June 10 – 12 Austin, Texas

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101 Curating for Mobile

10:45 AM - 11:45 AM Wednesday, June 10

Strategy

Every minute, approximately 25 hours of video are added to YouTube, more than 1,500 blog posts are created, and 98,000 tweets are published to the web. As educational content continues to be created and developed, being able to track and filter the content on the web becomes increasingly difficult, and searching with keywords alone does not always render the best results.

In this session you will discuss strategies that museums use to curate their inventory and how these methods can be applied to curating for the mobile environment. Using readily available technology, you will discover how mobile users can gather, sift, and select content based on their preferences and needs. You will explore how users can put assets into the proper context so it can be located, inventoried, and accessed appropriately, on time, and on the go. You will leave this session with new knowledge about curating media for mobile and how it can benefit their organization

In this session, you will learn:

  • The definition of curation
  • Different curating methods used by museums
  • How top apply curating methods to your learning course
  • About resources to assist with curation

Audience:
Novice to advanced designers, project managers, and managers.

Technology discussed in this session:
Curating software (commercial and custom).

Phil Cowcill

Senior eLearning Specialist

Department of National Defence

Phil Cowcill is the senior eLearning specialist of Department of National Defence. Phil started in multimedia development in 1985 when he was part of a team that developed Canada’s first Level III interactive videodisc, and he has been working full-time in the multimedia field since then. In 1995, Phil joined Canadore College where he set up, coordinated, and taught the interactive multimedia post-graduate program. Thompson Publishing released Phil’s first academic publication in 2004, and he joined Macromedia/Adobe in 2007 as a quality assurance engineer. Phil travels and speaks at a variety of educational and multimedia conferences all over North America.

Renee Nesseth

Web Developer

Sofa Communications

Renee Nesseth is a web developer at Sofa Communications. Renee is also an artist and holds a degree in fine arts from Concordia University. She has worked in galleries and museums as a curator, an artist representative, and a gallery manager. Recently, she returned to school to learn how to develop mobile applications. It was during that training that she saw an opportunity to combine her curatorial experience with the chaotic world of mLearning development. Renee is also interested in developing engaging content and optimizing learning pathways that increase information retention.

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102 Taking WebEx & PowerPoint to the Limit—Expedited Deployment for Mobile

10:45 AM - 11:45 AM Wednesday, June 10

Tools

The process of getting online learning from planning to posting can be arduous, time- and resource-consuming, and require hundreds of hand-offs between team members. Every measure must be taken to expedite each step along the way in order to make online learning relevant and timely to learners and therefore provide organizational benefits equal to costs. Adding mobile deployment to this equation only further complicates it.

In this session you will learn how leveraging built-in capacities of PowerPoint for storyboard review, animation, and a certain amount of production can expedite time to media posting. You will explore how integrating WebEx recordings of expert presentations is a fast and easy way to add credibility and interest to online and mobile learning. The combination of PowerPoint and WebEx and their ubiquity renders them outstanding tools to expedite the deployment of online learning programs.

In this session, you will learn:

  • How to optimize PowerPoint for storyboarding and review process
  • How to produce raw MP4 files from PowerPoint
  • How to extract audio and video from WebEx
  • How to finalize media for mobile using Adobe Creative Cloud

Audience:
Intermediate designers, developers, project managers, and managers.

Technology discussed in this session:
WebEx, PowerPoint, Handbreak, and Adobe Creative Cloud.

Patricia Byrd

Director of Learning Solutions

Advanced Network Information

Patricia Byrd is the director of learning solutions for Advanced network Information, where she manages a team of 20 development and media production professionals. Patricia has over a decade of experience designing and building eLearning programs, resulting in over 40 online learning programs for employees and customers of her high-tech Fortune 500 clientele. Having taken several online learning programs through design, development, media production and web enablement, Patricia is intimately familiar with the entire process of rapidly enabling online and mobile learning. She is an active member of The eLearning Guild and ATD.

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103 Gen2 Learning: Blending Mobile and Manager Action to Execute a New Sales Process

10:45 AM - 11:45 AM Wednesday, June 10

Management

Grainger was seeking a way to get a safety message to customers via our sales force without the training impacting face time. This created the challenge to train 3,000+ salespeople to enhance their selling approach and deliver this new message to thousands of customers in a consistent fashion, in a compressed time frame, and with limited time away from selling. To accomplish this, we needed to deploy a next generation blended learning program delivered just-in-time to an on-the-go workforce.

In this session you will learn how Grainger implemented an enterprise mobile learning platform for the sales force while concurrently developing content to teach them key new messaging to increase their sales. You will explore both the learning professional and business partner perspectives on how the overall program was planned, implemented, and supported in the age of myriad mobile challenges like security, authentication, integration, and private app stores.

In this session, you will learn:

  • A blended approach using mobile, and you will address the roadblocks to such a large undertaking
  • A beginning-to-end perspective on working with business partners and the learning area to create a blended approach
  • Insights on how we engaged leaders at all levels to make the program a success
  • About the tools used to make the content mobile and what tools were provided to the managers to support the program

Audience:
Novice to advanced designers, developers, project managers, and managers.

Technology discussed in this session:
Microsoft Office Professional, GoMoLearning’s GoMo2 authoring platform, Articulate Storyline, OnPoint Digital’s CellCast Solution, and Apple iOS devices.

Mira Mendlovitz

Instructional Designer

Medline Industries

Mira Mendlovitz, an instructional designer with Medline Industries, has been in the learning and development field for over 25 years. She has been involved in strategy, analysis, delivery, design, and development of learning. Mira works with internal clients to develop a range of learning solutions with a focus on how to blend learning to ensure stickiness. Through the years, she has led the implementation of many new learning technologies at a large Fortune 500 company; and she currently works with Medline, a multibillion-dollar manufacturer and distributor of medical supplies.

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104 Micro-learning Video on the Go

10:45 AM - 11:45 AM Wednesday, June 10

Media

The idea of shooting video for training seems daunting to many learning professionals. Video is frequently seen as (and often is) an expensive solution in the enterprise. At the same time, video capture, creation, and editing capability is more affordable and readily available than ever. High definition videocameras, with very good optics, have become inexpensive. And as the quality of smartphone cameras continues to improve, good video capture devices are literally in the palm of our hands.

In this engaging session, participants will dissect the video production process into three simple steps. You’ll explore how video production is ultimately about the sequencing of assets in an interesting way, and how photos and short video segments captured with your smartphone can be used to produce surprisingly good products. You will examine a number of great tips for how we can use our smartphones to capture photos or video either planned or when inspiration strikes unexpectedly. You will leave this session ready to start creating micro-learning video, to go.

In this session, you will learn:

  • The three phases of video production, and how the assets that go into production are important
  • How to use your smartphone to capture high quality photo and video assets for video products
  • The types of video products that are best when using handy mobile devices to capture key assets
  • How to produce micro-learning video at little to no cost
  • The key attributes of video that need to be considered when capturing assets for products

Audience:
Novice and intermediate designers, developers, project managers, and managers.

Technology discussed in this session:
Smartphone, smartphone camera, video editing software, Gorillapod, GorillaCam, OSnap! and other timelapse apps, and YouTube Capture and other video capture/editing apps.

Thomas Spiglanin

Senior Project Leader

The Aerospace Corporation

Thomas Spiglanin is a senior project leader with the Aerospace Corporation. For almost 20 years, Tom has developed learning strategies, educational products, and learning interventions for the Aerospace Corporation. His current emphasis is expanding workplace learning through technology, particularly using short-form, or microlearning, video. Thomas holds a PhD from Wesleyan University and a BS from the University of California–Riverside.

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106 Making It Meaningful: The Importance of Brain-based Mobile Learning

10:45 AM - 11:45 AM Wednesday, June 10

Instructional Design

Recent studies in the neuroscience of emotions reveal that there are connections between cognitive and emotional functions. In other words, training programs are more successful when they take into consideration the relationship between learning and emotions. Effective training and development changes the brain, and mobile training content needs to be inclusive of what is actually required for this change to occur. Mobile learning programs will be more effective, efficient, and successful when engaging, experiential brain-based activities are included.

In this session you will explore information and resources about the incorporation of brain-based approaches to developing mobile learning content. You will discover how this information will enhance the development and implementation of mLearning to create more effective, efficient successful training and learning activities. You will leave this session with tips and tools to begin your transition to a brain-based approach to mobile learning.

In this session, you will learn:

  • The importance of moving from a content/information-driven approach to a learner-centered, brain-based approach to mLearning.
  • Positive implications for developing content with the brain in mind
  • Suggestions for a whole-brain approach to developing content
  • Tips and tools for beginning the transition to a brain-based approach
  • Ways to create content that excites and stimulates curiosity about information being learned

Audience:
Novice to advanced designers, developers, project managers, and managers

Technology discussed in this session:
A variety of tools and examples.

Shannon Sanders

Training & Communications Consultant

WA Attorney General’s Office

Shannon Sanders became a training and communications consultant for the Washington attorney general’s office training unit in February of 2014. Prior to that, she provided training in the Kansas Army National Guard Recruit Sustainment Program for individuals preparing for basic training. In her civilian career, she taught English language arts at the secondary level for eight years, as well as English composition at the college level. She holds a bachelor’s degree in education with an emphasis in English and a master’s degree in instructional design and technology.

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107 Polymathic Learning Design for Mobile

10:45 AM - 11:45 AM Wednesday, June 10

Instructional Design

So you’ve started your journey into building learning experiences, no matter the screen size. You’ve already built and feel confident about your eLearning, large-screen digital learning, and learning objects. However, your brand is critically important, so how do you create a consistent look, feel, and experience for learners across your entire learning ecosystem?

In this session, you will learn to consider all aspects of learning design and to follow the best practices and guidelines of the experts to achieve a unified instructional brand and theme across all learning experiences, no matter the screen size or intent. You will learn how and when to balance different design systems against different contexts. You will leave this session as a polymath, or a person of wide-ranging knowledge or learning, and apply these systems of design for learning.

In this session, you will learn:

  • To identify the systems of design necessary for a consistent learning theme
  • To integrate elements of various systems of design to form a consistent learning theme
  • To determine when one system of design outweighs another
  • The limits to which you should apply a given design system

Audience:
Novice and intermediate designers, developers, project managers, and managers with a basic knowledge of graphic, instructional, and user-related design.

Technology discussed in this session:
Micro-video, wiki, blogs, online self-paced courseware, mobile assessment, various mobile applications.

Sean Bengry

Senior Principal, Learning Strategy and Design

Accenture

Sean Bengry is the senior principal of learning strategy and design at Accenture. As a strategist Sean keeps apprised of L&D trends and focuses Accenture Academy, as well as Accenture’s external clients, on their role in the ever-shifting state of learning culture and the intersection of technology. His responsibility is to imagine, design, model, and develop potential learning solutions that can be added to the library of Accenture Academy, as well as guide the direction of the overall delivery and business. Sean’s work has taken him all over the world as he continues to assist other learning professionals in developing corporate learning strategy, and more importantly, changing the overall culture of learning within companies.

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108 Introduction to CMI-5, the Next Generation of SCORM

10:45 AM - 11:45 AM Wednesday, June 10

Development

The SCORM specification is now over 10 years old and is showing its age. The need for mobile training content, distributed e-learning, and flexible data tracking are just some of the elements missing from SCORM. The Experience API (xAPI) has laid the foundation for a new generation of SCORM. Now that ADL has adopted the CMI-5 specification, it is clear that CMI-5 is the solution to many of SCORM's problems. 

In this session, you will learn why CMI-5 provides a solution to may of the limitations and challenges associated with SCORM. You will explore this powerful new specification. You will examine the history of the LMS to content communication, identify several problems in SCORM and show how CMI-5 resolves many long-standing issues for content developers and LMS users.

In this session, you will learn:

  • How to identify the problems and limits of SCORM
  • How to identify the benefits of CMI-5 over SCORM
  • How to define use cases where CMI-5 is preferable to SCORM
  • A brief history of content to LMS communication standards

Audience:
Intermediate designers and developers.

Technology discussed in this session:
The xAPI, SCORM, and CMI-5.

Art Werkenthin

President

RISC

Art Werkenthin, president of RISC, built his first learning management system (LMS) in 1988 and now has over 25 years’ experience working with LMS in the oil and gas, retail, finance, and other industries. Art is keenly interested in the xAPI specification, and RISC was an early adopter of this technology. Interested in expanding the xAPI to the LMS, Art has served for the past three years on the ADL cmi5 committee. In 2015, RISC demonstrated the first implementation of a cmi5 runtime engine embedded in its LMS. Art has presented on cmi5 at several conferences, including mLearnCon, DevLearn and xAPI Camp.

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109 Component-based Architecture for mLearning with the xAPI

10:45 AM - 11:45 AM Wednesday, June 10

Development

While the popularity of mLearning has been growing, supports are needed to help trainers and educators discover apps and seamlessly integrate them into their curriculum and LMSs. At the same time, developers might find it problematic to use technologies like the xAPI due to the overhead required to adopt it in their apps and LMS systems.

In this session you will explore the challenges associated with the adoption of xAPI-ready mobile apps. You will examine key limitations to mobile app discovery in app stores. You will discuss how the above problems can be addressed by adapting xAPI solutions designed to support app discovery and overcome the technological challenges of integrating apps into the curriculum delivery. You will address issues that are vital for further development of the xAPI ecosystem as well as the integration of mobile learning apps using the xAPI.

In this session, you will learn:

  • To evaluate the xAPI as a new standard for mLearning
  • To explore technical and logistical challenges in the integration of mobile apps in the curriculum delivery and LMS platforms
  • To identify the benefits and limitations of the proposed xAPI solution from the educator’s point of view
  • To extend the xAPI to support mobile app integration
  • The components required to integrate mobile apps into an LMS

Audience:
Intermediate designers, developers, project managers, and managers.

Technology discussed in this session:
Proof-of-concept platform supporting app listing, discovery, and integration with LRS through key exchange protocol; Android and iOS sample apps that implement the xAPI and seamlessly integrate with an LRS.

Agnieszka Palalas

CEO

Mobi-Learning

Agnieszka Palalas is the chief executive officer of Mobi-Learning. An educator and innovator, Aga thrives on change and the opportunities it brings. For over two decades she has been exploring emerging approaches to teaching and learning as well as innovative technologies that enrich the teaching-learning relationship. She holds a doctor of education degree from Athabasca University. In her doctoral work, she concentrated on the effective design of mobile-assisted language learning solutions.

Przemyslaw Pawluk

CTO

Mobi-Learning

Przemyslaw Pawluk is a chief technology officer of Mobi-Learning. Przemyslaw tries to blend theory and practice in the areas of teaching, research, and a development. Since 2011 he has been professor in school of technology at George Brown College, teaching mobile and web development. Przemyslaw has extensive experience working as software developer, designer, and tester. His research is focused on two areas: cloud computing (as a candidate in PhD program at York University) and mobile education (as part of the work at Mobi-Learning).

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110 Understanding the Terminology and Scope of Mobile Learning

10:45 AM - 11:45 AM Wednesday, June 10

Getting Started

For most organizations, starting to explore adding mobile to an organizational learning strategy can be confusing. Some organizations see mobile learning as nothing more than HTML5. Some instructional designers think mobile learning is a concern only for developers. Still other organizations think mobile is nothing more than a different publishing option from an authoring tool. It’s only when you start walking down the path that you realize just how wrong those assumptions, and countless others, truly are.

In this session, you will immerse yourself in the world of mobile learning. You will explore the key components that are needed for an effective mobile learning solution. You will learn the terminology of mobile learning so that you can effectively participate in strategic discussions. You will leave this session understanding the key strategic considerations that must be explored before taking your first step.

In this session, you will learn:

  • What mobile learning is and what it isn’t
  • Mobile learning terminology and buzzwords
  • Considerations to explore as you build your strategy
  • Design and development principles, practices, and tools
  • Important points related to implementation and security

Audience:
Novice designers, developers, managers, and directors.

Technology discussed in this session:
Various mobile technologies.

Sarah Gilbert

President

meLearning Solutions

Sarah Gilbert specializes in mobile learning technology strategy, design, and development at meLearning Solutions. She also serves as director of the Informatics Academy at the Task Force for Global Health, where she leads a team to support global public health workforce development, and is involved with ATD. Sarah's work has been published in The Book of Road-Tested Activities, 68 Tips for eLearning Engagement and Interactivity, TD Magazine, and a variety of other training and workforce publications. She regularly speaks at conferences and business events on the practical application of learning technology.

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111 B.Y.O.L.: Building Mobile HTML5 Learning Games Without Knowing Any Code

10:45 AM - 11:45 AM Wednesday, June 10

Games and Gamification

Building a native HTML5 mobile game can take very complex code to build. This is especially challenging if you want to add elements like flex and responsive layouts, natural motion that interacts with user actions and the device’s accelerometer, take user input, and more. While you may wish to build this type of interactive learning experience, you may not always have the resources, development team, or knowledge to build these types of games.

In this hands-on session you will learn to build interactive games and animations without having to know any code. You will explore a tool called Tumult Hype Pro that enables you to build responsive layouts that flex and change for any screen size to take advantage of any device. You will learn how to build games that use natural motion without using any keyframes or code that can interact with learner actions such as using the accelerometer to control motion of objects.

In this session, you will learn:

  • Tumult Hype Basics
  • How to create reusable parts that behave independently
  • How to create responsive layouts that can flex and change to any screen size
  • How to create games using natural motion and interact with user environment

Audience:
Novice to advanced designers, developers, project managers, and managers.

Technology discussed in this session:
Mac OSX and Tumult Hype Pro.

Participant technology requirements:
Tumult Hype.

Jeff Batt

Founder

Learning Dojo

Jeff Batt is founder and head trainer/sensei at Learning Dojo, a company dedicated to training people to become software ninjas in a variety of eLearning-, web-, and mobile-related software applications. Jeff is also the lead eLearning producer for the Church of Jesus Christ of Latter-day Saints, producing online training for the church worldwide. With more than 10 years of experience in the digital learning and media industry, Jeff is a regular conference speaker and industry leader regarding eLearning technologies such as the xAPI (Tin Can API), Articulate Storyline, Adobe Edge Animate, Captivate, Camtasia, HTML5, and more.

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112 B.Y.O.L.: Using Responsive vs. Adaptive Design—How to Choose

10:45 AM - 11:45 AM Wednesday, June 10

Instructional Design

Responsive and adaptive designs are extremely popular in the world of mobile learning, but they are also very commonly misunderstood concepts. Today’s mobile learning professionals need to understand what responsive and adaptive designs really are in order to plan and implement them effectively with HTML5-based solutions.

In this hands-on session you will explore what responsive and adaptive designs are, how to use them, and more importantly, when to use them. You will discuss several real-world examples and examine practical tips that you can use to implement on your next project. You will also explore typical challenges encountered with both types of design and how to maneuver around them.

In this session, you will learn:

  • What is adaptive vs. responsive design, and when to use each
  • How to choose and implement the best free frameworks to jump start your development
  • Strategies and questions to ask when analyzing content and planning a project
  • How to test your concepts and how to measure time requirements for planning and implementation

Audience:
Novice and intermediate designers, developers, project managers, managers, and directors.

Technology discussed in this session:
Responsive and adaptive frameworks for HTML5; testing tools from virtual machines to BrowserStack.com.

Participant technology requirements:
Laptop.

Nick Floro

Learning Architect & CEO

Sealworks Interactive Studios

Nick Floro is the president of Sealworks Interactive Studios. Nick has over 23 years of experience developing eLearning solutions, applications, and web platforms. He has worked with numerous Fortune 500 companies to help them understand the technology and develop innovative solutions to help their teams and customer base. Nick has won several awards from Apple and Fortune 500 organizations for productions and services. He is passionate about how design and technology can enhance learning and loves to share his knowledge and experience to teach, inspire, and motivate participants.

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201 The ABCs of the xAPI

1:00 PM - 2:00 PM Wednesday, June 10

Getting Started

The Experience API (xAPI) has been in production for more than a year now, and it is becoming more important for training and development teams to learn the ABCs of this important new set of technologies and the approaches to learning tracking and reporting they provide. Heed the call of that morning school bell, and come ready to learn your ABCs.

In this session you will explore the ABCs of the xAPI. You will learn that A is for the attributes, as you discuss what the xAPI really is, how statements are generally structured, and the how it is being put into practice. You will examine why B is for benefits, as you explore how the xAPI is being leveraged by progressive organizations to improve the learning experience, streamline tracking, perform common tasks, and drive engagement. Finally you will discuss how C is for challenges, as you explore barriers organizations encounter, such as not having the right platforms, tools, practices, or mindset to take advantage of all the features and benefits the xAPI has to offer.

In this session, you will learn:

  • The basic structure and tools that comprise the xAPI approach, including statement syntax, construction, and management
  • Which platforms and tools are xAPI-ready and how they can be used in an existing learning environment
  • When to use the xAPI over SCORM and whether they are mutually exclusive
  • New use cases to apply tracking to non-traditional learning assignments and interactions
  • New technical challenges to overcome with LMS integration, security, and mobile access

Audience:
Intermediate and advanced designers, developers, project managers, managers, and directors.

Technology discussed in this session:
The Experience API.

Robert Gadd

President

OnPoint Digital

Robert Gadd is the co-founder and president of OnPoint Digital, where he directs the company’s technology strategy and vision. Robert is a recognized industry leader and frequent speaker on learning solutions and mobile-learning (mLearning) technologies. Prior to founding OnPoint in 2001, he was president of eDeploy.com, a web-based project collaboration developer for technology OEMs, carriers, and systems integrators based in Denver, CO. Prior to eDeploy, Robert was the chief technology officer of Datatec Systems, a leading systems integrator for Global 2000 companies with worldwide operations and more than 1,000 employees. He is co-host of “This Week in mLearning,” a podcast exploring all aspects of mLearning. Robert was awarded the Guild Master Award in 2014 for his accomplishments and contributions to the eLearning community.

Dave Smelser

VP, Business Development

OnPoint Digital

Dave Smelser, a vice president of business development at OnPoint Digital, has helped design and deliver technology-enabled learning solutions in the enterprise for several years. Dave previously worked in software integration at Lockheed Martin Aeronautics and in Ernst & Young’s Technology and Security Risk Services practice. Through a strong understanding of technology and the practical realities of the business world, Dave has assisted many Fortune 1000 companies in yielding real, measurable results through implementations of various learning technologies. Dave holds both bachelor and master of science degrees in decision and information sciences from the University of Florida.

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202 Training Needs Analysis—Do You Really Need That mLearning Course?

1:00 PM - 2:00 PM Wednesday, June 10

Instructional Design

Most of the discussions around mobile learning are about how to develop for mobile. In the rush to go mobile, we’re skipping a step—deciding if we even should go mobile. So much mobile training is developed that isn’t needed in the first place, or that won’t solve a business need or fill a performance gap.

In this session you will explore a simple, guided process for identifying if training is really needed. You will examine the alternatives and other possible solutions to consider when mobile training isn’t the best option. You will discuss how to evaluate employee performance, how to identify the expected performance, and how to compare the two.

In this session, you will learn:

  • How to identify actual employee performance
  • How to identify expected employee performance
  • How to compare performances to identify performance gap
  • How to identify if training is the solution

Audience:
Novice and intermediate designers, developers, project managers, and managers.

Technology discussed in this session:
N/A.

Nicole Legault

Community Manager

Articulate

Nicole Legault, community manager at Articulate, has a varied skillset that includes instructional design, eLearning development, graphic design, and social media. She has worked for several well-respected companies, including SMART Technologies and Langevin Learning Services. In her current position at Articulate, she helps people create better eLearning every day.

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203 Creating Interactive Course Applications at Scale

1:00 PM - 2:00 PM Wednesday, June 10

Instructional Design

For instructional designers who need to create interactive content that can be consumed across a variety of devices, especially mobile, the availability of suitable technologies proves problematic. Many educational technologies have a tendency to be overly simplistic and lack the robustness found in their commercial counterparts. But despite the simplicity of these tools, faculty often tends to revert to novice status when interacting with technology. 

In this session you will explore a case study in which the American Public University System developed an enterprise-level solution that allowed faculty and designers to create high-impact, interactive course apps through a process with a very low learning curve. You will learn methods for leveraging an institutional CMS, in conjunction with the digital publishing suite, to create high-quality, aesthetically rich course applications, with fully integrated analytics. You will discuss technical specifications, design considerations, deployment strategies, and analytics integration. 

