is Interactive 3-D the Next Big Thing in eLearning?

3:00 PM - 4:00 PM Thursday, October 30

Innovation

Your course users demand more quality and sophistication in the eLearning content they interact with. A growing expectation is for attractive eLearning content that is close to virtual reality with 3-D animated and interactive content. Interactive 3-D content can help teach more effectively, and make the courses more attractive and competitive. But is it worth the effort and the costs?

In this case-study session you will explore sample content from courses and learn how they were transformed from 2-D to 3-D. You will learn how to develop 3-D content and how to evaluate the degree of complexity of 3-D animations. You will leave this session understanding how you can improve content with 3-D graphics as well as the level of effort it will require.

In this session, you will learn:

  • How interactive 3-D content can enhance the users’ learning experience
  • How to develop interactive 3-D content simply
  • How to go from non-interactive 2-D or 3-D content to interactive 3-D content
  • Tips to develop cost-effective interactive 3-D using UNITY 3D

Audience:
Intermediate and advanced developers, project managers, managers, and directors with some knowledge of course-content development, graphics, and animations development or usage in courses.

Technology discussed in this session:
HTML5, UNITY 3D, WebGL, and JavaScript.

Terry Leger

CEO

Azimuth

Thierry (Terry) Leger, CEO of Azimuth, has 30 years of experience in software, content management, eLearning and the information-technology service industry. He is the founder and CEO of Azimuth, has created several IT-services companies, and has had various managerial positions in companies in Silicon Valley and in Europe. Terry holds an MBA degree and a master’s degree in Computer Science. He was instrumental in the development of various large information systems for worldwide customers and he designed and implemented one of the first European computer-aided document-retrieval systems. Featured in many European and US computer publications, Terry is a frequent speaker at industry forums.

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609 End eLearning Loneliness: Synthesizing Social Learning and eLearning

3:00 PM - 4:00 PM Thursday, October 30

Social

There’s an increasing awareness of the value of social learning in the workplace. Knowing that it exists is one thing; creating the scaffolding and support that allows people to capture, categorize, retrieve, and share what they learn is something else entirely.

In this session you will explore why eLearning practitioners and instructional designers are in a unique position to provide vision, leadership, and specific strategies to bring together informal social learning with formal eLearning and other training activities. You will examine tools for personal and social knowledge management, discussing their facets and merits as they pertain to various learning cultures and individual learning objectives. You will discuss examples of how eLearning courses dovetail with continuous individual learning to provide a more context-based and immediately applicable learning program that encourages individual learners to find, use, and share knowledge.

In this session, you will learn:

  • How to leverage the forces that can amplify formal eLearning programs via already-in-place informal social learning
  • How to analyze ways in which formal and informal learning can work together to reinforce broader learner goals
  • How to identify ways to fold formal and informal online learning into a unified continuous-learning program
  • How to use knowledge-management methods to extend and bind the larger learning program
  • How to compare and contrast several existing online social learning tools for their fitness to specific learning needs

Audience:
Novice and intermediate designers, developers, managers, directors, and VPs.

Technology discussed in this session:
Twitter, Scoop.it, Google+, Delicious, and Diigo.

Benjamin Carmel

E-learning Strategist/Sr. Instructional Designer

Education Northwest

Benjamin Carmel is the E-learning strategist and senior instructional designer for Education Northwest. He has been a teacher, trainer, and instructional designer for the past 15 years, and has first-hand experience of the growth, success, and shortcomings of e-Learning over that span. While Ben has a solid background in curriculum development and instructional design, much of his knowledge comes from experiences ìn the e-Learning project trenches. He has had a guiding hand in the development and implementation of e- Learning projects for HP, Intel, Microsoft, the State of Oregon, AmeriCorps/VISTA, and the Oregon Health Sciences University (OHSU), among many others.

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610 Ten Things eLearning Developers Can Learn from Software Developers

3:00 PM - 4:00 PM Thursday, October 30

Project Management

Modern eLearning courses are technology solutions developed and implemented using many of the same techniques and tools that software developers use. Both share similar challenges: subject matter experts to navigate, aggressive deadlines to manage, assorted files and assets to organize, and an integrated approach to delivery, accounting for various hosting and browsing systems plus ongoing user support.

In this session you will examine the common evolution of eLearning and software development. Specifically you will explore techniques, agile processes, and best practices from the software development world that can be directly applied to your work. You will leave this session able to streamline your eLearning development and strengthen the quality of the solutions you produce.

In this session, you will learn:

  • Tools for managing project communication, assets, and schedules
  • Techniques for satisfying stakeholders
  • Agile development and delivery practices that can be applied immediately
  • Quality control practices to support robust delivery

Audience:
Novice to advanced developers.

Technology discussed in this session:
N/A

Jason Rimmer

Director of Product Development

Focus Technologies

Jason Rimmer, who has more 30 years of software development and systems experience, is the director of product development for Focus Technologies, where he leads a team of 30 software developers and architects in the development of business solutions for the insurance industry. Jason’s defining interests include distributed systems, object and functional technology, people and process optimization, reading, and continuing education.

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612 Give Your eLearning an Animated Makeover

3:00 PM - 4:00 PM Thursday, October 30

Media

Currently, a lot of eLearning can be defined as a high-level PowerPoint presentation that includes animated text, images, and narration. The problem is that this type of eLearning doesn’t grab and hold the learner’s attention. Many times the learner can’t relate to what is being presented to them, or understand how they can apply it to future situations.

In this session you will learn how to address the boring-eLearning issue by introducing story-based animated eLearning. You will explore how to transform a traditional eLearning course into an effective scenario-based animated story that learners can relate to and most importantly learn from. You will examine a current traditional course and see how you can convert each phase into an animated problem-based scenario. You will leave this session able to identify and create stimulating eLearning content.

In this session, you will learn:

  • How to translate bulleted text into a scenario-based story
  • How to develop effective storyboards to support video production
  • How to produce high-quality audio narration
  • How to develop a scenario-based GoAnimate video
  • How to effectively insert a video into Articulate Storyline

Audience:
Novice to advanced designers, developers, project managers, and managers.

Michael Schwind

eLearning Manager

Argus Health Systems

Michael Schwind is the eLearning program manager for Argus Health Systems responsible for all online training programs for approximately 1,000 associates. Concurrently, he is president of SchwindTEC, an eLearning consulting firm. Mike holds a master’s degree in instructional design and technology and an MBA degree. Mike has over 15 years of experience developing online courseware for government, corporate, and educational institutions. He received the 2011 graduate student research award from Emporia State University for his work in instructional design and development as well as the 2010 PacifiCorp instructional design and development competition award.

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613 Instructional Design for eLearning vs. for Instructor-led Training

3:00 PM - 4:00 PM Thursday, October 30

Instructional Design

There is no definitive process for instructional design. Regardless of how much research we conduct, we can modify every theory and every process to meet our individual project needs. Modifying these needs and/or techniques becomes much easier when facilitating live, instructor-led training where learners provide both verbal and visual feedback. When it comes to eLearning, there is no facilitator available to modify the experience based on feedback. Therefore, instructional design plays a key role in determining the success of any training experience.

In this session you will examine the key differences between designing instructor-led training vs. designing eLearning or self-paced training. You will explore what types of design will work for instructor-led training and/or eLearning. You will leave this session able to design appropriate courses for whatever type of training you are creating, which translates into better experiences for the learners.

In this session, you will learn:

  • The key differences in designing instructor-led training vs. designing eLearning
  • How to adapt course designs for self-paced eLearning training vs. instructor-led training
  • How to determine learner needs based on training environments
  • Tips on how to design courses based on how training is facilitated

Audience:
Novice to advanced designers, developers, and project managers.

Technology discussed in this session:
Lectora, Flypaper, and Snap!

Tara Medeiros

Director of Training

Lectora

As Director of Training for Lectora, Tara Roe Medeiros is responsible for all aspects of the Training Department, including coordination of both in-house and client site training. Tara has developed online training for the Lectora website, as well as training by request, focusing on the topics of software simulation, tests and variable manipulation, as well as instructional design best practices. She is certified at the Secondary Education level, and prior to joining Lectora, gained her classroom teaching experience as a Language Arts teacher. She received her BA in English and secondary education from Rowan University and her MS in education media design technology from Full Sail University.

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614 The xAPI for the Non-developer

3:00 PM - 4:00 PM Thursday, October 30

xAPI

As you start to explore the Experience API (xAPI), it is easy to feel intimidated. If you lack the necessary coding skills to build a solution from the ground up, taking advantage of xAPI might not be possible without outside help since being able to prototype a solution is critical to the success of your project. Successful prototypes can help show what data is important and what changes you could make before creating a final product for release.

In this session you will discover how non-developers can create xAPI projects and start to see the power and capabilities of using xAPI. You will examine components that, with some minor coding, you can combine to build custom platforms. You will discuss available HTML elements that come equipped with easily edited code to build solutions around content. You will learn how to use basic HTML coding to implement data gathering using xAPI. The session will approach this topic from the viewpoint of a non-developer who was able to implement and prototype xAPI implementations.

