Incorporating Games & Gaming Techniques into Your e-Learning
The gaming community can teach e-Learning professionals a lot. Games can be highly engaging, very “sticky” (the players actually want to keep playing!), and can deal with complex scenarios in a clean, logical manner. To help you develop your own Serious Games, this Online Forum will show you the best that games have to offer. The issues of budgets, tools, storytelling, and levels of engagement are just some of the topics addressed. There will be sessions on applying gaming principles to the building of simple yet highly effective games, as well as high-level 3-D games.
|

|
All Times Listed in Pacific Time
|
|
|
|
Simple game theory and practice
|
Complex game theory and practice
|
8:30a to 9:45a
|
|
 |
401 - You Don’t Have to Be a Programmer to Create e-Learning Games Diane Elkins and Desirée Ward, Alcorn, Ward, & Partners, Inc. |
 |
402 - Building a Learning Game from the Ground Up Matthew Tang, Lowe's Companies, Inc.
|
10:15a to 11:30a
|

|
501 - Game Play: How to Build a Game into ILT, ELT, and Mobile Deborah Thomas, SillyMonkey |

|
502 - Virtual Pig: Pfizer’s Animal Health 3-D Serious Game Greg Meyers and Adam Kane, ForgeFX |
Closing Session
|
 |
12:00n-1:15p 601 - How to Create Highly Engaging and Interactive mLearning Using Games and Simulations David Metcalf, University of Central Florida |
|

|
|
| |
 |
| |
 |
- Pick
and choose topics
- Focus on current trends
- Synch or asynch
- Library of content
- Quality presenters
|
|
 |
|
"The collaborative format really helped me take the concepts of the content and apply them to ideas for my own training program."
Kate Lawless, Training Documentation Specialist, University Physicians, Inc.
|
|
|