In this session, you will learn:

  • How to deliver rich mobile experience at scale
  • How enterprise workflows facilitate large-scale mobile content development
  • From use cases around content authoring for mobile learning content
  • The value of post-hoc learning analytics integration into mobile applications 

Audience:
Novice to advanced designers, developers, project managers, managers, and directors. 

Technology discussed in this session:
iOS and Android mobile devices, desktop rendering of applications, Adobe Experience Manager, Digital Publishing Suite, Site Catalyst Analytics.

Phil Ice

VP, Research & Development

American Public University System

Phil Ice is the vice president of research and development at American Public University System. Phil, who holds an EdD degree, is the recipient of three Sloan-C Effective Practice of the Year Awards (2007, 2009 and 2010), Sloan-C’s Gomory Award for Data Driven Quality Improvement, and the AliveTek/DLA Innovation on Online Distance Learning Administration Award. In 2010 Phil received the Adobe Higher Education Leaders Impact Award. He has also served on the advisory council for the 2011 and 2012 NMC/ELI Horizon Reports.

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204 Hackers, Attack Anatomy, and Security Trends

1:00 PM - 2:00 PM Wednesday, June 10

Management

Attacks against enterprises and their technology vendors are facilitated by the current rapid adoption of embedded systems, cloud solutions, and web-based platforms. These attacks often undermine the very monetization, scalability, and user experience goals for which these systems were designed and deployed. As malicious hackers advance their techniques at a staggering pace, often rendering current defense tactics obsolete, so too must security practitioners obsess over deploying progressive techniques.

In this session participants will extract lessons from these attack anatomies to provide a framework to account for these modern attackers, articulate industry context, and form key takeaways, including immediately actionable guidance. You will explore case studies to highlight decision-points, such as the deployment of a third party technology, and analyze the advantages and disadvantages of various decisions on the impact of system security.

In this session, you will learn:

  • About discipline division: security separated from functionality
  • Why perspective matters: white box vs. black box
  • About defense priorities: secure assets, not just perimeters
  • About timing security: build it in, not bolt it on
  • About procedural duration: security as an ongoing process.

Audience:
Intermediate managers.

Technology discussed in this session:
Embedded systems, cloud solutions, and web-based platforms.

Geoff Gentry

Regional Director

Independent Security Evaluators

Geoff Gentry is the regional director for Independent Security Evaluators and is responsible for driving initiatives that advance security conditions across several industries. He is currently spearheading Immune-Secure, a national pilot program that will revolutionize how the 2+ trillion dollar healthcare industry protects patients and secures assets. Geoff has led many initiatives in the private sector, including developing and implementing a go-to-market strategy for an Austin, Texas start-up that captured 70 percent of market share. He holds a BA degree from Texas State University.

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205 Augmented Reality, eProcedures, Gamification, and Experiential Technology

1:00 PM - 2:00 PM Wednesday, June 10

Games and Gamification

Next generation visualization devices like Oculus Rift and Google Glass are changing the ways people learn. They will also change the ways we train in the eLearning industry with an emphasis on using mobile gamification, augmented reality, and electronic procedures across all mobile platforms.

In this session participants will explore how state-of-the-art experiential 3-D media and software will change the face of mobile learning and training. You will explore examples and case studies from some of the biggest companies in the oil and gas and technology industries. You will discuss obstacles related to augmented reality-based mobile learning. You will leave this session understanding where augmented reality fits into the future of mobile learning.

In this session, you will learn:

  • How to intelligently develop for training that integrates into operations simulations
  • How gamification facilitates retention and learning application
  • How to overcome obstacles specific to interactive AR mobile learning
  • Where the future of augmented reality lies and its place in eLearning and mLearning

Audience:
Novice designers, developers, project managers, and managers.

Technology discussed in this session:
Augmented reality, virtual reality, mobile apps for tablets, smartphones, and touch screens, and wearables.

Oliver Diaz

CEO

FuelFX

Oliver Diaz is the CEO of Fuel FX, where he is an industrial AR/VR creative technologist and evangelist to the energy, medical, and high-tech industries. As a 20 year veteran of industrial communication and training, leveraging 3-D experiential media and interactive software, Oliver has led FuelFX to being the leading provider of 3-D media and software to the energy industry, serving as a strategic communications specialist for several Fortune 500 companies and over 40 other energy and high-tech brands.

Kate Peiler

VP of Corporate Communications

FuelFX

Kate Peiler, the VP of corporate communications for FuelFX, has produced hundreds of video and multimedia projects grossing millions of dollars in revenue. After starting in television and film—where she worked with major networks like NBC News, Fox News, and PBS—and establishing and operating her own successful production company for seven years, Kate joined the FuelFX team. She manages the learning and development department, which produces online and instructor-lead training courses in the Oil & Gas and IT industries.

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207 Are Mobile Devices More Important Than Your Toothbrush?

1:00 PM - 2:00 PM Wednesday, June 10

Strategy

Many people today view mobile phones as more important than their toothbrush or deodorant. Some statistics estimate that people reach for their phones more than 150 times per day. This new world order requires massive changes from both enterprises and the learning organizations that support them.

In this session you will examine the explosive growth of mobile technologies in the past several years and how learning can be integrated into the workflow of increasingly mobile users. You will explore how mobile shifts the workflow of learning, both from the expectations of organizations and of the learners themselves. You will leave this session with a clear picture of how mobile is changing the world and the priorities that shape the new workforce and responsibilities in the workplace.

In this session, you will learn:

  • The dominant trends in mobile-first thinking
  • The impact of this mobile world view on modern enterprises
  • The impact of this mobile world view in workflow
  • The impact of this mobile world view in learning expectations

Audience:
Novice to advanced designers, developers, project managers, and managers.

Technology discussed in this session:
Rich media learning, technical training delivered on mobile devices, offline mobile players, social learning, collaboration platform, virtual reality learning, and gamification.

 

Brian Finnerty

General Manager, Technology

Intuition

Brian Finnerty, the general manager of technology for Intuition, has spent his entire career in the eLearning industry. Brian joined a leading eLearning provider in the year it went public and helped the company expand its corporate training library to include rich media learning and healthcare compliance training. Brian founded a private developer training company with a group of eLearning executives and helped to grow the business to reach several hundred enterprise clients with a software developer community of 150,000 members. In his current role at Intuition, Brian is responsible for the company’s West Coast operations, including mobile learning, knowledge management, and custom portal development.

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208 Getting the Most Out of User Experience in Mobile Learning

1:00 PM - 2:00 PM Wednesday, June 10

Instructional Design

Now that mobile learning development is becoming more accessible to enterprise learning professionals, use cases are more common. Learning and development departments are deploying mLearning at an increasingly greater rate so they can reach their audiences with “just-in-time, just enough, and just for me” training deliverables. With the new wave of mobile learning, another issue has surfaced that really is not so new: Because mLearning introduces many unique aspects of context, usability, and design, there are now many instances of poor user experience (UX).

In this session participants will explore the practices that result in good mLearning user experience. You will analyze many of the factors that influence UX, and strengthen your understanding of how to leverage these factors. You will discuss usability, learner context, user interface (UI) design, mobile device affordances, user collaboration, and accessibility. You will experience a practical look at UX design and implementation in the enterprise, exploring real world use cases.

In this session, you will learn:

  • The different influences on mobile learning user experience
  • The role of interface design in good UX
  • How context plays a major part in user experience
  • How to leverage the unique affordances of mobile devices such as geolocation
  • How social collaboration plays a role in successful user experience

Audience:
Novice and intermediate designers, developers, project managers, and managers.

Technology discussed in this session:
N/A.

Scott McCormick

Director of Client Relations

Float

Scott McCormick is a founder at Float. Building on a three-decade history in training and enterprise mobility efforts for Fortune 500 companies, Scott helps and guides companies to embrace and implement new mobile strategies and technologies. He is a contributor to the book Mastering Mobile Learning (Wiley, 2016) and recently co-authored a white paper on mobile performance support for Float. Scott is currently in charge of client relationships to global leaders in health care, manufacturing, retail, and insurance, and he is also instrumental in building new business and contributing to the thought leadership efforts for Float.

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209 Mobile Design for Mission-critical Occupations

1:00 PM - 2:00 PM Wednesday, June 10

Instructional Design

No training is more important than for those with the lives of others in their hands. Increasingly, continuing education courses are being offered to medical professionals and others in mission-critical roles online and through mobile devices. The convenience of mobile instruction is undeniable, but are learners retaining information as readily as they would through a desktop browser or in-person?

In this session you will learn about two case studies exploring the effectiveness of mobile devices for learning. You will examine the effectiveness of a custom learning management system originally deployed to veterinary surgeons in 2010, and how it has been refined and repurposed in a number of mission-critical industries in recent years. You will discuss the technological methodology employed by the platform and two approaches used in the instructional design of each project.

In this session, you will learn:

  • From two case studies on the use of mobile learning for medical and engineering occupations
  • Two separate approaches for curriculum development
  • How to use xAPI for professional certification
  • Best practices for mobile-responsive design

Audience:
Novice to advanced designers, developers, project managers, and managers.

Technology discussed in this session:
SightWorks LMS.

Pinky Gonzales

CEO

SightWorks

Pinky Gonzales is the chief strategy officer for SightWorks, an eLearning and custom technology development agency. He is an award-winning professor, successful entrepreneur, and advisor to over 100 startups and technology companies, including LinkedIn.com. Pinky has provided strategic consultation to a generation of artists and entertainers, including Beyoncé, Taylor Swift, Kanye West, and Keith Urban, and has managed digital campaigns for Hershey’s, General Motors, Anheuser-Busch, and many others.

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210 LRSs: What You Need to Know Now

1:00 PM - 2:00 PM Wednesday, June 10

Tools

You’re all excited about the promise of an Experience API-enabled world, but you’ve still got a learning management system (LMS) and a whole host of SCORM-based courses. Now what? In most cases, you’ll need to manage the transition—read: republish your library for the Experience API (xAPI)—over the months and years to come. But what if you could get the most out of both an LMS and a learning record store (LRS) at the same time as you move to your next-generation learning-and-performance infrastructure?

In this session, you will learn what to do with xAPI statements. You’ll discover how an LRS is different from—and similar to—the LMS you already have. You’ll review your options when it comes to LRSs and how LRSs can work (and can’t work) with your LMS. You’ll also learn the considerations to keep in mind when looking for an LRS, get a list of key questions to ask when selecting an LRS for your environment, and gain insights into both the learning and infrastructure aspects of xAPI from early adopters.

In this session, you will learn:

  • How to identify the benefits of an LRS, both in contrast to and in combination with your LMS
  • How to choose from among three types of LRS options
  • About potential options for your next-generation learning-and-performance infrastructure
  • What key questions to ask potential LRS vendors to narrow your search

Audience:
Intermediate and advanced managers, directors, and VPs with a basic knowledge of xAPI and LMS capabilities. 

Technology discussed in this session:
Various mobile technologies.

Megan Torrance

CEO—Chief Energy Officer

TorranceLearning

Megan Torrance is the chief energy officer of TorranceLearning, an eLearning design and development firm. She has spent over two decades knee-deep in projects involving change management, instructional design, consulting, and systems deployment. Megan thrives on design excellence and elegant project management. She and the TorranceLearning team have developed the LLAMA project management approach, blending Agile with excellent instructional design techniques. TorranceLearning projects have won IELA and Brandon Hall awards, as well as the 2014 xAPI Hyperdrive contest at DevLearn.

Rob Houck

Chief Technology Officer

LearnShare

Rob Houck, the chief technology officer at LearnShare, since 2003 has provided a strategic direction for the architecture of its technology products, as well as managing the software design, development, and support of all its technology products and services. Under his leadership, LearnShare technology products have been implemented for over 2.8 million users in 73 organizations. Rob has worked in the technology field for over 20 years and brings consulting experience ranging from small business to Fortune 100 corporate clients.

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211 B.Y.O.L.: Building Custom xAPI-compliant HTML5 Courses Using jQuery Mobile

1:00 PM - 2:00 PM Wednesday, June 10

Tools

Instructional designers tend to define what is possible by the limitations of our chosen authoring tools. We remove ideas like responsive courses from consideration because our authoring tool does not support the capability. Sometimes common modern web practices don’t always transfer over to eLearning authoring tools until it is too late. Why not take control over what you can do in your eLearning authoring by building it yourself?

In this hands-on session you will explore how jQuery Mobile allows you to build responsive custom mobile applications that not only take advantage of modern web technology, but simplify development without the requirement of heavy amounts of coding. You will learn how this tool removes many of the constraints placed by authoring tools and how to build custom, mobile-first HTML5 quickly and easily. You will examine how to integrate the xAPI into HTML5 to allow you to track progress within your LMS or LRS.

In this session, you will learn:

  • jQuery Mobile basics
  • How to build a player in jQuery Mobile
  • How to make your jQuery xAPI compliant
  • How to develop a custom HTML5 course

Audience:
Intermediate and advanced designers, developers, and project managers who know basic HTML5 formatting.

Technology discussed in this session:
HTML, CSS, and some JavaScript.

Participant technology requirements:
HTML Editor.

Jeff Batt

Founder

Learning Dojo

Jeff Batt is founder and head trainer/sensei at Learning Dojo, a company dedicated to training people to become software ninjas in a variety of eLearning-, web-, and mobile-related software applications. Jeff is also the lead eLearning producer for the Church of Jesus Christ of Latter-day Saints, producing online training for the church worldwide. With more than 10 years of experience in the digital learning and media industry, Jeff is a regular conference speaker and industry leader regarding eLearning technologies such as the xAPI (Tin Can API), Articulate Storyline, Adobe Edge Animate, Captivate, Camtasia, HTML5, and more.

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212 B.Y.O.L.: Audio for Mobile eLearning—Why Earbuds Make a Difference

1:00 PM - 2:00 PM Wednesday, June 10

Media

You’ve just created a terrific training video for a mobile eLearning experience. The video is wonderful, the soundtrack is stellar, but the feedback you’re getting isn’t the greatest. Many members of your learning audience are telling you they’re having a hard time understanding what they’re seeing and hearing. After you’ve done a little research, you found out that a majority of the learners watching and interacting with your training content are viewing it on a tablet and listening through headphones or earbuds. You listened to the video through your own earbuds and are having a hard time hearing everything yourself! Why?

In this hands-on session, you will discover why a soundtrack designed for earbuds is different than a soundtrack designed for speakers. You will examine the differences in creating a voiceover, music, and sound effects soundtrack for listening through earbuds. You will explore how to tailor your soundtracks for earbud listening so that your learning audience can better understand what they’re hearing. You will experiment with different kinds of software for encoding your audio that can enhance your learners’ comprehension and understanding.

In this session, you will learn:

  • The differences in listening devices and what part of our audience uses different hearing devices
  • The auditory differences between sounds outside your ear and inside your ear
  • What software is best for forming your soundtrack for earbuds
  • Best practices for evaluating audio and how to use the tools in your software to make your audio better

Audience:
Novice to advanced designers, developers, project managers, and managers.

Technology discussed in this session:
Adobe Creative Cloud.

Participant technology requirements:
Laptop with Adobe Creative Cloud or at least Adobe Audition installed. Other audio software such as Sound Forge or Audacity will work as well.

Stephen Haskin

Principal

Industrial Strength Learning

Stephen Haskin, the principal of Industrial Strength Learning, started in video production and computing in the 1970s. He has worked with digital video and eLearning since the late 1980s, and has been at the forefront of streaming media. Previously, Stephen was a producer and director of film and video and won many awards for his work. He worked for the University of Michigan for several years, but has now returned to the private sector where he currently directs and consults for distance-learning projects and video. Stephen frequently speaks at conferences and seminars, is the author of three books, and is writing a fourth book about media and learning.

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301 Case Study: Mobile Learning Project Management

2:30 PM - 3:30 PM Wednesday, June 10

Management

So you are building your first mobile learning project in your organization—where do you start and what steps do you need to take to be successful? Just because you are experienced in managing an eLearning project doesn’t mean you are ready to project manage a mobile learning project. There are many differences, and plenty of new landmines to watch for.

In this session you will look at the project management steps of developing a mobile learning project, using a real case study as an example of what to do and what not to do. You will receive and examine a template and sample mobile learning project management plan that includes front-end analysis, specifications documents, budgets, change management plan, development plan, implementation plan, and project evaluation. You will leave this session with a new appreciation and preparedness for mobile learning project management.

In this session, you will learn:

  • How to frame and pitch a mobile-app business strategy
  • Elements and requirements of a successful mobile business case
  • Project management considerations for a successful mobile-app development project
  • How to identify key stakeholders
  • Best practices for a successful mobile-app implementation plan
  • How to transition the project to a delivery and deployment team

Audience:
Novice designers, developers, project managers, and managers.

Technology discussed in this session:
Development software, project management software, and mobile devices (phones and tablets).

Debbie Richards

President

Creative Interactive Ideas

Debbie Richards, president of Creative Interactive Ideas, was named one of the most influential people in corporate eLearning for 2016. Debbie serves as a consultant to corporations and organizations, and she currently works with clients to design, develop, and deliver adult learning programs with measurable impact through the use of emerging technologies.

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303 Micro-learning Formats for User-generated Content

2:30 PM - 3:30 PM Wednesday, June 10

Instructional Design

Micro-learning is the creation of video-based content under one minute in length that is primarily consumed on mobile devices. The rise of user-generated content in the micro format has required the use of rapid story-boarding and predefined video content structures. As the length for the video decreases so does the optimal format of the video.

In this session you will learn the process for implementing micro-learning in your organization including governance, micro-video formats, content creation applications, and implementation. You will explore the need to put in place a workflow for the creation of micro-content in the learning and performance organization. Participants will leave this session with a cohesive workflow for a micro-content ecosystem and steps for implementation.

In this session, you will learn:

  • What the micro-video format is
  • The structure of a micro format
  • Applications for micro-video creation
  • How to establish governance and workflow
  • How to deliver micro-content in your organization

Audience:
Novice and intermediate managers and directors.

Technology discussed in this session:
Micro-video.

Josh Cavalier

CEO and Founder

Lodestone

Josh Cavalier, CEO and founder of Lodestone, has worked in the eLearning industry for more than 19 years. Focusing on the intersection of education and technology, Josh specializes in education media production and rapid eLearning tool implementation. Popularly known as Captain Captivate, he is an Adobe Certified Expert and instructor in Captivate. Josh also produces a blog that offers online tutorials and videos on Captivate.

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304 Applying Academic Strategies and Technology in Mobile Learning

2:30 PM - 3:30 PM Wednesday, June 10

Strategy

Building learning programs can be a complex endeavor, especially in a multi-device environment. Simply porting eLearning and traditional face-to-face experiences to mobile often isn’t a viable solution. There are other ways to effectively facilitate mobile learning. 

In this session you will explore many of the best practices for utilizing mobile technologies being used by academic institutions. You will learn about the sea of change affecting academia regarding learning technologies and how those changes apply to the corporate world. You will explore examples of mobile learning in practice, including flipped, genius hour, differentiated instruction, project-based learning, and visual thinking. While these examples are presented in an academic environment, the lessons shared can be applied to adult learning as well.

In this session, you will learn:

  • How to create mLearning activities using low-cost iOS apps
  • How to design social learning activities into your mLearning
  • How to engage with educators in other disciplines in an effective model for mobile development
  • Visual thinking strategies in mLearning assessment

Audience:
Novice designers, developers, project managers, and managers.

Technology discussed in this session:
Various iOS mobile apps.

Urbie Delgado

Learning Experience Designer

Connect the Dots

Urbie Delgado is an instructional designer with Connect the Dots. A Navy veteran, he has practiced instructional design for over 14 years. His experience includes teaching at the community college level and course production in the corporate, K-12, and government market segments. He currently works for the federal government developing transformational learning experiences for clinicians. Urbie holds a BA degree in behavioral science from Western International University and an MS Ed degree in instructional design from Capella University. He has certificates in multimedia production and continuous improvement through the University of California–Santa Cruz Extension.

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305 Adapt: The Responsive Learning Revolution

2:30 PM - 3:30 PM Wednesday, June 10

Development

“There’s an app for that.” We hear this all too often and there’s definitely some truth in this statement. So how does this impact learning as a whole? We have to go beyond responsive design and develop learning that matches the way the learner uses their device, whether that’s at a desktop, tablet, or smartphone. Developing responsive content can be time-consuming and expensive.

In this session, you will explore common challenges in designing and developing responsive learning. You will examine the soon-to-be released open-source Adapt authoring tool. You will discuss tips and insights for developing responsive courses that meet learner needs and explore use cases of this design in practice, and you will leave this session understanding how to get the most out of responsive technology.

In this session, you will learn:

  • About the multi-device learning revolution
  • About the Adapt authoring tool and new features
  • Tips and insights for designing and developing for multiple devices
  • Use cases of responsive design in practice

Audience:
Novice and intermediate designers, developers, project managers, and managers.

Technology discussed in this session:
Adapt authoring tool, HTML5, and CSS.

Steven Lowenthal

CEO

Kineo US

Steven Lowenthal has more than 15 years of experience as a training and development leader. He has held leadership roles at organizations including Berlitz International, CognitiveArts, University HealthSystem Consortium, and SAI Global.

Serge Abellard

Solutions Consultant

Kineo US

Serge Abellard is a solutions consultant for Kineo US and has expertise developing and programming eLearning solutions using major authoring tools and custom development in HTML and Flash. Serge is also experienced in instructional design, graphic design, and developing blended learning programs.

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306 Mastering Mobile Learning: Tips and Techniques for Success

2:30 PM - 3:30 PM Wednesday, June 10

Getting Started

Mobile learning is a popular topic, but one that has a lot of confusion swirling around it. For organizations looking to get started with mobile learning, it can be incredibly challenging to separate the fact from the fiction and the proven methodologies from the many claims of best practice.

In this session you will learn the key areas to be aware of that can lead to the success or failure of mobile learning projects. You will explore the core value propositions for mobile learning and how to communicate those to stakeholders. You will examine the unique affordances mobile devices provide and the new opportunities they open for learning. You will discuss the latest design and development trends related to multi-device content. You will leave this session understanding what is needed for a learning professional to truly master mobile learning.

In this session, you will learn:

  • The key business rationale for mobile learning and how to share that with management
  • Discover the key technological affordances of mobile learning
  • Explore current design and development trends
  • Forecast what’s next for mobile learning

Audience:
Novice designers, developers, and project managers.

Technology discussed in this session:
Mobile device affordances.

Chad Udell

Managing Director

Float

Chad Udell is the managing director of Float. Chad creates strategies and designs and develops mobile learning web and app solutions for industry-leading Fortune 500 companies. He is recognized as an expert in design and development, and speaks regularly at conferences on design, development, and mobile learning. Chad, who holds a BS degree in graphic design from Bradley University, is the author of Learning Everywhere: How Mobile Content Strategy is Transforming Training and Mastering Mobile Learning: Tips and Techniques for Success.

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307 The Extreme eLearning Makeover

2:30 PM - 3:30 PM Wednesday, June 10

Instructional Design

Current studies show that more than five billion people will be using mobile devices by 2017, making smartphones and tablets more prevalent and accessible than desktop or laptop computers. Mobile learning has the ability to be a truly global solution for education delivery. Many companies who embraced the eLearning movement years ago are now facing new challenges in reaching mobile learners. 

In this session, you will examine a case study of an organzation that needed to make over its approaches to eLearning in the face of mobile. You will discuss the good, the bad, and the ugly that this organization endured over the last two years to transform its enterprise learning site into a modern, touch-friendly, sustainable solution with a focus on smarter connections of people to knowledge. You will leave this session with tools to help transform your organization’s eLearning programs into a modern, sustainable, educational solution. 

In this session, you will learn:

  • To recognize the key functional differences between desktop and mobile browsers
  • To dissect your existing site into the individual elements requiring makeovers
  • To identify opportunities that elevate a site to mLearning and not just touch-friendly eLearning
  • To consider long-term needs for a sustainable design 

Audience:
Intermediate designers, developers, managers, and directors. 

Technology discussed in this session:
Android operating systems, iOS, Windows 8, Google Chrome, Mozilla Firefox, and Internet Explorer.

