BYOD: Creating Virtual Reality Projects Using Adobe Captivate 2019

Conference Archive

Realities360 2019 Conference - June 25, 2019

Sujatha Jagdeep

Virtual Human Performance Improvement Consultant
Huformance Tech Consulting, LLC

Organizations are currently experimenting with virtual reality that creates presence and provides an immersive, firsthand experience for multi-generational employees to improve their hands-on skills at work. Instructional designers can now use Adobe Captivate 2019 to create virtual reality projects.

In this session, you will create a virtual reality project using Adobe Captivate 2019. You will explore the significance of Adobe Captivate 2019 as an effective tool to create a VR project, how to add 360-degree images and videos to a virtual reality project, and how to add hotspots, labels, and questions to create interactivity in a virtual reality project. 

In this session, you will learn:

  • Why Adobe Captivate 2019 is an effective tool to create a virtual reality project
  • How to add 360-degree images and videos to a virtual reality project
  • How to add hotspots, labels, and questions to create interactivity in a virtual reality project
  • How to choose the best option among the guided and exploratory options available to create a VR project
  • How to choose the best option among those available to preview and publish a VR project

Technologies/platforms/devices that will be discussed:

  • Virtual reality
  • Adobe Captivate 2019

Audience:

Designers, developers, managers, senior leaders (directors, VP, CLO, executive, etc.)

Technology required:

Laptops with Adobe Captivate 2019 installed on it to create a VR project

Handouts

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