Played by Gamification: Moving Beyond Points and Badges

Conference Archive

FocusOn Learning 2017 Conference & Expo - June 20, 2017

Greg Bybee

Vice President of Learning Products

Gamification is about using game elements to drive motivation and engagement. Although gamification is most effective when used to drive intrinsic motivation, it is frequently abused as an extrinsic reward system, which hinders learning. Studies have shown that learners seek more rewards in demotivating environments and that players lose interest in an activity after receiving extrinsic rewards. How do you combat bad game design and find the right balance to maintain motivation?

This session will review the most effective practices for gamification, supported by academic research and practical experience. Instructional designers will leave better equipped to leverage gamification in future courses. Some of the best examples of gamification will be highlighted, include role-plays, simulations, and interactive models. Additionally, you will explore the idea that gamification is increasingly being designed as a journey, with meaningful elements such as a narrative, open paths, fun activities, and opportunities to reflect.

In this session, you will learn:

  • About the academic and scientific underpinnings of gamification and intrinsic motivation
  • How to apply gamification techniques in online and offline courses
  • What gamification techniques to avoid
  • About actionable steps you can take to improve your next course

Intermediate to advanced designers, developers, and managers.


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