VR and AR for Behavior Change

Conference Archive

DevLearn 2018 Conference & Expo - October 25, 2018

Julie Dirksen

Instructional Strategist
Usable Learning

If you got the chance to walk around experiencing the world as a retired person, would that change your financial planning in the present? If you got to have firsthand experience of being a patient, could that change how you treat patients? If you were able to experience the results of a major safety catastrophe, would that make you safer in your daily work life?

In this session, you’ll look at different examples from ongoing research into how to use immersive learning environments to address difficult behavior change problems. Several intriguing studies seem to suggest that having a visceral experience may be a powerful tool for behavior change.

In this session, you will learn:

  • About research efforts to use VR and AR for behavior change
  • About the limitations of these efforts, and what to be cautious of
  • About examples of ways to use VR for behavior change
  • About models for behavior change that apply to visceral experience

Audience:

Designers, managers, and senior leaders (directors, VP, CLO, executive, etc.).

Technology discussed in this session:

Virtual and augmented reality.

Handouts

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