Optimizing Teams to Build Immersive Learning Games

Conference Archive

DevLearn 2019 Conference - October 25, 2019

Armando Mancera

Senior Manager, Learning Experience Design
DISH

Pace Myrick

Learning Experience Design Manager
DISH

Learning games are a fun and interactive way to help enhance knowledge and skills. When learners are immersed in a learning game, there’s a higher likelihood they’ll take away key concepts. However, creating immersive learning games can be time consuming. At DISH we wanted to use games, but there were too many concurrent initiatives that forced our learning professionals to be spread too thin to cover a lot of ground. To focus on building more immersive learning games, the organization needed to adjust its development strategy to leverage their workforce in a smarter and more efficient manner.

In this case study session, you’ll learn how DISH overcame their resource challenges and efficiently built DemoFest's 2018 Best of Show Hopper Escape Room. You’ll get insight into the development strategy DISH's learning team used to go from inception to implementation in less than six months. You’ll also learn best practices you can apply to make your development workflow more efficient and effective. So, whether you’re a one-person shop, small learning team, or large organization, you’ll walk away with tactics you can implement to create the best possible version of your learning game with the resources you have. 

In this session, you will learn:

  • How to take your learning game design strategy to the next level
  • Which tactics can improve efficiency in learning game design
  • How to get leadership buy-in and trust so you can dedicate resources to creating your learning games
  • What resources you’ll need to create a successful learning game

Audience:

Designers, developers, managers

Technology discussed:

Articulate Storyline, Adobe Illustrator, Adobe Premiere


Handouts

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