Learning and Development in the Internet of Things

Conference Archive

DevLearn 2017 Conference & Expo - October 27, 2017

Anthony Altieri

IDIoT in Chief / President
Omnes Solutions

For the past 30 years, L&D professionals have done everything they can to stuff the entire world into a computer screen. Building the perfect virtual environment for learners has been the “holy grail” for years and is still elusive. One wrong turn, and you’re leaving the Matrix and running straight into the uncanny valley! So why not use the real world already all around you?

What options are available? From talking to your students with Alexa to taking advantage of the smorgasbord of sensors available on smartphones, there are many to choose from. But they all come at a cost: costs like security, ease of use, and, obviously, financial costs. And the Internet of Things isn’t always the right answer. In this session, you will navigate the minefield that can be the IoT. You’ll look at how to assess the needs, the options, and the best ways to provide your learners the immersive learning environments they want.

In this session, you will learn:

  • What the Internet of Things is
  • How the IoT can help you create more immersive environments
  • About IoT options that are available today
  • How to assess whether IoT options will work for you

Audience:
Novice to intermediate designers, developers, project managers, managers, and directors.

Technology discussed in this session:
Internet of Things application programming interface (API), Internet security, Amazon Alexa, Google Home, Particle Photon, Arduino, Raspberry Pi, programming in general, Bluetooth, and Wi-Fi.

Handouts

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