Tonya Smyth

Education Consultant

Siemens Healthcare Diagnostics

Tonya Smyth is an education consultant for Siemens Healthcare Diagnostics responsible for the design, development, implementation, and project management of innovative educational technologies that enhance the experience of learners in the diagnostics industry. With years of experience as a clinical diagnostic laboratorian, technical trainer, and instructional designer, Tonya is able to blend her educational and technological perspectives to create solutions that meet the needs of the instructor, designer, and learners. Tonya holds an MS in instructional design from Western Governors University.

Andrew Paller

Curriculum Consultant

Siemens Healthcare Diagnostics

Andrew Paller is a curriculum consultant for Siemens Healthcare Diagnostics responsible for managing the design, development, and implementation of blended learning curricula. With years of experience as a technical trainer and a clinical diagnostic laboratorian, Andrew has a unique perspective on the educational needs of the diagnostic industry. Andrew holds a BS in medical technology from the University of Delaware and is pursuing an MBA from the University of Delaware.

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309 Apple Watch: The Experience, the Reaction, and the Possibilities

2:30 PM - 3:30 PM Wednesday, June 10

Tools

From the first desktop PCs to today’s cutting-edge smartphones, technology has a history of fundamentally changing the expectations of learning and development programs. We are now on the cusp of another technological advance, one that will once again change some of our definitions and how we address performance issues: wearable technology. This technology will come in various forms, but the one that many expect to serve as a quantum leap forward is Apple Watch. 

In this session, you will learn about Apple Watch from an early adopter that is viewing the device through the lens of learning and performance. You will learn what Apple Watch is, how it works, and what the experience of using it is like. You will explore the many different ways that Apple Watch can be used for learning and performance improvement. In this session, you will discover the possibilities that are being opened by this new and exciting technology, and how those possibilities are once again redefining the expectations of learning and performance programs. 

In this session, you will learn:

  • What Apple Watch is, what it isn’t, and what it can do
  • What the Apple Watch experience is like for the user
  • How people react to Apple Watch
  • What doors Apple Watch opens up for learning and performance
  • How people are already using Apple Watch for learning and performance support today 

Audience:
Novice to advanced designers, developers, and managers. 

Technology discussed in this session:
Apple Watch, mobile phones.

David Kelly

Senior Vice President and Executive Director

The eLearning Guild

David Kelly is the senior vice president and executive director of The eLearning Guild. David has been a learning and performance consultant and training director for more than 15 years. He is a leading voice exploring how technology can be used to enhance training, education, learning, and organizational performance. David is an active member of the learning community and can frequently be found speaking at industry events. He has contributed to organizations including ATD, eLearn Magazine, LINGOs, and more. David is also known for his curation efforts, especially related to conferences and events for learning and performance professionals.

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310 Harnessing the Power of Co-creation: How Leading Companies Are Using Crowds

2:30 PM - 3:30 PM Wednesday, June 10

Instructional Design

One of the most powerful catalysts to engagement is involving employees in the decision process when solving your organization’s most pressing challenges. By opening up these important conversations, employees feel as if they are an important part of the business and have contributed to the achievement of meaningful results. Mobile technology provides us with an excellent portal for engaging learners and having them co-create learning content.

In this session you will explore real-world examples that provide you with tips and techniques to power your co-creation initiatives. You will learn how to facilitate breakthrough thinking, lead significant improvements in employee engagement and leadership support, and launch and manage company innovation efforts using intranet and other internal technologies. You will leave this session understanding how to leverage mobile and other technologies to accomplish higher levels of enterprise-wide engagement and decision making relative to your organizational strategy.

In this session, you will learn:

  • How to facilitate breakthrough thinking
  • How to lead significant improvements in employee engagement and leadership support
  • To involve your employees in defining a new enterprise narrative
  • To launch and manage company innovation efforts using intranet and other internal technologies
  • How to drive co-creation efforts within your company to engage employees at all levels

Audience:
Novice to advanced project managers, managers, and directors.

Technology discussed in this session:
Yammer, Jive, Chatter, Confluence , Genius Forum, World Café, and Mobi-Mindlab.

Gregg Fasbinder

Founder

MOBIfuse

Gregg Fasbinder is the cofounder and a board member of Sagatica and MOBIfuse. Gregg’s an accomplished executive with a 20-year history of leading award-winning sales teams, developing global leadership programs, and creating strategies that build enterprise value at several Fortune 100 companies. Nine times he’s won the President’s Club Award, he’s the first recipient of the Outstanding Achievement in Excellence Award, and he’s also received the prestigious Manager of the Year Award.

Preston Lewis

Founder & CEO

Intactic

Preston Lewis is the founder and CEO of Intactic. An expert in branding, employee engagement, and strategic internal communications, Preston is an energetic and creative leader intimately involved with many aspects of the Intactic business.

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311 B.Y.O.L.: Using Storyline 2 to Convert a Traditional eLearning Module to mLearning

2:30 PM - 3:30 PM Wednesday, June 10

Tools

When organizations make the move to mobile, one of the first barriers they encounter is how to handle all of their existing content. Many organizations have large amounts of legacy content that needs to be accessible on mobile devices. Just republishing for mobile without redesigning the content does not make an effective mobile learning experience.

In this hands-on session, you will learn how to use Articulate Storyline 2 to effectively transfer existing traditional content to content tailored for mobile devices. You will learn how to convert existing content for mobile, and how to redesign content to be more mobile-friendly. You will explore changes that should be made to players so they are more compatible with mobile devices. You will also explore the types of interactivity that work best in mobile environments.

In this session, you will learn:

  • To develop a plan for converting eLearning content to mobile
  • To use Storyline 2 to redesign slides to be mobile friendly
  • To change player functions to those that are supported by mobile devices
  • To design interactive elements that work best in mobile devices

Audience:
Intermediate and advanced designers and developers with knowledge of and competence with the basic building blocks of Storyline.

Technology discussed in this session:
Articulate Storyline 2.

Participant technology requirements:
Laptop (PC or MAC running Windows), with Articulate Storyline 2 (installed and operating) and a USB port for transferring assets.

Ron Price

Chief Learning Officer

Yukon Learning

Ron Price has over 30 years of combined experience in organizational development, instructional design, business coaching, leadership development, and experiential learning. Ron’s unique background has allowed him to work with a broad array of customers, ranging from schools like Duke University’s Fuqua School of Business to multi-national companies like BP, ConocoPhillips, and PepsiCo. He facilitates training on Rapid eLearning and develops eLearning solutions using the Articulate suite of products. Ron is passionate about all things learning and is frequently requested as a speaker at learning industry events.

Stefanie Lawless

Senior Learning Consultant

Yukon Learning

Stefanie Lawless is a senior learning consultant at Yukon Learning, where she develops content and teaches the use of Articulate products to other eLearning content developers. She spent more than seven years training people on internally developed software products and policies and off-the-shelf software products, as well as developing eLearning content for various departments in a school system. Stefanie holds a BS in information technology and an MBA from Western Governor's University.

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312 B.Y.O.L.: Going Responsive with Captivate Interactions

2:30 PM - 3:30 PM Wednesday, June 10

Tools

Learning interactions in Adobe Captivate help eLearning authors easily add interactive elements to their courses. Authors can also build custom interactions using various Captivate interactive objects. For responsive and mobile learning courses, eLearning authors need to follow some best practices to make their designs work and look right on the mobile devices.

In this hands-on session you will learn how to add learning interactions and create custom interactions in responsive Captivate projects. You will learn best practices for how to set the size and position of these interactions so that they look and function correctly in your responsive courses. You will leave this session understanding many of the dos and don’ts for creating interactive responsive eLearning courses with Adobe Captivate.

In this session, you will learn:

  • How to add a learning interaction in responsive courses
  • How to create a custom click- and drag-based interaction in responsive courses
  • How to set the size and position of the interaction
  • Best practices for creating responsive eLearning courses

Audience:
Novice designers and developers.

Technology discussed in this session:
Adobe Captivate 8, iDevices, Android devices, and laptops.

Participant technology requirements:
Adobe Captivate 8

Pooja Jaisingh

Founder

LearninGeeks

Pooja Jaisingh, the founder and chief learning geek at LearninGeeks, leads the design and delivery of eLearning and training solutions. She has created several award-winning eLearning courses and eBooks, and regularly conducts workshops and webinars on eLearning tools and techniques. In her previous roles, she worked as a teacher trainer, instructional designer, and senior Adobe eLearning evangelist. Pooja holds a master’s degree in education and economics and a doctorate in educational technology.

Marcellus Castelino

Software Engineer

Adobe Systems

Marcellus Castelino is a software engineer at Adobe Systems. Marcellus has been with Adobe Captivate team for more than two years and has been developing Interactions for Captivate and Presenter. He has worked extensively on creating eLearning gaming interactions, such as Millionaire, Memory game, Catch The AlphaNums, and many more for Captivate. He holds a master’s degree in electronic media (education) and a bachelor’s degree in visual communication from Bharathiar University Coimbatore. Marcellus has more than eight years of experience in eLearning course development, LMS hosting and management, and eLearning games and Interactions development.

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401 Finding Media Gems—12 Essential Copyright Trends

4:00 PM - 5:00 PM Wednesday, June 10

Media

Instructional designers and developers usually lack a basic understanding of copyright law and fair use, but are expected to be experts. Copyright training, if available, is often boring and functionally useless. Equally critical, the ID community doesn’t know how to find and use photos, video, and music properly. The continuing struggle to quickly develop content may lead us to infringe upon someone else’s work, expose our work to unpleasant legal action, and miss out on using free media to enhance our projects.

In this session you will learn copyright essentials through an entertaining snapshot of the law and recent cases. You will explore how to apply legal concepts such as the fair use doctrine to everyday scenarios. You will become more confident finding sites that offer public domain, Creative Commons, and open access-licensed works. You will leave this session with a better understanding of copyright law and how to find media you can use that will help you become more productive and focused as you maximize your financial and creative resources.

In this session, you will learn:

  • The important issues surrounding copyright law and fair use of images, video, and music downloaded from the Internet
  • To apply copyright law, and fair use in particular, in the context of digital media
  • How to find websites that offer public domain and open access media
  • About Creative Commons licensing and which licenses are most accommodating

Audience:
Novice to advanced designers, developers, project managers, managers, and directors.

Technology discussed in this session:
API for Creative Commons licenses; plugins for proper attribution of work.

Barbara Waxer

Copyright Educator and Author

Santa Fe Community College

Barbara Waxer is a copyright and media educator, author, and trainer who teaches media arts at Santa Fe Community College. She has authored over two dozen textbooks and online products on copyright, finding and using media, writing for the web, and Adobe and Microsoft software. Her book, Internet Surf and Turf Revealed: The Essential Guide to Copyright, Fair Use, and Finding Media, won the TEXTY Textbook Excellence Award and the New England Book Show Award. Barbara thrives when developing best practices for users and creators of digital content.

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403 The Role of Mobile Performance Support in the Learning and Performance Ecosystem

4:00 PM - 5:00 PM Wednesday, June 10

Performance Support

Today, the concept of mobile is not reserved for a specific technology or for a select group of people. Mobility is now the norm for our work and our lives. In our business, mobile is much more than training on the go. But what role does mobile performance support play in the overall picture?

In this session you will explore where mobile learning and, more importantly, mobile performance support fit as part of a comprehensive learning and performance ecosystem. You will discuss our need to think bigger than courseware—classroom or online, bigger than performance support tools or social media, and bigger than even the training department. You will examine the new view of mobility in our field and explore how it will change us. You will leave this session with better understanding of where mobile performance support fits in the context of your overall learning and performance strategy.

In this session, you will learn:

  • What mobile performance support is and what it isn’t
  • Why mobile technology lends itself well to performance support
  • The role mobile performance support plays in a learning and performance ecosystem
  • How mobile technologies have changed the way we live and work.

Audience:
Novice designers, developers, project managers, and managers.

Technology discussed in this session:
Mobile technology, performance support applications.

Marc Rosenberg

President

Marc Rosenberg and Associates

Marc Rosenberg, PhD, is a leading management consultant in training, organizational learning, eLearning, knowledge management and performance improvement. He has written two best-selling books, E-Learning: Strategies for Delivering Knowledge in the Digital Age and Beyond E-Learning: Approaches and Technologies to Enhance Organizational Knowledge, Learning and Performance. His monthly column, “Marc My Words,” appears in The eLearning Guild’s Learning Solutions Magazine. Marc is past president and honorary life member of the International Society for Performance Improvement, has spoken at The White House, debated eLearning’s future at Oxford University, keynoted conferences around the world, authored over 50 articles, and is frequently quoted in major trade publications. Marc was awarded the Guild Master Award in 2013 for his accomplishments and contributions to the eLearning community.

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404 B.Y.O.D.: Facilitating for Today’s Mobile-enhanced Audiences

4:00 PM - 5:00 PM Wednesday, June 10

Instructional Design

Any time you’re in a meeting, class, or at a conference and look around the room you’re likely to see a number of people seemingly paying more attention to their mobile phones than to the topic at hand. These devices are not going away. The challenge we now face is keeping our face-to-face audiences engaged while competing with the myriad of mobile devices. The solution to this challenge is to leverage the devices themselves.

In this hands-on session participants will learn a number of different ways that mobile devices can be used to enhance face-to-face learning experiences. You will explore the many ways that gamification, social media, and more can be used to keep learners engaged in face-to-face learning. You will discuss and share a number of different activities that enhance learning using the devices learners are bringing into the workshops anyway.

In this session, you will learn:

  • How to focus participant’s attention on your materials using their mobile devices
  • How to incorporate participant’s mobile devices into your events
  • How to create activities that enhance your events while engaging your participants with their mobile devices
  • How to evaluate the effectiveness of using mobile devices in your activities

Audience:
Novice and intermediate designers, developers, and managers.

Technology discussed in this session:
Mobile devices, smartphones and tablets.

Participant technology requirements:
Smartphone or tablet.

Larry Straining

President/Owner

Larry’s Training

Larry Straining is a certified professional in learning and performance (CPLP) who speaks around the country on technology related topics. He is the author of Learniappe ... 111 Creative Ways to use QR Codes and a contributor to Interactive and Engaging Training—A Practical Guide. Larry is also an adjunct professor who teaches about technology at Tulsa Community College in Oklahoma where he currently lives.

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405 Taking Measurement Mobile: Five Practical Solutions to Assess mLearning

4:00 PM - 5:00 PM Wednesday, June 10

Management

We know that the workforce today is increasingly remote. Yet with all the support and dramatic early adoption for mobile learning, what we don’t yet know is how to either assess or measure mobile effectively, especially since it’s not as simple as applying the same success metrics from a traditional LMS to mobile. If you are considering a mobile learning strategy, how will you know if it’s working? And if you’re already deploying one, what triggers tell you if you need to change course?

In this session you will identify proven best practices for assessing your current programs as well as success measures for future projects. You will explore the business measures that point to performance improvements. You will examine relevant feedback channels beyond survey results and test scores, including dynamic, real-time feedback technology. At the end of this session, you will leave with a clear sense of how to assess existing mobile learning programs.

In this session, you will learn:

  • What proven best practices exist against which you can assess your mLearning program
  • What viable performance metrics can be applied to mLearning
  • How to achieve best-in-class results with your mLearning program
  • Specific dos and don’ts from other major companies when it comes to mLearning

Audience:
Novice managers and directors.

Technology discussed in this session:
Tablets and smartphones.

Donna Wells

CEO

Mindflash

Donna Wells is the CEO of Mindflash Technologies, the US market innovator in the online employee training industry. Prior to Mindflash, Donna was CMO of Mint.com, creator of the leading web and mobile personal financial management service. Prior to that, she was SVP of US marketing for Expedia, VP and acting CMO for Intuit, and held senior brand and product marketing roles at Charles Schwab and American Express.

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406 Smashing Sales Quotas with Mobile-enabled Coaching

4:00 PM - 5:00 PM Wednesday, June 10

Instructional Design

Sales coaching is receiving a lot of attention these days, because research indicates that it can greatly increase revenue and reduce inefficiencies in the sales process. But sales coaching is about a lot more than just providing support and guidance to sales reps. There are strategies and frameworks required to achieve real success, and there is mobile technology available to help make it happen. All of this might seem overwhelming, but it does not have to be.

In this session you will explore how to build a sales coaching strategy and implement it effectively in a mobile world. You will walk through the key components of sales coaching and learn specific tactics you can use to help take sales reps through the development process, greatly increasing their chances for success. You will examine actionable information you can use to increase your sales coaching effectiveness and learn how to do it within the context of a mobile environment.

In this session, you will learn:

  • The coaching process for developing sales reps in a mobile world
  • Applicable frameworks for facilitating coaching
  • The key features and requirements for building a mobile coaching environment
  • How to build a business case for mobile coaching within your organization

Audience:
Novice to advanced managers and directors.

Technology discussed in this session:
Tablets and smartphones.

Nate Norman

VP, Products

Mobile Agility

Nate Norman, a vice president of products at Mobile Agility, has compiled a decade of experience working with sales processes and technology. A veteran speaker, he has shared his knowledge in a range of settings to groups of all sizes, including sales trainings, sales process improvements, and technology support in the mobile sales environment. Nate works with clients to develop innovative software solutions that improve the productivity of their sales forces. He holds a bachelor’s degree in business administration from Western Michigan University.

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407 Location-based Mobile Learning—Game On!

4:00 PM - 5:00 PM Wednesday, June 10

Games and Gamification

Location-based learning is not new. It aims to involve people with their local community as a primary resource for learning, and benefits them by focusing on problem-solving abilities and higher-level thinking skills. With the widespread availability of smartphones and tablets, location-based learning is massively extended by the integration of mobile technologies.

In this session you will explore how mobile technologies provide a new and exciting way of integrating storytelling and augmented reality with location-interaction to deliver learning in an authentic, meaningful, and personal context. You will discover how the addition of gaming techniques encourage players using their mobile device to explore, discover, and ultimately learn more. You will examine the factors that strategically influence the quality of mobile learning design.

In this session, you will learn:

  • What location-based mobile learning is
  • How location-based mobile adventures can provide authentic, meaningful, and personal ways to learn
  • How location-based mobile adventures can deliver new stories about people, local history, and the natural environment
  • How location-based mobile learning can transform learning into experiential practices

Audience:
Educators, learning and training coordinators, and novice and intermediate designers, developers, managers, and tourism specialists.

Technology discussed in this session:
Web-based game-maker platform, Mobile Learning Academy, and several mobile learning tours and games from an iPad.

Roger Edmonds

CEO/Creative Director

Mobile Adventures Australia

Roger Edmonds, CEO and creative director of Mobile Adventures Australia, works in eCollaboration and mobile learning. He pushes boundaries in using educational technology resulting in creative and ground-breaking applications that go well beyond their normal use. Roger’s project won laureate (and finalist) status in the 2011 Computerworld Honors Program for web conferencing. In 2003, he won a Brandon Hall Silver Award for excellence in eLearning. He was also awarded the Centenary Medal of Australia in recognition for his lead role in the team developing Australia’s Centenary of Federation’s Connecting-the-Kids online curriculum project in 2001.

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408 Getting Smarter with Smartphones and Tablets

4:00 PM - 5:00 PM Wednesday, June 10

Strategy

What is the business case for deploying content to mobile devices? Everyone knows that mobile learning can be used to deliver content no matter where learners are, enabling a far wider reach and greater access to learning than ever before. But time is just as important as place when it comes to offering content on smartphones and tablets. Integrating mobile into your learning strategy really can help learners reach competency faster, but what works best, and how do you make the case?

In this session you will learn how to make the business case for deploying mobile, drawing on research into how people learn. You will explore case studies from organizations that are successfully using mobile strategies to enhance their learning programs. You will leave this session with the ammunition needed to build your own mobile business case for your organization.

In this session, you will learn:

  • How successful organizations are using mobile as part of a blended approach
  • How other organizations are deploying and updating mobile content
  • How mobile deployment can help reduce time to competence
  • How to build a business case for mobile strategy

Audience:
Intermediate designers, project managers, managers, and directors.

Technology discussed in this session:
Mobile learning and performance support apps, tablets, smartphones, native apps, and DHTML5 web apps.

Imogen Casebourne

Director of Learning

LEO

Imogen Casebourne, in her role as director of learning at LEO, works with the learning design team to ensure that LEO’s learning solutions remain cutting edge and evidence-based. Imogen plays a key role in LEO’s thought leadership program and is closely involved with LEO’s Civil Service Learning (CSL) partnership; her work with CSL was recognized at the 2013 E-Learning Age Awards. Imogen is an expert in the field of learning technologies and is currently studying part-time for a doctorate in education at Oxford University with a focus on the use of mobile technology. Imogen has designed solutions for tablets and smartphones and led the team that won gold for Best Use of Mobile Learning at the E-Learning Awards in 2012.

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409 Creating a Rapid Mobile Prototype

4:00 PM - 5:00 PM Wednesday, June 10

Development

Are you searching for ways to build upon your instructional design skills to design effectively for mobile? There are significant differences between designing for mLearning and for eLearning, but many instructional designers are unaware of what those differences are, let alone how to approach design for mobile devices. 

In this session, you will experiment with online tools that can help you practice better mobile design. Using a simple rapid design approach, you will explore different tools for mapping and designing your mobile interaction. You will also build a tappable mobile prototype. You will leave this session with the skills to begin the process of creating your own mobile solutions. 

In this session, you will learn:

  • To explore a simple rapid design approach for mobile
  • To practice mapping your mobile content
  • To create a wireframe for your mobile projects
  • How to build a basic mobile prototype 

Audience:
Novice to advanced designers and developers. 

Technology discussed in this session:
Mindmeister, POP App. 

Sarah Gilbert

President

meLearning Solutions

Sarah Gilbert specializes in mobile learning technology strategy, design, and development at meLearning Solutions. She also serves as director of the Informatics Academy at the Task Force for Global Health, where she leads a team to support global public health workforce development, and is involved with ATD. Sarah's work has been published in The Book of Road-Tested Activities, 68 Tips for eLearning Engagement and Interactivity, TD Magazine, and a variety of other training and workforce publications. She regularly speaks at conferences and business events on the practical application of learning technology.

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410 Getting Started with Mobile Learning

4:00 PM - 5:00 PM Wednesday, June 10

Getting Started

For many organizations, getting started with mLearning is a daunting challenge overloaded with decisions around which learning management system (LMS) to choose, how to author content, and what devices to support. To get started, it’s often helpful to have those who have already walked this path share what they’ve learned.

In this session you will break down the different decisions that need to be made when venturing down the mLearning path. You will organize these decisions into clear and concise categories, which will enable your organization to build a simple plan for getting started. You will learn how this plan can evolve over time as your organization’s experience, confidence, and success with mLearning grows. You will leave this session with an actionable plan for how you can start to implement mLearning within your organization.

In this session, you will learn:

  • About different types of LMS solutions
  • Different methods of content authoring
  • How to support different end-user devices
  • How to succeed with mLearning

Audience:
Novice designers, developers, project managers, managers, and directors.

Technology discussed in this session:
Learning management systems, content authoring tools, and mobile device management systems.

Sarah Clarke

Managing Director, Custom & Advisory Services

Intuition

Sarah Clarke is the managing director of custom and advisory services for Intuition. Sarah leads Intuition’s learning solutions and consultancy service in North America where she and her team partner with Intuition’s customers to deliver first-class training solutions. These highly tailored programs give clients the ability to educate through effective learning programs blending eLearning, mLearning, and instructor-led services. With 13 years in the digital-learning industry and with Intuition for eight years, Sarah has developed and delivered Intuition’s signature programs to Intuition’s top customers. Sarah is PRINCE2 qualified and holds a first-class honors BA degree in design for interactive media and a master’s degree in multimedia systems.

Richard Hodgins

Head of Technology

Intuition

Richard Hodgins is the head of technology for Intuition. Richard leads the development and delivery of the suite of Intuition eLearning products and manages the technical product roadmap and vision for the company. With over 15 years’ technical experience, Richard has extensive real-world knowledge that he effectively applies to all Intuition eLearning technical solutions and customer projects. Richard holds an honors degree in engineering, is a dedicated supported of agile product development, and works closely with Intuition’s customers to deliver the highest-quality eLearning software and solutions.

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411 B.Y.O.L.: Creative Mobile Solutions with Storyline 2

4:00 PM - 5:00 PM Wednesday, June 10

Tools

For many organizations, mobile learning has a limited outlook. They have taken the desktop eLearning paradigm and simply applied it to mobile technologies. But that view does not take into account the differences between mobile and desktop environments, nor does it take advantage of the uniqueness of the mobile platform.