In this session, you will learn:

  • How the Experience API works
  • What is required to implement xAPI
  • How to use various HTML-based elements to produce working xAPI implementations
  • How to adjust elements after reviewing the initial data you collected

Audience:
Novice and intermediate designers, developers, and project managers with basic HTML skills and a basic understanding of the Experience API.

Technology discussed in this session:
HTML, the Experience API.

Sean Putman

Vice President of Learning Development

Altair Engineering

Sean Putman, vice president of learning development for Altair Engineering and the owner of Intellectus Learning, has been an instructor, instructional designer, and developer for over 15 years. He has spent his career designing and developing training programs, both instructor-led and online, for many different industries but he has had a strong focus on creating material for software companies. Sean has also spent the last few years focusing on the use and deployment of the Experience API and its effect on learning interventions. Sean has spoken at many industry conferences on the subject.

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615 B.Y.O.L.: Adobe Connect—Using Layouts for Engaging Virtual Training

3:00 PM - 4:00 PM Thursday, October 30

Virtual Classroom

We’ve all been there—as a participant in a one-way, presentation-only style webinar. Presenters may know how to click through a series of slides, but that type of session isn’t very engaging to the learner. Also, although Adobe Connect is one of the most popular platforms for live online learning, it’s also one of the more complicated to learn to use its full feature set.

In this session you will learn how to maximize the use of Adobe Connect’s layouts to create interactive and engaging online sessions. You will explore how Adobe Connect’s layouts feature allows a presenter to quickly, dynamically, and frequently change the screen throughout a virtual program. You will go beyond the basics of Adobe Connect to create, modify, and use layouts to design interactive virtual training. You will leave this session able to immediately apply what you have learned in order to turn your live online training presentations into more engaging ones.

In this session, you will learn:

  • The importance of interactive and engaging live online sessions
  • How to create and modify Adobe Connect layouts
  • Creative ideas for using Adobe Connect layouts to engage participants
  • Practical techniques for designing interactive sessions

Audience:
Intermediate designers and developers, ideally with some previous exposure to Adobe Connect, either as a participant or facilitator.

Technology discussed in this session:
Adobe Connect.

Participant technology requirements:
A web browser with Internet connectivity.

Cindy Huggett

Consultant

Cindy Huggett Consulting

Cindy Huggett, CPLP, is an independent consultant, professional speaker, instructional designer, classroom facilitator, and author who specializes in live online training. She’s the author of The Virtual Training Guidebook: How to Design, Deliver, and Implement Live Online Learning and Virtual Training Basics. Cindy is also a past member of the ASTD National Board of Directors and was one of the first to earn the Certified Professional in Learning and Performance (CPLP) designation.

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616 B.Y.O.L.: Building Custom xAPI-compliant HTML5 Courses Using jQuery Mobile

3:00 PM - 4:00 PM Thursday, October 30

Tools

Instructional designers tend to define what is possible by the limitations of our chosen authoring tools. We remove ideas like responsive courses from consideration because our authoring tool does support the capability. Sometimes common modern web practices don’t always transfer over to eLearning authoring tools until it is too late. Why not take control over what you can do in your eLearning authoring by building it yourself?

In this hands-on session you will explore how jQuery Mobile allows you to build responsive custom mobile applications that not only take advantage of modern web technology, but simplify development without the requirement of heavy amounts of coding. You will learn how this tool removes many of the constraints placed by authoring tools and how to build custom, mobile-first HTML5 quickly and easily. You will examine how to integrate the xAPI into HTML5 to allow you to track progress within your LMS or LRS.

In this session, you will learn:

  • jQuery Mobile basics
  • How to build a player in jQuery Mobile
  • How to make your jQuery xAPI compliant
  • How to develop a custom HTML5 course

Audience:
Intermediate and advanced designers, developers, and project managers who know basic HTML5 formatting.

Technology discussed in this session:
jQuery Mobile and xAPI.

Participant technology requirements:
A laptop with an HTML editor.

Jeff Batt

Founder

Learning Dojo

Jeff Batt is founder and head trainer/sensei at Learning Dojo, a company dedicated to training people to become software ninjas in a variety of eLearning-, web-, and mobile-related software applications. Jeff is also the lead eLearning producer for the Church of Jesus Christ of Latter-day Saints, producing online training for the church worldwide. With more than 10 years of experience in the digital learning and media industry, Jeff is a regular conference speaker and industry leader regarding eLearning technologies such as the xAPI (Tin Can API), Articulate Storyline, Adobe Edge Animate, Captivate, Camtasia, HTML5, and more.

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701 MOOCs as a Catalyst for Institution-wide Improvement and Excellence

8:30 AM - 9:30 AM Friday, October 31

MOOCs

Learning professionals have a number of difficult goals to achieve relative to the creation and management of online learning. We need to ensure consistent quality, visual identity, and education outcomes of effective learning objects that are reusable between programs and delivery methods. As many challenges as we face, sometimes the solution itself presents its own new set of issues. In the case of the Johns Hopkins School of Nursing, massive open online courses (MOOCs) were both a challenge and a solution.

In this session you will explore how the MOOC creation process served as a catalyst for the Johns Hopkins School of Nursing to improve course quality and production standards and promote innovative teaching. You will discover how the process of creating and deploying MOOCs can help teams focus attention on keys issues. You will learn how this process led to institution-wide changes in the way the school conducts all of its eLearning activities. You will leave this session with an understanding of both the changes possible when attempting to build and implement MOOCs, as well as methods for structuring the MOOC-building experience to maximize opportunities for organizational growth and improvement.

In this session, you will learn:

  • How MOOCs can be a catalyst for improving eLearning across multiple online learning paradigms
  • How to improve production and use of eLearning components across platforms based on MOOC best practices
  • How to promote best practices that can be embraced by the institution, encouraging compliance
  • How to develop workflows to ensure consistent application of branding and copyright review in the production of eLearning

Audience:
Novice and intermediate managers and directors.

Technology discussed in this session:
MOOCs (Coursera), self-paced module (Storyline), online courses (Blackboard), video production (green screen/Vimeo), presentation tools (PowerPoint/Keynote).

Robert Kearns

Instructional Design Manager

Johns Hopkins School of Nursing

Robert Kearns is the instructional design (ID) manager for the Johns Hopkins University School of Nursing. Robert has over 10 years of experience in eLearning, customer relationship management, and higher education in both the public and private sector. As the ID manager for the School of Nursing, he manages a team of instructional designers and technologists working with faculty, staff, students, IT managers, and academic leadership to provide design, training, and support for the school’s online and technology-enabled classes. Robert also leads the School of Nursing’s MOOC initiative on the Coursera platform.

Nathan Poole

Instructional Designer

Johns Hopkins School of Nursing

Nathan Poole is an instructional designer at the Johns Hopkins University School of Nursing. He has helped pioneer the school’s self-paced online module development program, now available as part of the School of Nursing Professional Programs. Nathan regularly partners with other members of the university and Johns Hopkins Hospital to develop interprofessional education modules and training. With more than 10 years of experience in education and technology, Nathan specializes in the employment of backwards design, high-quality assessment, learning styles, and learner differentiation.

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702 Transform Users into Contributors: Kaplan’s Path to User-generated Content

8:30 AM - 9:30 AM Friday, October 31

Strategy

As learning and development professionals, we often spend a significant amount of our time trying to put together the pieces of a giant organizational puzzle so we can do our jobs. We are, in many ways, the middlemen between those who know and those who need to learn. L&D must reposition itself away from its current role as an information conveyor and leverage its unique skills to help people find and use information to improve their performance.

In this session participants will discuss the value of user-generated content as a way to overcome many modern L&D challenges. You will review the collaboration principles and tools Kaplan continues to use to break through common barriers to curating and sharing user-generated content, including technical limitations, regulatory concerns, and employee motivation. You will also discuss ways this content can be used to create powerful on-demand and targeted learning experiences that scale. Participants will leave this session with actionable ideas on how to transform valuable tacit information into meaningful, crowd-sourced, well-curated, user-generated content.

In this session, you will learn:

  • How to shift the focus of your organization’s information culture from consumption to contribution
  • Four proven methods for motivating users to share what they know all the time
  • Collaborative principles Kaplan used to build its enterprise social network and knowledge curation platform
  • How to use simple video to add context to traditional online reference materials
  • How user-generated content can help L&D focus its resources on more meaningful and timely learning experiences

Audience:
Novice to advanced designers, developers, project managers, managers, directors, and VPs with a basic understanding of the concepts of user-generated content, online video, and enterprise social networking tools.

Technology discussed in this session:
Confluence, JIRA, webcams, iMovie, Axonify, Kaltura, online discussion forums, Salesforce.

