Gamification - Using Game Mechanics to Enhance eLearning

Conference Archive

DevLearn 2011 Conference - November 2, 2011

Rick Raymer

Senior Emerging Technologies Learning Architect
Serco

Is gamification just another empty buzzword, or can the principles that game designers employ to engage players really be applied to the design of eLearning software? What exactly is gamification? And can you apply the theories of gamification to a variety of projects regardless of scope and budget? With the sheer scale of the game industry, game developers have dedicated a great deal of time and resources to finding ways to hook gamers that can also be applied in the design of eLearning software. An experienced game designer, now in the eLearning space, will share his experience with using proven game mechanics and motivational techniques to strengthen interactive experiences.

Session participants will learn what gamification is and is not, and how you can apply game mechanics to non-game environments. You’ll see how you can use the same mechanics that captivate gamers to make your eLearning applications more engaging, fun, and effective.

In this session, you will learn:

  • Myths and facts of gamification — what it is, and what it is not
  • Proven game design mechanics that you can use to enhance eLearning materials
  • Development tips for increased creativity and quality
  • Practical knowledge for creating more engaging, fun, and effective eLearning software
Audience: Intermediate designers, developers, managers, and others with at least a basic knowledge of software design principles. Familiarity with modern video games would be helpful, but is not required.

Handouts

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