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Beginner’s Guide to Low-Cost, High-Impact Immersive Learning Strategies in Higher Ed
Realities360 2018 Conference - June 28, 2018
Senior Instructional Designer/Adjunct Faculty
Florida International University
Virtual reality offers a promising new strategy for teaching, engaging learners in a realistic and 360-degree environment. However, while the instructional possibilities are extraordinary, there have been two major challenges facing most classrooms: technology cost and instructional relevance.
This session will explore a faculty member and instructional designer’s path to successfully incorporate VR in online courses and face-to-face labs at a public institution. You will learn what you need to get started with collecting resources, utilizing free and open-source technologies and low-cost VR alternatives. You will examine common missteps and solutions when incorporating VR for budget-friendly, interactive experiences for various subject matters. At the end of the session, you will have useful guidelines on designing interactive 360-degree videos, as well as a proven method to integrate these immersive experiences in learning activities.
In this session, you will learn:
- Which AR experiences are most likely to create sticky learning
- About the potential of interactive 360-degree videos and Google Cardboard for effective instruction
- How to locate and curate affordable VR tools and software
- Which tools and software you can use to design interactive 360-degree videos
Designers and managers.
Technology discussed in this session:
Samsung 360 Gear, 3-D images, Google Cardboard, Sketchfab, YouTube, and GoPro.
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