JD Dillon

Principal Learning Strategist

Axonify

JD Dillon, the principal learning strategist at Axonify, has spent 15 years designing and implementing learning and performance strategies for respected global organizations, including The Walt Disney Company, Kaplan, Brambles, and AMC Theatres. With his practical approach and ability to integrate science, technology, storytelling, and pure common sense, JD delivers modern solutions that enable employees, improve organizational performance, and drive business results. In his current role with Axonify, JD works with an award-winning team to boost employee knowledge and performance for leading organizations through the application of modern learning practices and cutting-edge technology.

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703 Add Screencasting to Your eLearning Toolkit

8:30 AM - 9:30 AM Friday, October 31

Tools

Learning professionals are increasingly losing a battle against short attention spans and increased competition for learners’ attention. We need to adapt our approaches to accommodate the changing needs and desires of our audiences that want training in highly visually formats, and in short doses.

In this session you will explore the concept of screencasting and how it can provide an audience with the information they need in ways that traditional eLearning often fails to do. You will learn why screencasting is a valuable deliverable for eLearning developers to have in their skill set. You will examine how screencasting complements traditional eLearning-development skills in a way that will make your overall services more valuable. You will leave this session understanding the niche screencasting fits into for efficient and effective content delivery.

In this session, you will learn:

  • What screencasting is
  • How it can complement other eLearning deliverables
  • How screencasting can fit into overall training strategy
  • An overview of screencasting development process
  • The types of training for which screencasting should be considered as a solution

Audience:
Novice and intermediate designers, developers, project managers, managers, and directors with some familiarity with instructional design methodology and eLearning as a training solution.

Technology discussed in this session:
Screencasting output—videos.

Mike Baron

Founder/Chief Storyteller

ProjectStory

Mike Baron is founder and chief storyteller of ProjectStory. Mike designed, implemented, and authored content- management systems for over 25 clients in a variety of industries. He designed and implemented testing and certification software, scripted and created screencasts for multiple clients covering software and business processing, and wrote and published a case study on user certification and a white paper on business-process analysis. Previously he was manager of the user-interface design group, manager of customer support, and manager of training and documentation for Internet Systems. Mike managed international customer support for a mission-critical banking application used by twenty of the world’s largest banks.

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705 Be Your Own eLearning Voiceover Artist

8:30 AM - 9:30 AM Friday, October 31

Media

Your course looks fantastic, but how does it sound? Learning is most effective when it takes advantage of both audio and visual pathways into the brain. Adding quality voiceovers to your eLearning program can greatly enhance knowledge transfer. But hiring professional voiceover talent can be expensive, and subject-matter experts may not always be available. That leaves just one person: you!

In this interactive and engaging session, you will learn what to do once you receive an eLearning script. You will receive a small portion of a script on which to practice mark-up techniques. You will make minor modifications to the script to make it as natural as possible to read. You will also learn which words or phrases to emphasize to match the instructional content, and to clarify any issues with the SME or content provider. You will explore four simple audio editing techniques for reducing background noise, improving the quality of the narration, removing unwanted portions of the audio, and optimizing the audio for playback. Participants will also learn how to set up an inexpensive recording studio to further improve the quality of voiceovers.

In this session, you will learn:

  • How to review, prepare, and modify a voiceover script to ensure narration quality while maintaining instructional integrity
  • Techniques you can immediately use to sound your best during the recording phase
  • Four easy steps to enhance the quality of your narration and remove unwanted sounds and noise with audio editing software
  • How to optimize your audio for playback and make post-production changes
  • How to create a very inexpensive recording studio

Audience:
Novice to advanced designers, developers, and project managers with an elementary knowledge of instructional design principles and the courseware development process.

Technology discussed in this session:
Adobe Audition or Audacity.

Charles Jones

Education Program Specialist

US Department of Veterans Affairs

Chuck Jones, an education program specialist in the US Department of Veterans Affairs, is an award-winning instructional designer, eLearning developer, and consultant. Since 1998, Chuck has designed and developed numerous engaging and interactive facilitator-led and technology-assisted learning events and performance-support tools. Chuck holds an MEd degree in curriculum and instruction with a specialization in adult education. He is a three-time recipient of the Memphis Federal Executive Association Outstanding Program Manager of the Year, two Strategic Health Care Communications e-Healthcare Leadership Awards, and an Allen Communications Best-in-Show Award winner.

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706 Show Your Work: A Management Perspective

8:30 AM - 9:30 AM Friday, October 31

Social

Narrating our work—also known in some circles as “working out loud”—is getting a lot of attention lately as it offers great potential for connecting talent pools and capturing tacit knowledge, reducing rework and duplication of effort and maybe even meetings. While there is a lot of discussion around the value showing your work provides in the context of learning, there’s less clarity around how showing your work provides value to a business or organization.

In this session you will explore the value of narrating work from the point of view of management. You will discuss what it means to narrate your work in an organizational context. You will discover why this is critical to business outcomes and how organizations can encourage more people to narrate their work. You will leave this session understanding when to support showing work in the ever-challenging quest for surfacing organizational knowledge.

In this session, you will learn:

  • A clearer view of what “showing work” means
  • Ideas for choosing what to share and when
  • Tips for identifying the most appropriate tools for narrating work
  • Strategies for ensuring success at helping workers successfully show their work—and avoiding mistakes and pitfalls

Audience:
Novice to advanced designers, developers, project managers, and managers.      

Technology discussed in this session:
N/A

Jane Bozarth

eLearning Coordinator

State of North Carolina

Jane Bozarth is a veteran classroom trainer who transitioned to eLearning in the late 1990s and has never looked back. As leader of the State of North Carolina’s award-winning eLearning program, Jane specializes in finding low-cost ways of providing online training solutions. She is the author of several books, including eLearning Solutions on a Shoestring, Social Media for Trainers, and Show Your Work: The Payoffs and How-To's of Working Out Loud. Jane holds a doctorate in training and development and was awarded the Guild Master Award in 2013 for her accomplishments and contributions to the eLearning community.

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707 Big Bad Data: How to Clean Up the Mess

8:30 AM - 9:30 AM Friday, October 31

Data and Measurement

Everyone’s talking about Big Data, but learning systems already generate piles of data and it’s a mess. How can we move on to a more in-depth analysis of learner behavior if we can’t even straighten out the basics? Our technicians roll their eyes and complain about poor data quality in the upstream feeds. The report designers complain that the stakeholders keep changing their requirements, and our teams are burning precious hours managing unwieldy Excel spreadsheets. We don’t need a new technology. We need a new approach.

In this session participants will examine a framework for understanding how to efficiently work with learning data. You will explore an overarching approach that you can use to communicate to both technical staff and business stakeholders. Using humor and visualization, this session will introduce you to techniques, tools, and concepts that are not usually thought of by database professionals outside of the learning industry. 

In this session, you will learn:

  • How to clarify the business drivers for gathering data and use them to inform your strategy
  • To look at learning data holistically so that you can find solutions to data problems
  • To discover techniques to use existing data to generate the data needed for reporting
  • How to put data limitations into a perspective that business stakeholders understand
  • How to create low-effort, repeatable, and flexible processes for collecting, cleaning, and reporting on learning data

Audience:
Novice to advanced designers, developers, project managers, and managers.

Adam Weisblatt

Learning Technology Lead

Nielsen

Adam Weisblatt is the head of learning technology at Nielsen, where he leads the drive to provide tools and infrastructure to create and deliver the engaging content learners need. Adam is passionate about how we can use technology to open the doors of new ideas and break down the barriers to learning. He has been an instructor and an eLearning designer, and he implemented an LMS to 140,000 people in 72 countries for a major pharmaceutical company. Adam is the author of two blogs, Creating Understanding and Heretics' Toolbox.

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708 Creating a Social Learning Ecosystem

8:30 AM - 9:30 AM Friday, October 31

Strategy

Learning has been and always will be social. However, in a world of increasing use of eLearning and mobile-learning courses, we run the risk of coming full circle back to stale, unengaging “click-here”-based learning. People naturally collect in communities of practice outside of work (Facebook, Google+, reddit, Tumblr, etc.) to share and collaborate. How do we create an ecosystem of learning that engages learners both within and outside our eLearning content?

In this session you will learn how to develop communities of practice through an online-learning ecosystem. You will explore best practices for how to engage learners and keep them engaged. You will discuss ways to facilitate large-scale communities of practice (15,000+) down to smaller, more intimate, communities (50+). You will gain tips and tricks on how to use curation for user-submitted content, communication portals (blogs, forums, etc.), and direct discussion linked to specific learning modules.

In this session, you will learn:

  • Why social learning is vital for training
  • Ways to implement social learning ranging from small to enterprise
  • Best practices for engagement with learning through social tools
  • How other companies are utilizing social learning

Audience:
Novice and intermediate designers, developers, project managers, and managers.

Technology discussed in this session:
Wisetail LE, Adobe Captivate plugins, JavaScript, and LMSs.

