BYOD: Introducing WebXR—a Lightweight Way for Developers to Create VR
Conference Archive
DevLearn 2018 Conference & Expo - October 25, 2018

Hugh Seaton
CEO
Aquinas Learning, Inc.
Unity and Unreal Engine create high-quality VR experiences, while AR learning usually requires building an app. A lightweight way to create VR and AR experiences is needed for quicker turnarounds and lower costs.
WebVR, and now WebXR, are HTML/JavaScript-based standards that allow surprisingly simple creation of high-quality VR/AR experiences that can be distributed via a URL. This session will introduce WebXR and walk through a simple project with follow-up resources.
In this session, you will learn:
- About the benefits of WebXR
- A workflow for how to create a WebXR project
- About integration of web-based VR into mobile and other systems
- How WebXR can help make VR projects part of a “normal” L&D workflow
Audience:
Designers and developers.
Technology discussed in this session:
WebXR, WebVR, HTML, mobile VR, and Samsung Odyssey (Windows Mixed Reality).
Technology required:
Laptop, smartphone, and Google Cardboard.
Handouts
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