Wednesday, March 11
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Time
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Activity Title
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9:45a - 10:30a
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Is Rapid Design a Myth?
There are a dozen or more tools that allow SME’s and other non-ID content creators to turn PowerPoint and other sources into e-Learning! Do these tools help you as an instructional designer? Are they truly rapid? Do they allow creation of good e-Learning? You’ll see examples of e-Learning created with rapid development tools, and learn how these tools impact e-Learning design.
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10:45a - 11:30a
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Keynote Inspirations: Crowdsourcing in Instructional Design
Leveraging Resources. Snag that second cup of coffee on the way over, and join a lively discussion on the ID implications of what Jeff Howe addressed in the keynote session.
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11:45a - 12:30p
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Web 2.0 Technology: If They Build It, Do they Learn the Right Stuff?
Implications of Social Constructivism and Instructional Design. Designing wikis, blogs, and other interactive technology into our courses can ensure discussion, but does it guarantee coverage of the content? How can we assure SMEs that their material is adequately covered? You’ll see examples of Learning 2.0 designs, and then discuss a formula for successful design.
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12:45p – 1: 45p
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Beginners: What is Instructional Design, Anyway?
Are you new to this whole ID thing? Here’s a 50,000-foot high overview on determining needs, creating objectives, and making sure your course meets them. You’ll see various samples that will help you get great ideas of where to start.
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1:45p - 2:30p
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Designing for Classroom vs. Synchronous and Asynchronous e-Learning: How Does it Differ?
Designing for e-Learning IS different from the classroom. You’ll look at course design skeletons, with examples and explanations of the rationale behind them.
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2:45p - 3:30p
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Game On! Can You Have Fun and Learn?
Game design ranges from simple Jeopardy knock-offs to complex multi-user, virtual world adventures. You’ll see examples of all types of games, and discuss best design practices and their impact on learners of all ages.
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3:45p - 4:30p
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Once Upon A Time… The Impact of Storytelling on your Design
One of the hottest trends in ID is the incorporation of stories in e-Learning design. See examples of how you can effectively use stories in all phases of e-Learning design & delivery.
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Thursday, March 12
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Time
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Activity Title
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9:45a - 10:30a
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Million Dollar Babies: Are Expensive Simulations and Games Worth their Weight in Gold?
Serious games are one of the hottest approaches in e-Learning. The DOD and other large organizations often spend hundreds of thousands of dollars on immersive learning …but are they worth the money? What makes a good game design? And what elements of these high-ticket designs can you draw upon for your serious games on a budget?
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10:45a - 11:30a
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Keynote Inspirations: What are the Implications of Click Behaviors for Designers?
How do internet-marketing trends inform us as e-Learning IDs? Snag that third cup of coffee on the way over, and join a lively discussion on the ID implications of what Bill Tancer addressed in the keynote session.
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11:45a - 12:30p
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What is Wrong with this Picture? Using ID to Redesign a Train Wreck
We know there are some truly awful things out there in the name of e-Learning that give us all a bad reputation, and sometimes a simple tweak or two could fix them. Let’s examine a few very bad designs, and see what it might take to correct a few flaws with appropriate ID principles.
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12:45p – 1:30p
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Beginners: Creating a Course Roadmap and Storyboards
Once you have your objectives, you need to plan the structure of a course. You’ll see examples that will help you design a roadmap and storyboards for your projects.
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1:45p - 2:30p
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Pixar’s Iterative Design Process: What IDs Can Learn from Animators
IDs never have the multi million-dollar budgets of a movie studio, but the design processes run parallel. In this short clip, you’ll see how the story develops in the team process, then you’ll discuss ways IDs can apply story concepts to your work. Learn why some things work … and some things don’t.
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2:45p - 3:30p
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The Great Debate: ID or Not?
Justifying Our Existence. Choose your side. The ROI gavel is falling, downsizing teams by 50%. Bring an argument to cut ID, or bring a reason to keep it. We’ll choose sides, and have a good old-fashioned debate to provide the arsenal you may need later this year.
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Friday, March 13
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Time
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Activity Title
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7:45a - 8:30a
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Wish List: The Ideal ID Tool
Are you looking for the perfect design tool? So is everyone else, but it hasn’t been built … yet. But what if we gave industry vendors our wish list of what the perfect ID tool is? Bring your ideas, and join a lively discussion on what features make up the perfect tool. Then we will share this list with the industry!
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8:45a - 9:30a
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Great ID, but No Graphic Designer: What Are My Options?
You’ll see demos of successful examples from companies that have done it. Share your secrets of sourcing graphics with your colleagues.
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9:45a - 10:30a
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Mind Mapping for ID
Mind mapping can be a powerful project design and management tool for IDers. MindManager is just one mind mapping tool. From brainstorming, to managing the tasks in project planning, and then dumping it all into Microsoft project, MindManager allows for online collaboration, and provides a great source for IDs and teams to stay connected with a common place to link files.
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