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Entries Tagged as 'Adobe'

Adobe: Apple Flash Feud Is Finished

Posted by mLearnCon Staff

Categories: Adobe , Apple/iPhone/iPad , Mobile Operating Systems

Adobe CEO Shantanu Narayen said his company's long-running dispute with Apple over its refusal allow Flash on iOS devices is behind them, and that the issue is of diminishing importance because of Android's rise anyway.

"What you saw with smartphones hitting an inflection point with Android, you'll see it again with tablets," he said in an interview at the AllThingsD conference with Walt Mossberg. "There will be another 20 tablets that will come by the end of the year that will push the industry in different directions."

Apple's decision to keep Flash off of iOS devices epitomizes the company's philosophy of control over its mobile platform. This approach has allowed the company to maintain a famously consistent and easy-to-use environment on its mobile devices, even as some users have fled that restrictiveness for the Wild West openness of Android.

Narayen said that Apple's real issue with Flash was not technical but business-related: he hypothesized that the software's ability to run Web apps in a browser undermines the centrality of Apple's App Store, taking control from Apple over the iOS experience.

Read the full article here from Mobiledia

Adobe on the right track at BlackBerry World

Posted by mLearnCon Staff

Categories: Adobe , RIM/Blackberry

Yesterday I had a chance to visit the Adobe booth in the BlackBerry World solutions showcase area. I wanted to ask the Adobe guys about Creative Suite 5.5. We were told, during the keynote session that morning, that this most recent version of Adobe's developer tools allow you to program a Flash app for Playbook without needing to use any other tools.

As it was explained to me, what actually happens is that a developer creates a project and tells the Creative Suite environment what formats he wants to output in. Imagine building a simple game. You'd tick off the appropriate boxes for whatever formats in which you want to export your game. Android? Apple iOS? Playbook? Check, check and check.

Read the full article The Globe and Mail here

Adobe Flash Player 10.2 Ready For Honeycomb; Honeycomb Not Ready For Anything

Posted by mLearnCon Staff

Categories: Adobe , Google/Android , Tablet

android_logo150150.jpg

Adobe released its new version of Flash Player 10.2 for Android Honeycomb yesterday with a promise of features and functionality for Android tablets. Yet, there is a problem.

Android tablets cannot yet support Flash 10.2.

In a note sent along with the release, Adobe said, "Please note that users of the Motorola Xoom and other tablets that run Android 3.0.1 will not be able to experience Flash Player improvements until the devices receive an upcoming update to Honeycomb."

Adobe is ready for Android yet it seems that Android is not ready for Adobe. The saga of Honeycomb's missing features continues.

Read the full article here from ReadWriteWeb

Adobe Gives Sneak Peak at Future of Live Video Streaming on iOS

Posted by mLearnCon Staff

Categories: Adobe , Apple/iPhone/iPad , Video

 

Read about how this may affect your mlearning and elearning strategies here from iSmashPhone.com

Adobe launches Flex and Flash Builder software for cross-platform mobile apps

Posted by mLearnCon Staff

Categories: Adobe , Applications , Development for Mobile

Common code will reduce developer time, cost

Adobe today announced software to develop, test and deploy mobile applications on devices running Android, BlackBerry and Apple's iOS.

Developers have been able to use Adobe products for more than seven years to build applications in desktop browsers and can soon use the new tools to apply their skills to various mobile platforms, Dave Gruber, group product marketing manager for Adobe, said in an interview.

"You'll leverage Adobe Air again, except across iOS, Android and BlackBerry," he said. "It's one tool and one framework and one code base."

Get the full details from ComputerWorld here