Methods for Designing Serious Games from Indie to AAA Titles

Conference Archive

DevLearn 2012 Conference & Expo - November 2, 2012

Geoff Beckstrom

Lead Technical Writer

Dexter Chow

Chief Creative Officer

There is a market demand for serious games in the consumer and educational markets. However, the actual design and production of these games can be a confusing and daunting task. As educators, it will be helpful to see examples of real-world development and design issues.

Participants in this session will gain a clear understanding of their options to design and develop serious games for their specific audience. You'll learn various methods for game design and development, along with practical tips to implement serious game design concepts and apply them in today's market.

In this session, you will learn:

  • Multiple real-world game design methods
  • How to utilize a game design and development lesson plan
  • Your options in game design and development, whether you have a team of one or 100
  • Some forecasts for the future of the serious-game market

Intermediate designers, developers, and instructors. Participants do not need any game design or programming experience to appreciate this session. Those with classroom experience will appreciate the practical items presented to target the educational game market.


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