Register Now

Designing a Virtual Mobile World: A Case Study

906 Designing a Virtual Mobile World: A Case Study

9:45 AM - 10:45 AM Thursday, June 26

Instructional Design

Seabreeze 2

Instructional designers are increasingly faced with projects that have a mobile component. In many cases the projects are presented before the design team has the requisite knowledge and skills to design mobile learning. In situations like this, it’s challenging for organizations and professionals to know where to begin.

In this session participants will explore a case study to see the lessons learned from an organization that has walked this path in the process of designing a virtual mobile world. You will learn where to start when being asked to develop your first mobile solution, and will discover the tools that are available and the process used to vet them. You will learn the important considerations that must be factored into mobile projects. You will leave this session with tips and workflows that will prepare you to confidently tackle mobile projects.

In this session, you will learn:

  • How to design mobile solutions (workflow)
  • What skills/roles are needed for mobile projects
  • Lessons from a case study on designing a virtual mobile world
  • How to break down a large project vision into manageable but scalable design goals and objectives

Audience:
Novice to advanced designers, project managers, and managers.

Technology discussed in this session:
Browser-based responsive design, iOS, Android, and mobile devices (smartphones and tablets).

Deborah Thomas

President

Silly Monkey

Deborah Thomas, the president of Silly Monkey, consults on game-based and traditional learning, mLearning, and eLearning. Among her many honors, Deborah received the 2011 Fun and Serious Games Award for Europe, the 2009 Dugan Laird Award, and the 2009 ASTD Atlanta E-Learning Excellence Award. She has contributed to several books, and has served in leadership roles for the Atlanta Chapter of the Georgia Game Developers Association, ASTD Atlanta, the Technology Association of Georgia Workplace Learning Society, and the North American Simulation and Gaming Association. Deborah earned a BA degree in journalism and education from the University of South Florida and holds numerous training certificates.

Sarah Mercier

CEO & Strategic Consultant

Build Capable

Sarah Mercier, CEO and strategic consultant at Build Capable, specializes in instructional strategy and learning technology. Sarah is known for translating highly technical concepts and research to real-world practice. She is an international facilitator for the Association for Talent Development and Greater Atlanta ATD Past President. Her innovative learning solutions have been recognized by winning industry awards, such as Best of Show at FocusOn Learning DemoFest for xAPI for Interactive eBooks, and Best Performance Support Solution at DevLearn DemoFest for Critical Success Factors training and assessment tool. Sarah is a frequent speaker at industry conferences and business events on topics such as instructional design and development, accessibility, data strategy, and learning ecosystems. Her work has been published in ATD’s 2020 Trends in Learning Technology, The Book of Road-Tested Activities, TD Magazine, Learning Solutions Magazine, CLO Magazine, and a variety of other training and workforce publications.

<  Back to session list Top ^

 

Premium Sponsors


Sponsors

New Directions. New Possibilities.