Learning Games: Aligning Game Elements and Learning Objectives

Conference Archive

DevLearn 2018 Conference & Expo - October 24, 2018

Reggie Jose

Training Specialist
American Homes 4 Rent

Keith Sensing

Training Specialist
American Homes 4 Rent

When designing learning games, there is a tendency to overcomplicate gameplay and overshadow the learning objectives. Designers often focus on complex rules of play, convoluted UX, and using too many game mechanic elements. One L&D team was tasked to create two engaging games for new-hire orientation. Where do they start, what are the learning objectives, and how can game mechanics align with learning objectives?

This session will explore the creative process used in creating two types of gamified activities for a new-hire orientation. It will cover several game mechanic elements, such as points, leaderboards, narratives, discovery, challenge, and progression. Throughout the session, you will learn the process behind identifying the learning objectives and aligning the game mechanics to complement each objective. In the end, you’ll see how all of these elements combine to create a simple, engaging, and functional game used in onboarding sessions. The end product combines both digital and analog game components.

In this session, you will learn:

  • Basic game mechanic elements
  • About aligning game mechanics to learning objectives
  • About resources used to create the final playable product
  • About combining AR into analog game play

Audience:

Designers, developers, managers, and senior leaders (directors, VP, CLO, executive, etc.).

Technology discussed in this session:

HP Reveal (AR) and 3-D printing.

Handouts

You do not have access to these files. Please log in or join to download these files.

 

 Back to Library
Advertise Here
Advertise Here

Upcoming Events

Guild Platinum Sponsors

Guild Sponsors

We Proudly Support

Humentum

Recent Job Postings