BYOL: Designing and Prototyping Mobile Experiences

Conference Archive

FocusOn Learning 2017 Conference & Expo - June 21, 2017

Nick Floro

Learning Architect & CEO
Sealworks Interactive Studios

You love the idea of using mobile, but you’re not sure how to get started, how to test a concept, or how to improve the design to be on the same level that mobile users are used to with their latest apps.

In this session, you will learn four primary methods for designing a mobile experience. You’ll also learn how to take a concept, sketch, or prototype and design for an amazing learner experience. You’ll actually walk through using paper, then mobile tools, and finally doing everything from your desktop based on your preference.

In this session, you will learn:

  • About four primary delivery methods for designing mobile experiences
  • How to sketch and prototype using just your phone or tablet
  • How to use a web browser to prototype
  • About best practices for sharing and gathering feedback
  • About resources and tools to help you get started
  • How to create advanced prototypes

Audience:
Novice to intermediate designers, developers, project managers, and managers.

Technology discussed in this session:
Sketching techniques and mobile and web-based apps for prototyping, such as Marvel, Marvel Pro, and Proto.io.

Technology required:
Android or iOS phone or tablet, and a laptop with a modern web browser (Chrome, Safari, IE11, or Edge).

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