Creating Learning Games That Scale

Conference Archive

DevLearn 2014 Conference & Expo - October 29, 2014

Ryan Alm

Director of eLearning and Multimedia
Fidelity Investments

James Hill

Senior eLearning Consultant
Fidelity Investments

As training professionals we know that practice and repetition builds skills, reinforces knowledge, and aids information retention and recall. However our traditional learning solutions and tools often struggle to provide practice opportunities that allow learners to apply knowledge and build skills in realistic, risk free environments. Even when we have practice opportunities in our curriculum, they may often lack the engagement that motivates learners to repeat and build proficiency and/or mastery over time, and they are difficult to scale to larger audiences.

In this session you will explore the power of games as a tool for learner practice. You will examine the design and development considerations that can help you create learning games that scale across large groups. You will discuss the differences between gamification and learning games, and understand when and where the two should and shouldn’t be used. You will leave this session understanding how games can be used to build measurable proficiency over time for a wide audience.

In this session, you will learn:

  • How to identify opportunities for game-based learning within your business
  • How to design games and use game mechanics
  • How game experiences can be indicators of proficiency and/or performance
  • Why you should think about building reusable-content engines

Audience:
Novice to advanced designers, developers, project managers, managers, and directors with a basic knowledge of instructional design and experience with games.

Technology discussed in this session:
Game mechanics, Flash, HTML, C#, SQL, CallLab, and FlexQuest Creator.

Handouts

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