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02/10/2010
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Report
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Getting Started in e-Learning: Rapid e-Learning
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In this third volume of the Getting Started series, we’ll consider when and how to build rapid e-Learning. We’ll start with a brief explanation of the differences between the processes of developing e-Learning in a more traditional way versus developing it using a rapid approach. This will help you see where rapid e-Learning approaches fit in the scheme of e-Learning as a whole.
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12/04/2009
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Report
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Getting Started in e-Learning: Technologies, Tools, and Media for e-Learning
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The eLearning Guild Getting Started series of reports will help you understand the
concepts common to e-Learning design, development, and delivery. We base each
report on eLearning Guild member data, and the experience and insights of many
people and organizations including this report’s author.
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10/15/2009
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360 Report
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The Evolution of the LMS: From Management to Learning
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How are traditional Learning Management Systems (LMS) dealing with the challenges posed by a participatory Web 2.0 world, where open source systems, user-generated content, and myriad online content and process management systems are challenging the LMS's centrality in eLearning? Find out in this in-depth report ...
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07/07/2009
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Report
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Getting Started in e-Learning: Building the Business Case for e-Learning
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Part of the Getting Started in e-Learning Series. It can feel like a bit of a minefield when first starting. There are countless decisions to be made, and mistakes can be costly. Overall, however, most organizations do meet their financial goals with e-Learning, and the majority yield positive returns. This report is the first in a new series of Getting Started Guides to help ramp up...
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01/06/2009
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Report
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The 2009 Salary and Compensation Report - US
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The average salary of a person who lives in the United States and works in e-Learning is $78,436. There are myriad factors that go into determining one’s compensation as an e-Learning professional. The 2009 Salary & Compensation Report is based on data from 5,577 fully vetted responses from active members of The eLearning Guild.
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09/23/2008
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360 Report
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e-Learning 2.0
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People that read the Guild’s 360° Reports on emerging technologies often express the following fears: The emerging technology will obsolesce what they do now; The emerging technology will be difficult to learn; It will be difficult to convince colleagues and management that they should embrace the emerging technology; and NOT embracing the technology wi...
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08/21/2008
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360 Report
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Measuring e-Learning Success 2008
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Building on our 2007 report, this report also deals with two fundamental issues that are at the core of learning endeavors. First, when you test, are you truly able to show that someone has learned something; and second, are you able to show that your learning interventions benefit your organization. If you’re flummoxed by the questions above...
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07/17/2008
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360 Report
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Mobile Learning 2008
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With 17.3% of Guild members indicating that they use Mobile Learning (m-Learning) sometimes or often in their organizations, one might think that m-Learning is but a speed bump on the e-Learning highway. But ten years ago, very few people were using asynchronous e-Learning (aka, computer-based training) and five years ago very few people were using synchronous e-Learning. M-Learning use may be...
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06/12/2008
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360 Report
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Synchronous Learning Systems 2008
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If you are not already using a synchronous learning system in your organization, you should be as this report shows that synchronous learning works, it works well, the barriers to success are modest and the startup costs are relatively low. And if you are using synchronous learning, you should know about what are truly the best practices to be able to deliver sessions that are as effective and ...
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05/15/2008
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360 Report
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Learning Management Systems 2008
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These are very challenging times for both organizations tasked with implementing a Learning Management System and solution providers that develop, market, and integrate LMS’s. While still contending with last year’s “keep you up at night issue” of expanding the LMS to incorporate integrated talent management initiatives (ITM), e-Learning professionals and providers must now also contend with a ...
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04/10/2008
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Report
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The eLearning Guild Snapshot Report on Learning Modalities
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In this eLearning Guild Snapshot Report we show Guild members’ adoption of various approaches to e-Learning as of March 2008. Our goal is to show where you and your organization are with respect to other organizations. We will not discuss which approaches work, how much they cost, etc., which is something we cover in depth in our 360° research reports. In this report you will learn more about ...
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03/20/2008
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360 Report
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Immersive Learning Simulations 2008
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The big news this year is that Immersive Learning Simulations work. Big time! Over 1,100 Guild members have completed and or updated the ILS survey. Of these, 380 Guild members representing over 320 different organizations have weighed in on their personal experiences creating and deploying ILS and their experiences are overwhelmingly positive, with more then 93% rating ILS as being better than...
