Polymathic Learning Design for Mobile

Conference Archive

mLearnCon 2015 - June 10, 2015

Sean Bengry

Senior Principal, Learning Strategy and Design
Accenture

So you’ve started your journey into building learning experiences, no matter the screen size. You’ve already built and feel confident about your eLearning, large-screen digital learning, and learning objects. However, your brand is critically important, so how do you create a consistent look, feel, and experience for learners across your entire learning ecosystem?

In this session, you will learn to consider all aspects of learning design and to follow the best practices and guidelines of the experts to achieve a unified instructional brand and theme across all learning experiences, no matter the screen size or intent. You will learn how and when to balance different design systems against different contexts. You will leave this session as a polymath, or a person of wide-ranging knowledge or learning, and apply these systems of design for learning.

In this session, you will learn:

  • To identify the systems of design necessary for a consistent learning theme
  • To integrate elements of various systems of design to form a consistent learning theme
  • To determine when one system of design outweighs another
  • The limits to which you should apply a given design system

Audience:
Novice and intermediate designers, developers, project managers, and managers with a basic knowledge of graphic, instructional, and user-related design.

Technology discussed in this session:
Micro-video, wiki, blogs, online self-paced courseware, mobile assessment, various mobile applications.

Handouts

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