BYOL: Getting Started with Augmented Reality

Conference Archive

DevLearn 2016 Conference & Expo - November 17, 2016

Mark Banit

Senior Manager, Design
Royal Bank of Canada

Destery Hildenbrand

Multimedia Learning Specialist
Rockwell Collins

Using technology to help make  learning “stick” is something L&D is always pursuing. Augmented reality (AR) is one of the newer entries into this category, in large part because of how well it can support learning in the moment. However, AR can often seem overwhelming, time-consuming, and difficult to use in everyday learning development, and these assumptions could cause you to overlook the potential this technology holds for your audience.

This session will challenge the idea that AR is too complicated to use for L&D and explore just how easy it actually is to get started creating training with AR. You’ll explore tools that you can use to create an AR project; features of AR that you can consider using; and how to plan, build, and share your project with the community. You’ll then have the opportunity to create original AR content in this session using free development tools.

In this session, you will learn:

  • How to create an AR project using Aurasma Studio
  • Which interactions are available for you to use within AR
  • What features to consider when planning your AR project
  • How to use multimedia assets to enhance your AR project

Audience:
Novice designers and developers.

Technology discussed in this session:
Aurasma Studio (cloud-based), Aurasma app (for iOS and Android), and Google Drive.

Technology required:
A laptop with Internet connection and a mobile device with a camera for viewing.

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