Unleash Skynet: Building a Simple AI to Increase Engagement

Conference Archive

DevLearn 2014 Conference & Expo - October 29, 2014

Brian Savoie

Director, Learning Technology
Regulatory Affairs Professional Society (RAPS)

If you talk to game developers most will agree that building a functional artificial intelligence (AI) for a game engine is usually the most time-consuming part of development. Are there tools that we can use to rapidly develop the look and feel of AI without the resource drain of full AI development? Despite the fact that our development tools have greatly enhanced our abilities to create compelling, engaging content, adding AI elements to our courses can seem like a “bridge too far” for many developers.

In this session, you will explore how adding AI to gamified content can increase your user engagement. You will review some of the attributes of artificial intelligence. You will examine a series of tools you can use to add AI to your content. You will review a demonstration and case study of the AI engine that RAPS created to power a certification training game.

In this session, you will learn:

  • How using AI in your courses can increase engagement
  • How to incorporate simple AI concepts into your course design
  • Techniques for planning and executing your AI behavior
  • How to utilize certain AI strategies in your courses

Audience:
Intermediate designers, developers, project managers, and directors with a basic understanding and appreciation of general game-playing concepts.

Technology discussed in this session:
Articulate Storyline, Adobe After Effects, Adobe Photoshop.

Handouts

You do not have access to these files. Please log in or join to download these files.

 

 Back to Library
Advertise Here
Advertise Here

Upcoming Events

Guild Platinum Sponsors

Guild Sponsors

We Proudly Support

Humentum

Recent Job Postings