BYOD: Gamify Your Content with xAPI and Unity

Conference Archive

DevLearn 2019 Conference - October 24, 2019

Aric Mazick

Learning Designer
Holiday Inn Club Vacations

Jose Torres

Learning Systems Manager
Holiday Inn Club Vacations

Commonly used eLearning platforms typically offer only a limited amount of options when it comes to gamification. Similarly, traditional learning management systems can sometimes lag behind when it comes to observing learner usage. New technologies that solve these problems are certainly available, but how can you get started with them in a way that isn’t challenging and complicated to implement? This session aims to provide you with the solution; a guide to the tools that can help you overcome these challenges through an ecosystem approach.

In this hands-on session you’ll learn how to set up components of an xAPI ecosystem—from the learning record store to a Unity application that sends statements. We’ll walk through the process for setting up an LRS using Learning Locker and Amazon Web Services. Then we'll create a Unity application that can send custom xAPI statements to our new LRS. Using the TinCan.net library and some stock code, by the end of this session you’ll have an xAPI-enabled application that can be further customized to create gamified learning experiences in nearly any scenario imaginable.

In this session, you will learn:

  • How to set up an LRS using Learning Locker and AWS
  • How to build a basic Unity application
  • How to leverage C# scripting to send xAPI statements
  • What challenges we faced when developing and implementing our first Unity application and how we overcame them

Audience:

Designers, developers  

Technology discussed:

Learning Locker, Amazon Web Services, Unity, xAPI

Participant technology requirements:

Please bring a computer that meets Unity's system requirements and pre-install the Unity application. (This can take over an hour, depending on your network connection.)


Handouts

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