Cardboard: Inside a Rapid VR for Learning Project

Conference Archive

Realities360 2018 Conference - June 27, 2018

Myra Roldan

Instructional Designer/Program Manager
Amazon

Ann Rollins

Learning Strategist
GP Strategies

Virtual reality (VR) has been a hot topic in the L&D space. Its use in the field is growing, and now you can move past theory and explore real examples of VR as a learning solution. You can see the real-world experience that incorporates VR, and find out what exactly you need to create a meaningful learning experience.

In this session, you’ll get an inside look at a real VR project from idea to launch. You’ll learn how a team planned out the VR solution, what design and development processes they used, what obstacles they encountered, how they tested and implemented the final project, and what feedback they received. This behind-the-scenes look will give you insights on the lessons learned from this project and show you what you’ll need to think about as you start your own VR project.

People with laptops, tablets, or smartphones will be able to follow along with creation of assets, but it is not required for the session.

In this session, you will learn:

  • About the technical requirements for building a VR learning solution
  • How to develop a visual, detailed design document for a VR learning solution
  • About the various components used to create a 3-D VR solution
  • Best practices for creating a VR learning solution

Audience:

Designers and developers.

Technology discussed in this session:

Google Cardboard, 3-D graphics, and VR environments.

Handouts

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