In this hands-on session, you will learn creative uses of Articulate Storyline 2 for creating content for mobile learning, sales presentations, and customer service. You will examine examples of mobile learning that challenge the way you think about using mobile devices for training. You will explore how variables and conditions can be used to support creative mobile learning design. You will leave this session with templates that can be reused in your own mobile projects.

In this session, you will learn:

  • From examples of creative mobile options
  • To rethink how to use mobile devices in training
  • How variables and conditions support creative mLearning designs
  • How to use templates to build your own mobile projects

Audience:
Novice to advanced designers, developers, and project managers.

Technology discussed in this session:
Articulate Storyline 2.

Participant technology requirements:
Laptop (PC or MAC running Windows), with Articulate Storyline 2 (installed and operating) and USB port for transferring assets.

Ron Price

Chief Learning Officer

Yukon Learning

Ron Price has over 30 years of combined experience in organizational development, instructional design, business coaching, leadership development, and experiential learning. Ron’s unique background has allowed him to work with a broad array of customers, ranging from schools like Duke University’s Fuqua School of Business to multi-national companies like BP, ConocoPhillips, and PepsiCo. He facilitates training on Rapid eLearning and develops eLearning solutions using the Articulate suite of products. Ron is passionate about all things learning and is frequently requested as a speaker at learning industry events.

Stefanie Lawless

Senior Learning Consultant

Yukon Learning

Stefanie Lawless is a senior learning consultant at Yukon Learning, where she develops content and teaches the use of Articulate products to other eLearning content developers. She spent more than seven years training people on internally developed software products and policies and off-the-shelf software products, as well as developing eLearning content for various departments in a school system. Stefanie holds a BS in information technology and an MBA from Western Governor's University.

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412 B.Y.O.L.: eLearning Animations? Let’s Make Them Responsive!

4:00 PM - 5:00 PM Wednesday, June 10

Tools

It's all about flexibility. In this new age of eLearning, where our content is being accessed on all sorts of devices, our animations need to step up and be responsive. 

In this hands-on session you learn how to use Edge Animate and Adobe Captivate to make learning content that works across multiple devices. You will start with Photoshop, Illustrator, and Audition assets, and then use these assets to build responsive animations in Edge. You will learn how to take those animations and add them to a course built in Captivate. You will also explore best practices for size, position, and properties when making responsive eLearning content. You will leave this session understanding how to create responsive animations with ease using Edge Animate and the best practices for adding them to the responsive Captivate course. 

In this session, you will learn:

  • How to create an HTML5 animation using Adobe Edge
  • How to make HTML5 animations responsive
  • Best practices of using HTML5 animations in Adobe Captivate
  • Best practices for making your eLearning courses responsive 

Audience:
Novice designers and developers. 

Technology discussed in this session:
Adobe Edge Animate, Adobe Captivate, Adobe Photoshop, Adobe Illustrator, and Adobe Audition. 

Participant technology requirements:
Adobe Edge Animate and Adobe Captivate 8.

Pooja Jaisingh

Founder

LearninGeeks

Pooja Jaisingh, the founder and chief learning geek at LearninGeeks, leads the design and delivery of eLearning and training solutions. She has created several award-winning eLearning courses and eBooks, and regularly conducts workshops and webinars on eLearning tools and techniques. In her previous roles, she worked as a teacher trainer, instructional designer, and senior Adobe eLearning evangelist. Pooja holds a master’s degree in education and economics and a doctorate in educational technology.

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502 TL;DR: Writing for Mobile

10:45 AM - 11:45 AM Thursday, June 11

Instructional Design

Great user experience (UX) and optimal design of mLearning products go further than layout, navigation, and style. Although these items are highly important, training materials need to be presented in an engaging way, and their writing style and wording need to fit into the bigger picture. Writing for mobile is very different from writing for other media. How does the written content fit with the design and development?

In this session you will explore the importance of the written content for your mLearning projects. You will learn how written words fit into and enhance the UX, and how that can increase usability as well as facilitate learning. You will leave this session with a number of tips to use when creating eLearning content for mobile platforms.

In this session, you will learn:

  • The definition and importance of TL;DR
  • How to evaluate the pros and cons of various writing styles
  • How writing style is part of the UX
  • How to identify techniques that work optimally for eLearning material

Audience:
Novice to advanced designers, project managers, and SMEs.

Technology discussed in this session:
Mobile emulators.

Phil Cowcill

Senior eLearning Specialist

Department of National Defence

Phil Cowcill is the senior eLearning specialist of Department of National Defence. Phil started in multimedia development in 1985 when he was part of a team that developed Canada’s first Level III interactive videodisc, and he has been working full-time in the multimedia field since then. In 1995, Phil joined Canadore College where he set up, coordinated, and taught the interactive multimedia post-graduate program. Thompson Publishing released Phil’s first academic publication in 2004, and he joined Macromedia/Adobe in 2007 as a quality assurance engineer. Phil travels and speaks at a variety of educational and multimedia conferences all over North America.

Krista Hildner

Mobile App Developer/Faculty

Canadore College

Krista Hildner is a full-time mobile application developer at Canadore College who slants towards building educational applications. When Krista isn’t developing mLearning or mobile applications, she teaches part-time in Canadore College’s mobile-application development department.

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503 Adopting a Mobile Learning Mindset

10:45 AM - 11:45 AM Thursday, June 11

Getting Started

The ongoing adoption of tablets and mobile apps for both personal and professional use provides a rare opportunity to combine eLearning with user-friendly mobile applications that will improve the performance of a workforce. At the same time, organizations continue to struggle with deploying mobile learning solutions. Learning and performance professionals need to bridge this gap.

In this session you will explore many of the common hurdles companies face when executing a mobile strategy. You will learn how mobile learning fits within a continuous learning environment. You will be introduced to a mobile app that is simple to deploy and that will help your employees remain engaged with industry thought leaders through videos, books, and audio anytime and anywhere. You will discover how employees will receive timely notifications and continuously learn from newly released content targeted to their own areas of interest.

In this session, you will learn:

  • Not to limit yourself to a single monolithic solution for your mobile learning needs
  • Not to fear deploying multiple mobile solutions
  • From a variety of mobile solutions that will support a continuous learning model
  • Simple, reliable first steps you can take to save time and deliver mobile learning to your employees

Audience:
Novice and intermediate designers, developers, project managers, managers, and directors.

Technology discussed in this session:
N/A

Jeff Bond

Senior Director, Product Marketing

Skillsoft

Jeff Bond has held various product management and marketing roles with Skillsoft and is currently senior director of product marketing for its platform and technology products. Jeff has been with Skillsoft for 15 years and brings more than 16 years’ product management, marketing, and software development experience from several companies, including General Electric and Johnson Controls. Jeff holds a bachelor’s degree in mathematics from the University of Florida and an MBA from Nova Southeastern University.

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504 xAPIs and IoT Frameworks: The Future of Mobile Learning

10:45 AM - 11:45 AM Thursday, June 11

Development

The coming explosion of the Internet of Things (IoT) will impact almost every aspect of human life. The integration of different sensors and wearable devices will play a key role in addressing some key challenges associated with mobile learning. However, to take advantage of these opportunities, it is important for organizations to understand the ways of bringing standards from both the IoT and mLearning worlds together, to enhance the overall learning experience.

In this session you will learn about different types of data sources, including sensors and other technologies, and how they will impact mobile learning. You will discuss several competing standards and platforms that need to be handled by IoT platforms and mobile learning applications together. You will discover how the IoT framework functions as an integral part of the solution, and you will also discover the importance and power of the xAPI in the implementation of IoT features for mobile learning.

In this session, you will learn:

  • The impact IoT will have on mobile learning
  • About IoT frameworks and specifications in the context of mobile learning
  • From a case study how to visualize an end-to-end solution using IoT frameworks and xAPIs
  • How to use the xAPI to bring data from different sensors and devices to LRS/LMS
  • Key factors to be considered in IoT frameworks for mobile learning applications

Audience:
Novice to advanced designers, developers, project managers, and directors.

Technology discussed in this session:
Mobile, wearable devices, IoT frameworks, and the xAPI.

Umesh Kanade

General Manager—Technology Solutions

Harbinger Systems

Umesh Kanade is a general manager of technology solutions at Harbinger Systems. With more than 15 years of experience, Umesh has been actively involved in designing technology solutions with innovation and passion for a variety of businesses across the US. Umesh heads the proposal engineering function at Harbinger. He has been instrumental in driving the research and development portfolios and is part of designing and delivering enterprise solutions for the health care, human capital management, and eLearning industries. With expertise on the latest mobile, cloud, and big data technologies, Umesh is recognized as an expert in design and product development. He holds a bachelor’s degree in computer engineering.

Maheshkumar Kharade

Associate Architect

Harbinger Systems

Maheshkumar Kharade is an associate architect at Harbinger Systems and a member of the company’s technology forum and proposal engineering group. He is an active contributor in the technology arm of Harbinger’s marketing division. Maheshkumar has over eight years of experience in the design and development of enterprise applications in the business intelligence, health care, and eLearning domains. His core technology expertise is in Java, J2ee, Java frameworks and libraries, Android, big data, and the cloud. He is frequently invited as a guest speaker at management colleges and universities. Maheshkumar holds a bachelor’s degree in information technology from Pune University.

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505 One Step Ahead: Consulting on Mobile Learning Strategy

10:45 AM - 11:45 AM Thursday, June 11

Strategy

Clients often ask for mobile learning solutions without considering whether mobile learning is the best fit for the business, instructional needs, and technology constraints. For a mobile project to be successful, instructional designers and managers need to be grounded in the fundamentals of mobile learning strategy. What questions should you ask when determining whether a mobile solution is the best fit? How do you educate your clients on the advantages and disadvantages of mobile learning?

In this session, based on real-world experience and examples, you will address the mobile learning questions to ask as you move through the engagement process with your clients. You will explore the entire engagement timeline, from initial conversation to potential solutions to needs analysis to design, including the similarities and differences for consulting when mobile learning is involved. You will leave this session able to understand and present the best options for your internal and external clients.

In this session, you will learn:

  • The right questions to ask in a needs analysis for a client seeking a mobile solution
  • The signs that a mobile learning solution is (or is not) the best fit in a particular situation
  • How to educate clients on what a mobile solution is (and is not)
  • How to present your analysis and recommendations to your client

Audience:
Intermediate designers, project managers, managers, and directors.

Technology discussed in this session:
Tablets, smartphones, iOS, Android, Storyline, and stand-alone apps.

Clare Dygert

Senior Instructional Designer

SweetRush

Clare Dygert serves as senior instructional designer at SweetRush, where she supports the efforts of instructional designers as they develop cutting- edge eLearning for some of the world’s most forward-thinking organizations. Clare has enjoyed a 20-year career designing instruction in advanced technology, programming, office productivity, compliance, business skills, and higher education domains. Clare is passionate about cognitive science and developing instruction that leverages the latest research.

Shauna Vaughan

Senior Instructional Designer

SweetRush

Shauna Vaughan serves as senior instructional designer at SweetRush, where she designs learning solutions for clients and helps them in their ongoing efforts to effect change and improve employee performance. Shauna is a Brandon Hall award-winning instructional designer and project manager with a multifaceted background designing and implementing training for a variety of clients and for many delivery modalities. Shauna targets the limbic system when designing courseware using brain-compatible learning strategies.

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506 A Reference Model for mLearning Design and Mobile Performance Support

10:45 AM - 11:45 AM Thursday, June 11

Performance Support

When thinking about training and performance support, it should not be an either /or proposition. The most effective mobile learning solutions should provide ways to support both! During the Mobile Training Implementation Framework (MoTIF) research project, ADL collected data and feedback from many mLearning and performance support experts. One of the tools developed as part of this effort is a new reference model for mLearning design.

 In this session you will learn about the mLearning Reference Model, which embodies and integrates mobile learning constraints and best practices at the fundamental level of the design process itself, leading the ISD to consider using alternative learning approaches, unique mobile device capabilities, and leveraging context and usage patterns of users in ways that desktop DL and classroom learning do not usually address. The model is designed as a support tool for ISDs, with flowcharts and outlines guiding the user through the process.

In this session, you will learn:

  • Information and insights gleaned through literature reviews, focus groups, and surveys on mLearning design and mobile performance support
  • About ADL’s Mobile Training Implementation Framework research project and the how the reference model was created
  • How to use the mLearning Reference Model for authoritative, comprehensive guidance on mLearning and performance support design
  • How to determine when mobile content can be designed to support both training and performance support objectives

Audience:
Novice and intermediate designers and project managers.

Technology discussed in this session:
Mobile Learning Instructional Design Reference Model (ADL custom desktop application).

Jason Haag

Research Analyst

Advanced Distributed Learning (ADL) Initiative

Jason Haag is the mobile learning team lead and a research analyst for the Advanced Distributed Learning (ADL) Initiative. His interest and background is in learning systems, web technology, and standards. Jason spent eight years supporting the US Navy’s eLearning program in both engineering and management roles before joining ADL in 2009. He is currently employed by the Tolliver Group and provides systems engineering and technical assistance (SETA) support for ADL; his primary focus is mobile learning research, including instructional design and performance support, mobile device platforms and technology, interface design for learning, and best practices for implementation.

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507 An Instructional Designer’s Checklist for High-quality Touch-based Learning

10:45 AM - 11:45 AM Thursday, June 11

Instructional Design

Learning is more than just the distribution of information. Motivation, memorability, and personal meaning should be required ingredients for a successful learning moment. An additional ingredient required for mobile learning is the fidelity of interface design. Touch-based designs can help, but as a mobile designer, you are pitted against the high-fidelity game and social media apps that are just a button away.

In this session you will examine what constitutes good mobile design. You will discuss a custom interface design and consider the learnability, performance, user confidence, and use of space by actually altering the characteristics of several touch interactions. You will leave this session with a mobile performance support app containing an instructional designer’s checklist of 10 crucial components for creating high-quality touch interactions.

In this session, you will learn:

  • How to bring a design sketch to life
  • Valuable design techniques that keep mobile learners focused on your interaction
  • The value of using a custom design over prebuilt/default components
  • Critical instructional design techniques for mobile application

Audience:
Novice to advanced designers, developers, project managers, and managers.

Technology discussed in this session:
Tablets.

Christopher Allen

Product Manager

Allen Interactions

Christopher Allen is the ZebraZapps product manager at Allen Interactions, providing direction to feature development and design, product training, and market focus. Christopher brings more than seven years of experience in digital content creation and distribution, as well as leadership experience in publishing and sales management. He holds a Master’s Degree in Organizational Management from The George Washington University and is an active triathlete.

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508 News Flash: Adopting Agile Requires a Culture Change. Are You Ready for It?

10:45 AM - 11:45 AM Thursday, June 11

Management

As more and more people are adopting agile-based development methods, the single biggest thing TorranceLearning hears is, “I’ve got to get my team/clients/boss/SMEs on board with this, or it will fail miserably.” You do need to get your team, your clients (internal and external), your boss, and your SMEs on board with this—because if you do not, then yes, it is likely to fail miserably. Agile is more than a project management method. It is a culture.

In this session you will learn from agile project management developed specifically for instructional design and development projects. You will dive deep into case studies that show how agile changes an organization’s culture and how to bring that change about. You will learn how agile solves many of the sticking points with the old waterfall-based approaches to projects. You will explore the importance of communication, communication, getting results, and communication.

In this session, you will learn:

  • How to describe agile project management methods to your clients, teammates, and stakeholders
  • How agile methods resolve inherent shortcomings of traditional methods that project sponsors are used to
  • How to choose a project for your first agile engagement based on criteria for success
  • How to build a culture that supports an agile project team
  • How to obtain the tools and supplies you need to manage your first project using an agile session

Audience:
Novice to advanced designers, developers, project managers, and managers.

Technology discussed in this session:
Agile project management.

Megan Torrance

CEO—Chief Energy Officer

TorranceLearning

Megan Torrance is the chief energy officer of TorranceLearning, an eLearning design and development firm. She has spent over two decades knee-deep in projects involving change management, instructional design, consulting, and systems deployment. Megan thrives on design excellence and elegant project management. She and the TorranceLearning team have developed the LLAMA project management approach, blending Agile with excellent instructional design techniques. TorranceLearning projects have won IELA and Brandon Hall awards, as well as the 2014 xAPI Hyperdrive contest at DevLearn.

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509 B.Y.O.D.: Using QR Codes to Take the Learning into the Real World

10:45 AM - 11:45 AM Thursday, June 11

Instructional Design

Mobile learning isn’t just for re-packaging eLearning. It is about going to where the learner is ... out in the real world, beyond the computer. The tried and true method for reaching people in the real world has been the QR code, but we’ve only begun to scratch the surface of what can be done with this simple tool. Because it can open any content, the QR code affords the designer an opportunity to make a lot of things happen for the learning experience.

In this session participants will explore new approaches for using QR codes for learning. You will examine ways to augment and enhance existing learning design via QR codes. You will discover how QR codes can be used to create entirely new learning experiences. You will discuss workplace applications for QR codes. You will experience QR code-based learning during this session.

In this session, you will learn:

  • Several new options to add to your learning design arsenal using QR codes
  • The opportunities that QR codes offer for creating new experiences
  • Applications of QR code-enabled learning in the workplace
  • What a QR code-enabled experience is like first-hand

Audience:
Novice and intermediate designers, developers, and managers.

Technology discussed in this session:
QR codes.

Participant technology requirements:
A smartphone.

Adam Weisblatt

Learning Technology Lead

Nielsen

Adam Weisblatt is the head of learning technology at Nielsen, where he leads the drive to provide tools and infrastructure to create and deliver the engaging content learners need. Adam is passionate about how we can use technology to open the doors of new ideas and break down the barriers to learning. He has been an instructor and an eLearning designer, and he implemented an LMS to 140,000 people in 72 countries for a major pharmaceutical company. Adam is the author of two blogs, Creating Understanding and Heretics' Toolbox.

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510 Introducing the CHAMPIONS Framework for Next Generation Learning and Performance

10:45 AM - 11:45 AM Thursday, June 11

Strategy

The world of training and development has changed. Today’s technologies provide dozens of new affordances that can be used in learning and development that were simply not available in the days of training being done in classrooms with instructors and three-ring binders. But making sense of these new affordances, and the opportunities they provide, can be a challenge.

In this session you will examine these affordances in the context of nine high-level categories: Contextual, high-speed, ambient, mobile, personal, interactive, open, networked, and social. You will explore how these categories —the first letter of each forming the acronym CHAMPIONS—represent the expanded range of possibilities provided by today’s digital learning technologies. You will discuss how this framework can be used to leverage technology to improve worker performance and enhance your learning and development strategy for years to come.

In this session, you will learn:

  • About the CHAMPIONS framework
  • About digital technology affrodances
  • The implications of this framework for L&D
  • How to leverage this framework today

Audience:
Intermediate and advanced managers, directors, and VPs.

Technology discussed in this session:
Advanced digital software and hardware platforms and techniques.

Chad Udell

Managing Director

Float

Chad Udell is the managing director of Float. Chad creates strategies and designs and develops mobile learning web and app solutions for industry-leading Fortune 500 companies. He is recognized as an expert in design and development, and speaks regularly at conferences on design, development, and mobile learning. Chad, who holds a BS degree in graphic design from Bradley University, is the author of Learning Everywhere: How Mobile Content Strategy is Transforming Training and Mastering Mobile Learning: Tips and Techniques for Success.

Geoff Stead

Senior Director, Mobile Learning

Qualcomm

Geoff Stead, the senior director of mobile learning at Qualcomm, works internally to mobilize employee learning and externally to encourage smarter use of mobile learning at work. Geoff’s team works with cutting- edge mobile technologies to explore how they can and should use these technologies to enhance learning and performance. Geoff’s team also curates the popular WorkLearnMobile.org site, sharing best practice and industry insights. Considered one of the founders of mobile learning, Geoff has been creating innovative mobile learning tools since 2001. He advises the mobile industry (GSMA), education departments, and the EU, UK, and US governments on perfecting the blend between mainstream consumer technologies and enhanced learning and teaching.

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511 B.Y.O.L.: Best Practices for Mobile Learning Development in Articulate Storyline

10:45 AM - 11:45 AM Thursday, June 11

Tools

One of the most popular authoring tools in use today is Articulate Storyline. As more organizations make the move to mobile, the need to find ways to use Storyline for mobile projects increases. But where do you start? 

In this hands-on session you will learn how to avoid mistakes and apply best practices to ensure that your mobile learning projects built in Articulate Storyline will be flawless. You will learn how to avoid the design and development pitfalls many encounter in their first mobile projects. Be sure to bring your questions and examples, and be ready to explore the world of mobile learning via Storyline. 

In this session, you will learn:

  • The common design mistakes made in mobile projects
  • Development tips for mobile projects
  • Tips and tricks for using Storyline for mobile projects
  • Best practices for mobile design 

Audience:
Novice and intermediate designers and developers. 

Technology discussed in this session:
Articulate Storyline. 

Participant technology requirements:

Articulate Storyline.

Joe Ganci

President

eLearningJoe

Joe Ganci is president of eLearningJoe, a custom learning company. Since 1983 he has been involved in every aspect of multimedia and learning development. Joe is considered a guru for his expertise in eLearning development, and he consults with clients worldwide. His eLearning tool reviews appear each month in Learning Solutions Magazine, and he has been the recipient of several awards for his work in eLearning. His mission is to improve the quality of eLearning with practical approaches that work. He loves to help others achieve their goals. Joe was awarded the Guild Master Award in 2013 for his accomplishments and contributions to the eLearning community.

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512 B.Y.O.L.: Building Native Learning Apps with JavaScript and Appcelerator

10:45 AM - 11:45 AM Thursday, June 11

Tools

There is a frustration on the part of many HTML designers and instructional designers. While they would love to be able to place content directly on an iPhone or iPad as a native app, they soon realize that a solid knowledge of Xcode is required. If you want a native experience without having to learn iOS, Android, and BlackBerry (soon Windows 8) native development, then Titanium is the perfect solution.

In this session you will learn how Appcelerator Titanium Alloy has enabled web developers to build native applications using XML, JavaScript, and CSS. You will discover how this enables you to use the same elements Xcode uses without having to learn Objective C. You will explore how web developers can develop installable learning applications with one code base for all platforms, and you will leave this session understanding how web/eLearning developers can use the languages they already know to build native mobile applications as though they were built using normal app-building applications.

In this session, you will learn:

  • Appcelerator Titanium basics
  • JavaScript basics
  • How to use different mobile elements, such as tables, buttons, image viewers, and more
  • How to publish and deploy your apps to the app stores

Audience:
Novice to advanced designers, developers, and project managers.

Technology discussed in this session:
Appcelerator Titanium, iOS SDK or Android SDK.

Participant technology requirements:
Appcelerator Titanium, iOS SDK or Android SDK.

Jeff Batt

Founder

Learning Dojo

Jeff Batt is founder and head trainer/sensei at Learning Dojo, a company dedicated to training people to become software ninjas in a variety of eLearning-, web-, and mobile-related software applications. Jeff is also the lead eLearning producer for the Church of Jesus Christ of Latter-day Saints, producing online training for the church worldwide. With more than 10 years of experience in the digital learning and media industry, Jeff is a regular conference speaker and industry leader regarding eLearning technologies such as the xAPI (Tin Can API), Articulate Storyline, Adobe Edge Animate, Captivate, Camtasia, HTML5, and more.

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601 Developing an mLearning Combat Lifesaving Tool

1:00 PM - 2:00 PM Thursday, June 11

Instructional Design

Recent investigations questioning the potentially preventable nature of fatalities in Iraq and Afghanistan make combat lifesaving an even more critical area of focus in training and developing the future leaders of the military. Because soldiers are always on the move, mobile devices can play a big part in supporting their training. 

In this case-study session, you will learn how a team of students used user experience (UX) design methodologies to create a mobile performance support tool for reviewing and practicing combat lifesaving skills. You will explore the UX design process and see the lessons learned in the design and development of a mobile app for the US Marine Corps, as well as a demonstration of the app in action. You will discuss the life cycle of design decisions during the development of a mobile application. You will leave this session with the opportunity to apply the lessons learned from this project to your own design contexts. 

