Human Performance Improvement Through Gaming

Conference Archive

DevLearn 2013 Conference & Expo - October 25, 2013

Maureen Kunapareddy

Project Manager

According to the Nuclear Energy Institute, the electric power industry will have to replace nearly 100,000 skilled workers—more than 25,000 of them in the nuclear industry—by 2015. That is about 39 percent of our workforce. The challenge is to design basic training that engages our incoming work force (who have no nuclear background) without alienating our experienced work force. Also, the training must be not only relevant but also more interactive and engaging, with easy and safe navigation.

Session participants will review the new human performance course used by the entire nuclear industry. You will look at the design of the course—an interactive, scenario-based training experience, with both real-life and nuclear scenarios. You will also examine how the course incorporated gamification elements to increase student’s intrinsic motivation and attention levels. You will learn why this approach has been successful for the electric power industry and how similar designs could be successful for other industries.

In this session, you will learn:

  • Strategies for creating meaningful gamification in your training
  • Ways to design for multi generations
  • How to develop relevant training
  • Strategies for making a case for gamification and interactivity in your training

Those interested in introducing game elements into their training initiatives. No special knowledge is needed.

Technology discussed in this session:
Not applicable.

Student technology needs:


You do not have access to these files. Please log in or join to download these files.


 Back to Library
Advertise Here

Current Membership


Join The eLearning Guild
Advertise Here

Upcoming Events

Guild Platinum Sponsors

Guild Sponsors

We Proudly Support


Recent Job Postings