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Online Events Archive

This Online Learning Archive includes sessions from every online event produced by The eLearning Guild since early 2003 including Online Forums, Thought Leader Webinars, DemoFest Highlight Sessions, and other online conferences hosted by the Guild. The sessions included in this archive cover a wide range of topics of interest to e-Learning professionals and are led by more than 200 of our industry's leading thinkers and practitioners.

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  • Non-members and Associates have access to free Sample Sessions marked with this symbol: .
  • Member levels can access free sample sessions and the Thought Leader Webinars Series (TLWS), but must pay to access Online Forums and other archive events.
  • All events in this archive, including Online Forums and Thought Leader Webinars, are available for free to Member-Plus and Premium members.
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Online Events Archive

Date: 01/17/2008

Event Title: Online Forums 2008

Session Title: Making a Serious Case for Games and Sims

Speaker(s): Anne Derryberry

Description:
Many people are thinking about games and sims as offering significant learning opportunities, but just can't figure out how to start. Either they're stymied by how to get an initiative approved and funded, or they're not sure how to conceptualize a project design, and the plan to go with it.

Session participants will examine the questions and issues that they must consider in making a recommendation, and a decision, for adopting a game or sim to address workplace performance and learning. In this session, you will walk through a heuristic model for determining whether a game or sim solution ought to be considered, ways to determine your organization's readiness for games and sims, and how to build a case for it. You will leave the session with tips, tools, tricks, and approaches that will enable you to go from the “cool idea" to a "great proposal" for your game/sim initiative.

In this session, you will learn:
  • About low-cost, low-risk ways of introducing games and sims to your organization

  • How to conceptualize a game or sim solution to a particular performance issue

  • New factors to consider in your process model


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