Revolutionizing a Veterinary Simulation: A Case Study

Conference Archive

FocusOn Learning 2017 Conference & Expo - June 22, 2017

Jeffrey David Johnson

Product Manager
Ethos Veterinary Health

Patrick Welch

Chief Knowledge Officer
Ethos Veterinary Health

When a pet is undergoing anesthesia, the veterinary nurses who monitor that process are put in a high-stakes environment where the patient, not training, needs to be the focus. One organization wanted a way to bridge the gap between what veterinary nurses understood about the theories behind anesthesia monitoring, and effective real-world application of those principles. To solve this dilemma, the team needed to find a scalable solution to provide a lower-stakes environment, allowing nurses to practice the important patient assessment and remediation techniques they needed before they began actual anesthetic monitoring on the job.

In this case study session, you’ll learn how the team enhanced clinical learning with a simulation that bridged the gap between eLearning content and the actual practice of anesthesia monitoring. You’ll find out how creating a lower-stakes environment than the real world, but a higher-stakes environment than eLearning, can lead to better job performance. You’ll then learn how to create simulations yourself using the “gradual release model,” whereby users are given increasing amounts of responsibility over the content as they move through the curriculum. You’ll also get tips for how to create your own simulations, including how to leverage your SMEs to help create content, how to develop and deploy a simulation, and how to measure its impact.

In this session, you will learn:

  • Why simulations can lead to better performance
  • How to use the gradual release of learner responsibility model in your simulations
  • How to leverage SMEs effectively to develop simulation content
  • Strategies for both developing and deploying a simulation
  • How to evaluate the efficacy of simulation-based learning

Audience:
Novice to advanced designers, developers, project managers, managers, and directors.

Technology discussed in this session:
Fully immersive simulation developed on Unity gaming platform; integration of simulation with Totara LMS.

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