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9.24.14 | Research Library | Hot Topic
In this report, a panel of API experts explores how the Experience API allows flexible tracking of a virtually unlimited number of learning activities and experiences, and the opportunities this provides for practitioners.
8.13.14 | Research Library | Survey
In this report, Jane Hart examines the results of a survey about informal learning in the workplace; informal learning is becoming dominant, but it needs more support from L&D.
6.11.14 | Research Library | Perspective
In this report, Nic Laycock describes approaches for establishing evidence of effective enterprise learning, focusing on the intrinsic value of learning to C-level executives in their pursuit of stakeholder value.
4.9.14 | Research Library | Survey
In this report, Steven Hoober, with Patti Shank, analyzes the results of studies of how people hold, touch, and use the various tablet sizes, and explores the implications for the design of mobile interfaces and mLearning.
2.19.14 | Research Library | Survey
Patti Shank explores trends in eLearning pay worldwide, looking at variables such as company size, number of people managed, and experience and providing a salary calculator to help readers figure baseline salaries.
1.15.14 | Research Library | Big Answer
In this report, Karl Kapp explores why stories are so valuable for learning, describes how to match learning objectives to four powerful learning story types, and provides guidance on how to compose learning stories.
12.4.13 | Research Library | Survey
In this report, Patti Shank examines which technologies learning practitioners are currently using, analyzes differences between corporate and higher education use, and explores differences in usage by industry and modality.
10.3.13 | Research Library | Survey
Patti Shank, with Joe Ganci, examines which asynchronous authoring tools practitioners use and want, what features are most desired, the types of courses being created, and how much organizations are spending on these tools.
8.8.13 | Research Library | Hot Topic
In this report, Brenda Enders discusses games and gamification and shows, via numerous examples, how game mechanics and game elements such as stories, points, and challenges can achieve significant learning outcomes.
6.5.13 | Research Library | Survey
Steve Foreman analyzes the changing LMS landscape, critical evaluation and selection activities, and what features are most desired today, and discusses findings that indicate what’s needed to achieve the best results.
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