Bryce Wescott

Senior eLearning Developer

Providence Health and Services

Bryce Wescott is a senior eLearning developer for Providence Health and Services. As a lead member of the innovation-technology team, Bryce’s role is to engage with new technologies and strategize means for implementation. Prior to his current role he oversaw application-implementation training for five states with Providence’s electronic medical-record system (EMR).

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709 Using Gamification to Achieve Targeted Performance Levels

8:30 AM - 9:30 AM Friday, October 31

Games and Gamification

Organizations often need to communicate critical knowledge and motivate learners of varying proficiency to achieve specific performance levels. This commonly requires delivering a range of content across disciplines. It can be challenging to design impactful learning that goes beyond transmitting information that results in consistent performance.  

In this case-study session you will discuss how these design challenges were addressed in an online game simulation for respiratory care. You will learn how gamifying a course allows adapting content and remediation to the learner, reducing the training time for those needing positive reinforcement, while promoting a behavior change that sticks for others. You will explore when incorporating game-like elements is beneficial to promoting individualized learning in order to achieve performance objectives and content retention. You will discuss the course-design process, learn tips for game-simulation development, and discover how they designed branching to capture learner-performance data for performance coaching.

In this session, you will learn:

  • A procedure for converting content into a game simulation with branching based on individual learner proficiency
  • A strategy for selecting gaming elements most conducive to the course objectives and motivating to the target audience
  • How to design and track branching and provide immediate feedback and remediation within a game-simulation course
  • A process for receiving SME-review feedback and content development approval for a branching game
  • How to use LMS tracking and a SCORM report for additional personalized performance coaching and course evaluation

Audience:
Novice to advanced designers, developers, and project managers with basic instructional-design knowledge. While a general understanding of SCORM or learning management systems may be helpful, this knowledge is not required to benefit from the session.

Technology discussed in this session:
Flash programming, SCORM, and LMS tracking and reporting.

Yuna Buhrman

Senior Instructional Designer

Arizona State University Online

Yuna Buhrman is a senior instructional designer at Arizona State University Online. Yuna has been in the eLearning field for 15 years, working at such places as ThomsonNetG and Pearson. Her roles have ranged from instructional designer to project team leader. Recently she managed the search, purchase, and implementation of an LMS for an international nonprofit organization. Yuna’s work with offshore international teams has given her a global perspective on design and collaboration that can help the learner maximize the ROI on their time and effort. Yuna holds an MS degree in instructional design and technology from Walden University.

Margaret Wells

Senior Instructional Designer

Arizona State University Online

Margaret Wells, a senior instructional designer at Arizona State University Online, has more than 10 years of experience in the higher-education industry, focusing on instructional design, support, and training in various roles. Most recently, Margaret spent five years in a corporate learning and development department as an eLearning developer, working with project teams, a learning management system, and a variety of eLearning software applications to produce online training. At ASU Online for the past year, her focus is on designing continuing-education courses. Maggie holds a master’s degree in adult education and training and a master’s degree in curriculum and instruction from University of Phoenix.

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710 Implementing an LMS in SharePoint 2013 with ShareKnowledge

8:30 AM - 9:30 AM Friday, October 31

LMS / Infrastructure

Many organizations have significant investments in SharePoint. If you are already using SharePoint as a corporate intranet portal, it makes sense to consider an LMS with strong integration points with SharePoint. CorVel has a well-developed intranet portal in SharePoint and had previously implemented a home-grown LMS. However, after a few years, some additional requirements led the company to evaluate the LMS market for SharePoint.

In this case-study session, you will review the success factors CorVel considered, get information about its current eLearning efforts, and learn how it made its ShareKnowledge LMS implementation a success. You will explore how companies that are already invested in SharePoint can realize significant savings in infrastructure, IT staff resources, and implementation by leveraging an LMS that is integrated with SharePoint. You will examine how this project enabled the company to better serve the needs of its 3,000 member workforce distributed across the country.

In this session, you will learn:

  • How CorVel implemented an LMS fully integrated with SharePoint
  • How CorVel developed and rolled out a CEU program for sales associates
  • How CorVel offers weekly training events over WebEx and tracks attendance automatically through the LMS
  • The significant ROI CorVel achieves through its training offerings

Audience:
Novice and intermediate project managers, managers, directors, VPs, and CLOs with knowledge of the basic features of an LMS and familiarity with SCORM.

Technology discussed in this session:
SharePoint 2013 and ShareKnowledge.

Matthew Smith

Documentation and Training Manager

CorVel Corporation

Matthew Smith, documentation and training manager for CorVel Corporation, has been a technical trainer in the healthcare industry for over 15 years. He was twice a peer showcase presenter at the WritersUA conference.

Keth Crotty

Sales and Business Development Manager

ShareKnowledge

Keth Crotty, sales and business development manager for CorVel Corporation has over 15 years of experience in business development. He enjoys consulting with clients on LMS technologies and solutions.

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711 Bite-size Learning: Chop, Blend, Serve!

8:30 AM - 9:30 AM Friday, October 31

Instructional Design

Salespeople make up 70 to 80 percent of Hilti’s 21,000 team members worldwide. Those employees only make money if they are closing sales. Training is an important support tool for salespeople, but it is often looked at as an interruption of the sales process by both the salespeople and organizational management. Trainers needed to find a way to motivate salespeople to complete training.

In this session participants will explore the biggest constraint salespeople face related to training—time—and the biggest motivator for them to become engaged in training: a link to financial success. You will examine a series of blended learning solutions that make the most of a salesperson’s limited time and are clearly linked to helping them achieve financial success. You will discover the key design approaches that can have the greatest impact in the smallest amount of time.

In this session, you will learn:

  • How to develop motivating eLearning courses
  • How to understand your employees’ motivations
  • How to link eLearning to your business needs
  • How to create the biggest impact in the smallest amount of time

Audience:
Intermediate and advanced designers, developers, project managers, and managers with business acumen and eLearning development technical knowledge.

Technology discussed in this session:
Skillport LMS, Articulate software, video editing software, image creation tools, iStockphoto, Adobe Creative Suite, and Sharepoint.

Rachel Hutchinson

Global Development Manager

Hilti

Rachel Hutchinson is the global development manager for Hilti. A CPLP and internal training consultant, Rachel is experienced with evaluating business situations to identify gaps, determining which gaps can be closed using training, and developing and implementing training initiatives to improve bottom-line performance. Adept at leading teams and producing well- structured training materials to develop the value and potential of human capital, she is skilled in collaboration, specifically working with management teams to establish comprehensive and cost- effective professional development.

Terry Copley

Project Manager

Hilti

Terry Copley is the project manager of sales competency development for Hilti. Terry has over 20 years of experience in a variety of roles related to personnel development, sales and leadership competency development, and eLearning. He has successfully implemented eLearning solutions in two large multi-national companies, including Hilti. He is a certified coach, having received certification from both InsideOut in the United States in 2013 as well as from the Institute of Leadership and Management in the United Kingdom in 2014. He has moved sales training in Hilti from a new-hire orientation session to a fully blended, multiple touchpoint, and results-driven program.

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712 Learning in the Cloud: What Do Learning Platforms Look Like in the Future?

8:30 AM - 9:30 AM Friday, October 31

Innovation

Technology is constantly evolving and changing the ways we live, work, and learn. The ways we approach learning are very different than they were even a decade ago. In order to keep our practices current, we must stay ahead of this technological evolution—and that starts with getting the most out of today’s technology.

In this session you will explore how to use systems you already have to provide on-the-job support for learning, examine the impact of cloud technologies on learning platforms, and discuss how learning platforms can integrate with other enterprise systems. You will examine the increasing role of social media as a means of enhancing informal and social learning and how to use today’s cutting-edge technologies to paint a picture of how technology will shape how we learn tomorrow.

In this session, you will learn:

  • How and when to use social and informal learning tools to assist in learning and knowledge transfer
  • The differences between cloud-based platforms and traditional internally hosted systems
  • How learning programs have evolved in tandem with technology
  • How to prepare yourself for continued technological evolution

Audience:
Novice to advanced designers, developers, and managers with a basic knowledge of adult learning theory.

Technology discussed in this session:
Web-based and cloud-based products, Lync, SharePoint, Yammer, Internet sites, Blackboard, etc.

Darren Nerland

Sr. Manager, Innovation and Learning Technologies

Bill and Melinda Gates Foundation

Darren Nerland is the senior manager of innovation and learning technologies for the Bill and Melinda Gates Foundation, where he aligns key leaders and stakeholders on the implementation and training plans for key initiatives. Darren is an expert in digital and social media, learning technologies, performance-support tools, rich-media products, and services to drive the organization’s technical, social-media, and multimedia strategies. He is an expert technologist with a demonstrable track record of bringing complex learning systems from design to production. His experience includes working at the strategic level with many organizations to determine how proper training and awareness can affect and sustain positive behavioral change.

