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Sessions in Games and Gamification Track
When designing learning games, there is a tendency to overcomplicate gameplay and overshadow the learning objectives. Designers often focus on complex rules of play, convoluted UX, and using too many game mechanic elements. One L&D team was tasked to create two engaging games for new-hire orientation. Where do they start, what are the learning objectives, and how can game mechanics align with learning objectives?Read More
If you’ve ever wondered why video games skyrocket in adoption, it’s because they’re created with a complex behavioral science foundation and psychology behind the scenes. For L&D professionals, these same principles can become practice through gamification, allowing you to take your initiatives to the next level. But before blindly jumping on the new, shiny-toy bandwagon, it’s important to understand what a successful gamification strategy entails and how to ultimately drive behavior change.Read More
Employee training expenses in North America exceed $70 billion each year. Unfortunately, much of that learning is passive, dull, and uninteresting—in other words, not effective. An alternative to this type of training is to provide active, interesting, and engaging instruction—in other words, effective instruction. This session will showcase how game-based training motivates learners, improves retention, and drives better business results.Read More
You are struggling to find ways to increase sales within your organization through learning design. Every minute a salesperson is away from selling costs the company money. You need fast, effective, and impactful models of how to develop sales training that works.Read More
Gamification is the integration of game mechanics, or game dynamics, into a learning experience, while game-based training can be defined as a game designed for the purpose of solving a problem. However, these words are being used in parallel by the industry, and it can be quite confusing. This session will explain the key differences and definitions that can assist practitioners in ensuring they use the wording appropriately.Read More
This session will explore often-overlooked game elements that focus on the story—the narrative—which can take surprisingly little time to craft, but can make all the difference. You’ll explore a proven model with examples that demonstrate these elements in detail. Core concepts from the hero’s journey apply to all incredible stories—from Rocky Balboa to Indiana Jones, these elements are the reason people care to dedicate their attention.Read More
Organizations are increasingly using serious games in their learning, development, and assessment activities. But designing and developing custom serious games requires a different set of skills than traditional eLearning creation. What skills do you and your team need to create successful serious games, and what people will you need to partner with in order to have a smooth development process?Read More
There’s a lot of buzz around gamification, and plenty of confusion about what it really means to gamify a corporate training or eLearning program. One thing is clear: It’s much more than just adding badges to your training. It’s about finding the right motivators for your audience and promoting the desired actions or skill sets without getting bogged down in meaningless measurements and mechanics.Read More
Just like FCA dealership sales consultants, many employees have to recall hundreds of facts at a moment’s notice. FCA typically improves performance using traditional blended learning approaches. With the advent of mobile gaming, they realized that they needed to explore new ways of helping learners retain information. And the end result needed to be easy to access, quick, and facilitate frequent and extended engagement.Read More