In this session, you will learn:

  • The role of user experience in the design of just-in-time course content
  • The importance of needs and contextual analyses in the design and development process
  • The design considerations for a military audience 

Audience:
Novice and intermediate designers, developers, project managers, and managers. 

Technology discussed in this session:
HTML5, Adobe Captivate, Android, IoS, Camtasia, Powtoon.

Helen Fake

Learning and Development Consultant

Grant Thornton

Helen Fake is a learning and development consultant with Grant Thornton. An experienced change management catalyst, she has integrated organizational training and knowledge management at companies like ICF International, Billy Casper Golf, and the International Trade Administration. From instructor-led courses to eLearning programs, Helen embraces multiple delivery methods to encourage adoption of enterprise-level software packages.

Liz Stangl

Senior Training Specialist

Micron Technologies

Liz Stangl is a senior training specialist at Micron Technologies. As an international trainer for Micron, Liz has traveled worldwide to support cross-cultural relations and ensure manufacturing excellence across product lines. At her previous position, with Audi of America, she developed her first mobile app—Truth in Safety. A recent graduate from George Mason University’s master’s in education program, Liz combines cutting-edge user experience and instructional design research with practical skills. Liz specializes in working with teams to find innovative learning solutions that engage users and result in world-class manufacturing performance.

Cristina Rodriguez

Learning Systems Instructional Designer

Booz Allen Hamilton

Cristina Rodrigues, a learning systems instructional designer with Booz Allen Hamilton, has more than five years of experience in the education industry, mostly with adult education in training and development. She started her educational career as a training administrator and worked her way up to the lead training specialist for a Washington, DC technical government contractor. Cristina’s work duties have included creating courseware (ethics, compliance, and G\government content), serving as a site administrator for Skillport Learning Management System, and tracking and maintaining IT certifications and instructor-led classroom training.

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602 Exploring Mobile Learning Techniques in Delivering Distance Education

1:00 PM - 2:00 PM Thursday, June 11

Strategy

As the use of mobile devices is increasing, individuals have access to information anytime and anywhere to perform authentic activities in the context of learning. This provides the opportunity to bring education to any location, without the need to physically move to an academic institution or training facility.

In this session you will explore some of the best practices and techniques to use for mLearning  in distance education. You will discuss effective ways of designing mobile learning experiences that can enhance distance learning, approaches providing different, more flexible ways to offer distance education, facilitating a complete education and training experience regardless of location or time.

 In this session, you will learn:

  • Techniques for delivering flexible, effective education/training
  • How ease of use affects learning
  • Considerations for content availability on mobile devices
  • How collaborative learning is enhanced through mLearning
  • How using change management methodology increases the success of the implementation of mLearning

Audience:
Novice and intermediate designers, project managers, and managers.

Technology discussed in this session:
Mobile devices.

Catherine Boivie

Executive in Residence

Simon Fraser University

Catherine Aczel Boivie is the executive in residence at the Beedie School of Business at Simon Fraser University. Her prior executive roles include senior vice president of information technology and facility management for Vancity Credit Union (Canada’s largest credit union) and senior vice president of information technology and chief information officer at Pacific Blue Cross and Canadian Automobile Association of British Columbia. She holds a bachelor’s of math degree from the University of Waterloo and a master’s of education and a PhD from University of Toronto.

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603 Using the xAPI and RFID to Create Personalized Interactive Learning

1:00 PM - 2:00 PM Thursday, June 11

Development

Tracking the learning experience in typical eLearning scenarios is one thing, but how do you track the learning experiences of students scattered throughout a museum for their science field trip? Personalized learning is a growing interest in the workplace, but an understanding of the technology and path to get there is lacking. What are needed are examples of personalized learning in practice.

In this session you will explore a case study of personalized learning built using the Experience API (xAPI) and RFID. You will discover how RFID badges easily track which students are present at an exhibit. You will explore how content is then delivered via iPad displays and how xAPI enables you to report the interactions back to their teachers. You will discuss how TorranceLearnin g used an iterative development process to learn everything from good instructional design for kids to ideal hardware configurations. You will learn from the company’s mistakes and successes and discuss how you can apply this same model to your own learning environment.

In this session, you will learn:

  • How to apply a similar use of technology across various use cases
  • How to identify situations in which a similar model would work
  • How to evaluate whether your project would benefit from a similar structure
  • From TorranceLearning’s mistakes and successes

Audience:
Novice to advanced designers, developers, project managers, and managers.

Technology discussed in this session:
The xAPI and RFID.

Megan Torrance

CEO—Chief Energy Officer

TorranceLearning

Megan Torrance is the chief energy officer of TorranceLearning, an eLearning design and development firm. She has spent over two decades knee-deep in projects involving change management, instructional design, consulting, and systems deployment. Megan thrives on design excellence and elegant project management. She and the TorranceLearning team have developed the LLAMA project management approach, blending Agile with excellent instructional design techniques. TorranceLearning projects have won IELA and Brandon Hall awards, as well as the 2014 xAPI Hyperdrive contest at DevLearn.

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604 mFails—Lessons from Failed Mobile Learning Initiatives

1:00 PM - 2:00 PM Thursday, June 11

Strategy

The number of use cases of mobile learning in practice continues to grow. While there are plenty of great examples, there are also a large number of examples where mobile learning strategy and solutions were poorly implemented. What can these “mFails” teach us about the ultimate promise and utility of mobile learning? 

In this session you will learn three common mistakes technology and learning leaders make when implementing a mobile learning strategy for the first time. Examining each of these mFails will be helpful in defining optimal use cases and correctly positioning mLearning solutions in a holistic strategy. You will leave this session with an understanding of best practices for developing mobile learning initiatives. 

In this session, you will learn:

  • The most common mLearning implementation failures
  • How to spot common mistakes made during implementation
  • How to avoid these common mistakes and failures
  • Emerging standards and best practices for mLearning 

Audience:
Novice designers, developers, project managers, and managers. 

Technology discussed in this session:
Learning management systems, content authoring tools, mobile device management systems.

Sarah Clarke

Managing Director, Custom & Advisory Services

Intuition

Sarah Clarke is the managing director of custom and advisory services for Intuition. Sarah leads Intuition’s learning solutions and consultancy service in North America where she and her team partner with Intuition’s customers to deliver first-class training solutions. These highly tailored programs give clients the ability to educate through effective learning programs blending eLearning, mLearning, and instructor-led services. With 13 years in the digital-learning industry and with Intuition for eight years, Sarah has developed and delivered Intuition’s signature programs to Intuition’s top customers. Sarah is PRINCE2 qualified and holds a first-class honors BA degree in design for interactive media and a master’s degree in multimedia systems.

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607 Get Going with Gamified Mobile

1:00 PM - 2:00 PM Thursday, June 11

Games and Gamification

So, you think you want gamified mobile learning? You’re not alone. By some projections, the market for gamified mLearning applications will reach $2.3 billion by 2017, spurred on by an increase in the use of mobile devices and bring-your-own-device (BYOD) approaches. Your learners are already turning to mobile, and they’re expecting more engaging learning. But where do you start?

In this session you will learn from the research Anthem conducted that looked across the industry to see what others were doing to capitalize on relevant opportunities for its organizations. You will explore what works, and how to avoid some of the pitfalls and common mistakes. You will examine the many choices and decision points along the path to gamified mobile implementation, including approaches to forming your mobile gamification strategy. You will leave this session with a better awareness of the range of issues associated with mLearning gamification, as well as insights and approaches that will help you make the right choices for your organization.

In this session, you will learn:

  • How to identify key milestones, approaches, and tactics for formulating your mobile gamification strategy
  • The elements required to formulate a solid business case for gamified mLearning
  • The types of mobile gamification and the contexts in which they’re appropriate
  • How to identify and evaluate gamified mLearning opportunities within your organization
  • About gamified mLearning design, development, and deployment approaches
  • The considerations for internally marketing and testing gamified mLearning solutions

Audience:
Novice and intermediate designers, developers, project managers, and managers.

Technology discussed in this session:
Mobile mockup and prototyping tools, mobile game design and development tools, mobile delivery platforms, and BYOD deployment management technologies.

Joseph Fournier

Learning Program Manager

Anthem

Joseph Fournier is a learning program manager at Anthem, a position in which he works with professionals across the enterprise, exploring and promoting better ways to leverage mobile technology in the learning context. Joe has been involved with technology-enabled learning for nearly 30 years.

Aimee Yarwood

Program Manager

Anthem

Aimee Yarwood, a program manager at Anthem, has worked in learning and development for over 13 years, designing and delivering solutions ranging from instructor-led training programs (virtual and live) to self-paced, including eLearning. Aimee is passionate about using new strategies to deliver engaging learning in a variety of contexts. At Anthem she leads a cross-functional workgroup exploring the strategic use of gamification to enhance the value of learning and increase learner engagement. Aimee is a Certified Master Trainer with multiple specialty certifications, including instructional design, facilitation, performance technology, synchronous design, and eLearning design.

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608 Examples of Mobile Learning, Training, and Performance Support in Government

1:00 PM - 2:00 PM Thursday, June 11

Performance Support

The federal government faces numerous circumstances that make adopting and offering mLearning, training, and performance solutions challenging. There are also expectations that government products should be made available to the public. In light of that, the Advanced Distributed Learning (ADL) initiative, a Department of Defense initiative focused on furthering distributed and remote learning, training, and performance support in government and in civil society, will provide an overview of various mLearning projects and their open source products.

In this session you will be introduced to several mLearning, training, and performance support applications and collaborative projects, as well as some examples that will inspire solutions for your own mobile challenges. You will be introduced to tools and resources that you can use for mobile projects and in instructional design processes. You will also learn how you can participate in various efforts that are pioneering the future of learning technology.

In this session, you will learn:

  • How various government projects and mobile application solutions are approaching unique mLearning challenges
  • Of various ADL-sponsored efforts to advance learning technologies, including mLearning
  • About ways that you can participate in communities that are advancing mLearning
  • About tools and resources that support mLearning design, which are available for inclusion in your own projects

Audience:
Novice designers, developers, project managers, and managers.

Technology discussed in this session:
Transition Assistance Program personal assistant mobile performance support and training application; Joint Knowledge Online mobile course and learning resource delivery mobile application; and other mobile applications, if necessary.

Marcus Birtwhistle

Mobile Learning Consultant

DoD Advanced Distributed Learning

Marcus Birtwhistle serves as a specialist and advisor on mobile technology and mobile learning for ADL’s Mobile Learning Team. He provides a Certified Knowledge Manager background by way of the CASCOM Knowledge Management Office, where he focused on integrating people, processes, and technology through mobile technology utilization and social media. He has a particular interest in strategic alignment of organizational and systems infrastructure components to foster a mobile technology and enables mobile learning, mobile and distributed workforce, and performance support in the military and government. He also applies his interest in process improvement to promoting effective mobile development, user interface (UI), and user experience (UX) principles to mobile learning implementations.

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609 What You Thought You Knew About Mobile Isn’t True

1:00 PM - 2:00 PM Thursday, June 11

Getting Started

When you launch an mLearning project for the first time, you start with a plan and several expectations on how things will proceed during implementation. Many learning professionals new to mobile are surprised to discover that their expectations for a mobile project are not in line with the expectations of their audience.

 In this session you will explore how generating organizational buy-in to mobile differs from actually implementing a mobile strategy. You will discover the degree to which technical, design, and other parameters need to be shaped by audience expectations. You will learn why meeting these expectations often means the difference between wild success and tragic failure. You will leave this session with valuable lessons that you can apply to your own strategy.

In this session, you will learn:

  • Common misperceptions about mobile
  • Best practices for mobile instructional design
  • Key components of a ground-up mobile implementation
  • How to manage stakeholder expectations

Audience:
Novice and intermediate designers, project managers, and managers.

Technology discussed in this session:
iPhone, iPad, and Android devices.

Connie Lustofin

AVP, Learning Manager

OppenheimerFunds

Connie Lustofin is an AVP, learning manager at OppenheimerFunds. She has expertise in delivering programs on mobile learning, risk, compliance, process and application training, and career management, and has spent the greater part of the past couple of decades designing and developing online and alternatively-delivered learning solutions in the financial services industry. Combining her first career as a professional ballet dancer and teacher, she draws upon her studies in fine art, finance, psychology, printmaking, metalwork, merchandising, and hula. She’s received three gold Brandon Hall awards for use of video and innovative content.

Patrick Osborne

Learning Manager

OppenheimerFunds

Patrick Osborne is a learning manager and the head of the Technical Training Center of Excellence at OppenheimerFunds. Patrick has been in the industry since 1996, and has expertise in successful enterprise initiatives targeted on mobile learning, ethics, organizational culture, trust, enterprise on-boarding, FINRA licensure, financial services industry training, investment product knowledge, compliance, and enterprise risk management. Patrick holds a bachelor’s degree in communication from the University of Colorado and a master’s degree in educational and human resource studies from Colorado State University.

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610 Combining Curiosity, Creativity, and the World of Learning & Performance Support

1:00 PM - 2:00 PM Thursday, June 11

Performance Support

It isn’t enough to build performance support solutions that are instructionally and technologically sound. Motivation and engagement are essential to ensure actual organizational impact. Engagement and creativity can be engineered and trained. They can also be incorporated into the actual design of learning and performance solutions. 

In this session you will gain an overview of the discipline and research around curiosity, creativity, and engagement. You will learn how curiosity, creativity, and engagement can be intentionally incorporated into the overall organizational learning and performance strategy and you will assess your own thinking profile to determine your own preferences in the areas of curiosity, creativity, and engagement. 

In this session, you will learn:

  • About research related to curiosity and creativity as it applies to engagement
  • How you can intentionally foster these traits
  • How to enhance your strategy via creativity and curiosity
  • How to assess your own creativity and curiosity. 

Audience:
Intermediate and advanced managers and directors. 

Technology discussed in this session:
N/A

Conrad Gottfredson

Chief Learning Strategist

APPLY Synergies

Conrad A. Gottfredson, the chief learning strategist at APPLY Synergies, has deep experience in organizational learning, collaborative development, knowledge management, online learning, performance support, and instructional design and development. Conrad is the original developer of the Learning at the Five Moments of Need framework now in use around the world. He has worked with many of the world’s largest organizations, helping them attain higher levels of learning agility. Conrad’s experience includes the design and deployment of large-scale knowledge management and performance support systems within multinational corporations. In 2014 Conrad was awarded the Guild Master Award for his accomplishments and contributions to the eLearning community. He holds a PhD in instructional psychology and technology.

Oliver Kern

Head of SkillCamp

Bayer CropScience

Oliver Kern is the head of SkillCamp, the global Marketing and Sales Academy program at Bayer CropScience. He has been with Bayer for 17 years in various roles, mainly in marketing and communications, where his focus areas were web strategy, innovation management, financial instruments, and academy programs. Before Bayer he worked as a freelance media consultant. Oliver holds a degree in photographic engineering and an executive MBA from Kellogg and WHU and is a certified FourSight consultant.

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611 B.Y.O.L.: Gaining Executive Commitment for a Mobile Performance Support Model

1:00 PM - 2:00 PM Thursday, June 11

Management

Of course, all employees want learning at the moment of need on their mobile devices. What they want to know, when they want to know it, and how they choose to learn it: Just-in-time learning is not only what employees expect, but also a proven model to increase business outcomes. You may want to provide performance support tools; however, gaining executive support, funding, IT support, and so forth, can be challenging. A performance support model requires changing the conversation with all the stakeholders.

In this session you will use the Learning Model Canvas to create the story for changing the mind-set and mechanics of the corporate learning model to help support mobile learning. You will identify the top-two learning organization patterns and top-five learning organization models. Using examples of each, you will be able to identify your current model, the dependencies needed for implementing a performance support learning model, and actionable next steps for implementation in the workplace. You will leave this session with your own Learning Model Canvas as a story framework for having consulting-type conversations with stakeholders.

In this session, you will learn:

  • The two key patterns and top-five learning organization models in use today
  • How to create a story to have consultative conversations with executive leadership, to gain buy-in and resources for a performance support model
  • The next steps to implementing a performance support learning model
  • How to measure the effectiveness of the mLearning provided through a performance support model

Audience:
Novice to advanced managers, directors, and VPs.

Technology discussed in this session:
Interactive PDF.

Participant technology requirements:
Internet access and the ability to download an interactive PDF to a personal computer.

John Delano

CEO/Co-founder

Saltbox

John Delano is the CEO and co-founder of Saltbox, where he empowers learning development leaders to create innovative performance development ecosystems. A synergist, his experience in learning development, consulting, and entrepreneurship with companies such as AT&T, Comcast, and T-Mobile provides a perspective that crosses the line from academic theory to practical tactics based on real-world success. John works with learning leaders who want to challenge the status quo, disrupt outdated learning models, and innovate to achieve their goals. He holds a bachelor’s degree from the University of Washington and a master’s degree from the University of Portland.

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612 B.Y.O.L.: Photoshop Tricks That Enhance Your mLearning

1:00 PM - 2:00 PM Thursday, June 11

Tools

Visuals are an important part of eLearning, and this importance and challenge only increases when you are working on the smaller screens of mobile devices. Understanding how to tweak your visuals to work better in a mobile environment can take your mLearning projects to greater heights. 

In this hands-on session you will explore a number of quick tips that will help make your visuals jump. You will learn how to add depth to flat graphics using a variety of filters and blurs. You will learn how to create one icon for your app and then very quickly produce all the various icon sizes you need for the app as well as the stores (iTunes and Play Store). You will also experiment with making 3-D objects within Photoshop. 

In this session, you will learn:

  • Critical tips for using visuals in a mobile environment
  • How to use filters and blurs
  • How to create and repurpose icon graphics
  • How to make 3-D objects in Photoshop 

Audience:
Novice and intermediate designers, developers, and managers. 

Technology discussed in this session:
Photoshop, mobile devices. 

Participant technology requirements:
Photoshop.

Phil Cowcill

Senior eLearning Specialist

Department of National Defence

Phil Cowcill is the senior eLearning specialist of Department of National Defence. Phil started in multimedia development in 1985 when he was part of a team that developed Canada’s first Level III interactive videodisc, and he has been working full-time in the multimedia field since then. In 1995, Phil joined Canadore College where he set up, coordinated, and taught the interactive multimedia post-graduate program. Thompson Publishing released Phil’s first academic publication in 2004, and he joined Macromedia/Adobe in 2007 as a quality assurance engineer. Phil travels and speaks at a variety of educational and multimedia conferences all over North America.

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701 Bringing Mobile Learning to Life with Augmented Reality and 3-D

2:30 PM - 3:30 PM Thursday, June 11

Development

When it comes to mobile learning, there are a number of challenges learning and development practitioners experience. It is necessary to add context to mobile learning experiences, including using mobile devices for performance support. It is also necessary to understand the possibilities posed by new technologies. Thankfully, you can learn much of this by looking at the examples provided by organizations that have already walked this path.

In this session you will learn from the approaches companies, universities, and the military are using to address the challenge of creating highly engaging and contextual experiences that result in effective learning and performance support solutions. You will explore the potential of augmented reality and 3-D technologies for mobile learning. You will examine a variety of learning solutions that have effectively leveraged augmented reality and 3-D imagery. You will leave the session with the knowledge needed to get started creating your own augmented reality solutions.

In this session, you will learn:

  • How augmented reality can provide real-world context to your mLearning solutions
  • How augmented reality is being used as a performance support tool
  • How to bring your mobile learning solutions to life with 3-D technologies
  • The three-step process for creating an augmented reality experience

Audience:
Novice and intermediate designers, developers, and project managers.

Technology discussed in this session:
Aurasma, 3D mHealth framework (3-D model framework used in healthcare), Google Glass, and smartphones (iOS and Android).

Brenda Enders

President & Chief Learning Strategist

Enders Consulting

Brenda Enders is the president and chief learning strategist for Enders Consulting, a St. Louis, MO-based company. She is a consultant, author, and public speaker specializing in leveraging innovative technologies to improve employee performance. She has 19 years’ experience in the learning and development field. Brenda’s first book, Manager’s Guide to Mobile Learning, was published in 2013. Prior to founding Enders Consulting, Brenda was the chief learning strategist and learning services practice leader for a custom learning solutions provider for 12 years, where she led the design and deployment of innovative and award-winning custom learning solutions.

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702 Mobile Video We Have; It’s Storage and Standardization We Need

2:30 PM - 3:30 PM Thursday, June 11

Media

Mobile technologies have revolutionized how knowledge is captured in almost every industry. Today anyone can point a device and record information. The problem isn’t how to use mobile technology to capture knowledge; it’s how to manage and share all the mobile video that’s recorded. Multiple standards exist and continue to evolve. The range of recording devices has left video files that can’t easily be accessed, edited, and viewed on any device. What’s needed is a means to standardize all this content without asking content producers to reshoot all their videos.

In this session you will explore how a video content management system (VCMS) can be used to address the need to standardize organizational video. You will learn what you need to know in order to successfully deploy a mobile-friendly VCMS in your learning environment. You will discuss an up-to-the-second view of what’s possible in mobile video management. You will leave this session with insight into the right performance features to expect and the questions to ask when discussing how to implement a VCMS in your own organization.

In this session, you will learn:

  • The common challenges that organizations face when trying to manage and share an influx of mobile video
  • How a VCMS can integrate virtually all disparate mobile recording devices and standardize output
  • How a VCMS can be modified and integrated with a variety of mobile recording devices
  • How to overcome common challenges that other organizations have encountered when deploying a VCMS
  • How to build a case for sourcing, building, or enhancing an organization’s VCMS in order to best take advantage of its mobile video content

Audience:
Intermediate designers, project managers, and managers.

Technology discussed in this session:
N/A

Ari Bixhorn

VP Marketing

Panopto

Ari Bixhorn is vice-president of marketing and technical evangelism at Panopto. In this role, Ari is responsible for driving awareness and understanding of Panopto’s enterprise-video platform. Before joining Panopto, Ari worked at Microsoft for 12 years, writing speeches for CEO Steve Ballmer, leading business development in the Windows division, and driving product-management efforts within the developer-tools division. Ari studied computer science at Virginia Tech.

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703 Getting Your mLearning Ducks in a Row

2:30 PM - 3:30 PM Thursday, June 11

Strategy

Mobile devices offer an enticing array of opportunities for learning and development, so much so it seems as if it’s a “no-brainer” for training departments to add mLearning. But there are four key issues that should be taken into consideration before just jumping into mLearning: technology, people, content, and business value. All of these can have a critical impact on the potential success of any plan to add mLearning to an organization’s overall training and development program.

In this session you will be provided with an analysis and information gathering structure to shape your organization’s planning stages for mLearning. You will discuss the importance of taking all four areas of analysis into account during your mLearning planning stages. You will explore ways to identify prime opportunities to implement mLearning to make a true difference for your organization. You will leave this session with strategies for demonstrating the value mLearning can bring to your organization.

In this session, you will learn:

  • Analysis/information gathering structures to shape your organization’s planning stages for mLearning
  • The importance of taking all four areas of analysis into account during your mLearning planning stages
  • Ways to identify prime opportunities to implement mLearning to make a true difference for your organization
  • Strategies for demonstrating the value mLearning can bring to an organization

Audience:
Novice and intermediate designers, developers, project managers, and managers.

Technology discussed in this session:
Responsive and adaptive web technologies, HTML5, iOS, Android, and BlackBerry OS.

Chris Van Wingerden

VP Learning Solutions

dominKnow

Chris Van Wingerden is the vice president of learning solutions for dominKnow Learning Systems. Chris has been involved with eLearning and mLearning content design and creation projects for more than a decade. A self-confessed mobile addict, Chris’s background in learning and instructional design means that he is always looking for ways to ensure any technologies used in training and development serve the critical purposes of learning, for both the organization and its employees. Chris has led instructional design and training projects in many fields—from the resource industry to the financial sector, from government to retail, and most everything in between. Chris holds degrees in adult education and English literature.

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704 Getting to Yes: Essentials for Initiating mLearning in Your Org

2:30 PM - 3:30 PM Thursday, June 11

Strategy

Cubic Corporation has made mLearning part of its strategic goals. However, making the transition from traditional instructor-led, virtual, and immersive learning platforms to design and deploy mobile training takes time, structure, and resources.

In this session you will learn how to combat organizational lethargy as you make the move to mLearning. You will explore why and how Cubic decided to make mLearning a priority investment. You will discuss the business case that was made to win approval by making mLearning a corporate priority. You will examine the role of champions, and how they empower a mobile strategy. You will learn the important role communication plays in gaining support. You will leave this session better equipped to gain support for your own mLearning projects.