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713 Using Practical Technology for a 360-degree Practicum

8:30 AM - 9:30 AM Friday, October 31

Data and Measurement

When learners are geographically dispersed, and the training is completed, it is difficult to know if the skills were transferred back on the job. In addition, it is difficult to observe the learner performing a new task, and to provide feedback for improvement and/or reinforcement of what was done well. We need to find ways to use technology to enable us to effectively evaluate learners’ ability to apply what they learn in training.

In this session participants will explore two real-world case studies, demonstrating the design and technology considerations applied to implement two 360-degree practicums. You will discuss key considerations for getting buy-in from evaluators. You will examine the communications used, review examples of templates and how-to aids on using software applications, and see samples of the resources provided to both learners and evaluators.

In this session, you will learn:

  • Creative ways to leverage technology in order to implement remote skill assessment
  • Considerations for getting buy-in and involvement from the evaluators
  • A framework to give to the evaluators so they are confident with how and what to assess
  • Planning steps for how to support the knowledge needed by the learners for them to be successful in the assessment
  • How to measure success

Audience:
Intermediate designers and developers with some experience with online survey tools, HTML coding, and awareness of Kirkpatrick levels of evaluation.

Technology discussed in this session:
SurveyGizmo, video conferencing (Lync), mobile phones, LMS.

Kythrie Silva

Sr. Consultant, eLearning Development

Cardinal Health

Kythrie Silva, senior consultant of instructional design and eLearning developer for Cardinal Health, has been designing, developing, and advocating for the innovative use of technology in teaching and learning for the past 15 years. Kythrie has particular expertise in all levels of training assessment and evaluation. Currently she is responsible for building training and eLearning that produces measurable business impact. Previously Kythrie worked in an academic setting at Ohio State University helping to support the mathematics and statistics faculty to research and evaluate new teaching and learning technologies and designing learning environments.

Barbara Davis

Consultant, eLearning Development

Cardinal Health

Barb, a consultant for eLearning development for Cardinal Health, was educated as a wildlife biologist but fell in love with teaching during graduate school. She now has more than 25 years’ experience leading teams and bringing projects to successful completion. She is an expert in producing training courses and learning solutions for delivery to internal and external users, and is dedicated to assisting and supporting others with their project deliverables. Barb is talented with researching, analyzing, and developing subject material using a variety of media. She is passionate about instructional design because it keeps you on track with “need to know” and identifies “nice to know.”

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714 Roadmap for the xAPI: Questions and Answers

8:30 AM - 9:30 AM Friday, October 31

xAPI

The Experience API is still an emerging technology. While the specification has matured over the last few years, most organizations approach xAPI conversation with more questions than answers.

In this session you will join a no-holds-barred Q&A exploring all aspects of the past, present, and future of the Experience API. You will learn about the IEEE group that is taking the xAPI into international industry standardization. You will discuss who’s doing what with the technology and what the roadmap looks like for the next several years. The greatest value of the session comes from the questions that are asked from the audience, so be sure to bring your questions with you to the session.

In this session, you will learn:

  • How the xAPI is evolving
  • How organizations are adding the xAPI to their strategy
  • What the future of the xAPI holds
  • Answers to your burning xAPI questions

Audience:
Novice to advanced project managers, managers, directors, and VPs.

Technology discussed in this session:
The xAPI.

Aaron Silvers

Partner

MakingBetter

After years of classroom teaching, Aaron Silvers taught himself to create interactive learning experiences with Macromedia (now Adobe) Flash for clients including the National Football League, and ultimately working with Advanced Distributed Learning (ADL) and contributing to the Sharable Content Object Reference Model (SCORM). As the lead content developer, Aaron prototyped content examples used around the world and across the eLearning industry. An early adopter of emerging technologies, Aaron enjoys the variety of challenges in connecting people to knowledge and to each other. Aaron consults on how technologies enable and accelerate formal, experiential, and social learning.

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715 B.Y.O.L.: Using Less.js for More Manageable Style Sheets

8:30 AM - 9:30 AM Friday, October 31

Tools

Complex online learning platforms usually mean complex visual styles. Maybe your platform has different skins for different groups of learners. Or maybe the styles change depending on the learning context, e.g., in a practice exercise versus a learning evaluation. All that visual complexity transfers to complex, often messy, stylesheet code.

In this session you will explore Less.js, a CSS preprocessor, which extends the CSS language to allow for variables, functions, and reusable sets of style declarations called mixins. You will learn how these features can help you create stylesheets that are more themable, reusable, and better organized. You will gain an overview of the concepts and advantages of Less, and walk through the process of creating your own Less stylesheets.

In this session, you will learn:

  • What a CSS preprocessor is, and why you would use one
  • The features of Less.js that make it easier to manage and use stylesheets
  • How to write stylesheets in Less
  • How to compile Less for deployment

Audience:
Intermediate and advanced designers, developers, and project managers with a good practical understanding of CSS and how it is used to style HTML pages.

Technology discussed in this session:
CSS, Less.js, HTML.

Participant technology requirements:
Participants will need to install Crunch (Less editor and compiler), available free from http://crunchapp.net/. Participants are invited to bring their own CSS stylesheet files to rework during the session and show as examples.

Amy Som

Manager, Instructional and Front-End Design

University of Arizona Center for Integrative Medicine

Amy Som is a manager of instructional and front-end design at the University of Arizona Center for Integrative Medicine. She works with faculty contributors on the content sequencing, instructional strategies, and information design of online courses. She also creates instructional graphics and works on user interface design and front-end programming for the Center’s websites. Amy has a BA in studio art from the University of Arizona and an MS Ed in instructional systems technology from Indiana University Bloomington.

Molly Burke

Director of Online Education

Arizona Center for Integrative Medicine, University of Arizona

Molly Burke is the director of online education for the Arizona Center for Integrative Medicine at the University of Arizona. Molly started out, in 2000, as part of their web team, creating an online integrative medicine fellowship for training physicians and nurse practitioners across the country and internationally. She has worn many hats, including instructional designer and project manager. Molly, who holds a bachelor’s degree in media arts/photography and an MFA in creative writing, dabbled in local television news as a videographer and editor before coming to the center. Now she focuses on educational strategies to support the success of the wide variety of students participating in the center’s educational offerings.

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716 B.Y.O.L.: Behind the Scenes—Building Scenario-based eLearning

8:30 AM - 9:30 AM Friday, October 31

Instructional Design

Scenario-based eLearning is a proven effective method for learning using complex real-life situations. All too often, designers and developers shy away from this effective method because it seems too complex, expensive, and time-consuming. Because of improvements to authoring tools this is no longer the case.

In this session, you will build a scenario-based template that you can reuse, saving time, money, and frustration. You will use advanced actions and variables to create decision-based branching and complex interactions. You will leave this session able to build templates for scenario-based learning courses that will increase learner engagement while drastically cutting development time.

In this session, you will learn:

  • How to build a template
  • How to set up a scenario
  • How to create complex interactions
  • How to save and reuse advanced actions

Audience:
Intermediate and advanced designers and developers with a basic understanding of Captivate.

Technology discussed in this session:
Adobe Captivate.

Participant technology requirements:
A laptop with Adobe Captivate—either full or trial version.

Pooja Jaisingh

Senior eLearning Evangelist

Adobe Systems

Pooja Jaisingh, a senior eLearning evangelist at Adobe Systems, has worked for more than 12 years as a teacher trainer, eLearning instructional designer, and eLearning evangelist for Adobe Systems. In all her roles, Pooja promotes eLearning as a mode of delivery and she has created a host of eLearning courses. In her current role, she conducts numerous seminars and workshops, educating folks about the features of Adobe Systems’ eLearning products. Pooja holds a master’s degree in education and economics and a doctorate in educational technology.

Nancy Reyes

Instructional Design Manager

eLearning Brothers

Nancy Reyes is an instructional design manager at eLearning Brothers. Nancy’s career in learning and development focuses on strategic management of instructional design, distance education, and emerging technology functions. Nancy holds an EdD degree in instructional technology and distance education and was the winner of SolutionFest 2014’s Best Immersive/Simulation/Game-Based Solution.

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801 The Innovative Future of Video Learning

9:45 AM - 10:45 AM Friday, October 31

Innovation

The use of learning videos has been widely employed for many years and for good reason. Video-based learning can be more engaging and has been proven to increase learner retention. It is fast becoming an essential learning tool. Advancements in technology have triggered an explosion of innovation in the usage of video for learning. As always, with change comes challenges.

In this session participants will learn how the IBM research and product labs are creating innovations in video learning that are going to revolutionize the way organizations leverage video for learning. You will discuss video transcript creation that automatically creates a transcription of the video, and can even perform translations. You will explore video delivery technology that synchronizes the transcription with the video as it plays, and allows the learner to navigate to any point in the video by clicking on the transcription. You will learn how these and other innovations are creating new ways for learners to interact with video and for the video curators to analyze the effectiveness of the videos.

