B.Y.O.L.: Go Beyond the Timeline: Building an Interactive Game in Articulate Storyline

Conference Archive

DevLearn 2013 Conference & Expo - October 24, 2013

Jeff Batt

Founder
Learning Dojo

Storyline makes it easy for anyone to create interactive learning content, but sometimes it takes some help to get started creating more interactive content. Most people using Articulate Storyline tend to stick with simple triggers and timeline animations.

This session will give you an introduction to designing in Storyline, specifically showing you how to build an interactive, awesome-looking game or interaction using nothing but Articulate Storyline. You’ll also learn how to use variables and triggers for building games and interactions that push the capabilities of Storyline to the max.

In this session, you will learn:

  • To use different Storyline triggers
  • To use different Storyline variables
  • To use layers for game progression
  • Design tips and tricks in Storyline

Audience:
A basic knowledge of Articulate Storyline is helpful, but not required.

Technology discussed in this session:
Articulate Storyline. 

Student technology needs:
Articulate Storyline.

Handouts

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