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Design Models and Patterns for Creating Better eLearning
DevLearn 2013 Conference & Expo - October 24, 2013
Senior Solutions Consultant
Skilled and experienced eLearning designers may instinctively know what approach to follow when solving particular design problems. But as eLearning continues to grow, more and more people within organizations are thrust into the role of eLearning designer. So, how can we help those relatively new to the field deliver effective learning solutions as soon as possible?
Rather than approach every new project as a roll-up-your-sleeves-and-start-from-scratch initiative, session participants will learn a core set of learning-design models or patterns that are quickly understood by even inexperienced practitioners. These models combine some of the best principles and leading practices gained from years of research and experience and are easily applicable to the vast majority of learning requirements that come your way. They can give your internal teams a shared vocabulary and point of view and ensure that every program has a solid instructional design strategy at its foundation.
In this session, you will learn:
- Three main reasons we design learning experiences
- Effective ways to get a learner’s attention and sustain it throughout a program
- Four models for approaching information and communication modules
- Three different phases of knowledge and skill-builder models
- Different models for creating behavior and attitude change
Novice and intermediate designers will get useful information and some new ideas.
Technology discussed in this session:
This session will be fairly technology-agnostic, although you’ll see examples of eLearning programs built in a variety of tools, including, Articulate Storyline, Articulate Presenter, Adobe Flash, and Adobe Captivate.
Student technology needs:
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