In this session, you will learn:

  • How video learning is becoming a collaborative event, allowing learners to socialize and expand the learning experience
  • How the automation of video transcription simplifies the publishing process and improves learner search capabilities
  • How image analysis can automate the tagging and curation process
  • How advanced analytics can be applied to gauge video effectiveness

Audience:
Novice to advanced designers, developers, project managers, managers, and directors.

Technology discussed in this session:
Various video learning components of the IBM Smarter Workforce technologies.

Scott Edwards

Product Manager

IBM

Scott Edwards is a member of the Smarter Workforce team at IBM, responsible for the strategic direction of the Kenexa Learning Suite, which encompasses the learning content management system (LCMS), the social learning management system (LMS) and the mobile platform. Prior to joining Kenexa, Scott was a co-founder and VP at OutStart. He held many roles at OutStart, among them being the chief architect for OutStart’s flagship product, the Evolution LCMS. Scott has almost 30 years of experience in designing, building, and consulting on complex systems and learning technologies, with extensive experience as a speaker and evangelist promoting learning technologies.

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802 Increasing and Measuring Helpful Expertise in Retail

9:45 AM - 10:45 AM Friday, October 31

Data and Measurement

Instructional designers are seeking more than just knowledge retention from learners; we are seeking positive, quantifiable, and repeatable changes in behavior—the gold standard of eLearning results in the business world. However, these behavior changes are challenging to facilitate, and even more challenging to track.

In this session you will learn how to credibly answer the age-old measurement question: Do retail salespeople who complete online training on specific brands sell more than those who don’t complete the training? You will examine the creation and results of a study comparing point-of-sale data to sales associates’ engagement with eLearning courses in the categories and brands they sell. You will discuss the factors that were used to isolate the effects of the eLearning courses from other factors that affect sales. You will explore how you can adapt this case study in your own organization.

In this session, you will learn:

  • How eLearning really can make a difference in business
  • How leveraging common goals with your partners can advance your business
  • How creative problem-solving can help you find data that will help drive your business
  • Why successful people thrive on training that can help them do their job more effectively

Audience:
Novice to advanced designers, developers, and managers.

Technology discussed in this session:
HTML5.

Chris Barker

Content Services Director

Experticity

Chris Barker is the content services director of Experticity. After more than 10 years working as a newspaper reporter, he has spent the last seven years helping retail experts become more helpful. Chris runs a team of writers and instructional designers who each year design and launch hundreds of online eLearning sites for brand clients across a variety of industries, including some of the largest consumer electronics, apparel, and accessories companies in the world.

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803 Getting Started with Mobile Learning: What You Need to Know

9:45 AM - 10:45 AM Friday, October 31

Mobile

Maybe you’ve heard some of the following in your workplace learning discussions about mobile: Mobile learning just means HTML5, right? Mobile really isn’t that important to me because I’m an instructional designer. I let the developers worry about that part. I have XYZ rapid development tool and it works with mobile devices, so I feel pretty good about mobile. If any of these comments sound familiar, then this session is for you.

In this session you will learn what you need to know about the current state of mobile learning and how to begin taking steps to prepare for the future. You will explore what mobile learning truly is and what it isn’t. You will separate the terminology from the buzzwords. You will discuss the key strategic considerations you need to think about before making the move to mobile. You will leave this session with a basic foundation for understanding the mobile space, and what you need to do to get started.

In this session, you will learn:

  • What mobile is, and what it isn’t
  • Mobile terminology and buzzwords
  • Strategic considerations for making the move to mobile
  • Mobile design and development principles, practices, and tools
  • Considerations for implementation and security

Audience:
Novice and intermediate designers, developers, project managers, and directors.

Technology discussed in this session:
Content management systems, mobile design tools, mobile prototype tools, mobile development tools, mobile security services.

Sarah Gilbert

President

meLearning Solutions

Sarah Gilbert specializes in eLearning and mobile learning strategy, design, and development at meLearning Solutions. Working with organizations in a variety of industries globally, she creates unique learning experiences that improve knowledge retention, influence behavior, and increase productivity. Sarah's work has been published in The Book of Road-Tested Activities (2011) and 68 Tips for eLearning Engagement and Interactivity (2013). She regularly speaks at conferences and business events on the practical application of learning technology.

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804 Using Innovative Technology to Support Successful Distance Learning Programs

9:45 AM - 10:45 AM Friday, October 31

Strategy

At the request of the Quebec Ministry, innovative technology was developed to support a first-of-its-kind distance learning program launched in Quebec to encourage potential immigrants to perfect their knowledge of the French language prior to arriving in Quebec. This was an important goal to help accelerate immigrants’ access to the job market as well as facilitate their integration into their new home.

In this case-study session, you will gain insights into how they implemented the technology to create a tool that is one of the most significant innovations in online training in Canada. You will discuss best practices for developing and implementing technology to support distance learning programs with measurable success. You will understand the framework from which a successful solution was developed and implemented so that you can adapt it for your organization.

In this session, you will learn:

  • How innovative technology was implemented to ensure integration
  • Best practices for developing and implementing technology to support distance learning programs
  • The framework from which a successful solution was developed and implemented
  • How this new training delivery method offers a success rate comparable to that of a classroom-based course

Audience:
Advanced designers knowledgeable in distance learning.

Technology discussed in this session:
The Technomedia Learning and Development module.

Marcel Messier

President and COO

Technomedia

Marcel Messier, president and COO of Technomedia, has successfully merged the two functions together to create a significant contribution to the organization, as well as to the talent-management industry. Prior to his roles at Technomedia, Marcel had an extensive career in the telecom industry, where he occupied various management positions including president of the outsourcing division. He was vice president of Bell Canada’s professional services organization, where he created new alliances and new services for the Internet market. Active in the community, he is chairman of the board of the Entrepreneurship Center for the University of Montreal Campus.

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805 L&D Jurassic Park: If You’re Not Predator, You’re Prey!

9:45 AM - 10:45 AM Friday, October 31

MOOCs

There was a time, not that long ago, where the lowly training team, in tough times, was the first to go. Training was the expendable critter scurrying through the business wilderness picking up resource scraps and being kicked around by larger apex predators. Over time we evolved into learning and development moving up the corporate food chain. Have we now reached an evolutionary dead end? Do we need to become a different species to move up any further?

In this session you will explore new and concrete ways that L&D departments can more tightly fuse themselves into the business and decrease their cost profile. You will explore ways to increase your ability to actually generate trackable revenue. You will discuss examples of success and failure and gain practical processes and tools you can immediately implement to evolve your training efforts. You will leave this session with new insight into the world of learning you’ve chosen as your career.

In this session, you will learn:

  • How to tell if your department is currently acting as predator or prey
  • What being a predator looks like
  • How you can be both predator and prey
  • What you can do to move up the food chain

Audience:
Novice to advanced project managers, managers, directors, and VPs.

Technology discussed in this session:
N/A

Brent Schlenker

Chief Learning Strategist

Litmos

Brent Schlenker is the chief learning strategist for Litmos by CallidusCloud. Throughout the last decade he has established himself as an eLearning industry leader blogging and speaking at industry events as an early adopter of new technologies. He has experimented with their viability as learning tools in small, medium, and large enterprises while (re)building training departments and learning the practical business impacts of the training function. From 2007 to 2012 Brent was program director for The eLearning Guild’s DevLearn conference. He holds a bachelor’s degree in media arts and a master’s degree in educational media and computers.

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806 Social Learning 102: Beyond the Basics

9:45 AM - 10:45 AM Friday, October 31

Social

Social learning has been the “next big thing” for years now, yet discussions often still focus on introducing the tools and simple uses for them. It’s time for learning professionals to go beyond the basics and focus on advanced techniques for using social tools and networks for learning.

In this session, you will go hands-on with Twitter, Pinterest, and Instagram. You’ll also explore some of the newest social networks: Snapchat, Secret, and Vine. You’ll be presented with a challenge and then explore how the challenge can be solved using common social media applications. You will learn best practices for incorporating these and other social networks into your learning programs. You will leave this session with tangible ideas for using social networks as part of your enterprise learning strategy.

In this session, you will learn:

  • Advanced features of Twitter, Instagram, and Pinterest
  • How to use Vine, Secret, and Snapchat for social learning
  • How to stay abreast of the latest social networks
  • How to incorporate these social networks into a course design

Audience:
Intermediate designers who are familiar with the basic functionality of Twitter and Instagram and with the general principles of social learning and social networks.

Technology discussed in this session:
Twitter, Pinterest, Instagram, Vine, Secret, and Snapchat.

