P18 BYOL: Building Easy and Effective Augmented Reality in Your Training
8:30 AM - 4:30 PM Tuesday, October 24
New technology can be intimidating, and augmented reality seems difficult, time-consuming, and expensive. If only you could incorporate AR into your existing and future training in an easy and effective way. Where do you start?
In this workshop, you will look at the process for incorporating AR into your training and development. You will explore free and easy programs to develop AR for your projects. You will also learn where and when to incorporate multimedia and text elements into your training materials. Finally, you will construct multiple AR projects that you can use to kick-start ideas and projects back at your organization.
In this session, you will learn:
- How to use free software to create AR elements
- When using an AR element makes the most sense in your projects
- How to create multiple AR projects to take back to your organization
- Which types of multimedia can be incorporated into AR
- An AR creation process to use in future projects
Novice to intermediate designers, developers, project managers, and managers.
discussed in this session:
ENTiTi, Aurasma, mobile devices, iOS, Android, and video cameras.
Laptop; mobile device (iOS or Android); ENTiTi software (free to download); and an Aurasma account.
Sr Multimedia Learning Specialist
Senior Manager, Design
Royal Bank of Canada
Mark Banit is a senior manager of design at the Royal Bank of Canada (RBC). With a background in multimedia design, Mark has been creating engaging digital learning experiences for over 15 years. Prior to moving into corporate learning and development, he spent 10 years working in the higher education sector creating interactive online learning, providing consulting, and training other developers. At RBC, Mark manages the design and development of effective learning strategies and solutions deployed throughout the organization.