P20 Using Augmented Reality in the Workplace

8:30 AM - 4:30 PM Tuesday, November 15

Recent research suggests that electronic performance support systems (EPSSs) that incorporate augmented reality (AR) can improve performance in the workplace in ways that previously had not been possible. However, most learning and development professionals do not understand how AR technologies work, nor how to incorporate AR into their practices.

In this workshop, you will learn how to develop AR performance improvement solutions and how organizations can adopt and integrate the technology into their own training practices. You will explore the technology (hardware and software) behind AR and how you can more readily use it in the workplace without the need for advanced technical knowledge. You will also review how typical mobile devices, such as smartphones and tablets, already have the potential to use AR technology.

In this session, you will learn:

  • About emerging performance support technologies
  • From examples of new performance support systems
  • About various applications of AR performance support systems
  • How you can use AR in a workplace setting for improving performance

Audience:
Novice, intermediate, and advanced designers, developers, project managers, and managers. Attendees should be aware of terms such as instructional design, performance support, and mobile technology.

Technology discussed in this session:
An AR performance support system using Unity, Vuforia, and Appy Pie, which will be available to attendees for free to use on any computing device.

Participant technology requirements:
Participants should bring a wireless-enabled laptop or tablet. If participants are unable to bring a device, there will be an opportunity to share and work in teams.

Click here for the session trailer

Quincy Conley

Assistant Professor

Boise State University

Quincy Conley is an assistant professor in the department of organization performance and workplace learning at Boise State University. Quincy has worked as a dedicated instructional designer, eLearning developer, and project manager for over 15 years while working in industries such as health care, finance, engineering, and technology. Quincy is also the founder of the iPerform research lab, where he leads a team dedicated to exploring the impact of innovative eLearning and other instructional solutions to create interactive learning experiences, such as augmented-reality mobile performance support systems.

Heather Lutz

Senior Learning Manager

Capital One

Heather Lutz is a learning strategist for Capital One's Tech College. Her team designs and leads technical, leadership, and competency-based workplace learning programs for technologists. Her primary responsibilities include conducting needs analysis, designing and delivering blended learning programs, and cultivating a community of experts to expand Tech College's peer-to-peer learning network. Heather holds an MS in organizational performance and workplace learning from Boise State University.

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