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Building a Smarter Classroom by Shifting Your mLearning IQ
mLearnCon 2014 - June 24, 2014
Chief of Training
N Plus One Group
Selecting and purchasing mLearning technology to enhance classroom learning is getting more difficult as options proliferate. Tactical decisions today can have long-term consequences for near-term budgets, mid-term learning, and long-term lifecycle support. You need a way to sort through all the options, limits, and restrictions based on various use-cases and learner needs.
In this session you will deconstruct several use-cases from higher education and military training to isolate a successful mLearning technology selection process. You will apply this process to your own organizational limits and use-case requirements, and then craft an effective mLearning technology proposal. You will leave this session with the tools to capture a matrix of requirements for your specific mLearning use-case that will enable you to isolate your two or three governing limits from a sea of technical possibilities. You’ll learn how to structure an mLearning technology proposal to win over upper management.
In this session, you will learn:
- Why there has never been a better time to bring mLearning to the classroom
- Why tactical purchases must be supported by a lifecycle learning strategy
- How to isolate your two or three governing limits from a sea of technical possibilities
- How to capture a matrix of requirements for your specific mLearning use-case
- How to structure an mLearning technology proposal to win over upper management
Intermediate designers, developers, project managers, managers, and directors with experience crafting and delivering traditional classroom training, and a desire to integrate new mobile-learning technology for their in-class learners.
discussed in this session:
eTablets, eReaders, smartphones, SRS/ARS “clickers,” health and motion monitors, streaming media projection, backchannel options (Twitter, chat), LMS/CRS integration, wireless networks, audio mixing and editing, mobile and content-creation applications.
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