BYOD: Engaging Tech: Getting Started with Augmented Reality

Conference Archive

DevLearn 2018 Conference & Expo - October 24, 2018

Destery Hildenbrand

Multimedia Learning Specialist
Rockwell Collins

Augmented reality (AR) is a widely used technology in games, marketing, and everyday apps, but what about learning and development? Where do you get started? Where do you use it? How should you use it? Finding answers to these questions can cause developers to overlook the potential this technology holds and just how easy, effective, and affordable it can be to get started.

This session will demonstrate how easy it is to get started using AR in development. You will be introduced to free and low-cost tools and resources that will make developing an AR project simple, effective, and engaging. During this session you’ll be hands-on creating an AR experience and have the opportunity to live test some existing AR projects. You will leave this session with the working knowledge of how to plan, build, and share an AR project with the world.

In this session, you will learn:

  • The differences between augmented, mixed, and virtual reality
  • About free and low-cost tools that are available to create an AR project
  • What elements make a successful AR project
  • How to incorporate AR into your design workflow
  • About AR project ideas that can be implemented into your organization
  • How to build an interactive AR project you can showcase after the conference

Audience:

Designers, developers, and managers.

Technology discussed in this session:

Google ARCore, Unity development tool, Zappar Designer, Zappar mobile app, and Zapworks Studio.

Technology required:

Laptop and mobile device.

Handouts

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