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The eLearning Producer Conference

Producer 240X107

 

 

 

 

This conference gives you an unparalleled opportunity to explore state-of-the art e-Learning tools, technologies, strategies, and best practices. We'll be focused on how we make e-Learning work in our organizations. The program includes sessions for those involved in the design, development, delivery, and management of e-Learning. Learning activities are designed for expertise levels ranging from novice to advanced. Your industry colleagues from all sectors will be here to discover, discuss, and debate the state-of-the-art of e-Learning.

 

Here is a snap-shot of some of what we'll be talking about...

  • Building interactions into your e-Learning
  • Crafting engaging e-Learning to increase learning and performance impact
  • Rapid e-Learning development tools and technologies
  • Using gaming techniques to develop engaging e-Learning
  • Strategies for designing and presenting effective synchronous learning
  • How Wikis, Pod casting, Blogs and other forms can be used for e-Learning
  • Examining the types of simulations/best practices for using simulations
  • How to create e-Learning that is scalable for different locations or cultures
  • Designing e-Learning to address different generational needs
  • Tapping into your creativity to solve e-Learning development challenges
  • How to work effectively with SMEs
  • Strategies for using Flash and to create awesome e-Learning
  • LMS/LCMS selection, implementation, and management
  • e-Learning tools (authoring, animation, streaming, audio, etc.)
  • Managing the “One-person” shop with limited resources for e-Learning
  • Rapid e-Learning instructional design
  • Project management strategies and best-practices
  • How SCORM and other standards are really used in e-Learning
  • Building inexpensive but engaging e-Learning
  • Managing the e-Learning team for success
  • Implementation of enterprise systems
  • Evaluation, ROI and measurement of e-Learning
  • “Marketing” your e-Leaning initiatives and getting learner or management buy-in
  • Storyboarding and other ID techniques
  • Managing the content for e-Learning/repurposing content for different uses
  • Working with IT and other departments
  • New models for blending e-Learning with other types of learning
  • Developing e-Learning for specific audiences such as sales, medical, legal, etc.
  • The latest Guild research on the current and future state of e-Learning
  • Using audio, video and other media in e-Learning
  • Outsourcing e-Learning
  • Costing models for e-Learning
  • Determining the time to develop different types of e-Learning
  • And much, much more...

But don't stop here!

The entire program is online now!

To see all the details, click HERE

 
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