- Learning Solutions
- Research Library
- Guild Publications
- Sponsored Library
- Online Events Archive
- Conference Archive
- DemoFest Archive
VR and AR for Behavior Change
DevLearn 2018 Conference & Expo - October 25, 2018
If you got the chance to walk around experiencing the world as a retired person, would that change your financial planning in the present? If you got to have firsthand experience of being a patient, could that change how you treat patients? If you were able to experience the results of a major safety catastrophe, would that make you safer in your daily work life?
In this session, you’ll look at different examples from ongoing research into how to use immersive learning environments to address difficult behavior change problems. Several intriguing studies seem to suggest that having a visceral experience may be a powerful tool for behavior change.
In this session, you will learn:
- About research efforts to use VR and AR for behavior change
- About the limitations of these efforts, and what to be cautious of
- About examples of ways to use VR for behavior change
- About models for behavior change that apply to visceral experience
Designers, managers, and senior leaders (directors, VP, CLO, executive, etc.).
Technology discussed in this session:
Virtual and augmented reality.
You do not have access to these files. Please log in or join with a free membership to download these files.
Back to Library
Recent Job Postings
- Training Assistant (LMS)
New York, NY, USA
- E-learning Instructional Designer/LMS Specialist wanted
- Training Development Specialist
- Training Developer (Instructional Designer)
Los Angeles, CA/USA
- Distance Education Program Manager