Aisha Taylor

Chief Geek

Nine21 Enterprises

Aisha Taylor is the chief geek for Nine21 Enterprises. Aisha works with her clients to build innovative learning solutions using virtual classrooms, collaborative environments, virtual worlds, eLearning, and mobile platforms. In 2011, Aisha received a Brandon Hall Award and a BP Helios Commended Award for the BP Petrophysics Accelerated Development Program, and her ISD team received a Brandon Hall award for Best ISD team. She holds a B.S. degree in computer science and engineering from MIT and a M.Ed. degree in educational psychology from the University of Georgia. Aisha has over 15 years of instructional design, consulting, and teaching experience.

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807 Fixing eLearning’s Ugly Problem

9:45 AM - 10:45 AM Friday, October 31

Instructional Design

Let’s face it: A lot of eLearning programs are just plain ugly. From the email invitations marketing, graphics and tweets, to the blog posts, presentations, handouts, and more, most learning experiences are built without focusing enough attention on the value visuals play in creating quality digital learning experiences.

In this session you will discover how to beautify all aspects of your digital learning, including your emails, presentations, handouts, social media posts, and more. You will learn tips that you can easily put to use, even if you are not a professional marketer or graphic designer. You will explore best practices in marketing, advertising, and graphic design. You will examine how to apply these practices to the world of digital learning. 

In this session, you will learn:

  • Effective marketing approaches for your eLearning courses
  • How to think outside the slide-deck
  • The value of beautiful handouts
  • How to grab people’s attention and hold on to it

Audience:
Novice to advanced designers, developers, and managers.

Matt Murdoch

Global General Manager of Digital Learning

FranklinCovey

Matt Murdoch has been with FranklinCovey for nearly a decade and has served in many strategic management roles, including head of corporate marketing, director of FranklinCovey’s Symposiums, director of product management and marketing, and director of web development. He and his team successfully designed and implemented LiveClicks Webinar workshops, FranklinCovey’s first delivery channel that effectively distributes a catalog of FranklinCovey training workshops to clients via online classrooms. Matt holds an MBA degree from the University of Utah with emphases in marketing and information technology.

Treion Muller

Director of Development

FranklinCovey

Treion Muller is FranklinCovey’s director of development, responsible for development of all online learning development initiatives. In his five years with FranklinCovey, Treion has helped develop several successful products, including FranklinCovey’s LiveClicks Webinars. Before joining FranklinCovey, Treion worked as an instructional designer, corporate trainer, professional speaker, recruiter, and pharmaceutical representative. Treion holds a master’s degree in instructional design from Utah State University with an emphasis in blended learning.

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808 Copyright, Creativity, and Compliance: A Painless Guide to Finding Media

9:45 AM - 10:45 AM Friday, October 31

Content Strategy

The Internet is full of compelling images, video, and sound, but most learning designers and developers struggle with understanding what content they are allowed to use, and which content is limited based on copyrights. There is a continuing struggle to quickly develop content while balancing speed with protecting our own work, respecting the work of others, and using copyrighted works fairly.

In this session you will learn how to develop an applied understanding of copyright law and how to find media you can use. You will discover how to use this knowledge to help you become more productive and focused as you maximize your financial and creative resources. You will find sites that already approve use of their content, so you don’t have to stress about copyright infringement. Participants will leave this session with an understanding of copyright law and how to apply legal concepts such as the fair use doctrine to everyday scenarios.

In this session, you will learn:

  • The important issues surrounding copyright law and fair-use of images, video, and music downloaded from the Internet
  • How to apply copyright law, and fair use in particular, in the context of digital media
  • How to find websites that offer public domain and open-access media
  • About Creative Commons licensing and which licenses are most accommodating
  • How to easily and properly attribute Creative Commons works

Audience:
Novice designers, developers, and project managers with basic graphic design, web, or app skills.

Technology discussed in this session:
API for Creative Commons licenses and plugins for proper attribution of work.

Barbara Waxer

Author, Instructor

Santa Fe Community College

Barbara Waxer is an author and instructor at Santa Fe Community College, where she teaches web writing, copyright, and interactive media classes in the media arts department and film program. Barbara loves exploring technology for users and generators of creative content. She is an award-winning author and editor of copyright, Adobe, Microsoft, and personal learning products for Cengage Learning. Her book Internet Surf and Turf: The Essential Guide to Copyright, Fair Use, and Finding Media won the TEXTY textbook-authoring award and the New England Book Show Award. Barbara’s goal is to remain a disruptive influence for fair use in creative communities.

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809 Flipping Talking Head Video: Making eLearning Active

9:45 AM - 10:45 AM Friday, October 31

Media

The heart of many eLearning solutions is a video presentation. A recorded lecture, voiceover PowerPoint, or training video transfers information in a scalable, anytime, anywhere manner. They are also often passive, isolating, and dull. Ruth’s Chris Steakhouses have over 500 hosts working in almost a hundred restaurants around the world. How do you teach such a disbursed group the meaning of hospitality that makes the Ruth’s Chris experience unique? Training videos were not working.

In this session participants will explore a case study showcasing an instructional method that flips the use of traditional talking head training videos. You will learn how this method, based on research funded by the National Science Foundation, asks learners to record themselves roleplaying a response to a typical scenario. You will discuss how learners then review a sample of their peer’s submissions, and only then are they shown the training video. You will discover that when watched after the self-practice and peer review steps, the training video is significantly more engaging for the learner who is now primed to engage with its content.

In this session, you will learn:

  • How to deliver asynchronous roleplay exercises
  • How to turn training videos into active learning
  • How to share best practices among a disbursed group of learners
  • How to motivate learning in a large, distributed group

Audience:
Intermediate designers, developers, project managers, managers, and directors with a basic understanding of eLearning design and some experience crafting roleplay exercises.

Technology discussed in this session:
ApprenNet.

Karl Okamoto

Co-Founder

ApprenNet

Karl Okamoto is the co-founder of ApprenNet. He is also professor of law and director of the business and entrepreneurship law program at Drexel University. A nationally recognized expert in practical skills training, Karl created LawMeets, a series of live and online simulations for teaching lawyering skills. Karl taught the first MOOC for law students and is a frequent speaker on learning technology.

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810 Adapting eLearning to the Social Organization

9:45 AM - 10:45 AM Friday, October 31

Social

eLearning has had a good run. It will always have a home in our organizations, but change is in the air. New learners, new social technologies, declining resources, the rise of informal learning, and innovations in learning design are all converging to change how we must think about using technology for learning.

In this session you will join an open discussion exploring the changing social and technical landscape at work and the implications these changes have for learning. You will develop a greater understanding of how eLearning will change in the near future. You will explore the role of curation as part of your learning strategy. You will leave this session with a realistic roadmap to begin using social learning tools and technologies strategically to support organizational learning and performance improvement.

In this session, you will learn:

  • How to make sense of social and informal learning approaches
  • How eLearning acts as seed content in communities of practice and social media environments
  • How curating digital learning content develops employees
  • How eLearning can and will adapt in the emerging social workplace

Audience:
Novice and intermediate designers and developers with understanding of instructional design and eLearning and some interest in social learning.               

Technology discussed in this session:
N/A

Karen Burpee

Senior Instructional Designer, eLearning

Global Knowledge

Karen Burpee, a senior instructional designer of eLearning at Global Knowledge, has nearly 15 years of experience designing innovative learning solutions to drive performance improvement in the workplace. Her extensive design experience touches many different industry sectors, as well as government and aerospace/defense. From a learning perspective, she has specific experience in designing blended solutions, including eLearning, instructor-led, game-based learning, and advanced simulations. Karen holds a bachelor of arts degree from St. Thomas University, as well as bachelor of education and master of education in instructional design degrees from the University of New Brunswick.

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811 Let’s Talk About MOOCs: Using Massive Open Online Courses for Learning

9:45 AM - 10:45 AM Friday, October 31

MOOCs

MOOCs have become a popular buzz word in the industry over the past couple of years. While interest in MOOCs continues to increase, our understanding of what MOOCs are and where they can best be applied to help organizations and individuals learn has not kept pace.

In this session you will explore the core elements of an effective MOOC. You will discuss the various ways that MOOCs can be used in organizational learning contexts. You will examine the various platforms that are used to develop and run MOOCs. You will leave this session understanding what a MOOC is, and how utilizing or providing MOOCs can be a huge value to organizations and their learners.

In this session, you will learn:

  • What a MOOC is
  • How MOOCs are delivered
  • About the different tools for delivering MOOCs.
  • What issues MOOCs present
  • How MOOCs may fit into your current eLearning strategy

Audience:
Novice and intermediate designers, developers, project managers, and managers.

Technology discussed in this session:
MOOCs, Coursera, edX, Udacity, Udemy.

Michael Reedy

Managing Partner

OutCons

Michael Reedy, a managing partner with OutCons, is a senior learning professional who provides a mix of learning consulting and project/program management. He has worked with many diverse clients providing a variety of services, such as learning management systems implementation, training, and change integration. Michael is known for having a track record of building a learning strategy and executing to make that vision a reality.

