111 360-degree Interactive Video for Learning: From Concept to Case Study
10:45 AM - 11:45 AM Wednesday, November 16
Today, 360-degree video is becoming a part of consumers’ lives on social media and through entertainment. However, to be effective for learning, it needs to be interactive, relevant, and trackable. Achieve these, and you can give learners the ability to explore a space and discover its secrets (or risks). As video shifts, learning professionals need to be ready to make the most of the changes.
In this case study session, you will be able to satisfy your curiosity about the next innovation in video-based learning. You will hear the story of a 360-degree interactive video learning project, from concept through to implementation. You will see how layering different technologies, including gamification, can create a SCORM-compliant learning experience. Finally, you will get to see what 360-degree interactive video looks and feels like.
In this session, you will learn:
- How to enhance workplace learning with 360-degree interactive video and 360-degree photospheres
- How to overcome the challenges associated with this new technology
- Methods for applying 360-degree interactive video successfully to learning
- The skills you need to create effective 360-degree interactive video for learning
- How 360-degree interactive video links to virtual reality and wearables
Intermediate designers, developers, managers, and directors.
Technology discussed in this session:
360-degree interactive video.
Click here for the session trailer
Chief Innovation Officer
With 15 years' of learning experience, Kate Pasterfield is committed to driving innovation. Her pioneering work harnessing the latest technologies such as data analytics, VR, and games to deliver bespoke training solutions has received industry-wide recognition. Kate was awarded Learning Technologies Designer of the Year 2016 and now works as chief innovation officer at Sponge, Learning Provider of the Year 2019. Kate combines her passion for creativity and learning to help organizations such as AstraZeneca, Toyota, and Tesco improve people performance to address serious business challenges. With a focus on human-centered design, Kate encourages L&D teams to inspire learners through creativity.