In this session, you will learn:

  • How to gain buy-in for mLearning in your organization
  • How to identify senior-level champions
  • How to build a strategic communication plan to support mLearning programs
  • How to balance creative and business priorities in securing support for mLearning

Audience:
Novice and intermediate project managers, managers, and directors.

Technology discussed in this session:
N/A

Tammy Breene

Chief Learning Officer

Cubic Corporation

Tammy Breene is the chief learning officer for Cubic Corporation. Formerly, she was a technical director with BAE Systems and a senior associate at Booz Allen Hamilton. She’s worked for more than 20 years as a consultant to government organizations, leading training programs, managing teams, conducting workforce studies, developing competencies, and providing leaders with strategic direction in both learning and business. Tammy has an MA in human resource development and is a certified Project Management Professional.

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705 Multiple Screen Sizes, One Instructional Design

2:30 PM - 3:30 PM Thursday, June 11

Instructional Design

In today’s mobile world where learners may be accessing learning solutions on many different devices and screen sizes, it’s challenging for instructional designers to “storyboard” a solution that works universally. Many may struggle to determine if they need to design three totally unique solutions: one for phones, one for tablets and one for desktops and laptops. Is storyboarding even feasible in this situation? 

This session will provide concrete strategies for designing a robust learning solution for large screens, a touch- and motion-friendly solution for tablets, and a performance support version for phones, all at the same time. You will explore a novel approach to instructional design for multiple devices that considers all needs at the outset of the project. You will examine prototyping strategies for multiple devices, responsive design examples, and iterative storyboarding methodologies. You will leave this session having taken the mystery out of responsive instructional design. 

In this session, you will learn:

  • How to plan and design one learning solution that is instructionally optimized for multiple devices and screen sizes
  • How to communicate your “convertible” design to team members, clients, and SMEs
  • Rapid prototyping techniques
  • Considerations for each device type and screen size 

Audience:
Intermediate designers, developers, project managers, and managers. 

Technology discussed in this session:
Rapid prototyping techniques and technologies, responsive design websites and examples, and responsive eLearning examples.

Tracy Bissette-Huckabee

President of Learning Services

Principled Technologies

Tracy Bissette, MEd, is president of learning services at Principled Technologies (PT). In her current role, she advises Fortune 500 companies, NGOs, and trade associations on learning strategy and innovation, and oversees the creation and development of custom learning programs and solutions. Prior to PT, Tracy was co-founder and CLO of Weejee Learning, an innovative learning services company acquired by PT, and vice president of Mindworks Multimedia, where she created and guided the growth of the company’s eLearning division. Tracy’s prior achievements include The Business Journals’ Women in Business achievement award and 2012’s Top 40 Under 40 Business Leader award.

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706 2015 Is the Year of Mobile Learning. Are You Ready?

2:30 PM - 3:30 PM Thursday, June 11

Getting Started

The mobile workforce will reach 1.3 billion in 2015, and people will have an average of 50 connected devices by 2020; meanwhile, mobile in the enterprise continues to lag. While 71 percent of senior IT leaders see mobile as strategic or transformational, only 18 percent today have a comprehensive mobile strategy.

In this session you will learn how mobile devices have transformed consumer and enterprise workflows (e.g., air travel, social media, and messaging) for the better, and how those transformations can be applied to mLearning. You will discuss why it is not about a simplified, less powerful learning experience on mobile devices, but rather a better way of learning in the moment of need with real knowledge that has an immediate impact on job performance.

In this session, you will learn:

  • How mobile now dominates in a post-PC era
  • The benefits of consumer and enterprise workflows for users
  • Why the emergence of mLearning better supports actual on-the-job performance
  • From real-world mLearning case studies with large global enterprises

Audience:
Novice to advanced designers, developers, project managers, and managers.

Technology discussed in this session:
Early cellular devices and networks (Motorola DynaTAC), smartphone evolution from IBM's Simon to BlackBerry, and iOS/Android devices.

Brian Finnerty

General Manager, Technology

Intuition

Brian Finnerty, the general manager of technology for Intuition, has spent his entire career in the eLearning industry. Brian joined a leading eLearning provider in the year it went public and helped the company expand its corporate training library to include rich media learning and healthcare compliance training. Brian founded a private developer training company with a group of eLearning executives and helped to grow the business to reach several hundred enterprise clients with a software developer community of 150,000 members. In his current role at Intuition, Brian is responsible for the company’s West Coast operations, including mobile learning, knowledge management, and custom portal development.

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707 Designing eLearning User Interfaces for Mobile Delivery

2:30 PM - 3:30 PM Thursday, June 11

Instructional Design

It’s hard enough to get learners to engage with the content of your eLearning course. The issue is compounded even further when learners can’t figure out how to use the course or it’s too difficult to use on a mobile device. All too often, new eLearning designers put their focus solely into designing the learning content, while at the same time ignoring the interface it’s encapsulated in. This leads to confusion on the part of the learner and disrupts the learning process.

In this session you will explore three simple rules for designing an eLearning user interface that promotes engagement, interaction, and learning on mobile devices. Using real-life examples, you will learn how simple interface changes can remove visual distraction and redundancy. You will examine common pitfalls of mobile eLearning design. You will leave this session able to improve your eLearning courses by removing user interface distraction and promoting intuitive action by the learner.

In this session, you will learn:

  • How bad user interface decisions distract from the learning process and affect mobile delivery
  • Three rules for designing effective mobile eLearning user interfaces
  • How to visually distinguish interactive elements from your course content
  • How to promote intuitive action by the user through visual cues

Audience:
Novice designers and developers.

Technology discussed in this session:
Articulate Storyline and Articulate Studio.

Tim Slade

eLearning Manager for Technical Products

GoDaddy

Tim Slade, the eLearning manager for technical products for GoDaddy, is an eLearning designer. Tim has spent the last several years working to help others elevate their eLearning and visual communications content, and he has been recognized and awarded within the eLearning industry multiple times for his creative and innovative design aesthetics. Tim is a recognized Articulate Super Hero and is co-author of the popular E-Learning Uncovered book series.

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708 Turning Common Knowledge into Common Practice Using Performance Support

2:30 PM - 3:30 PM Thursday, June 11

Performance Support

Trainers have all seen the “light come on” when participants really get a point from the training. The trainers wonder if they’ll remember it in a few days or weeks when they encounter a need for that knowledge. Over the years, trainers have all built job aids, tools, and refreshers, and provided follow-up coaching in person, online, and on the phone with varying degrees of success. Apps and mobile phones offer a new way for the participant to keep the knowledge close at hand.

In this session you will be provided with a high-level overview of the app market and a step-by-step guide to building an app that acts as a performance support tool. You will examine examples of job aids that have been made into apps. You will leave this session understanding how mobile technology opens up an entirely new world for using the medium of apps to build job aids.

In this session, you will learn:

  • The current and future state of mobile apps
  • The potential of mobile apps in training
  • How to use mobile apps to support your training
  • The process of building a mobile app

Audience:
Novice and intermediate designers, developers, project managers, and managers.

John Boring

President and CEO

Accelerate Mobile Apps

John Boring founded Accelerate Mobile Apps in 2004 and is its president and CEO. John is responsible for setting the overall direction and product strategy for the company, and leads the design of Accelerate’s live training classes and products. After studying at Texas A&M University, John honed his skills at Atari, Apple, and Netscape. His work at Apple University was the catalyst for his vision to leverage evolving mobile technologies to simplify managing people.

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709 Current Trends in Workplace Learning

2:30 PM - 3:30 PM Thursday, June 11

Strategy

Mobile is one of the biggest trends in workplace learning. But mobile what, exactly? Pinpointing exactly what mobile means in the context of your organization isn’t easy. You also need to answer the why of mobile. To do that, you need to view mobile in the context of all the current trends in workplace learning.

In this session you will explore the current trends in workplace learning and discuss where mobile fits into that context. You will examine examples and engage in a conversation about what’s emerging in light of stunning data on the dominance and lasting power of instructor-led programs.

In this session, you will learn:

  • About trends affecting the future of workplace learning
  • From examples of the trends in practice
  • Forces that create barriers to execution
  • Strategies to unleash the potential of new opportunities

Audience:
Intermediate designers, developers, project managers, and managers.

Technology discussed in this session:
Various technologies in the context of workplace learning trends.

Allison Rossett

Principal

Allison Rossett & Associates

Dr. Allison Rossett, long-time Professor of Educational Technology at San Diego State University, is in the Training magazine HRD Hall of Fame, and was a member of the ASTD International Board of Directors. Recipient of ASTD’s recognition for lifelong contributions to workplace learning and performance and designated a 2008 LEGEND, Allison co-authored Job Aids and Performance Support: Moving from Knowledge in the Classroom to Knowledge Everywhere and a new edition of her book, First Things Fast. Rossett edited The ASTD E-Learning Handbook: Best Practices, Strategies, and Case Studies for an Emerging Field. She also wrote a white paper for the American Management Association, Blended Learning Opportunities and another, on learner engagement, for Adobe Systems. Allison’s client list includes IBM, HP, Ingersoll Rand, the Getty Conservation Institute, Fidelity Investments, Kaiser Permanente, BP, the IRS, Amgen, Royal Bank of Scotland, USAA, National Security Agency, Transportation Security Administration, and several eLearning start-ups. Allison was awarded the Guild Master Award in 2013 for her accomplishments and contributions to the eLearning community.

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710 How to Create Programs That Impact Your Audience

2:30 PM - 3:30 PM Thursday, June 11

Instructional Design

Classroom programs don’t often translate well online. As a result, people watching programs online are often bored and do other things while “watching” the programs. They use the programs as “background noise,” and as a result, do not learn the information presented. This problem increases as more organizations push content to mobile devices.

In this session, you will explore various techniques that keep people focused online so that they are entertained and educated. You will learn what works, and what doesn’t work, on mobile devices. You will leave this session able to create better online and mobile content so that your audience learns and the organization gets greater value from your programs.

In this session, you will learn:

  • Why you should think of your learners as your audience rather than your students
  • How to develop content that engages your audience
  • How to develop content that uses PowerPoint and graphics well
  • What doesn't work online and on mobile devices
  • How to use video to engage your audience

Audience:
Novice and intermediate designers and managers.

Technology discussed in this session:
Desktop and mobile streaming of content.

Ruth King

Profitability Master and CEO

Profitability Revolution Paradigm

Ruth King, the CEO of Profitability Revolution Paradigm, is a serial entrepreneur, having owned seven businesses in the past 30 years. She began training on the Internet in 1998 and began her first television-like broadcasting in 2002. Currently she helps small business owners run their business better, make money, live better, enjoy freedom, and give back. Ruth is also the author of The Courage to Be Profitable. She holds a master’s degree in business administration in finance from Georgia State University. She also holds bachelor’s and master’s degrees in chemical engineering from Tufts University and University of Pennsylvania, respectively.

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711 B.Y.O.L.: Creating Location-aware Courses for a Global Workforce

2:30 PM - 3:30 PM Thursday, June 11

Management

The ability to customize the content for learners is the best tool in the hands of eLearning authors. Learning is better when you can customize the learning experience based on learner choices, responses, specialization, and scores achieved in a quiz. It would be even better if they have the ability to serve content to learners based on their location.

In this session, you will explore multiple ways of creating a location-aware course. You will learn how to utilize the GPS capabilities of mobile devices to deliver timely, location-aware content to learners using Adobe Captivate 8. You will also see how to create courses and assessments that require learners to be at a particular geo-location to mark it as complete. You will leave this session understanding why customizing content based on learners’ location-based needs is a boon in the hands of mLearning authors.

In this session, you will learn:

  • About the geolocation variable in Adobe Captivate 8
  • How to create location-aware courses using the geolocation variable and advanced actions in Adobe Captivate 8
  • How to create location-based assessments
  • Best practices and examples of location-aware courses

Audience:
Intermediate and advanced designers and developers.

Technology discussed in this session:
Adobe Captivate 8, iPad, iPhone, and Android devices.

Participant technology requirements:
Adobe Captivate 8.

Pooja Jaisingh

Founder

LearninGeeks

Pooja Jaisingh, the founder and chief learning geek at LearninGeeks, leads the design and delivery of eLearning and training solutions. She has created several award-winning eLearning courses and eBooks, and regularly conducts workshops and webinars on eLearning tools and techniques. In her previous roles, she worked as a teacher trainer, instructional designer, and senior Adobe eLearning evangelist. Pooja holds a master’s degree in education and economics and a doctorate in educational technology.

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712 B.Y.O.L.: Building Interactive Publication Using iBooks

2:30 PM - 3:30 PM Thursday, June 11

Tools

Learning does not happen by turning a page. Everyone has seen the Next button page-turning courses and realized that it does not work. However, building engaging content that is interactive and helps with training can be complex. Most designers do not have the technical skills to build an interactive native application or an interactive book.

In this hands-on session you will discover how you can author and publish a professional-looking eBook using a free tool such as Apple iBooks. You will learn how iBooks can be loaded with a variety of media and interactions, including photo galleries and audio clips. You will discuss how to embed quizzes to check on how well users understand the content—all without writing any code. You will leave this session ready to publish your own book in a very short time.

In this session, you will learn:

  • How to create a blank book from a template
  • How to insert media (audio, video, animation) into your book
  • How to insert text from a Word document
  • How to insert a quiz in the interactive book
  • How to insert a puzzle built from an online resource

Audience:
Novice and intermediate designers, developers, project managers, managers, and SMEs familiar with the Mac OS.

Technology discussed in this session:
iBooks.

 

Participant technology requirements:

Mac laptop with iBooks.

Phil Cowcill

Senior eLearning Specialist

Department of National Defence

Phil Cowcill is the senior eLearning specialist of Department of National Defence. Phil started in multimedia development in 1985 when he was part of a team that developed Canada’s first Level III interactive videodisc, and he has been working full-time in the multimedia field since then. In 1995, Phil joined Canadore College where he set up, coordinated, and taught the interactive multimedia post-graduate program. Thompson Publishing released Phil’s first academic publication in 2004, and he joined Macromedia/Adobe in 2007 as a quality assurance engineer. Phil travels and speaks at a variety of educational and multimedia conferences all over North America.

Krista Hildner

Mobile App Developer/Faculty

Canadore College

Krista Hildner is a full-time mobile application developer at Canadore College who slants towards building educational applications. When Krista isn’t developing mLearning or mobile applications, she teaches part-time in Canadore College’s mobile-application development department.

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801 Using Mobile Technology to Support Students

4:00 PM - 5:00 PM Thursday, June 11

Strategy

The DeMaND Project is a consortium project funded by the Trade Adjustment Assistance Community College and Career Training program that trains students for careers in skilled trades, including welding, construction, HVAC, electrical, CDL, and heavy equipment. The project works with students from areas with chronically high unemployment and generational poverty. Students have difficulty entering the workforce and retaining employment. The project needed a mechanism to help students learn about job opportunities and stay connected with their instructors and one another, and to support students toward employment.

In this session you will learn how the DeMaND Workforce project worked with reliable coders to design a mobile tool to help support students transitioning to the workforce. You will explore how the tool provided a collaborative space for students to talk about careers and challenges, stay connected with their instructors and others at the college, and talk with students at other colleges in similar programs. You will learn lessons from United Tribes Technical College’s experience that can be applied to your own mobile projects.

In this session, you will learn:

  • How a consortium of colleges worked together to develop a mobile support system for students
  • How mobile technology can be used to support students transitioning from training/education to the workforce
  • About early outcomes of student use of the mobile supports
  • How your college or organization might use the collaborative platform developed by this project

Audience:
Novice designers, developers, project managers, and managers.

Technology discussed in this session:
Bootstrap, PhoneGap, Android, and iOS devices.

Rae Gunn

DeMaND Project Director

United Tribes Technical College

Rae Gunn is the DeMaND project director at United Tribes Technical College. She’s obtained a diverse set of knowledge and expertise from working in different industries, such as state government, finance/banking, healthcare, and higher education. Rae holds an MBA through the Gary Tharaldson School of Business at the University of Mary in Bismarck, North Dakota.

Leah Woodke

President

Woodke360 Consulting

Leah Woodke, the president of Woodke360 Consulting, has been in the field of education for almost 30 years. She holds a PhD in education with a focus on instructional design for online learning. During her tenure at a North Dakota tribal college, she spearheaded several major initiatives for the college, including the development of an online education program, distinguishing that tribal college as the first in the nation to receive accreditation approval to offer full degree programs online. Leah currently works as a consultant specializing in project development and evaluation and serves as the project evaluator for the DeMaND project.

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802 Comparing mLearning Development Tools

4:00 PM - 5:00 PM Thursday, June 11

Management

Making the decision to add mobile technologies to your learning and performance strategy is one thing; making it happen is something else. One of the biggest challenges organizations run into once they make the decision to go mobile is choosing a tool to be used for mobile development. The mobile environment is very different than that of the desktop, and a tool that works in one space may not perform as well in another.

In this fast-paced and informative session, participants will review, compare, and contrast the various authoring tools available in today’s marketplace. You will examine which of today’s tools promise mobile learning delivery and how they do it. You will discover that different tools take different approaches, and you will discuss what is good, bad, and ugly about each tool. By attending this session you will save yourself a lot of time and avoid the headaches that come from using the wrong tool for your particular needs.

In this session, you will learn:

  • Which of today’s authoring tools support mobile learning
  • The different approaches each tool takes with mobile
  • What is good, bad, and ugly about each tools approach to mobile
  • How to choose the best tool for your organization’s unique needs

Audience:
Novice to advanced, designers, developers, and managers.

Technology discussed in this session:
Various mLearning authoring tools.

Joe Ganci

President

eLearningJoe

Joe Ganci is president of eLearningJoe, a custom learning company. Since 1983 he has been involved in every aspect of multimedia and learning development. Joe is considered a guru for his expertise in eLearning development, and he consults with clients worldwide. His eLearning tool reviews appear each month in Learning Solutions Magazine, and he has been the recipient of several awards for his work in eLearning. His mission is to improve the quality of eLearning with practical approaches that work. He loves to help others achieve their goals. Joe was awarded the Guild Master Award in 2013 for his accomplishments and contributions to the eLearning community.

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803 Mobile Is Not a Second-class Citizen

4:00 PM - 5:00 PM Thursday, June 11

Management

As iPads and mobile technology become more ingrained in all areas of our lives, we need to find ways to use the same tools in learning. But this shift can be extremely challenging for learning professionals and organizations to make.

In this session you will explore a case study of how a company moved learning from the classroom to the tablet. You will examine real examples of what has been done as well as the impact on participation and learning. You will discuss the challenges encountered along the way, what was learned, and how that changed plans for the future. You will discover how the mobile learning solution influenced user adoption by providing a mobile experience that is just as effective, if not more so, than learning via a computer.

In this session, you will learn:

  • Considerations for designing a mobile interface
  • How to implement a mobile solution
  • How to use mobile capabilities to drive adoption
  • Challenges and possible solutions to problems that arise with mobile implementation

Audience:
Novice and intermediate project managers, managers, and directors.

Technology discussed in this session:
iPad and CellCast.

Robert Gadd

President

OnPoint Digital

Robert Gadd is the co-founder and president of OnPoint Digital, where he directs the company’s technology strategy and vision. Robert is a recognized industry leader and frequent speaker on learning solutions and mobile-learning (mLearning) technologies. Prior to founding OnPoint in 2001, he was president of eDeploy.com, a web-based project collaboration developer for technology OEMs, carriers, and systems integrators based in Denver, CO. Prior to eDeploy, Robert was the chief technology officer of Datatec Systems, a leading systems integrator for Global 2000 companies with worldwide operations and more than 1,000 employees. He is co-host of “This Week in mLearning,” a podcast exploring all aspects of mLearning. Robert was awarded the Guild Master Award in 2014 for his accomplishments and contributions to the eLearning community.

Lora Peterson

Director, Great Clips University

Great Clips

Lora Peterson is currently the director of Great Clips University. She started with Great Clips in 2000 as an instructional designer and was promoted to training manager and then training director. She holds an MA degree in adult education and a BA degree in interpersonal communication. Lora has worked in the training industry for over 22 years and has spent the last seven years launching and building the Great Clips corporate university.

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804 How We Built an Award-winning Enterprise App Store

4:00 PM - 5:00 PM Thursday, June 11

Strategy

You’re a top-performing company. You’ve started using a couple of mobile apps at work. How do you turn some inspired use of mobile into a broader strategy? One of the key components of this is creating an internal corporate ecosystem for mobile. So how can you get started? Should you build or buy? How do you navigate around issues with IT security and legal?

In this session you will learn from a case study of how Qualcomm created its own enterprise app store. You will discuss the initial questions, such as whether to build or buy, and the technical and nontechnical issues the company’s team faced in creating an award-winning enterprise app store. You will leave this session understanding the issues the team faced, the choices it had, and how different factors affected its decision making in creating the enterprise app store.

In this session, you will learn:

  • What affected Qualcomm’s decisions in building its enterprise app store
  • What technology and design choices were made to solve the issues
  • How the team navigated around issues with IT security and legal
  • How users’ behaviors threw the team off and how the problem was remedied

Audience:
Novice to advanced designers, developers, project managers, managers, and directors.

Technology discussed in this session:
WordPress, JSON, Bootstrap, mobile detection, and responsive design.

John Park

Staff Learning Technologist

Qualcomm

John Park is a senior learning technologist at Qualcomm and a graduate of San Diego State’s Educational Technology program. He is passionate about figuring out how technology can be utilized to enhance learning and performance for end users. At Qualcomm, he leads the internal app store implementation and is involved in content and UI/UX design of mobile apps.

Anurag Jain

Engineer

Qualcomm

Anurag Jain is a mobile developer at Qualcomm, where he led the technical implementation of an internal app store. His work focuses on back-end infrastructure, analytics framework, and development of native and hybrid learning applications and framework, in addition to app store evangelism inside Qualcomm. Prior to joining Qualcomm he worked at Moodwire, Broadcomm, and Solidprofessor. He is currently pursuing a master’s degree in computer science at San Diego State University.

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805 How Mobile Technology Is Shaping the Future of Learning and Training

4:00 PM - 5:00 PM Thursday, June 11

Getting Started

Many organizations struggle with employee engagement, training, and communication. In an increasingly mobile society, people are now expecting to engage and access content with a mobile device. But there are a great number of challenges associated with venturing into mLearning.

In this session you will explore how mobile technologies can help solve many of the challenges learning professionals face today. You will discover how mLearning allows organizations to share information with a mobile savvy, on-the-go workforce. You will discuss how it can be easy to jump-start your mLearning initiatives with the right mobile content delivery platform. You will leave this session with a better understanding of what works and what does not work in mLearning.

In this session, you will learn:

  • How to deliver on-the-go training to your workforce and receive immediate feedback
  • Mobile trends that will help grow your business
  • Best practices for the successful planning and implementation of a mobile strategy for employee learning at your organization
  • How small and large organizations use mobile training to increase knowledge retention, engagement, and productivity

Audience:
Novice to advanced project managers and managers.

Technology discussed in this session:
Mobi-Mindlab.

Dave Asheim

Founder

Guide by Cell

Dave Asheim, the founder of Guide by Cell, is a veteran of up-and-coming technology and software providers with 11 years of mobile technology experience. Before founding Guide by Cell in 2004, Train by Cell’s parent company, he was president of Well Engaged, the pioneers of pre-Google and Facebook social networking. He launched Guide by Cell with the initial goal of bridging the gap between cultural institutions and their patrons, and the business has since expanded to offer mobile technologies to solve a wide variety of problems, including learning and training. Dave holds a BS degree in finance and an MBA degree, both from the University of Illinois.

Gregg Fasbinder

Founder

MOBIfuse

Gregg Fasbinder is the cofounder and a board member of Sagatica and MOBIfuse. Gregg’s an accomplished executive with a 20-year history of leading award-winning sales teams, developing global leadership programs, and creating strategies that build enterprise value at several Fortune 100 companies. Nine times he’s won the President’s Club Award, he’s the first recipient of the Outstanding Achievement in Excellence Award, and he’s also received the prestigious Manager of the Year Award.