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812 Using an Event Producer to Ensure the Success of Your Online Events

9:45 AM - 10:45 AM Friday, October 31

Virtual Classroom

If you find running online sessions difficult, and you and your learners waste time setting up activities and solving technical problems, you’re not alone. Even the most experienced online presenters can struggle to manage the software and deliver a clear message at the same time. An online session producer can provide the structure and support that allow presenters to stay focused on content and keep learners engaged.

Participants in this session will discover why it is not practical for a single person to manage all the elements of a webinar. You’ll learn how working with a producer, who can manage the technology and troubleshooting, frees the presenter to focus on the content and on the learners. Join this session to find out how producers ensure successful virtual online sessions.

In this session, you will learn:

  • How to handle typical virtual session disasters
  • How to identify solutions to mitigate or solve problems
  • Which problems are best solved by the presenter and which by the producer
  • About the producer role in The eLearning Guild’s Online Forums

Audience:
Beginner and intermediate; participants should have experience with webinars.

Technology discussed in this session:
Adobe Connect, WebEx, GoToMeeting, and GoToWebinar.

Karen Hyder

Principal

Kaleidoscope Training and Consulting

Karen Hyder has been teaching trainer-training programs for virtual classes and coaching online presenters since 1999. She has produced hundreds of online sessions, including for The eLearning Guild’s Online Forums, Thought Leaders Webinars, and "Best of" Webinars. Karen uses the trainer competencies of CompTIA’s Certified Technical Trainer (CTT+) to help technical trainers and subject-matter experts prepare for online sessions, master online presentation skills, and engage learners throughout sessions. She frequently speaks at industry events on using virtual classroom tools to support learning. Karen co-authored The eLearning Guild’s Handbook on Synchronous eLearning, and authored Up and Running with WebEx Training Center for lynda.com.

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813 Applying K-12 Strategies and Technology in Corporate Learning

9:45 AM - 10:45 AM Friday, October 31

Instructional Design

A sea change in how children in K-12 learn is underway. Using a variety of strategies and technology, teachers are engaging students to a degree not seen in years, including flipped classrooms, genius hour, differentiated instruction, and project-based learning. While these methods may have academic origins, they have a place in corporate learning, too.

In this session participants will explore a case study where learning and the rate of knowledge transfer and skill building in an adult population was increased through the application of teaching strategies originally developed and used in K-12. You will discover how these methods and strategies can be implemented with minimal impact on your budget. You will examine ways to increase the social learning that is taking place. You will leave this session with a new set of tools to add to your design and development toolkit, and new strategies for doing more with less.

In this session, you will learn:

  • To create learning activities on the cheap
  • To design social learning into your online training
  • To involve peers in an effective model for professional development
  • About the third circle of training

Audience:
Novice to advanced designers, developers, and project managers.

Technology discussed in this session:
Flipped classrooms, eLearning.

Urbie Delgado

Learning Experience Designer

Connect the Dots

Urbie Delgado is an instructional designer with Connect the Dots. A Navy veteran, he has practiced instructional design for over 14 years. His experience includes teaching at the community college level and course production in the corporate, K-12, and government market segments. He currently works for the federal government developing transformational learning experiences for clinicians. Urbie holds a BA degree in behavioral science from Western International University and an MS Ed degree in instructional design from Capella University. He has certificates in multimedia production and continuous improvement through the University of California–Santa Cruz Extension.

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814 Is Now the Time for the xAPI? You Decide!

9:45 AM - 10:45 AM Friday, October 31

xAPI

The Experience API (xAPI) has become a very popular topic in our industry. It seems everywhere you look someone is talking about it and how it will change the way we look at learning. And it may well do that. But is the xAPI right for you and your organization? Is now the right time for the xAPI?

In this candid session you will explore questions that put the xAPI into context so that you can determine if it is right for you and your organization. You will discuss what xAPI provides and how that matches against your organizational needs. You will examine how the xAPI relates to your existing LMS system and how it relates to SCORM, and you will leave this session with a better understanding of the xAPI in the context of your own work so that you can decide if this is the right path, and the right time, for your organization.

In this session, you will learn:

  • If the xAPI will provide your organization what it needs
  • How the xAPI relates to your LMS and SCORM
  • If the xAPI provides actionable data to measure and impact learning
  • What you can do yourself without the xAPI

Audience:
Beginning to advanced developers.

Technology discussed in this session:
The Experience API.

Neil Lasher

Senior Instructional Designer

FireEye

Neil Lasher, the senior instructional designer for FireEye, is a Fellow of the UK Learning and Performance Institute. Over the last 25 years, Neil has assisted hundreds of companies of all sizes with their learning design and strategy. In 2012 Neil worked for the organizing committee of the London 2012 Olympics, helping to roll out one million hours of learning to 200,000 contractors and volunteers. A recognized expert and thought leader in instructional design and workplace analytics for using technology in learning, Neil is now part of a team of experts delivering learning at FireEye, ranked fourth on the Deloitte 2012 Technology Fast 500.

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815 B.Y.O.L.: Building Responsive Custom HTML5 in Adobe Edge Animate

9:45 AM - 10:45 AM Friday, October 31

Responsive Design

Learning how to do full HTML5 and JavaScript programming can be a daunting task unless you’re able to spend hours learning how to do all the programming by hand. Adobe Edge Animate is like Flash for HTML5. Edge Animate allows you to quickly build custom learning interactions with more control than any standard eLearning tool, but can still be imported into most eLearning authoring tools or wrapped inside of a PhoneGap mobile project.

Participants will learn the basics of how to create custom interactive learning activities that will play on any mobile device. This allows you to go beyond the limitations of any eLearning authoring tool and build custom mobile-compatible interactions with greater flexibility. You can do most of the interactivity without even knowing any code. Get hands-on experience with a great HTML5 animation/interaction builder. Get real-world examples that you can use as a reference down the road.

In this session, you will learn:

  • Adobe Edge Animate basics
  • Learn how to animate objects in Adobe Edge along the timeline
  • Creative interactive movie clips/buttons
  • Create interactive content with little to no coding knowledge

Audience:
Developers, project managers, and managers. No previous knowledge required.

Technology discussed in this session:
Adobe Edge Animate CC.

Participant technology requirements:
A laptop with Adobe Edge Animate CC installed.

Jeff Batt

Founder

Learning Dojo

Jeff Batt is founder and head trainer/sensei at Learning Dojo, a company dedicated to training people to become software ninjas in a variety of eLearning-, web-, and mobile-related software applications. Jeff is also the lead eLearning producer for the Church of Jesus Christ of Latter-day Saints, producing online training for the church worldwide. With more than 10 years of experience in the digital learning and media industry, Jeff is a regular conference speaker and industry leader regarding eLearning technologies such as the xAPI (Tin Can API), Articulate Storyline, Adobe Edge Animate, Captivate, Camtasia, HTML5, and more.

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816 B.Y.O.L.: Tips and Tricks for Creating Your eLearning Visuals on the Cheap

9:45 AM - 10:45 AM Friday, October 31

Instructional Design

Visual design is one of the most important elements of effective eLearning. Unfortunately, it is also often the first element to get pushed aside when project deadlines loom and budgets evaporate. Instructional designers need to apply a wide array of resources and techniques in order to maintain visual-design quality in their eLearning programs.

In this hands-on session you will examine a number of creative and practical tips and tricks to give eLearning visuals cohesion and professional panache. You will explore a wide array of free and low-cost resources that you can use even when budgets shrink. You will apply practical tips, tools, and solutions that anyone can use to enhance the look and feel of their eLearning. You will leave this session able to look beyond the limits of what we think we can do and explore more creative alternatives.

In this session, you will learn:

  • How visual cohesion impacts learning and enhances communication
  • How to creatively leverage the photo tools you have at hand
  • Where to get free and/or cheap software and resources for visual design
  • How to leverage online tools to create, repurpose, and customize eLearning graphics and clipart

Audience:
Novice designers and developers who are new or moderately experienced in eLearning design or development.

Technology discussed in this session:
PowerPoint and other online resources.

 Participant technology requirements:
A laptop with MS Office. A smartphone is beneficial, but not required.

Tracy Parish

Education Technology Specialist

Southlake Regional Health Centre

Tracy Parish is an education technology specialist in the organizational development department for Southlake Regional Health Centre in Ontario, Canada. Tracy has a diverse educational background of computer programming, adult educational training, and eLearning design and development. Since implementing the organization’s LMS, she now administrates the system and designs and develops courses to populate the system with an extensive catalog. Collaboration with hospital educators, from a wide variety of disciplines, has allowed this collection to expand to carry both clinical and non-clinical titles for staff as well as for patients.

Trina Rimmer

Community Manager

Articulate

Trina Rimmer is the community manager for Articulate. For over 13 years, Trina’s been designing, developing, and delivering training and performance solutions to companies large and small. Her clients span diverse industries, including financial services, manufacturing, retail, foodservice, and healthcare. She's also a regular contributor to the Impact Instruction Group blog, where she focuses on mentoring fellow learning practitioners.

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