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12.6.17 | Research Library
In fall 2017, The eLearning Guild conducted a survey with its members on how they are using video for learning. This research report delves into the data collected from the survey and shares key findings.
5.31.17 | Research Library
This white paper will build your knowledge of enhanced reality tools and technologies for learning and development and help you to succeed in this increasingly important area within our profession.
3.29.17 | Research Library
This case study describes how a cross-functional digital learning team at PwC, a global professional services network, used interactive video to support a learning and marketing program for digital transformation.
9.21.16 | Research Library
This case study reveals how the AllianzGI team worked alongside its partners and used interactive video, including storytelling and gamified learning, to enhance onboarding and employee engagement.
Pioneering Medical Device Training in the Digital Age: Using Interactive Video to Create Training for a Diverse Audience of Learners
8.17.16 | Research Library
This case study illustrates how a pharmaceutical company overcame significant learning challenges and created an interactive video solution for diverse users of its new medical device.
Storytelling and Guided Experience at Aon Hewitt: Using Interactive Video to Create an Innovative and Engaging Consumer Experience
6.22.16 | Research Library
This case study follows Aon Hewitt’s holistic approach to interactive video, built upon a mindset that encourages innovative thinking and empowering the individual human being.
Supporting Multiyear Business Transformation, Rent-A-Center’s Innovative Approach to Mobile Learning and Performance Coaching
4.7.16 | Research Library
This case study examines how Rent-A-Center designed and executed a series of mobile learning solutions for more than 18,000 employees in over 2,800 retail rental centers in the United States, Canada, and Puerto Rico.
8.13.14 | Research Library
In this report, Jane Hart examines the results of a survey about informal learning in the workplace; informal learning is becoming dominant, but it needs more support from L&D.
10.3.13 | Research Library
Patti Shank, with Joe Ganci, examines which asynchronous authoring tools practitioners use and want, what features are most desired, the types of courses being created, and how much organizations are spending on these tools.
1.25.12 | Research Library
In this report, author Nick Floro analyzes eLearning Guild research data on members’ use of media in eLearning. Nick examines which audio and video tools are most popular and how these tools are being used. The report also includes a number of helpful appendices, including one of tips for optimizing and managing media.
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