Mobile Games Video
Mobile Games Video
Mobile Games Video
Mobile Games Video

Special thanks to everyone who participated in FocusOn Learning 2017. You helped make this the best year yet!

3 Reasons “Mobile Learning” is Still New

April 27, 2017  David Kelly  Mobile

The term “mobile learning” has been around for quite some time, with its use starting even before the first iPhone was released. It’s a term that we’ve been using for over a decade, and yet, I would argue that the concept of mobile learning is still new. Here are a few examples of what I mean.

Context Matters

For the majority of people reading this post, the concept of walking around with a smartphone that is fully integrated into our daily lives is completely normal. That integration and normalcy is hardly ubiquitous at an organizational level.

There’s a lengthy adoption curve involved with mobile for an organization, and how far along you are in that adoption curve varies based on a number of factors, with organizational type, size, and culture being three major ones.


Even though the term “mobile Learning” is no longer new, a large number of organizations have yet to take their first step down this path, or have only dipped their toe in the water of the mobile learning pool. So while the concept of mobile learning may not be new, the reality of it is still uncharted territory for a large percentage of organizations.

Phone Evolution

Adoption curves are often well-defined. They in many ways mirror the format of a marathon – a lengthy journey with a starting point called “just getting started”, and a finish line called “full adoption”.

The mobile learning adoption curve doesn’t work that way. While the starting point of “just getting started” is the same, the finish line is one that is constantly being pushed further back. It’s like reaching the halfway point in a marathon and then realizing the finish line was just moved five miles further back.

This is due to the rapid advancements continually taking place in the mobile technologies space. Each new iteration of today’s smartphones opens up new doors. Even organizations furthest along the mobile adoption curve will have new questions to ask and new possibilities to explore as each new smartphone is released.

Untapped Potential

One of the main reasons I see mobile learning as new is that there’s still so much of the existing functionality residing in these technologies that we haven’t fully taken advantage of.

Think about all the ways you use your smartphone in your everyday life. Now contrast that against how most organizations leverage smartphones as part of their learning and performance strategy. There’s a huge gap there, most of it caught up in the constraints of the lens through which we see the work we do.

If we’re going to harness the full potential of mobile devices, then we need to see these devices, and our role in using them, with fresh eyes. It’s only by letting go of blinders of “what we do”  that we can fully explore the possibilities of “What we could do”.

The smartphone you carry in your pocket likely offers a variety of capabilities that have never been part of the training and elearning paradigm before, such as GPS, mobility, a camera, and accelerometer, NFC, media creation capabilities, and much more. Even many of the organizations that have been using mobile for years have yet to explore some of these features, and these untapped unique affordances allow the concept mobile learning to still be new for a large percentage of today’s organizations.

Embrace the New World of Mobile

Mobile learning isn’t separate from your overall organizational strategy; it’s simply a part of it. However, the factors listed in this post, as well as other factors, make the reality of what “mobile learning” is new in some context for the majority of organizations.

Interested in taking a deep dive into the new world of mobile learning? Join us June 20-22 in San Diego for FocusOn Learning 2017, where we’ll be taking a deep dive into the potential and possibilities of mobile technologies and how they can be used for learning and performance.

Read more articles

Why Your eLearning Video or Demo Must Have a Script First

Sept. 9, 2015  Max Yoder  Mobile

Research Spotlight: Mobile Learning Perspectives

April 27, 2016  Sharon Vipond  Mobile

5 Reasons Mobile is Critical in Learning and Training

May 25, 2017  David Kelly  Mobile

Designing Game-Based Learning to Enhance Employee Work Life

Feb 8, 2017  Leonor Urena  Games

When to Include Video in eLearning? Three Indicators

Feb. 18, 2015  Greg Ball  Video

Using eLearning to Drive Performance Management in the Era of Pokemon Go

Sept. 15, 2016  Joanne Wells  Mobile

8 Games and Apps Training and Learning Professionals Should Try

May 17, 2017  David Kelly  Games

What I've Learned After 15 Years of Playing Games at Work

April 18, 2017  JD Dillon  Games

Real Drama, Special Effects, and Interaction in eLearning Video

December 19, 2016  Fiona Quigley & David Cameron  Video

Mobile or Not, eLearning Needs Strong Visual Design

March 3, 2017  Pamela Hogle  Mobile

The Future of Gamification

April 3, 2017  Staff Writer  Games

Gamification and Game-Based Learning Are Two Different Animals

March 6, 2017  Staff Writer  Games

Raise the Bar: Shooting and Editing Green-Screen Video

November 30, 2016  Mark Lassoff  Video

Mobile Microlearning: A Natural Venue for Spaced Learning

November 9, 2016  Pamela S. Hogle  Mobile

Research: Aon Hewitt Uses Interactive Video to Create Innovative Consumer Experiences

June 29, 2016  Sharon Vipond  Video

What's the Best Learning Tool? The Real Potential of Mobile

May 9, 2016  Chad Udell  Mobile