Practical Guidelines from Cognitive Science for Creating Awesome Learning

Conference Archive

DevLearn 2018 Conference & Expo - October 25, 2018

Marty Rosenheck

Director, Talent Development Consulting
eLearning Brothers

A lot is known about how people learn and develop skills. Cognitive science research on learning, behavior change, and development of expertise has provided a wealth of information. Unfortunately, much of that wisdom is locked in journal articles and dense books, so designers of learning experiences often rely on traditional methods that may or may not be supported by science.

This session will provide you with seven practical guidelines that have been distilled from the research for designing excellent learning experiences. For each guideline, you will find out how it was derived from the research and theory, see examples of how it has been implemented in the workplace, and discuss how it can be applied to improve your own designs. You’ll leave with solid takeaways that you can use to create truly awesome learning experiences that really get results.

In this session, you will learn:

  • Seven research-based guidelines for learning experience design
  • How these guidelines can be used to create learning activities that get results
  • How these guidelines apply to formal, on-the-job, and social learning experiences
  • Things to stop doing because they are NOT supported by the research

Audience:

Designers, developers, and managers.

Technology discussed in this session:

eLearning, mobile, simulations, and performance support systems.

Handouts

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