Trailblazing Multi-Path VR Learning Solutions

Conference Archive

Realities360 2018 Conference - June 26, 2018

Sasha Almanza

Project Manager
Ericsson

Ryan Moore

Virtual Reality and Media Specialist
Ericsson

In today’s workplace, one-size-fits-all onboarding methods won’t fit. There is a need to optimize the time-to-contribution metric: the time it takes employees to be productive. Role-specific and realistic onboarding becomes imperative. Ericsson’s multi-path learning platform, Jumpstart, is undergoing an extreme makeover. The original platform allows for role-specific onboarding experiences using multimedia content. Version 2.0 amplifies the learning by recreating real-life scenarios using 360 VR experiences, anchored in a multi-path environment.

In this session, you will learn how to identify ideal multi-path learning use cases for virtual reality learning solutions. You will discover a new process for creating multi-path VR learning solutions from concept to development. You’ll examine the pitfalls that can thwart your robust multi-path VR solution (and how to avoid them), as well as how to incorporate a fail-fast, fail-often process into project management.

In this session, you will learn:

  • About ideal use cases for multi-path virtual reality learning solutions
  • How to create multi-path VR learning solutions
  • How to avoid typical hazards to the project
  • Change management techniques to successfully drive adoption

Audience:

Designers, developers, managers, and senior leaders (directors, VP, CLO, executive, etc.).

Technology discussed in this session:

Multi-path virtual reality, VR development, Unity, video editing and production, 3-D rendering tools, KanbanFlow, and VR headsets (e.g., Vive and HooToo).

Handouts

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