Getting Started with Augmented, Virtual, and Mixed Realities

Conference Archive

DevLearn 2017 Conference & Expo - October 25, 2017

Nick Floro

Learning Architect & CEO
Sealworks Interactive Studios

You may have heard the buzz around AR, VR, and mixed realities. This session will break down and demonstrate each technology so you can understand what it does, where it fits, and how you can take advantage of it in your learning development.

Come explore the tools and resources you can use to prototype and develop content for each technology, and find out how to get started when you get back to your desk.

In this session, you will learn:

  • What is required to get started with each technology
  • What’s involved with delivering content to your audience
  • Which tools you can use to start creating content
  • How to use 360-degree cameras to capture environments to share with your learners
  • About several amazing examples to get you excited

Audience:

Novice to intermediate designers, developers, project managers, managers, directors, and senior leaders (VP, CLO, executive, etc.).

 

Technology discussed in this session:

Browsers for delivering 360-degree content; developing with Oculus Rift and HTC Vive; Apple’s ARKit and Google’s ARCore; Microsoft HoloLens; Google Cardboard; and 360-degree cameras.

Handouts

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