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01/11/2008
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360 Report
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Authoring & Development Tools
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Given that so many members of the Guild use e-Learning tools – or manage people who use e-Learning tools – the Guild feels obligated to take on the task of making sense of the hundreds of products and tools that are currently available, and create a report that will help you select, combine, and deploy tools as efficiently and cost-effectively as possible.
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12/06/2007
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Report
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The eLearning Guild 2008 Salary and Compensation Report - Canada
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The average salary of a Canadian e-Learning professional is $73,630. While this makes for a tasty sound bite that numerous publications and myriad blogs will undoubtedly quote, this fact, by itself, doesn’t shine much light on the e-Learning industry. This number comes from taking survey data from 323 Canadian e-Learning professionals – and cramming it into a giant data blender that combines th...
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12/06/2007
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Report
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The eLearning Guild 2008 Salary and Compensation Report - US
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The average salary of a person who lives in the United States and works in e-Learning is $78,723. While this makes for a tasty sound bite that numerous publications and myriad blogs will undoubtedly quote, this fact, by itself, doesn’t shine much light on the e-Learning industry. This number comes from taking a huge pool of information – in this case, survey data from 4,374 e-Learning professio...
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10/08/2007
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360 Report
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Measuring e-Learning Success
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This Guild Research 360° Report is one of the most thorough we've ever published and deals with two fundamental issues that are at the core of learning endeavors. First, when you test, are you truly able to show that someone has learned something; second, are you able to show that your learning interventions benefit your organization? This report offers insights and ideas to help you...
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08/07/2007
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360 Report
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Mobile Learning
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Mobile technologies are having a profound global impact on business, education, and culture. As an e-Learning professional you must consider the learning possibilities made available by mobile devices. Your e-Learning strategy may not require it now, or even soon, but m-Learning is quickly becoming a reality that business, government, and education cannot ignore. Mobile Learning, or m-Learning,...
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06/01/2007
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360 Report
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Synchronous Learning Systems
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Synchronous e-Learning (people learning something together at the same time, but not in the same place) is already very pervasive, with almost 65% of Guild members using Synchronous Learning Systems on a regular basis and with some industries seeing double-digit annual growth in their adoption and use. But Synchronous Learning Systems are not commodities. This report underscores the significant...
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04/01/2007
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360 Report
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Learning Management Systems
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The selection, implementation, and ongoing management of an LMS is likely to be one of the most costly investments a learning organization can make. That's why having comprehensive data and expert insight to help you make your decisions is so critical. This Guild 360° Report offers you more than 300 pages of expert data analysis on the single largest pool of data ever collected on LMS systems ...
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02/01/2007
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360 Report
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Immersive Learning Simulations
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Are Serious Games and ILS the Future of Learning? While it’s too soon to say whether Serious Games, or what we believe are more appropriately called Immersive Learning Simulations (ILS) in corporate parlance, will become as ubiquitous as other learning modalities, it is abundantly clear that ILS is poised for tremendous growth over the next twelve months. With so many e-Learning professionals ...
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09/11/2006
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Report
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The Informal Learning Research Report 2006
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Many training professionals today are realizing that formal training and development programs represent only one part of the learning mix in their organizations because of the pervasive, yet intangible role that informal learning plays in their employees’ acquisition of job-related knowledge and skills. As a result, there seems to be increasing interest in encouraging, promoting, and supporting...
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08/14/2006
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Report
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Usage and Value of the Kirkpatrick Four Levels of Training Evaluation Research Report
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There is an old adage commonly cited in management circles, “If you can’t measure it, you can’t manage it.” Most executives would likely agree that managing their organization’s training function is an essential responsibility of the enterprise. Therefore, measuring and evaluating the effectiveness of that function must be a priority of the professionals charged with this responsibility. Yet ...
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08/07/2006
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Report
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2006 Salary Survey - Canada
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The eLearning Guild conducted the 2006 Salary Survey online between February 13th and March 31st 2006. During this time the Guild received a total of 146 validated responses. This report that follows is based on these data. (Unfortunately, the pool of responses we received is not significant. Please keep this in mind when reviewing this report.)
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08/07/2006
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Report
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2006 Salary Survey - United States
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The eLearning Guild conducted the 2006 Salary Survey online between February 13th and March 31st 2006. During this time the Guild received a total of 1,538 validated responses. This report that follows is based on these data.
