805 L&D Jurassic Park: If You’re Not Predator, You’re Prey!
9:45 AM - 10:45 AM Friday, October 31
There was a time, not that long ago, where the lowly training team, in tough times, was the first to go. Training was the expendable critter scurrying through the business wilderness picking up resource scraps and being kicked around by larger apex predators. Over time we evolved into learning and development moving up the corporate food chain. Have we now reached an evolutionary dead end? Do we need to become a different species to move up any further?
In this session you will explore new and concrete ways that L&D departments can more tightly fuse themselves into the business and decrease their cost profile. You will explore ways to increase your ability to actually generate trackable revenue. You will discuss examples of success and failure and gain practical processes and tools you can immediately implement to evolve your training efforts. You will leave this session with new insight into the world of learning you’ve chosen as your career.
In this session, you will learn:
- How to tell if your department is currently acting as predator or prey
- What being a predator looks like
- How you can be both predator and prey
- What you can do to move up the food chain
Novice to advanced project managers, managers, directors, and VPs.
discussed in this session:
Brent Schlenker is community director of dominKnow Inc. Previously, he was the chief learning strategist for Litmos by CallidusCloud. Throughout the last decade he has established himself as an eLearning industry leader blogging and speaking at industry events as an early adopter of new technologies. He has experimented with their viability as learning tools in small, medium, and large enterprises while (re)building training departments and learning the practical business impacts of the training function. From 2007 to 2012 Brent was program director for The eLearning Guild’s DevLearn conference. He holds a bachelor’s degree in media arts and a master’s degree in educational media and computers.