Virtual Reality Classroom Solutions
Virtual reality has existed for decades, but technology has finally emerged that makes it truly accessible for virtual reality classroom solutions. Educational VR solutions allow us to put learners in an immersive environment, creating new opportunities for training and learning. Here at The eLearning Guild, we’re deeply examining what VR can do for learning. Explore our resources on VR learning to see how you can apply this new technology to the context of your training and development work. Comb through conference and online event videos, research reports, eBooks, Learning Solutions Magazine articles, and more to realize the opportunities available for VR in learning.


Toolkit: It's 2019—Get Ready for More AI and VR!
by Joe Ganci
1.29.19 | Learning Solutions Magazine
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Tools for development of AI and VR applications in eLearning arrived in 2018, and more are on the way for 2019.

Toolkit: CenarioVR—Virtual Reality for Learning
by Joe Ganci
12.25.18 | Learning Solutions Magazine
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Virtual reality for learning isn’t always the right choice but when it is, the authoring tool CenarioVR makes it simple to produce quality results.

2019 Predictions for eLearning
12.13.18 | Publications Library | eBooks
In this eBook, several industry thought leaders discuss their predictions and hopes for what will change in L&D over the next year.

Using VR for Safety Education
by Lloyd Dean
11.14.18 | Online Events Archive
| Compliance Training Summit 2018
More and more organizations are using virtual reality, with many others considering using it. There is a buzz and excitement around the technology. For all the hype, how many of us really th . . .

How AR, VR, Games, and Simulations Are Ushering In a New Era of Learning
by Anders Gronstedt
10.26.18 | Conference Archive
| DevLearn 2018 Conference & Expo
A new wave of game-playing professionals are entering the workforce. Professional football players already rehearse their moves with video games. Pilots earn flight miles in flight simulat . . .

Powering Next-Gen Learning with VR and xAPI
by John Blackmon, Melissa Milloway, Margaret Roth
10.26.18 | Conference Archive
| DevLearn 2018 Conference & Expo
Virtual reality technologies have long been the promise of the future but just out of reach for the mainstream. Recent VR innovations, though, have allowed instructional designers and lear . . .

Social Virtual Reality at Visa
by Carol Combs, Kierra Dotson
10.26.18 | Conference Archive
| DevLearn 2018 Conference & Expo
What if you could infuse the power of social learning into virtual reality or augmented reality? While they offer deeply immersive experiences for individuals, both can be primarily a solo . . .

Why Companies Are Turning to VR to Improve L&D
by Derek Belch, Andy Kozak
10.26.18 | Conference Archive
| DevLearn 2018 Conference & Expo
Many reports and studies claim there is dissatisfaction with the learning function inside organizations everywhere. And as the workplace and workforce continue to rapidly change, the need . . .

VR and AR for Behavior Change
by Julie Dirksen
10.25.18 | Conference Archive
| DevLearn 2018 Conference & Expo
If you got the chance to walk around experiencing the world as a retired person, would that change your financial planning in the present? If you got to have firsthand experience of being . . .

BYOD: Introducing WebXR—a Lightweight Way for Developers to Create VR
by Hugh Seaton
10.25.18 | Conference Archive
| DevLearn 2018 Conference & Expo
Unity and Unreal Engine create high-quality VR experiences, while AR learning usually requires building an app. A lightweight way to create VR and AR experiences is needed for quicker turn . . .
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