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Sessions in Block 2
Microlearning is really hot right now. You may be getting pressure to “go micro” on your projects. Or maybe you are already using microlearning but question whether it’s really instructionally sound. To resolve these issues, you need to have a clear understanding of microlearning use cases, and how to use microlearning to bring the greatest value to your learning programs.Read More
The two goals of any training program are to teach employees new information and then to enable them to transfer their new knowledge into their workplace. But learning transfer is a complex process, and most trainers do not understand the simple steps that they can take to ensure that knowledge transfers from the computer where it is learned to the workplace where it is needed.Read More
Every training department has to begin somewhere. Canned content can save time and money while providing a ready supply of material, especially for a newly developed program. At CTG, pre-purchased content built the base of a program but left a gap between the company’s needs and what was readily available. They needed to leverage that library of content against the principles and practices of instructional design to create engaging training.Read More
Many organizations struggle through the LMS RFP process, suffer low user adoption rates, and are at a loss for how to correct the situation or how to have prevented it. What if there was a way to simplify the RFP and demo process and increase user adoption? To align your LMS with your organization’s culture and learning environment, and to ultimately learn to love and understand your LMS?Read More
First it was a curiosity. The curiosity grew into a fad, and then into a genuine trend. Now it’s a necessity. eLearning long ago left the experimental or pilot stage and is now a mainstream method of training and education. Everyone is doing it. But are they doing it well?Read More
As adoption of xAPI begins to take hold, it allows for more robust and interesting tracking of the learning process. As actual performance and results data are integrated with learning metrics, designers will have the necessary data to tailor the learning process to individual needs at the same time that they can draw more useful conclusions about learning as a whole across a wider population.Read More
Back by popular demand, Hyperdrive returns to DevLearn this fall. This year’s Hyperdrive competition focuses on innovation, showcasing projects that are using technology and solutions to create new and exciting opportunities for learning and performance support.Read More
If you’ve ever wondered why video games skyrocket in adoption, it’s because they’re created with a complex behavioral science foundation and psychology behind the scenes. For L&D professionals, these same principles can become practice through gamification, allowing you to take your initiatives to the next level. But before blindly jumping on the new, shiny-toy bandwagon, it’s important to understand what a successful gamification strategy entails and how to ultimately drive behavior change.Read More
There’s a common myth that responsive design means shrinking to fit. It doesn’t! And that’s only the start of the misconceptions then applied to eLearning. The truth is, many designers have several courses that aren’t responsive or are merely paying lip service to being so. You need to start converting them now, otherwise you’re frustrating a huge group of your learners. But where do you start?Read More
Thanks to learning technology like Articulate Storyline, you are now able to simulate activities normally performed in person, such as role-playing scenarios for learners. But at what cost? What is lost from the learning experience when learners don’t interact with one another in person? What if, instead of “replacing” these in-person activities using technology, you instead “enhanced” them using technology? Using near-field communication technology, now you can.Read More
Development programs are often measured though goals and end-of-year reviews, leaving little or no opportunity for coaching or on-the-job training to develop leadership competencies. Opportunities exist to coach and develop leadership competencies daily, but the gap is unidentifiable without any assessment or observation.Read More
Interactive video often has a wow factor that’s hard to deny. What’s critical for L&D, though, is thinking beyond the wow factor to ensure interactive video truly supports learning and performance improvement. Interactive video offers a range of design models, each with different strengths. Understanding how to align those strengths to different learning needs simplifies your design process, reduces development costs, and produces the best results for your organization.Read More
In this session, The eLearning Guild’s director of research, Jane Bozarth, along with writers of recent research, reviews the Guild’s most recent reports on learning styles, learning platforms, and blended learning. We’ll look at what’s happening—or not happening—industry-wide, with an emphasis on what works, such as what factors support success and what content lends itself best to particular approaches.Read More
How often do you source a near-perfect image that you want to manipulate to meet your needs, but don’t know how? Adobe Illustrator and Photoshop are powerful tools for manipulating and creating images and design assets, yet many eLearning designers find them intimidating to approach. Rather than a shotgun approach to learning how to use the software, eLearning designers need to target the tricks that best work for them!Read More
Why are most presentations so bad? Truly terrible? They’re too wordy, text-based, and generally dull. They don’t tell stories that engage, excite, or inspire. And they generally do little to actually help people learn. They are linear and non-responsive, with no interaction—pretty much everything you know doesn’t work to convey information effectively. Few people enjoy creating, delivering, or watching PowerPoint presentations, but that can change.Read More
Augmented reality (AR) is a widely used technology in games, marketing, and everyday apps, but what about learning and development? Where do you get started? Where do you use it? How should you use it? Finding answers to these questions can cause developers to overlook the potential this technology holds and just how easy, effective, and affordable it can be to get started.Read More