Understanding the Virtual Reality Development Workflow

Conference Archive

DevLearn 2017 Conference & Expo - October 27, 2017

Antonio Montano

Learning Partner (Media Design)
MGM Resorts International

Keith Sensing

Learning Partner (eLearning Design)
MGM Resorts International

Virtual reality has matured into a technology that you can incorporate into eLearning components. As with any newly developed technology or process, eLearning developers may have difficulty identifying the hardware, software, and other resources they need to create eLearning in a virtual environment.

In this session, you will learn about the hardware, software, and online resources you can use to create VR environments. Learn about the workflow involved from start to final product, including creating and finding free assets, characters, and animations. You will explore 3-D modeling software, game engines, and animation websites while learning about the different file formats that will come together in a final project. You will take a look at commercial software and freeware to begin designing VR and 3-D learning environments. After this session, you will have the resources to start exploring the world of VR design.

In this session, you will learn:

  • About different VR hardware for delivering the final product
  • About different software for creating VR and 3-D environments
  • Where to find tutorials to begin the creation process
  • About computer specifications needed to run VR environments

Audience:
Novice to intermediate designers, developers, and project managers.

Technology discussed in this session:
Unity and Unreal game engines, Maya, Blender, Adobe Captivate, Articulate Storyline 2, Mixamo, Carnegie Mellon animation database, HTC Vive VR system, and JavaScript/C#/C++ scripts.

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