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807 Compliance Training Done Well Using Mobile and the xAPI

4:00 PM - 5:00 PM Thursday, June 11

Instructional Design

Compliance training is a universal issue and requirement for all types of organizations. It can be tricky to design and create compliance training that’s easy, available, and engaging to all learners, yet satisfies statutory legal and HR requirements. Traditional eLearning programs have gained an unfavorable reputation for being uninspiring and complex, stuck on a restricted platform such as desktop.

In this session you will discuss the strategies and methods that Qualcomm has employed in creating its successful Preventing Sexual Harassment mobile compliance training web application. You will learn how by rethinking compliance training and designing it for both mobile and desktop, you can create compliance training that employees are enthused by and want to complete. You will discover how this can lead to higher learning outcomes and create a more positive attitude toward compliance training, while still fulfilling all the statutory legal and HR requirements.

In this session, you will learn:

  • Why it makes sense to create engaging compliance training
  • How Qualcomm has created engaging compliance training
  • How Qualcomm has leveraged the Experience API for audit and compliance progress tracking
  • Lessons the Qualcomm team has learned from its approach

Audience:
Novice to advanced designers, developers, project managers, and managers.

Technology discussed in this session:
Web application running on desktop, iPad, iPhone, and Android phone.

Jon Brasted

Senior Mobile Learning Software Developer

Qualcomm

Jon Brasted is a senior mobile learning software developer at Qualcomm with many years of experience developing leading mobile-learning apps and solutions. At Qualcomm he developed the frameworks that underpin their entire mobile ecosystem, as well as many web- and native-learning apps. Prior to Qualcomm he worked at Tribal in the UK, leading development on high- profile mobile learning projects for the Department of Defense, including the joint knowledge online (JKO) and advanced distributed learning (ADL) mLearning app.

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808 Mobile Rapid Prototyping Through AppSmashing

4:00 PM - 5:00 PM Thursday, June 11

Instructional Design

The instructional design process is iterative. Going from analysis with subject matter experts (SMEs) to design and back can consume precious time and resources. Developing learning materials away from the customer can sometimes yield surprises during pilot and deployment.

In this session you will draw upon strategies from design thinking, rapid prototyping, and app smashing to learn ideation techniques to create low- and then high-fidelity representations of instructional content that guides later development. You will discover how this approach allows clients and stakeholders to have direct input to how the final product will look, feel, and act, resulting in fewer surprises later on. You will leave this session having learned another way of thinking about mobile learning design and development that provides greater flexibility in how you work with SMEs and learners.

In this session, you will learn:

  • How to ideate using Post-It Plus
  • How to use design thinking for rapid prototyping
  • About digital video production with iOS
  • Techniques for prototyping with SMEs
  • Lexicon leveling on the fly

Audience:
Novice designers, developers, and project managers.

Technology discussed in this session:
iOS; Post-It Plus; video shooting techniques; green screens.

Urbie Delgado

Learning Experience Designer

Connect the Dots

Urbie Delgado is an instructional designer with Connect the Dots. A Navy veteran, he has practiced instructional design for over 14 years. His experience includes teaching at the community college level and course production in the corporate, K-12, and government market segments. He currently works for the federal government developing transformational learning experiences for clinicians. Urbie holds a BA degree in behavioral science from Western International University and an MS Ed degree in instructional design from Capella University. He has certificates in multimedia production and continuous improvement through the University of California–Santa Cruz Extension.

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809 With Mobile, On-boarding Starts at Home

4:00 PM - 5:00 PM Thursday, June 11

Instructional Design

Onboarding of new employees to ensure they are prepared to perform is a critical undertaking for any organization. When the call is to effectively onboard temporary employees, a new wrinkle is added, as onboarding activities can take too much time in relation to the length of their contract.  

In this session, you will learn from a real case study where mobile learning and gamification were combined to onboard temporary employees. You will learn how this approach enabled an organization to increase impact at a much lower cost than traditional onboarding approaches. You will learn how incorporating gamification and video can decrease the total time to learn critical position information through the use of mobile technology. You will leave this session with tips that can be applied to your own onboarding programs. 

In this session, you will learn:

  • How to use gamification in onboarding activities
  • The importance of an attractive mobile layout
  • How to use video learning effectively
  • How to make use of existing tools outside the company
  • Cost efficiency approaches through learning before the start date 

Audience:
Novice and intermediate designers, developers, project managers, managers, directors, VPs, and CLOs.

Technology discussed in this session:
iPad and smartphone/apps laptop.

Edwin Bleumink

Innovation Manager Learning Technology

KLM Royal Dutch Airlines

Edwin Bleumink, the innovation manager of learning technology for KLM Royal Dutch Airlines, has more than 20 years’ experience in business education, starting as a trainer. A few years ago he changed his focus from managing to experimenting with technology that will change the way people learn.

Hans Broos

eLearning and Multimedia Consultant

KLM Royal Dutch Airlines

Hans Broos, an eLearning and multimedia consultant with KLM Royal Dutch Airlines, started implementing computer-based training in the company 20 years ago. After exploring and using online learning and video learning he is now involved in implementing mobile learning and discovering innovative learning technologies to make learning cost-efficient and fun.

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811 Rapid-fire Tips for Effective Mobile Learning Development

4:00 PM - 5:00 PM Thursday, June 11

Development

Mobile learning is slowly working its way into enterprise training curriculums and blended learning strategies. As mLearning emerges from its nascent phase and becomes more common, designers, developers, and managers need practical advice and tips on how to get the work done.      

In this session, you will explore a surplus of practical tips and advice on how to produce mobile learning for the enterprise. You will explore rapid development tools, user interface design, metrics and analytics, user experience considerations, instructional design, and MDM/MAM options. In addition, you will gain knowledge of what is working and what has resulted in poor user experiences. You will walk away with realistic expectations of how you can produce mobile learning for your organization. 

In this session, you will learn:

  • Practical strategies for mobile learning implementation
  • Tips for intuitive mLearning interface design
  • The importance of understanding user context
  • How to leverage the unique affordances of mobile devices, such as geolocation
  • How social collaboration plays a role in mobile learning 

Audience:
Novice designers, developers, project managers, and managers. 

Technology discussed in this session:
N/A

Scott McCormick

Director of Client Relations

Float

Scott McCormick is a founder at Float. Building on a three-decade history in training and enterprise mobility efforts for Fortune 500 companies, Scott helps and guides companies to embrace and implement new mobile strategies and technologies. He is a contributor to the book Mastering Mobile Learning (Wiley, 2016) and recently co-authored a white paper on mobile performance support for Float. Scott is currently in charge of client relationships to global leaders in health care, manufacturing, retail, and insurance, and he is also instrumental in building new business and contributing to the thought leadership efforts for Float.

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812 B.Y.O.L.: Prototyping—Turning Concepts into Reality

4:00 PM - 5:00 PM Thursday, June 11

Development

As more and more projects are being built to accommodate multiple devices, the need to prototype grows. Whether you are creating a new project, developing an app, or simply launching a new responsive course, prototyping can help you better understand what’s working and what needs to be changed. 

In this session, you will explore the latest strategies in prototyping. You will learn about specific tools, techniques, and workflows that will help you kick off any project the right way. You will discuss how to communicate a concept, beginning with low-fidelity prototypes, gather user feedback, and translate this into high-fidelity prototypes before you start development. You will leave this session with tools to turn your concepts into reality! 

In this session, you will learn:

  • How to get started
  • The tools and techniques for applying prototyping to your process
  • Techniques for paper-, web-, and app-based prototyping
  • New web-based apps to accelerate the process
  • How to collect feedback, review, and prioritize next steps
  • Dozens of resources and tools to get started 

Audience:
Novice designers and developers. 

Technology discussed in this session:
HTML5, Prototyping on Paper, Marvel, InvisionApp.com, iOS, Android phones, phablets, tablets, and laptops. 

Participant technology requirements:
PowerPoint or Keynote; Acrobat; mobile apps: Prototyping on Paper, Marvel; web: set up a trial account for InvisionApp.com, Flinto.com, or proto.io.

Nick Floro

Learning Architect & CEO

Sealworks Interactive Studios

Nick Floro is the president of Sealworks Interactive Studios. Nick has over 23 years of experience developing eLearning solutions, applications, and web platforms. He has worked with numerous Fortune 500 companies to help them understand the technology and develop innovative solutions to help their teams and customer base. Nick has won several awards from Apple and Fortune 500 organizations for productions and services. He is passionate about how design and technology can enhance learning and loves to share his knowledge and experience to teach, inspire, and motivate participants.

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901 Purpose: The Killer App

8:30 AM - 9:30 AM Friday, June 12

Strategy

A killer app has been defined as any computer program that is so necessary or desirable that it proves the core value of some larger technology, such as computer hardware, a gaming console, software, or a programming language. Where is the killer app for massive open online courses (MOOCs)? Even though higher education is available for more learners now than ever before and at little or no cost, MOOCs and other innovative online formats for higher education are struggling with completion rates. Online engagement will continue to struggle unless purpose is addressed.  

In this interactive session, you will explore what’s missing from MOOCs that is holding them back from becoming the next killer app for education. You will learn to review completion statistics and analyze completion rate trends. You will leave this session having discovered why purpose will be the next killer app that propels MOOCs to widespread acceptance and success, and how to embed it into the learning programs you build. 

In this session, you will learn:

  • What is meant by purpose in online learning
  • Why purpose so critical to the success of an MOOC or other online learning
  • How to discover a learner’s motivations for online learning
  • How to use completion statistics and completion data effectively 

Audience:
Novice and intermediate designers, project managers, managers, and VPs.

Technology discussed in this session:
Mobile education.

Eric Bruntmyer

Vice President for Financial Affairs/CFO

Dallas Baptist University

Eric Bruntmyer is the vice president for financial affairs/CFO at Dallas Baptist University, where his responsibilities include creating, implementing, and monitoring of the university-wide budget, maintaining sufficient cash flow, and completing the fiscal year with a surplus. He is part of the team that increased revenues from $40,462,000 in 2003 to $94,400,000 in 2012 with an average excess revenue of $5,500,000 each year. Eric also helped increase the university’s assets from $70,662,000 in 2003 to $149,800,000 in 2012.

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902 Successful Ecosystems for Enterprise mLearning

8:30 AM - 9:30 AM Friday, June 12

Management

Mobile devices and applications have finally worked their way into the learning landscape, enabling organizations of all sizes to leverage modern wireless wonders to deliver training, performance support, and business communications to their on-the-go workers. Great devices and rapid technology adoption don’t always outweigh the myriad challenges that hold back mLearning projects, from scaling from smaller pilots to larger implementations. Next-generation ecosystems require next-generation tools, approaches, and teams to ensure adoption, continued utilization, and success.

In this session you will be empowered to move beyond newly minted mobile learning strategies to start applying an array of valuable lessons learned from case studies across industries and geographies. You will learn what works and what doesn’t and where hype ends and reality begins. You will explore proven processes for selecting the right tools, devices, audiences, and objectives that can bring experience and confidence to training teams who have yet to introduce mobile options to address their field training, performance support, and business communications needs.

In this session, you will learn:

  • Which mobile devices are practical for on-the-go learning
  • Which authoring tools, libraries, and media types are effective for mobile
  • Why yesterday’s approaches to progress tracking and reporting fail to meet tomorrow’s cloud-based demands
  • Why mobile learning project teams are bigger, broader, and more multidisciplinary than their traditional online counterparts

Audience:
Novice to advanced designers, developers, project managers, and managers.

Technology discussed in this session:
Apple iOS, Android, BlackBerry, and Microsoft Windows Phone.

Robert Gadd

President

OnPoint Digital

Robert Gadd is the co-founder and president of OnPoint Digital, where he directs the company’s technology strategy and vision. Robert is a recognized industry leader and frequent speaker on learning solutions and mobile-learning (mLearning) technologies. Prior to founding OnPoint in 2001, he was president of eDeploy.com, a web-based project collaboration developer for technology OEMs, carriers, and systems integrators based in Denver, CO. Prior to eDeploy, Robert was the chief technology officer of Datatec Systems, a leading systems integrator for Global 2000 companies with worldwide operations and more than 1,000 employees. He is co-host of “This Week in mLearning,” a podcast exploring all aspects of mLearning. Robert was awarded the Guild Master Award in 2014 for his accomplishments and contributions to the eLearning community.

Dave Smelser

VP, Business Development

OnPoint Digital

Dave Smelser, a vice president of business development at OnPoint Digital, has helped design and deliver technology-enabled learning solutions in the enterprise for several years. Dave previously worked in software integration at Lockheed Martin Aeronautics and in Ernst & Young’s Technology and Security Risk Services practice. Through a strong understanding of technology and the practical realities of the business world, Dave has assisted many Fortune 1000 companies in yielding real, measurable results through implementations of various learning technologies. Dave holds both bachelor and master of science degrees in decision and information sciences from the University of Florida.

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903 Cutting the Complexity of Mobile Learning Solutions

8:30 AM - 9:30 AM Friday, June 12

Development

Developing mobile learning solutions can become complicated if you’re not careful. One wrong turn can leave you mired in extra work you didn’t anticipate. Sometimes this happens due to design decisions. In other cases, the problem stems from choosing the wrong tool, failing to set up templates properly, or any number of other issues.  

In this session, participants will explore the complexity of developing mobile learning solutions via real-world examples of problems faced during development of actual mobile learning courses and performance support tools. You will examine courses and tools, as well as issues that made the development more complex than it needed to be. You will have an opportunity to formulate your own solutions to the problems, and review the specific steps to reduce the complexity.

In this session, you will learn:

  • The impact of choosing the wrong type of tool for the task
  • Techniques for making templates easier to use
  • Tips for efficient mLearning programming in a variety of authoring tools
  • Proven approaches to troubleshooting problems when they arise

Audience:
Intermediate and advanced developers.

Technology discussed in this session:
Articulate Studio, Articulate Storyline, Lectora, Captivate, HTML5, and JavaScript.

Matt Kurtin

Lead Programmer and Learning Technology Consultant

Innovative Learning Group

Matt Kurtin, a lead programmer and learning technology consultant with Innovative Learning Group (ILG), has over 20 years’ experience developing eLearning courses and learning management systems. Matt leads ILG’s mobile-learning strategy and delivery efforts, and he has developed numerous mobile applications and courses. He has authored over 500 eLearning courses and is proficient in Adobe Captivate, Articulate Studio, Articulate Storyline, Trivantis Lectora, ASP.NET, JavaScript, and XML. Matt presents on various technology topics for local and national training-and-development professional associations, and he conducts webinars and other technology-related presentations on a regular basis.

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904 Strategies and Tools for Using Mobile in the Classroom

8:30 AM - 9:30 AM Friday, June 12

Strategy

While widely used for performance support and learning outside the classroom, and increasingly within K-12 classroom-based environments, mobile devices have not been widely exploited for use in adult classrooms. Even though use cases are not always obvious, the affordances of mobile devices offer great opportunity for supplementing classroom-based learning.

In this session you will explore creative uses of mobile devices in the adult learner classroom. You will examine specific ways to use mobile devices to enhance learning and how to design lessons to effectively integrate mobile devices. You will discuss how the affordances of mobile devices affect learning strategies. You will leave this session with actionable ideas for implementing mobile learning in the classroom for adult learners.

In this session, you will learn:

  • How mobile devices can be leveraged to support classroom-based learning environments
  • How to effectively design a classroom-based lesson for adult learners that uses mobile devices
  • The most effective and useful apps for classroom-based learning
  • How to design your overall mobile strategy for classroom-based learning

Audience:
Novice designers, project managers, and managers.

Technology discussed in this session:
N/A

Ryan Gibbens

Co-owner

Resonate Learning Consultants

Ryan Gibbens is a co-owner of Resonate Learning Consultants. Ryan has worked for various federal government clients, including the FBI and the Defense Acquisition University. He holds an MEd degree in instructional design from George Mason University and is passionate about the intersection of technology, learning, and performance support. Before his career in the learning field, Ryan worked in both the hospitality and wine industries.

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905 Improving Performance Through Personalized Learning on Mobile Devices

8:30 AM - 9:30 AM Friday, June 12

Getting Started

A mobile device affords the ability for a personal experience, such as the apps one chooses, the way the device is organized, preferred media types, the means of communication, and more. People are used to customizing their devices to make their lives easier and to be more efficient. When it comes to training and improving performance, however, people are asking for the same customizability to personalize their learning experience to get exactly what they want/need, when they need it.

In this session you will combine what is known from existing research and learning theories for adult learners to present an overall vision for personalized learning through mobile devices. You will explore how to create an environment in which users can determine their own learning and performance needs and choose existing resources to meet those needs. You will explore how learners can create their own content and organize it as they please. You will leave this session with ideas for how to create a mobile learning experience that is personal to each of your users.

In this session, you will learn:

  • What a personal learning environment is and how we can create one on our mobile devices
  • How learning can be enhanced and performance can be improved through personalized mobile experiences
  • What adults who already use their mobile device to improve their performance say they need in order to enhance their learning
  • What types of apps and mobile content can be created to promote a more personalized experience
  • How innovations in technology can be combined with adult learning theories to provide a personal approach to enhancing performance

Audience:
Novice and intermediate designers, project managers, and managers.

Technology discussed in this session:
Apple and Android tablets.

Erin Gibbens

Mobile Learning Consultant

Combating Terrorism Technical Support Office

Erin Gibbens is a Mobile Learning Consultant, and Science Engineering and Technical Assistance (SETA) contractor to the U.S. Government. Her expertise is in analyzing, evaluating, and managing projects involving emerging educational technologies, including but not limited to mobile learning, simulations/games, and social media. Erin earned her M.Ed. in Instructional Technology from George Mason University.

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906 Driving On-the-job Performance with Mobile Learning

8:30 AM - 9:30 AM Friday, June 12

Performance Support

Raytheon Professional Services had as a client a global company that has a distributed workforce diagnosing and repairing technical equipment at their customers’ stores. The client wanted to provide a mobile solution to its workforce to allow them to improve upon their key business metrics.

In this session you will explore a case study of how Raytheon worked with its client to design an electronic performance support system (EPSS) solution to address the client’s needs via a mobile learning strategy. You will learn how the adoption of both mobile and EPSS solutions has enabled its client to put the right level of information and learning in the hands of the learner/worker at the point of use. You will discover how this solution has enabled the use of hard data results to drive improvements to overall business performance and to transition to a more business-centric focused learning model.

In this session, you will learn:

  • How to transform learning with analytics, technology and innovation
  • How to focus on business results and not just learning results
  • How mobile learning and an electronic performance support system (EPSS) work together
  • The design and technical requirements to developing and deploying mobile learning solution

Audience:
Intermediate and advanced managers and directors.

Technology discussed in this session:
EPSS solutions; mobile devices, specifically tablets in an xAPI-managed system.

Michael Nemeth

Senior Training and Development Specialist

Raytheon

Michael Nemeth is a senior training and development specialist supporting sales training development for Raytheon Professional Services. Michael has contributed to the strategy, design, and development efforts for major global organizations and has designed and/or developed over 80 hours of courseware for automotive, military, and government contracts. With over 10 years of experience in the training and development industry, Mike’s primary focus has been in designing and developing cutting-edge value-added instructional design solutions that generate measurable learning and performance improvement and can be deployed at the point of need. Michael holds a master’s degree in instructional design and interactive technologies.

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907 Mobile Video Delivery: New Standards and Streaming Protocols

8:30 AM - 9:30 AM Friday, June 12

Media

For years Flash videos have been the Internet standards for video delivery. But with the emergence of mobile web, video publishers face a fragmented environment consisting of multiple video formats that make it more difficult to reach that audience. There is no magic fix to this problem. We need to go back to the drawing board, drop some formats that are irrelevant, and adopt new standards in order to stay current and deliver platform agnostic media.

In this session you will explore how the adoption of new streaming protocols and a smart player have enabled one company to reach the 35 percent of mobile users who were not able to view our media content. You will learn how its videographers, integrators, and server administrators had to re-adjust their daily tasks and acquire new techniques in order to face and overcome these challenges. You will leave this session understanding how this new workflow results in a more streamlined process, producing one format with three different bitrates—HD, medium-res. and low-res—so that all bandwidth would be covered.

In this session, you will learn:

  • New video standards for mobile
  • How to adopt true streaming protocols for mobile devices
  • How to optimize videos to accommodate mobile bandwidth
  • About server setup for mobile delivery

Audience:
Novice to advanced designers, developers, project managers, and managers.

Technology discussed in this session:
Adobe Media Server 4.5; encoding tools for the MP4 format, like HandBrake and FastTrack; editing manifest files like .m3u8 and F4M; delivery videos to iPads and iPhones devices; and streaming protocols like HDS and HLS.

Nishan Joomun

VP, Technology and Development

KnowledgeOne

Nishan Joomun currently serves as a vice president of technology and development at KnowledgeOne. He is in charge of all the IT development strategies and shaping the company’s roadmap for new solutions, platforms, and tools that will help and support the business growth. Nishan graduated from Cambridge University, and his strength lies both in programming and UX/UI with a special focus in rich Internet applications (RIA) and new media. His works have been honored at the Canadian Digi Awards and the Canadian Network for Innovation in Education.

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908 The Mobile Revolution: Smartphone Training

8:30 AM - 9:30 AM Friday, June 12

Instructional Design

Rent-A-Center has always prided itself on being a pioneer in the rent-to-own industry. In an effort maintain its competitive advantage and significantly increase its customer base, Rent-A-Center decided to occupy the smartphone space. This initiative would require an innovative and revolutionary training strategy to introduce this product line.

The key factor that made this training so cutting edge and dynamic was the fact that the entire instructor-led presentation was delivered entirely via smartphone. There were several best practices that made this blended approach not only unique but impactful to the learner, ultimately leading to a successful deployment and award-winning training initiative, the mobile revolution.

In this session, you will learn:

  • The innovative approach Rent-A-Center used in designing for mobile delivery
  • The best practices used during this blended strategy
  • How to utilize smartphones for delivery
  • How to use this case study to implement progressive training solutions

Audience:
Intermediate designers, developers, project managers, and managers with a basic understanding and foundation of instructional design principles.

Technology discussed in this session:
Smartphones.

Megan McKee

Senior Manager of Operations Training

Rent-A-Center

Megan McKee is currently the senior manager for operations training for Rent-A-Center, where she oversees training for multiple lines of business in the US, Canada, and Puerto Rico for over 2,700 stores. Formerly the director of Amplifi University at Amplifi Commerce and manager of education implementation and design quality for Children’s Medical Center— Dallas, Megan holds a PhD in applied technology performance improvement from the University of North Texas. With her guidance Rent-A-Center recently placed #37 in the 2015 Training Top 125 for best learning organizations.

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910 Matching Tech to Task: Solutions for mLearning and Beyond

8:30 AM - 9:30 AM Friday, June 12

Strategy

Instructional designers are constantly in the process of considering which tools to use in order to best meet the training and development needs of their clients, customers, or learners. Without carefully reviewing the affordances of technologies, instructional design professionals could negatively impact the effectiveness of their educational intervention, lose time, or create a poor design. 

In this session you will be provided with a framework and just-in-time mobile resource for determining how to match available mobile and learning technologies to their ultimate learning objectives. You will learn why each technology has its advantages and disadvantages. You will understand how choosing the wrong technology can lead to frustration and unnecessary time expenditures, and can negatively impact the user experience. You will leave this session able to optimize the tool selection process, and be more prepared to meet the training needs of their end users. 

In this session, you will learn:

  • The affordances of different technologies
  • To evaluate and reflect on your beliefs about technological affordances
  • The theoretical framework of technological affordances
  • To use the Tech Select Decision Aide to a scenario based problem 

Audience:
Novice and intermediate designers, developers, project managers, and managers. 

Technology discussed in this session:
HTML5, Adobe Captivate, Android/Chrome, iOS, and Powtoon.

Helen Fake

Learning and Development Consultant

Grant Thornton

Helen Fake is a learning and development consultant with Grant Thornton. An experienced change management catalyst, she has integrated organizational training and knowledge management at companies like ICF International, Billy Casper Golf, and the International Trade Administration. From instructor-led courses to eLearning programs, Helen embraces multiple delivery methods to encourage adoption of enterprise-level software packages.

Nada Dabbagh

Professor

George Mason University

Nada Dabbagh is a professor and the director of the learning technologies division in the College of Education and Human Development at George Mason University in Fairfax, Virginia. She holds a PhD in instructional systems design from the Pennsylvania State University. She teaches graduate courses in instructional design, eLearning design and pedagogy, and cognition and technology. Nada’s research focuses on the pedagogical ecology of learning technologies with the goal of understanding the social and cognitive consequences of learning systems design. Specific research interests include interaction design, personal learning environments, case problem generation and representation in problem-based learning, supporting self-regulated learning in online learning, and leveraging social media for personalized learning experiences.

