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Immersive mLearning and Its Impact on Learner Engagement

108 Immersive mLearning and Its Impact on Learner Engagement

10:45 AM - 11:45 AM Tuesday, June 24

Management

Seabreeze 2

Organizational leaders often see gaming and immersive mLearning solutions as frivolous and potentially a waste of time. As a result, an engaging learning medium is often overlooked, resulting in missed opportunities to use mobile solutions as a strategy to improve employee skill building. Studies show that participants learn either because they are motivated to learn or because they are engaged in the learning. The challenge is in helping stakeholders understand that mLearning can be extremely immersive and effective for learning.

In this session you will learn from examples of mLearning used both on its own and to enhance classroom experiences. You will explore client use-cases and make the case for how games and simulations increase neuroplasticity and learning effectiveness. You will see these principles in action during a live test of learning engagement by monitoring the EEG levels of two learners with helmet-style brain monitoring tools.

In this session, you will learn:

  • Key talking points to speak to stakeholders about the value of immersive mLearning
  • How to contrast use-cases for immersive mLearning such as games and simulations
  • Fresh approaches to using mLearning in the classroom and as well as in a virtual environment
  • Introductory concepts to the science behind learning engagement and effectiveness so as to be able to promote mLearning

Audience:
Intermediate designers, managers, directors, and executives with experience with basic mLearning design.

Technology discussed in this session:
Simport as a systems dynamic tool.

Caroline Avey

Senior Learning Strategist

The Regis Company

As a senior learning strategist with The Regis Company, Caroline Avey has over 18 years of experience in devising transformational learning for Fortune 500 companies and public agencies. Her design and development of creative instructional technologies delivers effective and innovative solutions to clients. As an expert in learning technologies, Caroline is known for her work in mLearning, learning portals, virtual learning environments, gaming solutions, QR codes, and 3-D virtual worlds. Her work with Regis includes exploring the field of neuroscience and its application to immersive learning such as games, simulations, and microsims.

Konstantin Myasoyedov

Chief Architect

The Regis Company

Konstantin Myasoyedov, the chief architect with The Regis Company, has over 21 years of combined full-cycle application development, database design, and management experience. Konstantin develops problem-solving patterns and platforms, builds libraries of reusable software functions and assets, and socializes these solutions throughout the entire development team. His work with Regis also includes exploring cutting-edge technologies and their application to immersive learning such as games, simulations, and microsims. Konstantin’s understanding of the myriad of technical aspects in both learning technologies and consumer-level technologies allows him and his team create innovations in mLearning, learning portals, virtual learning environments, gaming solutions, and simulation environments.

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