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07/10/2006
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Report
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Mobile Learning Research Report 2006
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The long-awaited advent of mobile learning appears finally to be upon us. In The Guild’s recently published Future Trends in e-Learning Research Report 2006, more than half of our respondents (57%) reported that their organizations are using mobile learning, and more than one-third (38%) indicate that this usage will increase in the year ahead.With over 1.5 billion mobile devices world-wide ...
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06/05/2006
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Report
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The Rapid e-Learning Research Report 2006
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According to the Guild’s latest study on the subject, demand for rapid e-Learning among our community’s organizations has increased from 70% in 2005 (see The Rapid e-Learning Development Research Report) to 82% in 2006 (see Question 10 in this report). In last year’s report we wrote that there may be no hotter topic in the world of e-Learning than rapid e-Learning and this same opinion seems to...
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05/01/2006
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Report
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Learning in the Extended Enterprise Research Report 2006
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04/03/2006
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Report
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Future Directions in e-Learning Research Report 2006
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03/07/2006
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Report
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Organization of the Training Function Research Report 2006
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02/06/2006
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Report
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Trends in Blended Learning Research Report 2006
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01/09/2006
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Report
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Professional Development in The eLearning Guild Community 2005 Research Report
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12/05/2005
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Report
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The Learning Outsourcing Research Report 2005
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11/01/2005
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Report
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The Content Management Research Report 2005
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10/05/2005
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Report
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The Content Authoring Research Report 2005
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09/19/2005
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Report
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The Synchronous e-Learning Research Report 2005
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08/05/2005
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Report
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The Learning Management System (LMS) Research Report 2005
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07/05/2005
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Report
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The Soft Skills Simulations Research Report
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06/06/2005
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Report
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The 2005 Buying e-Learning Research Report
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06/03/2005
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Report
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The 2005 Salary Survey - Canada
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05/16/2005
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Report
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The 2005 Salary Survey - USA
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04/25/2005
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Report
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The Rapid e-Learning Development Research Report
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04/18/2005
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Report
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e-Learning Metrics and Measurement 2005 Research Report
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03/21/2005
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Report
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Future Directions in e-Learning 2005 Research Report
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03/07/2005
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Report
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Current Trends in e-Learning Research Report
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02/02/2005
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Report
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The eLearning Simulations Research Report
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01/24/2005
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Report
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The Accessibility and Section 508 Research Report
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01/10/2005
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Report
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The Learning & Professional Development Research Report
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12/15/2004
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Report
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The 2004 LMS Research Report
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09/13/2004
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Report
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The Trends in Blended Learning Research Report
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09/07/2004
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Report
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The Learning Outsourcing Research Report
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06/29/2004
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Report
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Report on Experiences and Preferences of Synchronous e-Learning
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06/21/2004
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Report
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Report on Trends in Organizational Practices of Synchronous e-Learning
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06/07/2004
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Report
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Report on Flash Usage and Practice in e-Learning Development
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05/07/2004
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Report
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The 2004 US Salary Survey Report
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04/02/2004
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Report
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Metrics: Learning Outcomes and Business Results Report
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02/20/2004
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Report
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Usability and e-Learning Report
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01/23/2004
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Report
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Hardware and Software Development Challenges Research Report
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12/19/2003
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Report
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Report Showing the Value of e-Learning
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10/24/2003
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Report
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Report on Interaction with Instructional Content in e-Learning Programs or Courses
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06/06/2003
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Report
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Reusable Learning Objects - Best Practices
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03/31/2003
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Report
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The 2003 US Salary Survey
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03/21/2003
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Report
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Blended Learning - Best Practices
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11/11/2002
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Report
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e-Learning Development Teams - Roles and Structure
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09/26/2002
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Report
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Learning Objects - Best Practices
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08/22/2002
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Report
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Synchronous e-Learning - Best Technologies and Practices
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07/22/2002
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Report
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Development Time Ratio's for e-Learning
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06/27/2002
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Report
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e-Learning Simulations - Best Practices
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06/06/2002
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Report
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Peer-to-Peer Interactions in e-Learning - Best Practices
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05/15/2002
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Report
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Technologies for Supporting Enterprise Learning
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04/30/2002
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Report
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Pricing Strategies and Preferences for e-Learning
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04/10/2002
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Report
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SCORM Standards Awareness and Use
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08/10/2001
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Report
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Synchronous Online Learning Technology Survey
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