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1.15.20 | Research Library
What does academic research say about generational differences? See what research has to say about how perceived generational differences really impact the workplace and how these differing characteristics are affecting L&D practitioners.
12.11.19 | Research Library
In our first-ever video research report, Karl Kapp discusses the differences between games and gamification, how each can be used as an instructional strategy, using them with an eye toward improving performance, and the conditions that make them effective toward achieving learning goals.
11.21.19 | Research Library
Jane Bozarth offers survey findings from the eLearning Guild community and data gathered by Intrepid to understand how business-critical topics affect the workforce.
10.17.19 | Research Library
Jane Bozarth responds to questions from Guild members that range from instructional design terms to empirical data regarding the effectiveness of eLearning.
9.26.19 | Research Library
Megan Torrance uses survey data to assess the current state of xAPI adoption and the differing perspectives among non-adopters, adopters, and providers.
8.21.19 | Research Library
Jane Bozarth explores the ways technology is supporting, enhancing, augmenting and sometimes replacing humans, and what that means for learning professionals.
7.24.19 | Research Library
This research report by Jane Bozarth reviews key literature on personality assessments, and discusses why organizations continue to use them despite lack of value and validity.
6.12.19 | Research Library
Jane Bozarth uses survey data and feedback from vendors, freelancers, and design shop owners to report on current asynchronous eLearning authoring tools.
5.23.19 | Research Library
This research report by Ellen Wagner, PhD describes learning engineering, an emerging discipline that requires engineering and learning science expertise.
4.17.19 | Research Library
This research report by Julie Dirksen, Dustin DiTommaso, and Cindy Plunkett explores how AR and VR are a great resource for behavior change.