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911 B.Y.O.L.: Creating an Interactive Book with iBooks Author

8:30 AM - 9:30 AM Friday, June 12

Tools

There’s a growing interest in creating interactive digital books for learning. The challenge is that there are several publication formats and many different vendor applications to use to build an interactive book. Knowing which format and/or tool to use, when to use it, and what’s involved in creating your content in the format provided by the vendor can seem overwhelming.

In this hands-on session participants will learn the process for building eBooks using iBooks Author. You will explore the authoring environment and discuss the processes that are involved in building an eBook. You will discuss and apply the pluses and minuses of each file format using iBooks Author. You will leave this session with an understanding of the latest tools, gain an understanding of what each format offers, and discover how you can take advantage of it in your organization.

In this session, you will learn:

  • How to create an iBooks book for delivery
  • When to choose the iBooks format for delivering content
  • Challenges and solutions to common issues on your first project
  • How to plan and prepare your content for delivery

Audience:
Novice and intermediate designers, developers, project managers, managers, and directors.

Technology discussed in this session:
iBooks Author; creating interactive Books; MP4 video format for video and animation delivery; preparing assets; and delivering assets via web, email, or the Apple Store.

Participant technology requirements:
Mac Laptop and iBooks Author (Free).

Nick Floro

Learning Architect & CEO

Sealworks Interactive Studios

Nick Floro is the president of Sealworks Interactive Studios. Nick has over 23 years of experience developing eLearning solutions, applications, and web platforms. He has worked with numerous Fortune 500 companies to help them understand the technology and develop innovative solutions to help their teams and customer base. Nick has won several awards from Apple and Fortune 500 organizations for productions and services. He is passionate about how design and technology can enhance learning and loves to share his knowledge and experience to teach, inspire, and motivate participants.

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912 B.Y.O.L.: Using Adobe Edge Animate with Dreamweaver to Create Responsive eLearning

8:30 AM - 9:30 AM Friday, June 12

Tools

You’ve made a great eLearning course designed to be delivered over your intranet or the Internet. Part of it uses Flash, and your learners use a lot of devices that won’t display Flash. You need to rebuild the Flash parts using HTML5-compliant animations. How do you build a responsive site that all devices, from desktop and laptop computers to tablets and smartphones, can use? 

In this hands-on session, you will interactively go over how the kinds of animations you create in Edge Animate can be used in a responsive website created using Dreamweaver. You will also learn how to make your lesson (including the animations they contain) responsive, so that any device, anywhere, can see your lessons with all their elements in place. You will collaborate with others to get the lessons you’re creating ready to be deployed online. 

In this session, you will learn:

  • How to build animations in Edge Animate
  • How to build responsive websites in Dreamweaver
  • How to make your lessons responsive
  • How to deploy your projects online 

Audience:
Intermediate designers, developers, and managers. 

Technology discussed in this session:
Edge Animate, Dreamweaver. 

Participant technology requirements:
Laptop with Edge Animate and Dreamweaver (or the cloud) installed.

Stephen Haskin

Principal

Industrial Strength Learning

Stephen Haskin, the principal of Industrial Strength Learning, started in video production and computing in the 1970s. He has worked with digital video and eLearning since the late 1980s, and has been at the forefront of streaming media. Previously, Stephen was a producer and director of film and video and won many awards for his work. He worked for the University of Michigan for several years, but has now returned to the private sector where he currently directs and consults for distance-learning projects and video. Stephen frequently speaks at conferences and seminars, is the author of three books, and is writing a fourth book about media and learning.

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1001 Going Global with Mobile eLearning

10:00 AM - 11:00 AM Friday, June 12

Getting Started

Global eLearning is a growth market, driven by its benefits of cost reduction, flexibility, and operational ease of use. The creation of a truly global training strategy requires synergy between several areas of expertise. You've invested heavily in instructional design and recruited the best mobile app developers. Now you’ve created a powerful product and you want to offer it across the world in other languages.

In this session you will learn about the common pitfalls encountered when localizing an eLearning product for a mobile environment. You will learn several techniques for ensuring that your product will have the same powerful impact you intended it to have for your English-speaking audiences. You will leave this session prepared to ensure that no piece of your investment and efforts is lost in translation.

In this session, you will learn:

  • How to decide which markets or countries are best suited for your product
  • How to deploy a multilingual version of your product considering not only language and culture but also technology
  • Adaptation vs. translation vs. re-creation of content
  • When to go mobile in eLearning

Audience:
Novice to advanced designers, developers, project managers, and managers.

Technology discussed in this session:
N/A

Michael Cardenas

President

Local Concept

Michael Cardenas is the founder of Local Concept, a localization company, with 28 years’ experience servicing the global needs of companies such as HP, Harvard Business School, and Ford Motor. Michael earned his bachelor of science from the University of California, San Diego, and his law degree from California Western School of Law.

Nicolle Nelson

Senior Project Manager

Monarch Media

Nicolle (Nicki) Nelson, a senior project manager at Monarch Media, has been a project and account manager for more than 12 years. Nicki has in-depth expertise in educational technologies and has led projects developing multi-module, interactive training programs for clients such as Stanford Graduate School of Business, Elsevier, the State of Iowa, and the California State University system. She has developed a variety of online courses and has experience leading project teams, managing deliverables, and overseeing client communications. Nicki also has an in-depth understanding of human resources and employment law, as she worked as an employment law attorney for 10 years for the firm Paul, Hastings, Janofsky & Walker.

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1002 Emerging Tech from Qualcomm’s Mobile Learning Lab

10:00 AM - 11:00 AM Friday, June 12

Development

How can you prepare for tomorrow when you spend so much of today addressing the needs of yesterday? Mobile technology continues to evolve at a rapid pace. Historically, the technologies themselves have always preceded L&D by two to four years. This is the time it takes for solid user trialing, new vendor products, and widespread platform adoption. Unfortunately, this lack of forward visibility makes it challenging to keep up with learner expectations and map out future learning technology strategies.

In this session you will learn from Qualcomm’s Mobile Learning Lab experiments with the very latest emerging mobile technologies to understand what might work well for future learners. You will discuss how these experiments can help us advise and inform future mobile learning developers and vendors. You will examine demonstrations, insights, and examples of the technologies that will be shaping our mobile learning of tomorrow.

In this session, you will learn:

  • The advantages and disadvantages of working with augmented reality
  • From experiments with gamification for mobile
  • How to evaluate emerging technologies for learning

Audience:
Novice to advanced designers, developers, managers, and directors.

Technology discussed in this session:
Augmented reality; gamification; Unity 3D; indoor positioning; and iBeacons.

Geoff Stead

Senior Director, Mobile Learning

Qualcomm

Geoff Stead, the senior director of mobile learning at Qualcomm, works internally to mobilize employee learning and externally to encourage smarter use of mobile learning at work. Geoff’s team works with cutting- edge mobile technologies to explore how they can and should use these technologies to enhance learning and performance. Geoff’s team also curates the popular WorkLearnMobile.org site, sharing best practice and industry insights. Considered one of the founders of mobile learning, Geoff has been creating innovative mobile learning tools since 2001. He advises the mobile industry (GSMA), education departments, and the EU, UK, and US governments on perfecting the blend between mainstream consumer technologies and enhanced learning and teaching.

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1003 The Impact of the Modern Learner on Content Strategy

10:00 AM - 11:00 AM Friday, June 12

Strategy

The modern learner complains that they don’t have enough time to do their job, let alone make time for formal training. Many workers are developing their skills and knowledge one problem at a time. They are untethered, empowered, and looking for on-demand access to learning—how do we get them the content they are demanding? 

In this session, you will explore content strategy and management and how it fits into your plans to deliver learning content effectively to meet the just-in-time, just-for-me learning needs. You will learn how to leverage formal training content for just-in-time learning and the strategies for delivering the right content to the right audience and how to deliver content effectively to multiple systems of engagement. 

In this session, you will learn:

  • How to leverage formal training content for just-in-time learning
  • Strategies for getting the right content to the right audience
  • How to deliver content effectively to multiple systems of engagement
  • Why it’s time to stop experimenting with mobile learning 

Audience:
Novice to advanced designers, developers, project managers, managers, directors, and VPs. 

Technology discussed in this session:
N/A 

Monica Kraft

Director, Product Marketing

Xyleme

Monica Kraft, a director of product marketing at Xyleme, has extensive experience in operations, product management, and marketing for cloud-based solution providers in the online retail and learning industries. She started her career in corporate training at Xerox and quickly moved to software product development. Monica was on the forefront of the shift to hosted solutions and held a variety of positions, from website production for customer implementations to product manager for UniteU, ElementK, and Skillsoft. At Xyleme, she is responsible for educating the market on learning content management and building the Xyleme brand. She holds a bachelor’s degree in fine arts, in addition to an MS in software development and management from Rochester Institute of Technology.

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1004 Visual Storytelling Using Mobile Devices

10:00 AM - 11:00 AM Friday, June 12

Media

Many people know that mobile devices can be used for training, but are unsure of how to develop engaging content that is well suited for mobile devices. The use of visuals to enhance learning is important, but understanding how best to use visuals in a mobile environment can be a challenge.

In this session you will explore visual storytelling techniques and the formats that are well suited for mobile delivery. You will learn how you can develop content such as infographics, whiteboard animations, motion graphics and comics to explain processes and tell your story visually. You will leave this session understanding the different formats that can be used for visual storytelling and the types of tools used to produce them.

In this session, you will learn:

  • The benefits of visually engaging your learners
  • Visual storytelling formats
  • How visual storytelling formats can be adapted for mobile devices
  • Tools used for creating visually engaging content

Audience:
Novice and intermediate designers, developers, and managers.

Technology discussed in this session:
Primarily HTML5 content developed in Adobe Captivate and Articulate Storyline for delivery on smartphones and tablets.

Brian Melven

Chief Storyteller

Vization

Brian Melven, the chief storyteller with Vization, is an instructional designer, facilitator, and speaker who has been developing training courses for Fortune 500 companies around the world for over 14 years. Brian is from Dallas/Fort Worth, Texas, and his passion is helping clients tell their story visually.

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1005 Learning from the Experts Wherever You Both Are

10:00 AM - 11:00 AM Friday, June 12

Management

Accessing learning or performance support assets when on the move is challenging to the learner as well as the expert or provider. We are all moving around the office, complex, country, or world. We need to access information or guidance exactly when needed without leaving our location or process. However, we also need to provide or push information when learners need it without even knowing they do. The speed of business dictates our learning needs, and these days the need for speed is overwhelming.

In this session you will discuss the strategies, methodologies, technologies, and governance needed to enable the process of real-time learning on the go. You will explore examples and discuss scenarios that have worked and those that have not. You will examine research data that can to guide us and dive into applications of that research with real examples that will drive our success. You will leave this session with concepts to develop strategies, examples of methodologies to be enacted, knowledge of technologies that enable, and governance criteria that works.

In this session, you will learn:

  • Criteria to enable effective mobile learning strategies
  • Methods and technologies to enable the learner at the point of need
  • Methods and technologies to enable the expert to provide learning at the point of need
  • Criteria of success from examples

Audience:
Novice to advanced designers, project managers, managers, and directors.

Technology discussed in this session:
ANCILE uPerform and ANCILE uAlign.

Malcolm Poulin

Senior Director, Strategy and Market Relations

ANCILE

Malcolm Poulin, the senior director of product strategy for ANCILE Solutions, has been in the corporate learning and performance field for over 34 years. At ANCILE Solutions, Mal’s focus is on achieving business value by enabling learning and performance strategies. While at RWD and SAP Education for the prior 15 years he assessed customer business needs and market trends. The results have been new and different ways to address these needs and support companies in their mission of optimizing employee performance across the enterprise. For the preceding 16 years, Mal held several positions in education services at Digital Equipment Corporation.

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1006 Agile Project Management for eLearning Development

10:00 AM - 11:00 AM Friday, June 12

Project Management

On time, on budget, and what they need (even if that changes!): The software development industry is embracing agile to address these issues, and there’s much the eLearning development world can learn from it. Agile provides a framework for adapting to change as it happens, and working with the client to deliver the content most needed by learners. 

In this session you will learn about the agile project management methods TorranceLearning adapted and how its project teams actually use them on the job. You will explore the tools and supplies you need, how to choose a project to pilot, and how to train your team. You will learn how agile techniques improve centralizing information, keeping a project on track, tracking hours and resources more easily, and defining clear and measureable job tasks. 

In this session, you will learn:

  • How agile can be used in eLearning development
  • How to choose a project to pilot
  • Which tools can be used in agile
  • How to train your team on agile 

Audience:
Novice and intermediate designers, developers, managers, and project managers. 

Technology discussed in this session:
N/A

Megan Torrance

CEO—Chief Energy Officer

TorranceLearning

Megan Torrance is the chief energy officer of TorranceLearning, an eLearning design and development firm. She has spent over two decades knee-deep in projects involving change management, instructional design, consulting, and systems deployment. Megan thrives on design excellence and elegant project management. She and the TorranceLearning team have developed the LLAMA project management approach, blending Agile with excellent instructional design techniques. TorranceLearning projects have won IELA and Brandon Hall awards, as well as the 2014 xAPI Hyperdrive contest at DevLearn.

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1007 Untethered Classroom: Students Engaging Subject Through Mobile Learning

10:00 AM - 11:00 AM Friday, June 12

Instructional Design

In recent mobile learning research, college-bound students initially showed a preference for learning environmental science in the classroom through lecture or reading assignments rather than through hands-on learning activities. Though students had access to mobile technologies, they used the mobile technologies for classwork the same way they could use a desktop: searching and reading electronic documents. The classroom teacher and researcher intended to leverage mobile learning technologies to break out of this mold, helping students engage the subject of environmental science first-hand through using mobile tools in the natural environment.

In this session you will explore how the researcher and classroom teacher designed learning activities where students went outside the classroom into the natural environment to gather and build firsthand information using mobile technologies. You will learn how students collaborated through shared data and video conferencing to develop mobile-accessible knowledge bases in their subject. You will leave this session with new ideas on how mobile technologies can be used to enhance classroom-based learning programs.

In this session, you will learn:

  • How engaging the subject through mobile learning enhances student interest
  • How mobile learning provides new opportunities for collaboration
  • How mobile learning provides new opportunities for first-hand discovery of knowledge
  • How mobile-supported first-hand discovery of knowledge supported student interest in the subject
  • How mobile learning activities outside the classroom required more time for preparation and assignment completion

Audience:
Novice to advanced designers, developers, project managers, and directors.

Technology discussed in this session:
N/A

Gregg Orr

Functional Design and Training Team Lead

Texas Department of Family and Protective Services

Gregg Orr has taught for 17 years, including nine years as an interactive training developer. He currently develops both eLearning and instructor-led training for the Texas Department of Family and Protective Services. His current projects include managing and delivering training to a mobile workforce. He is a PhD student in instructional technology at the University of Texas with a research focus on mobile learning. Gregg is currently doing academic research at a high school where learning for advanced placement environmental sciences is taken outside of the classroom with mobile devices.

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1008 Personal Digital Devices in Undergraduate Nursing Clinical Education

10:00 AM - 11:00 AM Friday, June 12

Management

The use of personal mobile devices is a rapidly growing trend in clinical practice and in nursing education. Recent years have seen an increase in the use of personal digital devices (PDDs) by healthcare professionals as well as by the general public. In addition to being small and easy to carry, these technologies combine communications and computing abilities, facilitating mobility as well as information retrieval at the point of care.

In this session you will explore the current state of research literature documenting nursing students’ use of PDDs in their clinical curriculum. You will examine topics such as effectiveness, information retrieval practices, and challenges to implementation. You will leave this session understanding why academic institutions and teaching professionals need to get on board with promoting students’ use of personal digital devices in their clinical education.

In this session, you will learn:

  • How undergraduate nursing students are using PDDs in the clinical setting
  • The effectiveness of using PDDs in the context of clinical learning
  • The challenges of promoting nursing students’ use of PDDs in their clinical education
  • The perceptions of students, preceptors, healthcare staff, faculty members, and patients regarding nursing student use of PPDs

Audience:
Intermediate project managers and academics.

Technology discussed in this session:
Smartphones, iPods, tablets, pocket PCs, personal digital assistants (PDAs).

Philippe Beauregard

Student MSc (A)

McGill University

Formerly a corporate eLearning developer and learning specialist, Philippe Beauregard is currently undertaking a master’s degree in applied sciences at McGill University and studying the use of mobile learning technologies in nursing clinical education.

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1009 Mobile Devices and Apps Meet the Classroom

10:00 AM - 11:00 AM Friday, June 12

Strategy

More and more companies are creating mobile strategies and mobile applications to integrate with their existing businesses. Training groups are being tasked with getting users up-to-speed on mobile applications and are facing unique challenges with incorporating mobile devices and applications into the traditional classroom setting.

In this session you will examine a case study based on Salesforce’s new mobile-first strategy. You will explore how the Salesforce University curriculum development team needed to rapidly develop training for newly introduced mobile products and quickly integrate the company’s new mobile strategy and products into their entire existing instructor-led curriculum. You will discuss the issues the team faced, the pitfalls they encountered, and the successful techniques they developed in addressing this challenge.

In this session, you will learn:

  • Multiple methods of incorporating mobile applications in a classroom setting
  • How to handle logistical considerations and pitfalls of mobile devices in the classroom
  • How to execute BYOD strategies in the materials and the classroom
  • How to ramp or train instructors on utilizing mobile devices for classroom presentations

Audience:
Intermediate designers, developers, project managers, and managers.

Technology discussed in this session:
iOS phones and tablets; Android phones and tablets; Salesforce and its corresponding mobile applications; and mobile device screen projection in the classroom.

Mary Humphreys

Associate Curriculum Developer

Salesforce

Mary Humphreys is an associate curriculum developer with Salesforce, which she joined in 2013. Mary focuses primarily on developing and maintaining eLearning and instructor-led training for the Salesforce developer audience. Before joining Salesforce, she worked as a technical writer and copywriter.

Mersedeh Jorjani

Curriculum Developer

Salesforce

Mersedeh Jorjani has been a curriculum developer with Salesforce since 2011, developing and maintaining instructor-led training as well as eLearning, with a focus on administrator and end-user audiences. Her previous work experience included stints as a creative writer, a copywriter, and an architectural conservator.

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1010 Change: Helping Workers Adapt to That New Equipment Smell

10:00 AM - 11:00 AM Friday, June 12

Management

In the transportation industry, many pieces of outdated equipment are being replaced with new, more efficient models. Changes like this can be very disruptive to affected workers. In today’s digital world this problem is becoming ever more common as mobile technologies move processes from levers and handles to buttons and touch screens.

In this session you will explore how instructional designers can function as change agents for their organizations. You will explore the methodology one team applied to successfully support a major technology change initiative for legacy employees, and you will discuss the role of the instructional designer in change management. You will leave this session with strategies that can be applied to support your change management in your organization, be it a shift to mobile technology use or any other major change.

In this session, you will learn:

  • How to apply the ADDIE model to existing courseware for a new purpose
  • How to apply Bloom’s Taxonomy to a known skill
  • How to apply Maslow’s hierarchy of needs when faced with resistance
  • How the change curve applies to training

Audience:
Novice designers, developers, project managers, and managers.

Technology discussed in this session:
Onboard computers and touch screen

Barbara Cotes

Manager of Training and Development

CSX

Barbara Cotes is a retired Navy Veteran with 30 years of experience in developing and delivering training. She holds a Master's of Aeronautical Science from Embry Riddle Aeronautical University with specializations in Adult Education and Instructional Design. As a senior instructional designer, she has created distance-learning products for the U.S. Army Chemical, Biological, Nuclear, and Radiological School, the U.S. Army Combat Engineer School, and the U.S.M.C. College of Continuing Education.

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1011 Captivate Mobile Viewers with Good Microlearning Video Scripts

10:00 AM - 11:00 AM Friday, June 12

Media

Although microlearning videos are often described as less boring and tedious than their longer workplace training counterparts, brevity alone does not accomplish this. The key is to begin with really good scripts that spell out precisely what you plan to produce, including visuals, narration, dialogue, action, and more. They are essentially design documents with content rolled into one. 

In this session, you will explore the specific characteristics of microlearning videos for mobile viewers and discuss why you need to take these into account when writing scripts. You will view and critique different videos, offering insight into what engages viewers and why. You will also describe the elements of a well-written script and how to take optimal advantage of the microlearning video format. You will leave this session with simple, easy-to-implement tips and tricks to extend the useful lifetime of any video product. 

In this session, you will learn:

  • The characteristics of a well-written script
  • How to write to take optimal advantage of the microlearning video format for mobile viewing
  • How to increase engagement through conflict and contrast
  • Ways to increase the lifetime of products by implementing a few simple tricks 

Audience:
Novice and intermediate designers, developers, project managers, and managers. 

Technology discussed in this session:
Smartphones, smartphone cameras (both photo and video), video cameras, video editing software, iMovie for iOS, YouTube , Adobe Voice (iOS app), Visme app, YouTube Capture, and Project Expresso.

Thomas Spiglanin

Senior Project Leader

The Aerospace Corporation

Thomas Spiglanin is a senior project leader with the Aerospace Corporation. For almost 20 years, Tom has developed learning strategies, educational products, and learning interventions for the Aerospace Corporation. His current emphasis is expanding workplace learning through technology, particularly using short-form, or microlearning, video. Thomas holds a PhD from Wesleyan University and a BS from the University of California–Riverside.

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1012 xAPI-enabled Interactive Video for a Mobile World

10:00 AM - 11:00 AM Friday, June 12

Media

Two of the most popular technologies used to engage learners today are video and mobile. Videos are becoming increasingly interactive—even on mobile devices—but developing these videos can be complex. Where does an organization start? 

In this session you will explore how organizations can apply interactive video on any and all modern devices to create an engaging and impactful experience. You will discuss how one organization in particular is managing the challenges that only bleeding edge technology can provide. You will discuss how to use immersive and “edutainment” techniques to engage and excite the learner about what is to come. Using the Experience API (xAPI), you will also explore how video interactions can be tracked and correlated with performance data to measure real business impact from training. 

In this session, you will learn:

  • How to apply interactive video on mobile devices
  • How to use “edutainment” in learning programs
  • How to use xAPI to track video-based interactions
  • Best practices for developing interactive video 

Audience:
Novice and intermediate designers, developers, and managers. 

Technology discussed in this session:
Video and xAPI.

Robert Gadd

President

OnPoint Digital

Robert Gadd is the co-founder and president of OnPoint Digital, where he directs the company’s technology strategy and vision. Robert is a recognized industry leader and frequent speaker on learning solutions and mobile-learning (mLearning) technologies. Prior to founding OnPoint in 2001, he was president of eDeploy.com, a web-based project collaboration developer for technology OEMs, carriers, and systems integrators based in Denver, CO. Prior to eDeploy, Robert was the chief technology officer of Datatec Systems, a leading systems integrator for Global 2000 companies with worldwide operations and more than 1,000 employees. He is co-host of “This Week in mLearning,” a podcast exploring all aspects of mLearning. Robert was awarded the Guild Master Award in 2014 for his accomplishments and contributions to the eLearning community.

Dave Smelser

VP, Business Development

OnPoint Digital

Dave Smelser, a vice president of business development at OnPoint Digital, has helped design and deliver technology-enabled learning solutions in the enterprise for several years. Dave previously worked in software integration at Lockheed Martin Aeronautics and in Ernst & Young’s Technology and Security Risk Services practice. Through a strong understanding of technology and the practical realities of the business world, Dave has assisted many Fortune 1000 companies in yielding real, measurable results through implementations of various learning technologies. Dave holds both bachelor and master of science degrees in decision and information sciences from the University of Florida.

Jeff Joanisse

Chief Creative Director, President

Th3rd Coast Entertainment and Training

Jeff Joanisse, the creative director of Th3rd Coast Entertainment and Training, is an award-winning director of commercials and documentary films, a writer, and a music producer. From filmmaking in Park City to founding his own production company in Michigan, Jeff has always been a storyteller. Jeff and his business partner have grown the training arm of their entertainment company year after year with the guiding principle that “training should never be boring.”

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